Warwick Build Guide

  • Views: 484,162
  • Rating: 86% ( Good )
  • Last Updated v1.0.0.123

One simple guide for Warwick

written by DavorMarin

Warwick Build



Table of Contents

  • Introduction

    I know here is one really good guide for Warwick, Wazzabi guide, but it's really outdated and partially unreadable. So I decided to make guide for Warwick which will cover all aspects of him.
    How to jungle,which items to take ( after [item_text=Madred's Bloodrazor] ) and etc.

    This guide is inspired by Hyfe's Nasus guide because of it's perfection xD.

    Also, if you haven't already, read my recently updated Xin Zhao guide!

  • Abilities

    Eternal Thirst
    Each of Warwick's attacks will heal him for 6/12/18 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.

    * Eternal Thirst
    o Heal per stack increased to 6/12/18 from 5/10/15
    o Maximum number of stacks reduced to 3 from 4
    o Duration increased to 4 seconds from 3
    * Base attack speed reduced slightly

    This is slight nerf. It won't affect early jungling a lot,but I think that full AS runes are even weaker than before. However,I suggest you to get one potion before going on Dragon.

    Really good passive,especially in early jungling. It can stack 3 times on same target,so you can restore 18 hp with each attack early game. This is the first reason why we don't stack lifesteal.


    Hungering Strike
    Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+1 per ability power) and 8 / 11 / 14 / 17 / 20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.

    This ability is really good,with spell combination --> you can deal 50% damage when you have [item_text=Madred's Bloodrazor],even to tanks. Second reason why we don't stack lifesteal.

    Note:It deals MAGIC damage.


    Hunters Call
    Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% 10 seconds. All friendly champions gain half the bonus.

    Great for early game jungling,downing towers and winning team fights.


    Blood Scent
    Warwick senses enemy champions under 50% life within 1,500 / 2,300 / 3,100 / 3,900 / 4,700 distance of him; Upon sensing an enemy at low life he will gain 20 / 25 / 30 / 35 / 40% Movement Speed.

    Good for cathing fleeing enemies and also for escaping.
    From patch 1.0.0.100 it's toggle,so you can toggle it when you need. That's actually pretty good buff because enemies won't see that you're coming to kill them. Turn it on when you're really close to them and when they already see you.

    Note:This won't reveal stealthed characters,but you'll still have the buff.


    Infinite Duress
    Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Infinite Duress gains an additional 30% lifesteal bonus.

    Warwick's ultimate is really strong early-mid game,but late game it isn't really good. Use this to kill enemy champions in combo -->. From patch 1.0.0.100 it also surpress summoner spells,so ultimate is not cleanseable anymore!


  • Patch and writer's talks

    Going to update my jungling section a lot. New paths and much bigger commentary! For now you can watch LoLReplay files!

  • Quick summary

    Quick summary for Warwick:

    Runes
    *3 *6

    Summoner spells
    OR

    Masteries
    20-0-10

    Skill build


    Later skill build depends on enemies.

    Starting items for Smite jungling


    Starting items for no Smite jungling
    *2

    Starting item for Lanewick


    Core build
    OR OR OR Sunfire Cape

    After core
    [item_icon=Madred's Bloodrazor] OR +

    Heavy physical team


    Heavy caster team

  • Position of Warwick in current meta-game

    Most of you already knows what's the current most popular meta game. But for those uninformed:

    Mid: AP carry
    Bottom: AD carry + support
    Top lane: AP carry ( EU ), Tanky dps ( EU,US )
    Jungle: Tank, Tanky dps, Melee carries ( rare, but Nocturne and Tryndamere fit this role )

    Where Warwick belongs here? He's mostly played as an tanky dps,but more towards tanks. Pure tanks are not so popular anymore ( Amumu is the only one simply because he have strong jungle ), so tanky dps-ers took their role. Warwick's ulti is now not only a tool to isolate enemy carry, it's also a tool to initiate teamfights. Warwick's damage doesn't needs to be pretty high to be usable addition for team. My full build have very high damage with very high survivability and it's still viable, but you must forget about rushing Bloodrazors. Getting defense first is really good because Warwick itself have good early game damage, and when his damage is about to fall, you already have some tank items and you can focus on damage. So, get Spirit Visage and Frozen Mallet/Sunfire Cape ( ignored this item for too long ) first!

