Morgana Build Guide

  • Views: 26,077
  • Rating: 43% ( Good )
  • Last Updated v1.0.0.101

Morgana, the roaming jungle queen.

written by polo2005

Morgana Build

Table of Contents

  • Abilities

    Soul Siphon
    Morgana is healed for 15/25/35% of any Magic Damage she deals.

    //======= =======
    This my friend, is what making jungle possible for Morgana.
    Also overall a GREAT passive.

    Dark Binding
    Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will force the unit to the ground and deal damage over time.

    Spell Effect
    Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for 2/2.25/2.5/2.75/3 seconds. That unit takes 80/135/190/245/300 (+.9 per ability power) magic damage.

    Spell Stats

    12 seconds
    80 / 100 / 120 / 140 / 160 Mana

    //======= =======
    Not much to say about this skill...
    will be your ganking skill Nr.1
    Also since they changed it from damage over time to pure damage...

    Tormented Soil
    Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.

    Spell Effect
    Curses a large area of the ground. Enemies on it are dealt 25 / 40 / 55 / 70 / 85 (+0.2 per ability power) magic damage each second and lose 4/5/6/7/8 magic resistance.
    Lasts 5 seconds.

    Spell Stats

    12 seconds
    80 / 100 / 120 / 140 / 160 Mana

    //======= =======
    Your mainly jungle killing spell and great combo skill with dark binding.
    This skill will make everything else hit harder.

    Black Shield
    Places a protective barrier around an allied champion, removing all negetive status effects and absorbing magical damage until penetrated or the shield dissipates.

    Spell Effect
    Places a shield around target friendly champion, absorbing the next 100 / 150 / 200 / 250 / 300 (+1 per ability power) magic damage the unit would take. While active, Black Shield prevents the application of negetive status effects.
    Lasts 4 / 5 / 6 / 7 / 8 seconds or until the shield has been depleted.

    Spell Stats

    17 seconds
    50 Mana

    //======= =======
    This skill wont hlep you with anything in the jungle, exept escape eventually gangs, but may serve its purpous when ganging.
    May be worth spending atleast 1 point in early.

    Soul Shackles
    Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 30%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana Le.

    Spell Effect
    Deals 175 / 250 / 350 (+1 per ability power) magic damage to nearby enemy champions and slows their movement speed by 30% for 4 seconds. Additionally, if Morgana stays within 600 range of the targets for the full 4 seconds, they are dealt an additional 175 / 250 / 350 (+1 per ability power) magic damage and become stunned for 1.5/2/2.5 seconds.

    Spell Stats

    100 seconds
    100 / 150 / 200 Mana

    //======= =======
    prob one of the sickest ultis in the whole game with its massslow + 1.0 ap ratio.
    The first damage tick will happend around 0.2 seconds after activate, very good for timing last hits if you got a mejas.

  • Introduction

    Heya fellows, this will be my first guide ever and since I have dyslexia and my native lang isn't english, you may have to bear with some typos and incorrect grammar until I have more time to check it up. =)

    This small guide will shortly explain on how to jungle with morgana.

  • Summoner Abilities

    Smite and Ignite.
    You wont make it in jungle without Smite and Ignite if you want to take the blue golem buff.
    Some off you may say such a waste of summoner spells by choosing Smite, but rethink it please.
    At level 18, Smite will damage 870 MAGIC damage wich equals: Your passive spell vamp will even trigger for Smite.
    Smite Takes bonus from magic penetration, so by using Tormented Soil before Smite
    can give it an even higher MAGIC damage. Equals = it iwll heal you for atleast 300hp per use against creeps in jungle or low resistens minions.
    So you can considering Smite as a solo Heal that gives you extra gold with a very short CD.
    You may find yourself lack some early damage, Ignite will do the job!
    Ignite will also proc spell shields as banshee and sivirs shield spell

  • Masteries + Runes

    I suggest a:
    10/9/11 build

    Runes that should be used for highest efficiency would be:
    9x Greater Mark of Insight
    9x Greater Glyph of Potency (Flat bonus works better than per level for jungle)
    9x Greater Seal of Potency(Flat bonus works better than per level for jungle)
    3x Greater Quintessence of Potency(Flat bonus works better than per level for jungle)
    x3 Greater Quintessence of Insight
    x3 Greater Quintessence of Swiftness
    a combo between these 3 runes.

