Miss Fortune Build Guide

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The Atalvez Guide to Miss Fortune

written by Atalvez

Miss Fortune Build

Table of Contents

  • Abilities

    Amazing passive, allows Miss fortune to buy lower speed boots with other benefits and is beautiful for harassing early game.

    Double Up
    Miss Fortune's main damage output/harass ability. Use this to hit cowardly champions hiding behind minions.

    Impure Shots
    Free attack speed and damage mixed with a heal reducer, not the most interesting spell but very useful.

    Make It Rain
    Useful and cool aoe slow that does some damage.

    Bullet Time
    Fairly standard ultimate, the main power of this spell is not in its upfront damage but in its aoe, for example in team fights you can use it to hit the entire enemy team for massive total damage.

  • Introduction

    The reason im writing this guide is: 1) Miss Fortune is my most anticipated champion of all time and 2) the servers are currently down :P

  • Masteries + Runes

    For Masteries i recommend either:

    21/9/0 http://leaguecraft.com/masteries/3100420130330101030401000000000000000000000
    for more offensive play


    9/21/0 http://leaguecraft.com/masteries/3100400100000003030401340201000000000000000
    if you want more survivability at the cost of damage



    These runes allow for damage, survivability, and mana regen.

  • Items

    I'm not going to give detailed explanations for which items just yet, but do not fret i will eventually

    Start with this and

    Build this into Manamune (no link on Leaguecraft yet) I find Miss Fortune to be very mana hungry early game and this solves that problem while giving you AD too.

    I like these boots because she already has alot of movespeed and this gives her the little more attackspeed she needs.

    Now get either:
    This adds to her damage potential and allows for some survivability by lifesteal.
    This gives a more reliable permanent slow and the much needed HP a carry needs to survive.

    Now if the game still isnt over build either a:

    Adds alot of damage potential.

    Add survivability in team fights.

  • Skilling Order

    no explanation for this its just simply the best i agree with Phreak here.

  • Summoner Abilities

    I always go with:

    these are good because they can both be used for offense and defense, but you can use whatever summoner skills you prefer.

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Submitted by Atalvez

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