    Another great thing about Warwick is that he can go solo top lane. And he's really good there! Very sustained and have ability to zone non-sustained enemies. I put whole topic about lanewick, so check it out!

  • Masteries + Runes

    Runes

    Greater Mark of Desolation*3
    With those 3 runes and all others,you have 21 ArP,which is exact like dragon's armor ( 21 armor )

    Greater Mark of Insight*6
    Because of [item_text=Madred's Bloodrazor] and Hungering Strike

    Greater Seal of Resilience
    This runes makes Warwick's jungling safe

    Greater Glyph of Shielding
    This runes makes Warwick even more tankish late game

    Greater Quintessence of Desolation
    ArP which really helps in early jungling and later in game too


    Masteries

    Important masteries:
    OFFENSE:
    Sunder-6 armor penetration
    Archaic Knowledge-15% magic penetration ( because of [item_icon=Madred's Bloodrazor] and )

    UTILITY:
    Awareness-5% XP
    Utility Mastery-Increases duration of neutral moster buffs by 30%

    I usually aim for 19-0-11

    Note for lower levels:Utility masteries are more important,but always have one point in Plentiful Bounty.

    [builder=Warwick/b5f2f730cd1feea83e8e71535de5e1c7]

    Your beggining stats with runes and masteries.

    Note: I've finally realized that [spell=Offensive Mastery] doesn't works on monsters. So, don't take it!

  • Summoner Abilities

    Ghost and Flash are good escaping and chasing spells. However, I prefer Ghost only because I always forget to use Flash xD.

    Other good possibilities:

    Exhaust is really good spell,it slows and reduces physical and magical damage of target. Great for nullifying damage from every dangerous enemy,especially from hybrid champions!

    Heal is good for lower level Warwicks.

    Smite every lower level ( or runeless ) Warwick must have!You need it for early jungling.

    Here's one video which shows true purpose and right usage of Smite. Watch it,you'll learn something,I'm sure!



    Ignite I personaly don't like on Warwick,but if you like this spell,nothing stops you from choosing it.

  • Skilling Order

    Start is always the same:


    Later,skill building depends. I personaly like to max up Hungering Strike first and to have same levels of Hunters Call and Blood Scent. Of course,level up your ulti at 6,11 and 16.level.

  • Early game-jungling phase

    Ok,I see that many readers are confused with my jungling section,so I'll explain some things!

    Warwick can take various paths and start with various items. For starting items,I recommend these 3 combinations:

    Long Sword + Health Potion
    Get those items if you're confident in jungle and/or you won't/can't counter-jungle. Also,you'll jungle a little bit faster.

    Cloth Armor + 2 Health Potions + Sight Ward
    With Sight Ward you can do active counter-jungling and also protect yourself and make your jungling safer. However,you'll jungle little bit slower.

    Cloth Armor + 2 Sight Wards
    Extreme jungle control. Allows you to defend and to do counter jungling with less danger.

    Warwick also can choose whether he'll take Smite or not. While I really recommend you to grab Smite, you can also do jungling without it and you'll be fine.

    Warwick can also take various paths,depends on your confidence and situation in the beggining of the game.

    FIRST PATH
    LoLReplay link for this route!
    Safe path, no counterjungling,but makes you very resistant on counterjungling.Recommended for begginers and junglers who won't counter jungle.
    Recommended items: Long Sword + Health Potion ( other options fine too ).
    Smite is recommended because without it you'll be very slow.

    LVL 1
    Get Hunters Call. Go to golem camp near lizard and kill them both.

    LVL 2
    Get Hungering Strike. Go to wolf camp near big golem and kill them. After that,go to big golem.Use Health Potion and clear the camp.

    LVL 3
    Get Hungering Strike. Go to wraith camp near lizard and kill them. After that, clear lizard camp.

    LVL 4
    Clear your golems. At this point, decide:
    1. Go on enemy ancient golem
    2. Gank
    3. Go on your wraiths and wolves
    After, go recall and buy.

    My video guide for jungling ( gonna soon update new one! )


    SECOND PATH
    LoLReplay link for this route!
    Path which is known as Stonewall008 route too. That route is considered to be very good for less sustained junglers. I always thought that route does not have sense for WW. But it's extremely good and really,really safe. You're extremely resistant to counter jungling. Also, you can gank with both buffs and boots on lvl 5 at 6 minute!
    Recommended items: Long Sword ( option with Cloth Armor + 2 Sight Wards is good too, allows you to put 2 wards anywhere - little advice: don't protect your jungle with wards on this path, it's extremely resistant by himself already ).
    Smite is recommended because without it you'll be pretty slow.

