Warwick Build Guide
Warwick, The Blood Hunter (Jungling)written by Tatmeister
Table of Contents
|Masteries + Runes||3|
Eternal Thirst Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
- Nice lifesteal, great for early jungling.
Hungering Strike Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
- Does decent damage to any hero, including tanks, due to the damage being set as a percentage.
Hunters Call Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
- Great to use solo or in team fights. It is the WTFPWN sauce in your can of whoop ass. Best skill for jungling.
Blood Scent Passive: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
- Great for chasing and running, also great at revealing enemies for ganks and provides an intimidation factor. You might not want to get this too early though, since it could also ruin your chance to gank opponents at low life.
Infinite Duress Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
- Great Ult that damages an opponent within 5 hits, does good damage (applies on-hit effects as well, including the percentage dmg from Madred's Bloodrazor)and lifesteal. Now that it's patched up, it can no longer be stopped by cleanse, but you still gotta watch out for Banshee's Veil and Quicksilver Sash.
What's good my fellow readers? I've been playing Warwick for a good while now and though I'm not high Elo or anything, I'm pretty sure this guide is valid for most readers. I've played many games where I dominated with this build (even the ones I lose). I know that this guide is not perfect and I am also open minded to suggestions and criticism. Enjoy the guide!
Last updated 10/16/2010
Masteries + Runes
The runes I use with Warwick are: Greater Mark of Desolation x9, Greater Seal of Evasion x9, Greater Glyph of Alacrity x9, Greater Quintessence of Evasion x3.
Some people prefer that the 9 points should go into Utility for increased EXP, but I rather have the movement speed increase to either chase or run away.
Cloth Armor + Health Potion
You should blue pill back at 700g, which is enough to buy Madred's Razors.
At this time you should also be level 4, and from there you should start killing dragon.
By the time you become level 6 you should be ganking, but whenever you need to blue pill back, pick up Boots of Speed and then go back to finishing [item_text=Madred's Bloodrazor] before finishing your Berserker's Greaves.
[item=Madred's Bloodrazor] - Best item for Warwick hands down. Builds off your cloth armor and gives you 4% dmg on top of your base dmg. Works great with your ult since 5 hits*4% = 20%. "WHOAA!! THATS LIKE, A FREE LVL 5 HUNGERINGSTRIKE DUDE!".
Boots of Mobility - Great for going from jungle to jungle, arriving at team fights, and better map control. But if you really need CC Reduction, I guess you can switch it out for Mercury's Treads or if you're a beginner Warwick you might want to start off with Berserker's Greaves
The Bloodthirster - Gives a you 60 attack power and 15% life steal (up to 100 attack and 25% lifesteal). With stacks, that's the most amount of attack power and lifesteal you can get in one item!
The item order I usually get is Core Items + Defensive Item + Offensive Item.
It usually ends there or even before, so last item is up to you.
Phantom Dancer - Good item to have if your opponent's team is physical heavy. The dodge will help you stay alive longer, attack speed is always good as well as crit, and movement speed makes catching enemies that much easier.
Frozen Mallet - Great item to catch opponents with its slowing effect. Also provides a good amount of health, which is always nice to have since many people like bursting down Warwick.
Banshee's Veil - Excellent item in either a caster heavy team or not. Provides you with health, a large amount of magic resist, and it protects you from the first spell cast upon you. It saved me from getting caught many times, especially since a lot of teams like initiating with Ashe's Crystal Arrow. Though if they do not have any casters at all or if its not really such a big deal, I recommend getting Warmog's or Frozen Mallet for an old fashion beat down.
Warmog's Armor - Warwick is so often burst down that many times you won't be able to do any damage without a decent amount of life. Warmog's give you the largest amount of health in one item, and a butt load of HP regen. The only downside to this item is that it provides you with no kind of mitigation (armor/magic resist).
The Black Cleaver - A very devastating item to have since it, like your Bloodrazor, applies during your Ult. This item will greatly reduce your opponent's armor and it also gives you a large amount of attack power.
Thornmail - A valid item choice if your opponent's team is extremely physical heavy. This item is not needed unless it's necessary because there are many better items out there.
[item=Stark's Fervor] - If you team has a good amount of melee, you might want to pick one of these up if no one is doing that already. It is a very cost efficient item and gives you AS, lifesteal, and armor reduction. What's not to love about it?
Sword of the Occult - If you are confident in your ganking potential AND survivability, then you can pick this up. But to be honest, Warwick doesn't really need this item to be raping face. I don't pick this up as often because I don't like taking the risk, but then again, it's personal preference.
Sunfire Cape - This item is actually pretty useful when you need a bit a armor and life. Nice passive to have around also.
Exhaust + Smite
Smite is a MUST for this build, as it is for any jungling build. It makes jungling way faster and more dmg dealt = less dmg taken.
Exhaust is used to catch enemies and it helps a lot to be able to blind some physical dps, and with that life steal, I think its safe to say exhaust is a life saver.
Flash - It's a valid choice I guess, its not a bad escape mechanism but it won't rack up as many kills as exhaust.
Cleanse - Not a bad skill since it cleans off CC which would let you stay alive longer either to run away or survive in the battle longer. Not as great as it used to be ever since the nerf.
Ghost - Great for getting into team fights quicker, running from enemies, or chasing them down for your ult. Good defensive spell.
Before we start, I would like to say if you already know a good way to jungle with Warwick you can skip this part of the guide, but for those just learning, I hope you find this helpful!
First pick up your starting items ( Cloth Armor and Health Potion)and head out towards the Wolf/Golem pack on your side next to the Ancient Golem (blue rune creep). Don't use anymore than 2 Hungering Strikes on this group, you will need the mana. This pack of creeps will spawn before the Ancient Golem so I prefer killing them first. Next head over to the Ancient Golem and pop smite on it while whacking away on him (make sure you kill him before his lizard minions or you will die!).
After that, make sure everyone is in their lanes. If everyone is in the clear then cross over the river into their jungle. First take out the Wraiths, then go over to their Lizard. By this time your smite should nearly be back up if it isn't up already, so go ahead and engage the Lizard and pop smite on it. Move towards their Wolf/Golem pack next and kill them as quick as you can. By this time you should have at least 700g, so recall back to base for your Madred's Razors.
Purchase your item and then move out towards the dragon. Kill the Wolf/Golem or Wraiths, whichever side the dragon's on, then make sure the bottom lane is either controlling the lane or keeping them busy (remember, you don't want to get ganked!). If it's clear then head over to the bad boy and start ripping him to shreds, oh and don't forget to pop smite! From here on you should be able to continue jungling without any trouble and start ganking.
Short Version: Wolf/Golem > Ancient Golem > Wraiths > Lizard > Wolf/Golem > Blue Pill > Wraiths/Wolf/Golem > Dragon
Also, I forgot to mention that if there is a jungler on the opposing team, instead of going to the Wraiths on their side just jungle on your side instead. The walking distance might take a while longer, but believe me avoiding the chance to be ganked is worth it.
So far I haven't seen anybody able to jungle faster than me and I know this because I'm always the first one to kill dragon or I would be the higher level jungler, not counting when I'm getting ganked of course. But still, I am well aware that there could be ways to improve, but I am happy to be able to provide you with a stepping stone on your path to better jungling!
Submitted by Tatmeister
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