Teemo Build Guide

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Hyper Hybrid Teemo

written by Glink

Teemo Build



Table of Contents

  • Introduction

    In this build I go for all 3 of Teemo's damage options, AP, AD, and AS. It may at first sound like a scatter brain build, but even though I dont focus on one or two things there is synergy in this build and all of Teemo's potential damage sources are taken advantage of.

  • Abilities

    Camouflage
    Teemo's passive isn't that great but can be useful sometimes. I mainly use this to wait in the middle of the lane before minions spawn and maybe get a big chunk of HP off the enemy when the minions get to the lanes. This can also be used to recall in the bushes when you know your going to be ganked and if there is no safe way out.


    Blinding Dart
    Blinding Dart is an excellent ability against melee champs. While laning this can be used to harass and even prevent last hits from melee champions, in team fights blindng dart is best used on a carry.


    Move Quick
    Move Quick can be used as an escape, a chase, and as transportation/map control. Unfortunately Move Quick is gimped in chases and escaping because it breaks on damage from champions. Its best to save move quick for after you get CCd in fights so you dont have to wait for the cooldown and can escape/chase easier.


    Toxic Shot
    Toxic Shot will help with your dps plenty since opponents will constantly have it on while you attack them and will finish people off especially well in early game.


    Noxious Trap
    Shrooms are useful in many ways. In early game and laning you can set up shrooms on the sides of minion paths and on corners then pop out of camo and focus down your opponent for a kill, you can also kite people into them to turn a fight into your favor. And of course shrooms serve as mini wards and can sometimes pick off low HP enemies escaping after a team fight.
    I also use mushrooms to initiate in fighting golem, the golem buff helps teemo put more shrooms down in a shorter time while still keeping mana high and golem also helps for getting more blinds in a fight.


  • Masteries + Runes

    For Masteries I run this 9/0/21 build.
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    I go for flat health Quints and health per level seals for survivability in early game and extra HP, then I have armor pen marks, and glyphs can be either magic pen or cooldown reduction, or AP.

  • Summoner Abilities

    I usually take and to port to shrooms which can sometimes make for an excellent gank or to finish off stragglers. I take to stack with my and finish people off easier.

    and , and , and and are also good choices.

    paired with or are also good options.

  • Items

    The order in which you get the items doesn't matter too much, for the most part you can build in whatever order you like, but the core items should have priority, and those are , , and [Item_Icon=Madred's Bloodrazor].

    Your first item can be and a , a , or a and a , it doesn't matter too much, pick which ever you prefer. Once I farm up enough I get my boots, I prefer but really almost any of the boots can be good on Teemo in the right situation. Is also almost always a strong choice on Teemo, I don't normally like but they can be a good choice for this build because they give attack speed which is slightly lacking in early game. Then I usually get .

    From there I build my way up to . Then I build a which fits perfectly for Teemo since it gives both AP and AD along with the stacks for good sustained damage and increased attack speed. Next I go for [Item_Icon=Madred's Bloodrazor] this will give a huge boost to your DPS and you can focus people down very fast. Your next item can be either or [Item_Icon=Malady]. Then I build for survivability, another option is a [Item_Icon=Stark's Fervor] for some more lifesteal. is also a strong choice for Teemo if you want even more AP.

    [Item_Icon=Force of Nature] Is a good survivability item to have late game if you are facing heavy Magic teams and having problems, it is especially nice on Teemo because it gives extra movement speed giving you 500 movement speed with Move Quick at rank 5 and a lot of magic resist.

  • Skilling Order

    Toxic Shot
    Blinding Dart
    Move Quick
    Toxic Shot
    Blinding Dart
    Noxious Trap
    Toxic Shot
    Toxic Shot
    Blinding Dart
    Noxious Trap
    Toxic Shot
    Blinding Dart
    Blinding Dart
    Move Quick
    Move Quick
    Noxious Trap
    Move Quick
    Move Quick

    Although it depends on the situation, sometimes I go for maxing out over if they don't have too many damage champions.

  • Build Example

    [builder=Teemo/8f17d7a76ca80a2f17edab54bc36e4a2]

  • Results

    Here are some examples of games with this build

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