    LVL 1
    Get Hunters Call. Go to wolves camp, clear it. After it go on your wraiths, Smite big wraith, get Hungering Strike and kill little ones.

    LVL 2
    Go to golems. Kill them, go recall. Buy Boots of Speed.

    LVL 3 and LVL 4
    Get Hungering Strike. Proceed usual blue route:
    Ancient golem --> wolves --> wraiths --> lizard --> golems

    LVL 5
    You have 2 options:
    1. Go on enemy ancient golem
    2. Gank ( RECOMMENDED )
    3. Recall and buy.

    THIRD PATH
    LoLReplay link for this path!
    Warding Lizard will show you the position of their jungler, on Lizard 90% of junglers are on low hp, you can get easy first blood and steal their buffs and camps.
    Recommended items: Cloth Armor + 2 Health Potions + Sight Ward so you can counterjungle.
    Smite is recommended,it will make your jungling and counterjungling easier.

    LVL 1
    Put ward on upper way to Ancient Golem as soon as possible or on enemy Lizard at around 1:20-1:30 if you wanna do counterjungling.
    Go to your Ancient Golem,use potion(s) and Hunters Call. Kill the rest of the camp.

    LVL 2
    Get Hungering Strike. Go to wolf camp near big golem and kill them. After that,go to wraiths and kill them.

    LVL 3
    Get Hungering Strike.Go to lizard camp.Kill big one first,then little ones. After them,go on golem camp and clean it.

    LVL 4
    If you're gonna gank,get Blood Scent and attack weakest lane. If not,go on enemy Ancient Golem camp and wolf camp and clean them. After this,gank or recall,your choice.

    My video guide for jungling without Smite ( also shows where you need to put ward, I'll make demonstration video soon! )


    FOURTH PATH
    LoLReplay link for this path!
    Similar to third path,but you'll also steal enemy big wraith and you can really mess some junglers ( like Udyr or Nocturne ) who relies on leveling up with Wraiths.
    Recommended items: Cloth Armor + 2 Health Potions + Sight Ward so you can counterjungle.
    Smite is REQUIRED.

    LVL 1
    Get Hunters Call. Put ward on enemy Lizard at 1:20-1:30 then Smite enemy big wraith at 1:40 and go to your wolves. Kill them.

    LVL 2
    Get Hungering Strike. Clear your ancient golem camp ( use potion ) and your wraith camp.

    LVL 3
    Get Hungering Strike. At this time enemy jungler should go on their lizard ( watch your minimap ). You can attempt counterjungling. If not,just go on your lizard camp,clear them and use your potion. After this clear your golem camp.

    LVL 4
    If you're gonna gank,get Blood Scent and attack weakest lane. If not,go on enemy Ancient Golem camp and wolf camp and clean them. After this,gank or recall,your choice.

    FIFTH PATH ( aka Warbringer007 path )
    LoLReplay link for this path!
    I've seen similar path in one other guide. I've decided to change it a little bit and implement into this guide. So, this path utilizes both WW's sustained power in jungle and his not so great speed. It's very aggresive path, recommended only for experienced junglers. Ganking or stealing enemy red here is almost recommended. This route is maybe the best counter to Stonewall008's route ( you can steal enemy red almost without any problem and you steal golems, crucial for lvl 3 ).
    REQUIRED items: Cloth Armor + 2 Health Potions + Sight Ward.
    Smite is REQUIRED.

    LVL 1
    Get Hunters Call. Put ward on enemy Lizard at 1:20-1:30. Clear enemy golems ( DON'T use Smite, you need it for blue! ).

    LVL 2
    Get Hungering Strike. Clear your blue camp, then go clear wolves.

    LVL 3
    Now fun begins. You can do 3 things:
    1. Continue your jungling normally.
    2. Gank at enemy red ( because of your slow speed, most junglers will be there soon after you finish wolves, Amumu will be there even before! ).
    3. Steal enemy red ( heavy strike to Stonewall008's route ).

    After 2. or 3. continue your jungle normally.

  • Counter jungling

    In the last few weeks,I'm playing Warwick more and more. Also,in 50% of cases enemy team in normal games have jungler,so I can try counter jungling. It's so effective and funny tactic that it can completely destroy enemy jungler! My favourite enemies to counter jungle are: Shaco,Akali,Olaf,Xin Zhao,smiteless WW... basically everyone who have low health on lizard.

