Fiddlesticks Build Guide

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Fiddlesticks - Cookie Cutter version

written by Newbie1234

Fiddlesticks Build



Table of Contents

  • Abilities

    Dread
    Magic Resist penetration


    Terrify
    Mid-ranged CC


    Drain
    Life leech, similar to that in WarCraft 3


    Dark Wind
    Multi-hit Silence attack


    Crowstorm
    Area of Effect damage spell with an initial flash range and that requires pre-channeling.


  • Items

    Faerie Charm
    Rejuvenation Bead
    Health Potion or Mana Potion
    ==
    Haunting Guise
    Boots of Speed -> Sorcerer's Shoes or Mercury's Treads
    ==
    Mejai's Soulstealer + Elixir of Brilliance Offensive
    Rod of Ages Standard
    ==
    Abyssal Scepter
    Void Staff
    [item=Zhonya's Ring]

    Flat Magic Penetration and Magic Resistance reduction are not the same. As of this writing, Magic Resistance reduction can go into the negatives. Flat Magic Penetration cannot. Look at the enemy item builds before getting too much flat magic penetration to not waste money.

    Fiddlestick's abilities do not scale that well with Ability Power compared to other casters. It is usually recommended therefore to focus on magic resistance reduction and magic penetration first.

  • Skilling Order

    1 Drain
    2 Dark Wind
    3 Terrify
    4 Drain
    5 Drain
    6 Crow Storm
    7 Drain
    8 Terrify
    9 Drain (maxed)
    10 Terrify
    11 Crow Storm
    12 Terrify
    13 Terrify (maxed)
    14 Dark Wind
    15 Dark Wind
    16 Crow Storm (maxed)
    17 Dark Wind
    18 Dark Wind (maxed)

    - Early game Drain is very effective for keeping your health up while laning. Drain can out-dps a lot of enemies early on, know this.
    - Drain is what allows Fiddlesticks to jungle easily.
    - Crow Storm + Terrify + Drain is his bread and butter combo. Use flash to better position your Crow Storm.
    - Dark Wind is useful for kiting and should be spammed on the perimeter late game.
    - Terrify is your interrupter, so use it to stop Kat, Twitch, and Nunu Ultimates, etc.
    - Do not be too aggressive with Crow Storm if you're starting off with Fiddlesticks, use it for helping your allies being chased, for surprise ganks, and when you have a clear advantage.
    - Crow Storm from a bush or across a wall is the safest way to start it without being interrupted.

  • Summoner Abilities

    1 Flash (must have for extending range of Crow Storm)

    2A Exhaust (useful for combo kill and early game Drain kill)
    2B Cleanse (useful for survivability, my personal favorite)
    2C Ghost (mix of survivability and offensive play)



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Submitted by Newbie1234

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