Ashe Build Guide

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·• High-End Ashe Guide by Kopfkondom •·

written by Kopfkondom

Ashe Build

Table of Contents

  • Introduction

    Hey guys,
    I'm a pretty succesful ashe player who wants to share his knowledge and experiences :P
    Ashe is my main hero for a very long time now and I win almost any game with her. (Sure there are some situations I don't even have a chance to win: leavers, feeders, bad days and so on)
    I want to make my guide the perfect ashe guide and I hope you're going to like it.
    I'd appreciate any feedback/comments, if you have some questions feel free to ask them, if you disagree with something just let me know it or if you just want to leave a little thx, just do so :D

    I will also try to keep this up-to-date all the time!

    External Image

  • Pros / Cons

    ~ High dps when having correct items
    ~ Good farmer
    ~ Nice ganker
    ~ Ulti is perfect for initiating clashes
    ~ Also provides the team with nice utility besides her damage!
    ~ One of the best harrassers/baiters in game

    ~ Squishy -> often focused (like any high-dps champ)
    ~ Low damage compared to other AD Carries (Caitlyn, Vayne, Kog etc.)
    ~ Expensive items are necessary to be succesful
    ~ Requires a good early game (enough farming, maybe even some kills)
    ~ Very low movement speed

  • Quick Guide

    Starting item

    Core items

    "Almost-core" items

    Summoner spells



    Skilling order

  • Abilities

    (Innate): While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack.

    How to use:
    Decent passive, early game it is only useful for some first hits on enemies but later the increase critical strike chance of 18 every 3 seconds is amazing, it makes your harrassing so fucking devastating and useful.

    Frost Shot
    (Toggle): Ashe's basic attacks slow her targets movement speed.

    Mana Cost: 8 Mana per attack
    Cooldown: No Cooldown
    Range: 600
    Slow Percentage: 15/20/25/30/35%
    Slow Duration: 2 Seconds

    How to use:
    Awesome slow, but since this skill drains mana each shot, only use it to hit champions, not creeps.

    (Active): Ashe fires 7 arrows in a cone. Volley also applies Ashe's current level of Frost Shot.

    Damage: 40/50/60/70/80 (+) Physical Damage
    Mana Cost: 60/60/60/60/60 Mana
    Cooldown: 20/16/12/8/4 Seconds
    Range: 600

    How to use:
    Use it to spam when having enough mana, last hit creeps and hit bigger waves of creeps.

    (Passive): Ashe gains extra gold whenever she kills any unit.
    (Active): Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.

    Mana Cost: No Cost
    Cooldown: 60/60/60/60/60 Seconds
    Range: 2500/3250/4000/4750/5500
    Extra Bounty: 1/2/3/4/5 per killed unit

    How to use:
    The active rovides a nice map control to check nashor, golem, lizard, dragon or bushes in general.
    But the passive is pretty useless, do not count on it.

    Enchanted Crystal Arrow
    (Ultimate Active): Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250/425/600 (+1) magic damage. Additionally, surrounding units take half the damage and are slowed.

    Damage: 250/425/600 (+1) Magical Damage
    Mana Cost: 150/150/150 Mana
    Cooldown: 100/90/80 Seconds
    Range: Endless
    Stun Duration: Distance dependant - up to 3.5 Seconds

    How to use:
    Great for initiating teamfights, helping your team to escape or stunning hostile champions in other lanes to get a kill for your mates and an assist for yourself.

  • Skilling Order

    Generally: R > W > Q > E

    I think there's no real other option in skilling order, put 1 point in Hawkshot to check close bushes if enemy is planning to gank you.

  • Summoner Spells

    Best Choices:

    Flash and Exhaust

    Alternatives, worth to be mentioned:

    Ghost, Cleanse, Teleport, Surge

    Not recommended:

    Heal - May only be useful early game, late game it's shit
    Revive - Never ever...
    Smite - You are already good at farming, you won't jungle, this is a waste
    Clarity - Runes are enough, no need for this
    Clairvoyance - You got your hawk!
    Ignite - does so little dmg compared to your later game auto attack, let some other guys of your team get this

  • Masteries

    Since you're a ranged DPS/Carry the one and only Mastery Tree is 21/x/x, I personally use the following setup:


    An Alternative, focusing on pure lane domination and offense:


  • Runes

    Marks - Physical Attack

    Recommended: Greater Mark of Desolation
    Only real alternative: Greater Mark of Strength


    Seals - Defense

    Recommended: Greater Seal of Resilience
    2nd best: Greater Seal of Vitality
    3rd best: Greater Seal of Clarity


    Glyphs - Magic

    Recommended: Greater Glyph of Clarity
    2nd best: Greater Glyph of Warding
    3rd best: Greater Glyph of Focus


    Quintessences - Utility

    These are the quintessences, I'd recommend:

    Greater Quintessence of Desolation
    Greater Quintessence of Fortitude
    Greater Quintessence of Strength
    Greater Quintessence of Swiftness

    My personal Runepage

    9x Greater Mark of Desolation
    9x Greater Seal of Resilience
    9x Greater Glyph of Clarity
    2x Greater Quintessence of Fortitude
    1x Greater Quintessence of Strength

    15 Armor Penetration
    9 Mana regen./5 secs. on lvl 18
    13 Armor
    2,25 Attack Damage


    Armor penetration are pretty much the only good Marks for an AD carry

    With the flat armor of your Seals your laning phase should be a lot easier.