    A side note:
    Never tried jungling with morgana at low level but this should work without any runes at all but maybe not as good as it would do with it...

    Alternative rune build with masteries.
    9x Greater Mark of Insight
    9x Greater Glyph of Focus
    9x Greater Seal of Resilience(Flat bonus works better than per level for jungle)
    3x Greater Quintessence of Potency(Flat bonus works better than per level for jungle)
    x3 Greater Quintessence of Insight
    x3 Greater Quintessence of Swiftness
    a combo between these 3 runes.

    This will make it possible to use 9/0/21
    focusing on spell pene on offens and extra neutral buff time and extra exp cd reduc on utility.
    Also it allows you to exhange Ignite for Flash or Ghost if you find that more effectivly.

  • Skilling Order

    I suggest:

    Or you may want to put a skill point in black shield earlier

    Ofc you are free to go however you want.

  • Items and Jungling

    Okay fellows, its down to this, lets do it!

    Beginning of the game:
    When you jungle with Morgana you will want to take the golem aura at start. ~so screw you Shaco, THAT BUFF IS MINE!

    Start items:
    Elixir of Brillianceand 4x Health Potion 1x Mana Potion.
    This Equals: Stay in base until minions have spawned and buy yuor last Health Potion before running out to the golem buff, dont worry you will still make it to the .55 spawn.

    Okay now we are set to go!
    When the golem spawns, be sure to place yourself at the end of the bushes and start with putting up Ignite on the golem for the extra 10 ap and using your Elixir, followed up with using Tormented Soil so it will hit the golem constantly while running to you and try to have the both mini creeps in the area too.

    Dont use Smite before the golem have landed 1 or 2 hits on you, since Smite will actually heal you with 15% of its damage due your passive ability, and just keep spamming Tormented Soil until the creep die. 1 or 2 will usually be enough to kill it off. Also dont forget to use one potion right after you use smite.

    You are now level 2, HURRAY! Put 1 skill point in Dark Binding and get moving to the wolf camp right above/under the golem.

    Start with standing a bit away from the biggest wolf so that your Tormented Soil will hit all 3 units when they come running to you, don't forget to use your second potion before engage. Cast Dark Binding at the biggest wolf followed up with Tormented Soil EXACTLY after. Do this cause if you dont, the dark binding may hit the wrong target due its messed up hitbox.

    You are now level 3, HURRAY! Keep putting in Tormented Soil and start moving to the creep spawn over the other side of midlane. Also use your third healing potion.

    Move so you stand right next to the "Big" blue creep before casting Tormented Soil, since you want to hit that creep with Dark Binding.

    Unfortunately you did not gain a level, but your Smite is soon or is already on CD, HURRAY! Go on, dont stop. Get moving to the lizard buff.

    Same strategy as usually stand at a distance that the Tormented Soil will hit both the "boss" and his "slaves". Since the lizard is melee you can chill out and start with Tormented soil before smite binding.

    DING DING DIIING! If all went as planned, you are now level 4, HURRAY! Take your last healing potion and use your very first and only mana potion. And get going to the "small" golem duo right under/over you.

    Tormented soil + Binding as usually will do the trick.

    OH NOES! You did not level and you are out of creeps, this is the end of the world! ~or not...

    Here comes a youtube clip that shows how its done.

    There are some options available for you now...

    [Recommended] Get back to base buy Boots of Speed and some more Health Potion and...

    1. Try to gang one of the side lanes, you should have a level advantage of 1 level. And with a well-placed Dark Binding, you and your teammates should easy be able to grab one or 2 kills.
    Obviously mid lane is an option too but that's up to you, usually they are 1 level higher than you.

