Blitzcrank Build Guide
Blitzcrank, The Steam Golemwritten by Zoobi
Table of Contents
Mana Barrier Takes 50% of your current mana and makes a damage shield out of it. Awesome for your survivability and good for "oh shi-" factor when people think they have you dead, although I doubt anyone is surprised by it anymore. Rocket Grab Rocket Grab(Q): Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal X Magic Damage while he pulls them to himself.
Note: Rocket Grab has .8:1 ability ratio.
1 - 60 Damage 22 second cooldown
2 - 120 Damage 21 second cooldown
3 - 180 Damage 20 second cooldown
4 - 240 Damage 19 second cooldown
5 - 300 Damage 18 second cooldown
This combined with Powerfist are Blitzcrank's bread and butter combo.
Overdrive Overdrive(W): Blitzcrank super charges himself to increase movement speed by X and attack speed by X. However when this effect ends his movement speed is decreased by 25% for 3 seconds. 22 Second Cooldown
1 - 16% Movement Speed, 30% Attack Speed
2 - 20% Movement Speed, 38% Attack Speed
3 - 24% Movement Speed, 46% Attack Speed
4 - 28% Movement Speed, 54% Attack Speed
5 - 32% Movement Speed, 62% Attack Speed
Amazing tower pushing ability, along with chase tool to get you into range of Rocket Grab.
Power Fist Powerfist(E): Blitzcrank charges his fist to make his next attack deal double damage and pop his target into the air.
1 - 9 Second Cooldown
2 - 8 Second Cooldown
3 - 7 Second Cooldown
4 - 6 Second Cooldown
5 - 5 Second Cooldown
As mentioned earlier, this is part of Blitzcrank's bread and butter combo. You can and should use this often, the knockup and extra damage are invaluable.
Static Field Static Field(R): Passive: Lightning arcs off of blitzcrank to hit a random nearby enemy for X Magic Damage every 2.5 seconds. Activating removes passive until Static Field becomes available again. 45 Second Cooldown
Active: Deal X Magic Damage.
Note: Passive has .25:1 Ability ratio and active has 1:1 Ability ratio.
1 - Passive: 100 Damage, Active: 250 damage
2 - Passive: 200 Damage, Active: 375 damage
3 - Passive: 300 Damage, Active: 500 damage
Amazing teamfight ability, also good for ganking when used in conjuction with Blitzcrank's bread and butter.
Blitzcrank plays best as an initiator and/or tank. He has the ability to essentially take one person out of the fight at the beginning. He feeds on aggressive opponents and makes them suffer for mistakes they make.
First off, if you play in a high enough elo bracket where there are always level 1 fights for runes/dragon you will want to start off with doran's shield and a mana potion. If not follow the below item builds. After your level 1 fight move onto whatever item build suits the game at hand.
Item Build 1(Vs caster heavy teams)
Aegis of the Legion
Force of Nature
Start off with sapphire crystal and 2 health potions, at 1210 gold go back to base and buy sheen and regular boots. Buy Mercury Treads when possible/necessary. Farm up your catalyst next, and then your Aegis. Finish the veil and move onto Trinity Force. Chances are you won't get Trinity force before the game is over. If you happen to make it past the 4th item, build a guardian angels and finally a force of nature.
Reasoning behind this build and it's order;
Sheen is an essential item to any blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Mercury treads for the cc reduction and magic resist are an obvious buy. Veil offers a great chunk of health and mana in addition to the amazing unique ability and magic resist. Aegis offers more health and survivability and any tank needs to grab this item to offer more damage/survivability to his teammates and himself. Chances are you won't make it to the trinity force and beyond before the game is over, but if you do Trinity Force adds every stat you need, in addition to the slow and extra damage on hit after using an ability. Guardian Angel is an obvious item as well, more survivability and the rez on death buff. Force of nature rounds out the build with more move speed, magic resist, and the nice regen.
Item Build 2(Vs carry heavy teams)
Aegis of the Legion
Start off with sapphire crystal and 2 health potions, at 1210 gold go back to base and buy sheen and regular boots. Buy ninja tabi when possible. Farm up your glacial shroud next for the extra armor, mana and cooldown reduction. Move on to Aegis next then finish out your frozen heart. Again, you aren't likely to finish the trinity force and beyond, but if you do then finish it then your guardian angel. Sunfire cape will finish out the build, it adds a little bit of extra damage and health/armor.
Reasoning behind the build and it's order;
Sheen is an essential item to any blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Ninja tabi is amazing mitigation vs carries via the dodge and the extra armor. Aegis again offers more health and survivability and any tank needs to grab this item to offer more damage/survivability to his teammates and himself. Frozen Heart offers a lot of survivability to yourself, in addition to your team through the autoattack slow on enemies. Chances are you won't make it to the trinity force and beyond before the game is over, but if you do Trinity Force adds every stat you need, in addition to the slow and extra damage on hit after using an ability. Guardian Angel for the extra survivability and rez on death buff. Sunfire for some extra damage and armor/health.
Item Build 3(vs balanced teams)
Aegis of the Legion
Sheen is an essential item to any blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Mercury treads for the cc reduction and magic resist are an obvious buy. Build your catalyst and then move on to Aegis next for a the nice aura and extra health. Glacial Shroud next offers some much needed armor and mana, in addition to the cooldown reduction. Finish your veil and then your frozen heart. If you find your survivability is fine at this point, finish your trinity force, if not move to the guardian angel.
Reasoning behind the build and it's order;
Offers survivability vs both types of damage in addition to auras needed for your team and against your enemy team.
Final thoughts on all builds:
First off, use your head when choosing a build for a particular game. If the enemy team composes of 1 tank 1 caster and 3 carries(most likely to find this team comp solo queueing at this patch in the game) you will want to go the vs carry build. If you 5 man premade most of the time you are more likely to run into balanced teams(2 casters 2 carries 1 tank, or 2 tanks 1 caster 2 carries) so you will want to go with that build. As you can see, Trinity Force and Guardian Angel is common for any blitzcrank build, however you're not likely to get to either of these by the end of the game unless the teams are extremely imbalanced and you score a lot of kills/assists, or the opposite and they're extremely balanced and the game lasts 40-60 minutes.
1. Rocket Grab
2. Power Fist
4. Power Fist
6. Static Field
7. Power Fist
8. Power Fist
9. Power Fist
11. Static Field
14. Rocket Grab
15. Rocket Grab
16. Static Field
17. Rocket Grab
18. Rocket Grab
Powerfist is your bread and butter farm and damage/cc skill which is why I skill it up as much as possible to reduce its cooldown. Rocket grab damage is nice, but it is mostly there for its pull. Powerfist+Overdrive destroys towers especially with sheen.
Flash-Rocket Grab+Flash can take an enemy far into your group where there is no escape. It can be a little tough to do at first, but once you get it down your teammates will love you.
2nd Skill is up for grabs, I tend to go with cleanse for good fleeing ability with overdrive, but heal and exhaust also work well.
Blitzcrank is easily one of the best team fight initiators in the game, you can essentially take one target out of a fight right at the beginning and force your enemies to panic and make the mistake of trying to get away, or stay and inevitably die trying.
The Rocket Grab Flash-When you KNOW your rocket grab will hit someone on its way to the target you can flash in the opposite direction and you will pull the target all the way to you, even further than a normal grab. This is a good way to start out a fight because his teammates won't be able to help him.
The best way to play the game, using any champion, is to keep a cool head; Don't panic, and general map awareness are the fastest ways to winning.
Submitted by Zoobi
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