    As you can see in my video,I put ward at enemy Lizard. Be careful,and watch your map. Enemy jungler will probably come to Lizard at the same time you come. In 99% cases you'll have more health than enemy jungler. So,when you see that the enemy jungler is doing lizard,go on him,wait until he's got very low health,attack him and use Ghost and Exhaust to ensure kill. After kill or disrupt,kill enemy lizard fast and get back! Enemy team will probably try to gank you in their jungle!

    Some notes about counter jungling:
    1.Ask your teammates to protect you while putting ward on enemy lizard. Sometimes enemy team will guard whole jungle in order to protect their jungler.

    External Image
    2.In lot of cases enemy junglers are faster than you ( in the beggining of jungling ). They'll start lizard little before than you. So,wait few seconds and don't start attacking your lizard. Enemy jungler will probably start attacking lizard. Fast go in bushes close to lizard from where you can easily steal their lizard and even kill enemy jungler. Mid lane can also help you with little push,so you can take faster way ( BLUE PATH ) and get sooner to enemy jungler. If you can't do that,take RED PATH. Also,if you're still in smaller side of jungle ( GREEN ELLIPSE ),you can take 2 GREEN PATHS,depends on your position.

    3.You can do this tactic with Smite jungling! Take same starting items as in smiteless jungling and same jungling setup.

  • Early game- lane phase

    If you're lanewick ( which I strongly suggest if you have another good jungler in team ), your place is at top lane. Start with Doran's Ring. Farm every minion you can, try to harras your enemy, especially if he doesn't have self heal. However, be conservative with your mana. Until you get 1 or 2 more Doran's Rings, you can't spam your Hungering Strike. Coordinate with your jungler, at your level 6 jungler should gank because kill is almost guaranteed if you have harrased your enemy. One more thing: buy that damn Sight Wards! Don't think that support will go to top lane only to put ward ( some ppl thinks that support should roam and put wards ). Map awareness is OP! Srsly...

  • Items

    Boot choice

    Berserker's Greaves
    Common choice for Warwick,but I don't take them because of low AS boost. You already have good AS from Hunters Call.

    Sorcerer's Shoes
    Unusual,but great choice for Warwick because of magic damage from [item_text=Madred's Bloodrazor] and Hungering Strike.

    Boots of Swiftness
    You already have great movement speed with Blood Scent,so additional movement speed isn't necessary.

    Mercury's Treads
    Good choice against CC,but they won't save you from interrupting your ultimate.

    Core items

    Madred's Razors
    Gives you enough damage for early game and farm steroid.

    Spirit Visage
    You wanna more lifesteal? Then this is the item for you! It passive affects your passive and Hungering Strike,so you'll heal yourself more. This become my favourite item every game and I take this item almost always immediately after finishing my core items.From patch 1.0.0.100 it also gives you additional health instead of health regen. That's good buff! Note:Credit for Heat 'n' Serve for this advice!

    Frozen Mallet
    Survivability+damage+slowing effect is ideal against heavy physical teams and as your last core item. However, there's another option:

    Sunfire Cape
    I have ignored this item for too long. It gives you great defensive stats and also passive which really helps you farm and deal some AoE damage in heat of the fight.

    I won't put here core build anymore. From 4 items, you choose 3 and only one is not optional.

    After core
    [item=Madred's Bloodrazor]
    After getting some defense, this item is very good upgrade from Madred's Razors. Traditional choice, good for longer and tied games.

    Wriggle's Lantern + Wit's End
    After getting some defense, these 2 items are very good upgrade from Madred's Razors. Modern choice, good for finishing up games quickly and/or to catch up with opponents.

    Other items

    Thornmail
    If you're having hard time against physical damagers,take this.

    Atma's Impaler
    All of my builds have high health and Atma will turn that health into damage. It's really great and cheap damage+armor. Your 5th or 6th slot against physical teams.

    Wit's End
    Great against casters. If you're going on [item_text=Madred's Bloodrazor], this item is good suplement for MResist and some damage.

    Hexdrinker
    Tried this item and it's really good. I don't take this item only because of shield,it also has nice damage and magic resistance stats. Your 5th or 6th slot against magic teams.

    Banshee's Veil
    This item can save you from stopping your ulti.If you have shield while you're casting your ulti,enemies must throw 2 spells to interrupt you. Second must be silence or stun.

