Hey There, I'm CommanderShepard with my first guide in LeagueCraft. Urgot is probably the first champion I've felt that I needed to write a guide because I think I've hit the jackpot on how to play the Headsman's Pride. I will summerize in two points what Urgot is.
1: Urgot is a poker early game. This is accomplished by the extremely good damage caused by the conjunction of your Q( Acid Hunter) and E (Noxian Corrosive Charge). The early game is what transforms Urgot into what many think is his terribad late game, but I disagree as said below.
2: Urgot can carry late game. His extremely dominant early game is what gets him the gold for the transition from DPS to Tanky-Carry. His shield helps with kiting because of the slow and obvious shield, and the lock on from his E keeps the pressure on the enemy carry.
Please leave all criticisms/compliments in the comments section and enjoy!
To be honest, you really don't notice this until you focus fire the carry in team fights. They will do less damage, yes, and for the squishes that tend to rip apart your team (Twitch, Yi) they NEED the 15% you took away from them. Your Acid Hunter applies this even when in conjunction with Noxian Corrosive Charge.
The most important ability in Urgot's arsenal. You harass with it, and you hunt down your prey with it. The most common mistake I see Urgot's do is spam it at minions and champions because it effectively doubles your DPS. However, your mana bar will drain and thus leaving you only with your 400 range auto-attack with is extremely bad.
The trick here is to only fire your Acid Hunter at the enemy champion when they are effected by NCC. Why? You will cause more damage with the armor reduction, it will lock on to the enemy champion, it DOUBLES the range of plain Acid Hunter, and there's a freaking rocket attached to the end of the missile.
Sadly is Urgot's worst ability as points in Acid Hunter and NCC just offer far more for the skill points. Terror Capacitor is still a good ability though. The slow is noticeable when chasing down the rivals with your Acid Hunter and is essential for catching runners with Hyper-Kinetic Position Reverser.
The ultimate that will make opponents go 'WTF' when they suddenly appear to be in the center of a dogpile of your team. This ultimate really isn't suited for Urgot, but it's here and has an awesome name. Level it when you can because it increases the range it needs+ the non-noticeable durability bonuses, and your teammates will thank you for the fresh meat.
Nothing else. Why? Urgot is a master of movement. He controls where his enemies move, controls how fast they do, and also controls where he is in the environment. Want to GTFO over a wall and get a speed boost after? Flash and Ghost provide the escape mechanic that Urgot is lacking and you can have it from level 1.
Notice how I take my Terror Capacitor at level five instead of at three (most Urgots do) for the increased offensive capabilities in NCC. This is essential for out-zoning your lane opponent (I'd go for mid, your choice however).
Start with a Dorans Ring for the health and mana-regen that Urgot needs, with runes enough for those Acid Hunter+NCC chases.
That is also the order I would recommend you assemble and complete the items. The tanky items come later to accompany Urgot's transition. The rest of the items are situational, but a few I recommend are Randuin's Omen, Frozen Heart and [item_text=Force of Nature].
Boots- Go for Mercury's Treads because when you switch with an enemy, their team will not treat you so kindly and will *likely* throw as much CC at you as possible. This will help counter that, true?
I left Doran's Ring in there to show the massive mana-regen per 5 you have with our runepage.
Working in the team
If it's late game and you don't have a real tank in someone like Amumu, Shen, etc. then you can initiate. The most logical way to do this would be to switch out a squishy for you which just turns the fight into a 4.5v4. Your ultimate is best to catch a fleeing carry during the fight. Your goal is to NCC their team along with the squishy target, press w, hold your mouse over said squishy, and press Q until they're dead.
There's really no strategy to this because that IS the strategy. The armor reduction is great for focus fire, too. Don't forget that Urgot's ultimate is also a 1-second stun, so if there's a channeled spell like Crowstorm or Death Lotus, don't be afraid to use it on them. Your team will thank you.
There's not much to say here except from the fact that NCC and Acid Hunter magically summons heat seeking missles.
Please, please don't farm with your Acid Hunter. It drains your mana early game to a point where you cannot poke-combo the opposition effectively. Last-hit with your normal attacks that when coupled with a Brutalizer shouldn't be that hard. Later on in the game, you can NCC a creep wave and finish every marked minion with a Acid Hunter because your total mana pool with runes allows that.
Urgot is naturally tanky from the start, so it's possible to get Golem Buff early on to compensate
issues. Ask a solid dps for help with that- if he's not a complete jerk he won't steal it!
Summarize Your Learning!
Urgot is among (the only?) League of Legends champions that switches roles mid-game to maximize effectiveness. With this guide and practice, you will end up with an extremely positive K/D (12/1, yes I've done it about twenty games in a row). However, what good is reading a guide if you are yet to even experience the Massive Crab? Get out there on the Fields of Justice, and remember- attack their weak point. FOR MASSIVE DAMAGE.