    The manaregen of the Glyphs you should not have mana problems.

    Quintessences will make your last hitting a bit easier and the extra HP are a nice addition too.

  • Base Stats

    These are the stats you start with at level 1 (Without Masteries, Runes and starting Item) and the impact on your stats each level.

    Health: 438 (+79.00 per level)
    Mana: 200 (+27.00 per level)
    Damage: 49 (+2.85 per level)
    ArPen: 0
    ArPen %: 0%
    Armor: 13 (+3.40 per level)
    Magic Res: 30 (+0.00 per level)
    Life Regen. (per 5 seconds): 5.05 (+0.55 per level)
    Mana Regen. (per 5 seconds): 6.70 (+0.40 per level)
    Movement Speed: 300
    Critical Strike Chance: 0%
    Range: 600

  • Improved Stats

    These are the stats you start with at level 1 (With Masteries, Runes and starting Item) and the impact on your stats each level.

    Health: 590 (+79.00 per level)
    Mana: 200 (+27.00 per level)
    Damage: 64 (+2.85 per level)
    ArPen: 19
    ArPen %: 10%
    Armor: 26 (+3.40 per level)
    Magic Res: 30 (+0.00 per level)
    Life Regen. (per 5 seconds): 5.05 (+0.55 per level)
    Mana Regen. (per 5 seconds): 7.03 (+0.465 per level)
    Movement Speed: 306
    Critical Strike Chance: 4%
    Range: 600

    This should show you how effective my runes, mastery setup, Doran's Blade is.

  • Items

    Starter Items:

    Doran's Blade

    Still a good starter item in my opinion, but you can also decide for boots or sth. else

    Building up the Core Items:

    Try to stay in lane until you farmed 2000 gold to buy

    Boots of Speed
    B. F. Sword

    or a 2nd or even 3rd Doran's Blade, whose mean a nice dmg and survivability boost to ashe

    your next goal should be to upgrade your B. F. Sword to Infinity Edge (item by item) and your Boots of Speed to:

    1. Mercury's Treads if hostile champions are full of CC
    2. Boots of Swiftness to improve your mobility
    3. Berserker's Greaves for a little ASPD buff (which I prefer at the moment)

    Mid-Game Items:

    How to go on now?

    Possibility 1: your last core item will be Phantom Dancer, its just awesome for ashe, movement speed for great chasing, some nice AS and also extra crit which is important! perfect addition to your Infinity Edge. If everythings going halfway fine decide for this baby... only if you lack serious survivability or the enemy is massively stacking armor, you should pick other items first!!!

    Possibility 2: if there are several champs (atleast 2-3) in the other team who are already stacking armor (means 100+ armor), go for Last Whisper

    Possibility 3: if you have survivability problems go for Banshee's Veil or even Guardian Angel if your team is dominating and it's just you who's dying all the time

    Late-Game Items:

    All the last items are situation dependant again:

    Defensive Items:

    - Banshee's Veil against heavy magic intensive enemies, or CC (best defensive item for ashe by far! it helps in almost every game when having problems)
    - Guardian Angel if you get focused and killed very easy
    - Quicksilver Sash cheap, underrated and very effective item vs CC

    Offensive Items:

    - Phantom Dancer if this wasn't your 3rd item, it's a must to take it now!
    - Last Whisper a must if they are stacking up armor, else better get other items
    - The Bloodthirster high dmg & lifesteal, this is a nice addition
    - Cloak and Dagger if the enemy got a lot CC and u skipped merc treads, decide for this item!
    - Hexdrinker against magical enemies, offensive & defensive what makes it a nice item for its price
    - [item=Madred's Bloodrazor] against a high hp team
    - The Black Cleaver a nice item for ashe since patch v1.0.0.107, but do not get it vs true armor stackers, it only removes up to 45 armor
    - [item=Stark's Fervor] if no-one else of your team has it yet and you feel like you need some lifestea
    - Sword of the Divine if some enemy has a high dodge chance (jax for example)
    - Executioner's Calling against healers etc.

    (1) Do NOT mix Last Whisper with other ArPen items like The Black Cleaver because LW reduces the effectiveness of them, so they do not work well together
    (2) After getting my Infinity Edge there's not a really high chance to land a crit, so from there on I nearly always have an [item=Elixir of Agility] activated (and if I have enough gold an Elixir of Fortitude sometimes too)

  • Built Examples

    common built:

    offensive built:

    Counter Builts:

    vs heavy physical teams:

    vs heavy magical teams:

    vs armor stacking enemies:

  • Thanks

    Thanks for reading my guide, hope you had fun reading it.
    I would appreciate nice feedback and thumbs up if you are satisfied with this guide :)

    And feel free to write comments or contact me on EU server! ("Kopfkondom")

    - see ya, greetz Kopfkondom!

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