    [builder=Warwick/bb540121e31f051ff72ebe00131df21f]
    End game ideal build against balanced team. With this build Warwick has good damage and survivability. Yes,Warwick isn't so good damage dealer late game,but with this build he can survive more and deal more damage. Remember, in team fights initiate and heal yourself with Hungering Strike.

    I'll put now some situational build ideas for Warwick ( and comment them ):

    [builder=Warwick/eb63c6c4ca0a86a9e78de1a5aa16d047]

    Extremely cheap and powerful full balanced build. Constant 200+ armor and 180+ MResist in teamfight ( thx to Wit's Ends on-hit MResist boost ) with some good damage. Swap Sunfire Cape with Frozen Mallet if you want.

    [builder=Warwick/1cabd9a87de3e1c284b55cff3a72522d]

    Bane of ( tanky ) mages. Swap [item_text=Madred's Bloodrazor] with Wriggle's Lantern if you like to.

    [builder=Warwick/65d0562b8edceb6d22dfcedb92388a1d]

    For those squishy carry low HP teams. Also,extremely cheap full build.

  • SV VS WL

    Lets compare 2 items,both of which can serve as third item: Spirit Visage and Wriggle's Lantern!

    Defensive stats:
    Spirit Visage VS Wriggle's Lantern
    Physical health: 0 : 1
    Magical health: 1 : 0
    Effective health: 1 : 0
    Combined: 2 : 1

    Note: Spirit Visage is much better defensive item. Difference between those 2 items is really low if you compare physical health,but it's much higher if you compare other 2 stats.

    Offensive stats:
    Spirit Visage VS Wriggle's Lantern
    Damage: 0 : 1
    Lifesteal: 0 : 1
    Jungling: 0 : 1
    Combined: 0 : 3

    Note: Unexperienced Warwick player would say that Wriggle's Lantern is obvious winner here. That's right only for jungling. But,situation isn't so simple.

    Utility stats:
    Spirit Visage VS Wriggle's Lantern
    CDR: 1 : 0
    Map control: 0 : 1
    Increases regenerations: 1 : 0
    Combined: 2 : 1

    Note:Those 2 stats are most useful on those 2 items. Free ward is really good thing at it MUST be used always when you can. CDR is other story. It really complicates offensive stats comparison. First, lifesteal becames almost identical because you can use your Q more often in battle. Also,that indirectly increases your damage,because you can cast your abilities more often. If we include these informations in our comparison,we'll get this numbers:

    Damage: 0,5 : 1
    Lifesteal: 1 : 1

    So,lets see combined scores from all stats:
    Combined: 5,5 : 5

    Conclusion:Spirit Visage is better item. Combined scores seems almost identical,but defense is much more important for Warwick,so that makes difference bigger. Take Wriggle's Lantern ONLY if enemy team is heavy physical or you plan to solo Baron as soon as possible in game.

  • Theorycrafting behind this guide

    Here I'll explain my choice of runes,masteries and items. Again,thx on little help from Heat 'n' Serve.

    RUNES AND MASTERIES
    I know basic Warwick rune setup is attack speed+armor penetration. My runes are slightly different.
    I have armor penetration,magic penetration and armor/magic resistance per level runes. Why those runes?

    Armor penetration-without armor penetration,jungling is much harder,especially killing dragon. He has 21 armor,that's around 17% damage resistance. That's why I have 21.65 starting armor penetration which reduces his armor on 0 and you do 100% damage on him.

    Magic penetration-I think I have explained already why is magic penetration useful.

    Armor/magic resistance per level runes-Warwick is weak late game,and those runes makes him much stronger and harded to kill even in mid game.

    Mastery setup is pretty usual,but I'm not going deep into any tree.Nothing unusual to explain.

    Note:Rest of the theorycrafting section is outdated,but I'll leave it here.