    2. Keep jungling by going to yourr respawned wolfcamp under/over your golem camp, and go stight to their wolf camp before taking their golem buff. This will give you an exttremly close durration to "exactly" when your old golem buff is fading away.
    Keep going to your respawned "golem duo" under/over your lizard aura and take them out, and take out your creep spawn next to your mid tower. This will place you 1 w/e minion/creep from level 6.

    3. PLAN B! UYDBBOTCS! (UseYourBrainBasedOnTheCurrentSituation)
    Equals: If some lane fails, go there and try to def. Be sure to grab osme nice lane farm when you are on it.

    W/E option you picked, you should at least now have enough money to buy Boots of Mobility

    Since you will be roaming around jungling as long as the game allows, you will want to buy a Mejai's Soulstealer ASAP.

    I wont write more about how you should act and do from this point, since it will be based on the games development.

    However as items to get, I suggest:
    Catalyst the Protector for early ganging farming to keep up your hp and mana pool. Later upgraded to a Rod of Ages.
    [item=Rylai's Scepter] may be an alternative due its hp bonus and huge ability power boost not to mention its slow for abilities (slow does not stack with ulti). Can be classed as overpriced for just morgana
    [item=Zhonya's Ring] A casters dream, huh? Not much to say about this one, great for usage of her ulti if they try to focus her down before it stuns them.
    Kindlegem This item is actualy quite nice, health bonus and cd reduction for a cheap price. Will solve some major mana problems earlygame if you cant get your hands on golem buff if you choice to upgrade it.
    And for boots, i strongly recommend Boots of Mobility instead of Sorcerer's Shoes
    Since Mobility will save you extra time between the creep spawns and will help you ot chase down enemies that you normaly wouldn't have made it too if you used sorcerer.
    And due facts that morganas spell shields blocks all kinds of cc, Mercury's Treads may not be as cost effective as normal.

    In a "pro" game, people will usually start warding if someone is jungling.
    Try to make money for atleast 1 ward each time you get back to base.
    Wards = map control = lesser ganks = more profit?
    if you happen to see them placing wards realy early, you may concidering to buy an Oracle pot to remove all thier wards.

  • Build Example

    One example on items that can be used.

    I guess a "standard roaming item build would look something like this:
    Boots of Mobility
    Mejai's Soulstealer
    Rod of Ages
    Mana Manipulator

  • Pros / Cons

    This Guide is made to show people that morgana can jungle quickly and efficiently.

    In short:

    * Morgana can jungle realy fast and outlevel the side lanes easly
    * Morgana can easy gank with her bind and ulti without leaping to high rate to die.
    * Morgana is extremly annoying to chase down due her stun ulti + hold with spell imunity.
    * Morgana is far to sexy to die, and she got wings.
    * Morgana is ranged, so if she need to hold a tower, she can easily hold a tower.
    * Morgana have a very high ganging capacity at low level (she can gang from lvl 2+) wich most people wont expect a jungling hero to do.
    * (minor point) Since Morgana is roaming around the whole map, snowballs items is slightly more worth it.
    * If Morgana fails at jungle, equal get ganged early: you can always go laning, its Morgana afterall. =)

    * As "all" other jungling heroes, Morgana is slightly on low hp before level 5~7+, so watchout for gangs.
    * If ganged at start AFTER used ignite on golem, it will be impossible for Morgana to jungle. (she simple needs ignite early)
    * Morgana is highly depending on golem buff easrly/mid game.
    * Summoner spells is kind of locked.
    * May be some more Cons/pros. Feel free to comment if you have another.
    * One of the greatest cons is that she wont be able to take the dragon fast or at low level.

    Thats it peeps. Have fun!

    //polo2006 @ EU server. ~for making this guide and finding this build (lol)
    //Kimphoe @ EU server. ~for making the youtube video.

  • Changenotes

    1.0: published
    2.0: Added some more information and a youtube clip
    3.0: patch uppdates

Do you have your own
Build Guide?

Submitted by polo2005

Newest Guides for Morgana

Top Guides for Morgana

New Skins for Morgana

Top Skins for Morgana