    ITEMS
    The Black Cleaver
    I thought that this item is better than [item_text=Madred's Bloodrazor] in mid game.But,lets count damage from ulti on 2 enemies.
    1.enemy:Ashe without any defensive items at lvl 14
    Health-1465
    Armor-56.9
    Magic resistance-30

    +
    Your stats ( at lvl 14 ):
    194 damage
    21.65 armor penetration

    194*33%=64.02 is damage without any resistances
    1.hit-35.25 armor=(1-(100/135.25))*100%=26.063% reduction
    -64.02*(1-0.26063)=47.33 DAMAGE
    2.hit-23.25 armor=(1-(100/123.25))*100%=18.864% reduction
    -64.02*(1-0.18864)=51.94 DAMAGE
    3.hit-11.25 armor=(1-(100/111.25))*100%=10.112% reduction
    -64.02*(1-0.10112)=57.55 DAMAGE
    4. and 5.hit-0 armor ( can't penetrate past 0 )
    -64.02*2=128.04 DAMAGE

    Combined damage=47.33+51.94+57.55+128.04=284.86 DAMAGE

    Also,add 60 damage per hit from ulti:
    1.hit-60*(1-0.26063)=44.36 DAMAGE
    2.hit-60*(1-0.18864)=48.68 DAMAGE
    3.hit-60*(1-0.10112)=53.94 DAMAGE
    4. and 5.hit-60*2=120 DAMAGE

    Total damage=284.86+44.36+48.68+53.94+120=551.84 DAMAGE

    [item_icon=Madred's Bloodrazor]
    Your stats ( at lvl 14 )
    135 damage
    21.65 armor reduction
    26.65 magic penetration

    Physical damage from ulti-5*135*33%*(1-0.26063)=164.7 DAMAGE
    Additional damage from ulti-5*44.36=223 DAMAGE
    [item_text=Madred's Bloodrazor] damage
    4% from 1465 is 58.6
    2.8475 magic resistance=(1-(100/102.8475))*100%=2.77% reduction
    5*58.6*(1-0.0277)=284.89 DAMAGE

    Combined damage=164.7+223+284.89=672.59 DAMAGE

    [item_icon=Madred's Bloodrazor]-=120.75 DAMAGE

    Well,it's obvious that I was wrong when I wrote that The Black Cleaver is better choice.

    Lets see another example:

    2.enemy:Nasus with Guardian Angel and Mercury's Treads at lvl 14
    Health-1670
    Armor-132
    Magic resistance-93

    +
    Your stats ( at lvl 14 ):
    194 damage
    21.65 armor penetration

    194*33%=64.02 is damage without any resistances
    1.hit-110.35 armor=(1-(100/210.35))*100%=52.46% reduction
    -64.02*(1-0.5246)=30.435 DAMAGE
    2.hit-98.35 armor=(1-(100/198.35))*100%=49.584% reduction
    -64.02*(1-0.49584)=32.28 DAMAGE
    3.hit-86.35 armor=(1-(100/186.35))*100%=46.337% reduction
    -64.02*(1-0.46337)=34.35 DAMAGE
    4.hit-74.35 armor=(1-(100/174.35))*100%=42.644% reduction
    -64.02*(1-0.42644)=36.72 DAMAGE
    5.hit-62.35 armor=(1-(100/162.35))*100%=38.405% reduction
    -64.02*(1-0.38405)=39.43 DAMAGE

    Combined damage=30.435+32.28+34.35+36.72+39.43=173.215 DAMAGE

    Also,add 60 damage per hit from ulti:
    1.hit-60*(1-0.5246)=28.52 DAMAGE
    2.hit-60*(1-0.49584)=30.25 DAMAGE
    3.hit-60*(1-0.46337)=32.19 DAMAGE
    4.hit-60*(1-0.42644)=34.42 DAMAGE
    5.hit-60*(1-0.38405)=36.95 DAMAGE

    Total damage=173.215+28.52+30.25+32.19+34.42+36.95=335.545 DAMAGE

    [item_icon=Madred's Bloodrazor]
    Your stats ( at lvl 14 )
    135 damage
    21.65 armor reduction
    26.65 magic penetration

    Physical damage from ulti-5*135*33%*(1-0.5246)=105.89 DAMAGE
    Additional damage from ulti-5*28.52=142.6 DAMAGE
    [item_text=Madred's Bloodrazor] damage
    4% from 1670 is 66.8
    56.3975 magic resistance=(1-(100/156.3975))*100%=36.06% reduction
    5*66.8*(1-0.3606)=213.56 DAMAGE

    Combined damage=105.89+142.6+213.56=462.05 DAMAGE

    [item_icon=Madred's Bloodrazor]-=126.505 DAMAGE

    This is even bigger difference,so here is conclusion:

    [item_icon=Madred's Bloodrazor] TOTALLY OWNS !

    I planned to do this even for Cho'gath with Warmog's Armor and Mercury's Treads,but it's not necessary.

  • Spell combos

    Basic Warwick combo
    -->
    Warwick basic combo,deals around 50% of target's damage,which also activates your Blood Scent.

    Armor shredding
    -->+
    Do this in team fight on their tank,it will reduce his armor for 5 seconds. After this,your carry can easily finish him.

    No escape
    -->+LIZARD BUFF or
    No escape for your enemies,even if they're really fast! Only Master Yi can escape from this.

    Massive lifesteal
    +
    When you're low on HP,go to any neutral creep camp ( possibly lizard or big golem ) and restore your health.

  • Working in the team

    EARLY GAME
    Most of advices for early game are in earlier sections,but let's sum it up: you must jungle fast and safely. Try to get dragon as soon as possible and do some ganks. Remember,don't stay whole laning phase in jungle! If one of your towers is in danger,you should come and help your teammates or if your teammates are recalling,you should come and protect your tower until they come back. That's jungler purpose: to secure buffs,to gank and to protect his team in early game if needed.

    MID GAME
    Team fights should start now. Check their team,create priority list ( strongest targets first ) and try to use Infinite Duress on that target. You don't even have to do sneaky approach to your target,just walk through enemies and wreck your tagret. To ensure approach,don't go until team fight starts. Also,in this stage of the game you're not so tanky and,if focused,you'll die fast. Don't worry,after getting 2 defensive items,you'll be pretty hard to kill. Remember, mid game is maybe the most important! If you scare your enemy,they'll focus in even in late game where you're freaking hard to kill!

    LATE GAME
    In this stage of the game one ace can decide the game. You still do your job-focus one target and kill it! If you're doing your job right ( and if they're scared of you from last few fights ),enemies will focus you as soon as they see you attacking their carry. When they realize that their carry is dead,you still have more than half health and you're ready for more blood,they have only one choice-escape from you or face death. Sometimes you won't ace their team,but situation will be around 3v1 or 4v2. Tower pushes will mostly be like this-they'll be outnumbered,but safe because they're under tower. But,you're really great towerdiver and you can kill your enemies under their tower with help of your teammates.

    If you're doing everything right ( and your teammates too ) you'll most probably see that big,sweet word VICTORY on your screen.

  • Creep Jungling

    Always when you can,take small camps and get free and easy gold.Also,keep your buffs up,especially lizard buff which has great synergy with your ultimate.

  • Enemies ( and how to deal with them )

    AKALI
    She's one of those glass-cannons which can really tear your team apart if she's fed. If she's good,she should be your target priority. However,her Twilight Shroud can be tricky to deal with. So,get [item=Oracle's Elixir].

    ALISTAR
    He shouldn't be your main target,but care about using Infinite Duress close to him. He can break it easily with Pulverize and Headbutt,so care!

    AMUMU
    Similar to Alistar,he isn't your main target. Care about his Bandage Toss and try to stay out of Curse of the Sad Mummy range.

    ANIVIA
    Skilled and fed Anivia can do crazy burst damage to your team,so focus her. Dodge her Flash Frost and don't let her to finish Rebirthing.

    ANNIE
    Similar to Anivia,she can do an super AoE stun with Summon: Tibbers,so try to stun her before she stun your team. That will scare her and she'll use her ultimate to defend from you,instead of attacking your teammates.

    ASHE
    Heavy damage-dealer and great initiater. If you can stun her before she uses her Enchanted Crystal Arrow,you'll do similar effect as with Annie.

    BLITZCRANK
    He's not problem alone,but his Rocket Grab can be really tricky to avoid. In teamfights he can't do too much to you and therefore he isn't your main target.

    CAITLYN
    Similar to Ashe,she hasn't so scary stun,but she can escape from you easy as Ashe can. However,this shouldn't stop you from wreaking her!

    CASSIOPEA
    Haven't seen her much in game,but same rule applies as with any other fed AP carry.

    CHO'GATH
    As a tank,he'll probably just stack health and make killing him easier. However,if he's fed and he's stacking AP,he can turn into your main target priority. Still,you shouldn't have much problems kiling him.

    CORKI
    You'll rarely kill him 1v1 because of his Valkyrie,but that means that he'll be out of fight fight seconds and he can't do anything to oyur team. And that's your job,isolating their carry,isnt it?

    DR.MUNDO
    Stupidly hard to kill,so don't focus him until he's alone. Also,he'll most probably kill you 1v1 if both of you are similary fed.

    EVELYN
    Another stealth faggot! AP or AD,both of them can fast kill you carry and leave your team weakened. So,get [item=Oracle's Elixir] and,if she's fed,target her first!

    EZREAL
    See Corki,replace Valkyrie with Arcane Shift and you'll get the point!

    FIDDLESTICKS
    He's not so strong 1v1,but his Crowstorm can devastate you team. Try to stun him while he's chanelling or even before. Otherwise,run from him and kill him after his ultimate.

    GALIO
    He can be played as a tank and as an AP nuker,but in both cases save your Infinite Duress to interrupt his Idol of Durand. Without ulti,he's not so strong and you should be able do defeat him in 1v1 combats.

    GANGPLANK
    Ok,he is one of your worst enemies. Stunning him with Infinite Duress won't make any effect because he still can use his Remove Scurvy. Also,in late game he deals absurd amount of physical damage,but you can't really interrupt him because of reason stated above. One way to deal with him is to force him to attack you. Exhaust is really useful here and use it on him if you have. Try to weaken him early game so he won't do so much trouble to your team.

    GAREN
    After recent patches,he becames bulky DPS with good Decisive Strike burst. He shouldn't be your main target,but he can interrupt your ultimate with Decisive Strike.

    GRAGAS
    Bulky AP champion who can really make mess with his Explosive Cask. So,use same tactic as with Annie-stun him before he uses his ulti. However,if he's underfarmed,he shouldn't be your primary target.

    HEIMERDINGER
    Some buffs finnaly made him viable,but he shouldn't be your main target. Only if he's super fed focus him.

    IRELIA
    Damn hard target ( if built right ). She is really strong 1v1,so don't focus her in teamfights. If you're gonna attack you 1v1,save your Infinite Duress and use it after her Equilibrium Strike.

    JANNA
    Great supporter,but don't focus her. She'll simply save her Monsoon and push you back after your ulti. So,save Infinite Duress and use it while she's using ultimate.

    JARVAN IV
    New guy in the League is pretty strong tank,initiato and team disruptor. If he's building pure AD,he's doing wrong. He shouldn't be your main target,but care,his Cataclysm can lock you in his arena! Save Infinite Duress for leaving that arena.

    JAX
    Well fed Jax will make you team cry,like Gankplank. He's one of the rare champions who can defeat you 1v1. Try to weaken him early game. In teamfights force him to attack you. You have bigger chance to survive 1v1 encounter with him than your carry.

    KARMA
    She's supporter, so she shouldn't be your main target. Only if she's super fed,focus her.

    KARTHUS
    If he's strong,focus him. He really isn't problem 1v1,but try to kill him away of teamfight. You can't interrupt his Requiem ( almost all Karthus will use it after their death,but if they use it in teamfight,don't miss your chance, interrupt him! ),but he shouldn't harm you team with his Defile.

    KASSADIN
    Smart Kassadin will jump in teamfight,quickly burst one target and get out of quickly. If you're fast,ulti him before he finishes his combo. Isolating him is the best thing you can do!

    KATARINA
    Simply,save your Infinite Duress to interrupt her Death Lotus!

    NOTE:Not finished yet!

  • Summary

    Warwick is really good and fun champion. He's really strong in early-mid game. When you're playing him,try to win game in 35 mins because Warwick loses his power in long games. But,that shouldn't stop you from choosing Warwick. His early contribution to the team is amazing ( level and gold advantage ).
    I hope you enjoyed reading this guide! Rate it and leave your comments. Please,I want only constructive criticism,not comments like "bad guide". Good luck and see you ingame!

  • Replays from me and guide readers!

    I wanna encourage you to try and to use one little,but very good program,which is called LOLReplay! Download link is below!

    http://www.leaguereplays.com/download

    It will make replay of your game. During recording,you won't experience any lags,and replay is only 5-10 MB big! So,if you wanna show your pro skills,or you wanna blame yourself ( or anyone else ),put links to your replay files in comments section.

    My replays
    My first game ever recorded with WW. It's one great game,good example on how WW should be played ( I hope xD )! Unfortunately,video is corrupted,so you can't watch after 21. minute. In last 8 minutes,it's simply pwning!



Do you have your own
Build Guide?


Submitted by DavorMarin

Newest Guides for Warwick

Top Guides for Warwick

New Skins for Warwick

Top Skins for Warwick