Sion Build Guide

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DPS/Tank Sion

written by zelderex

Sion Build



Table of Contents

  • Abilities

    [spell=Feel No Pain]
    Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked. The damage reduction is calculated before armor benefits are taken into account.

    Garbage. Play as though it doesn't exist, and write to Riot for a buff.


    [spell=Cryptic Gaze]
    Sion's stare terrifies a single enemy, dealing damage and stunning them.

    Spell Effect
    Blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+1 per ability power) magic damage and stunning for 2 seconds.

    Spell Stats

    Cooldown
    12 seconds
    Cost
    120 Mana
    Range
    550

    Crucial when fighting. Against a squishy champion, this means victory. Dropping this, combined with your enrage, can easily kill a Shaco, and against tankier champs, this, enrage, and your Ult will kill anything. Use it wisely (AKA, anytime you want someone dead.) Sees good use in teamfights, since it allows you to either disable a carry, or pick a target and kill it.


    [spell=Death's Caress]
    Sion surrounds himself with a damage absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies.

    Spell Effect
    Sion surrounds himself with a shield which absorbs 120 / 170 / 220 / 270 / 320 (+1 per ability power) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 120 / 170 / 220 / 270 / 320 (+1 per ability power) magic damage to surrounding enemies.
    Cast again to manually detonate.

    Spell Stats

    Cooldown
    2 seconds
    Cost
    50 / 65 / 80 / 95 / 110 Mana
    Range
    1

    By far your worst ACTIVE spell. The shield uses too much mana to be worth it, and you can do much better with just cryptic gaze and enrage. Ill explain later. But really, I've rarely played games where it lasted long enough for me to get this.

    (Note, good for soloing turrets, which you'll probably do)


    [spell=Enrage]
    While active Sion deals extra physical damage at the cost of health. Additionally, he gains maximum health permanently whenever he kills a unit.

    Spell Effect
    Toggle: Increase Sion's damage by 25 / 35 / 45 / 55 / 65, and he gains 1 / 2 / 2 / 3 / 3 maximum health per kill.

    Spell Stats

    Cooldown
    0 seconds
    Cost
    Costs 6 / 8 / 10 / 12 / 14 Health
    Range
    1

    Your bread and butter, never turn it off, (almost) ALWAYS get it level One. The damage bonus combined with your Executioner's Calling will negate the health cost, and it allows you to tank well before buying Mallet. And don't doubt what 65 damage will do when you have an almost guaranteed crit.


    [spell=Cannibalism]
    Sion consumes some of his enemies life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sion's fervor, increasing his attack speed.

    Spell Effect
    Grants Sion 50 / 75 / 100% lifesteal and 50% attack speed for 20 seconds, additionally Sion's attacks heal surrounding allies for 25 / 38 / 50% of damage dealt.

    Spell Stats

    Cooldown
    90 seconds
    Cost
    100 Mana
    Range
    1

    This spell truly deserves the title of Ult. Ive been ganked by a Fiddle and a Shaco, with almost no health, dropped this, and killed them both, before pushing the turret. This spell turns you into a physical GOD. Use it wisely, don't drop it unless you can stun the target. Late game, you will be a monster with this. You can drop turrets EXTREMELY fast, by swinging at a stunned enemy, you can survive extreme damage, drop minions (AKA healing), or almost instantly destroy inhibitors.


  • Introduction

    Tell me, what did the last Sion you play build like? Tank, with 12,000 health and an Atma's? Or perhaps an AP Sion who was just food for your team? Not this one. This Sion can drop what comes at him and take the heat from a turret. Meet the DPS Sion.

  • Masteries + Runes

    I use a 21/0/9 build, but really it's not THAT crucial. Still, preferably use the classic DPS 21/0/9


    Your focuses are Crit chance mostly, though health, mana, and ARpen works.
    I use
    9x
    9x
    9x
    3x

    honestly, it doesn't matter much. So long as you have crit chance in there it's good. Other choices include crit reds, straight crit chance, or a more traditional tough DPS runepage, which I don't advise.

  • Summoner Abilities

    CHANGED 3v3 Spells: Ignite Ghost those two work well. Chasing power and killing power, to ensure as few survivors as possible.

    If on 5v5, the classic ghost/cleanse is good

  • Items

    Start with Elixir of Fortitude, and Two Health potions. Then, buy up to the Vampiric Scepter, followed by Executioner's Calling. This will negate the health drain of Enrage, and will provide a portion of your legendary crit chance. Alternatives include an Vampiric Scepter or a Doran's Shield + pots.

    You now have your first item, which will start you one the road to murder. Look at your kill count. If it's what you would call "great" or "amazing" buy Sword of the Occult (e.g 3/1 or 5/2), if not buy [item=phantom dancers] starting with Zeal. Either of these items makes you a force to be reckoned with, either providing nightmarish damage, or the DPS/tankiness/chasing power of [item=phantom dancers]

    Your rape combo, quite simply, is Frozen Mallet and Atma's Impaler. The solid damage provided by the combo (about the base of a black cleaver, depending on how well you've farmed), combined with immense survivability and crit chance make them great choices to grab in combination.

    If you didn't buy sword of the occult, round the game off with Youmuu's Ghostblade if they somehow fed you that hard/held out that long.

    (NOTE: Starting off, a good replacement for Executioner if you don't want it, is [item=Stark's Fervor]. Thanks to you guys in the comments for the suggestion! It's slightly worse DPS, but is overall just as good (better in 5v5 for the aura). Another good option, if you don't feel you need the lifesteal, is Youmuu's Ghostblade. Since it's like a mini ghost, and gives all sorts of useful things (arpen, small damage, AS I think).



    Alternative stuff:

    If you insist on it, though I don't advise it, Vampiric Scepter and Avarice Blade can be good items to get early on. Especially if you're building a Youmuu's Ghostblade, which is a GREAT item on Sion (ult+youmuu.....WHY CRUEL GODS OF DPS)

    Starting by building Zeal can be incredibly (untested) good, since it's a mere 800 or so, 400 of which you can spend at the start of the game! So having that item already, followed by vamp scep, boots 1, finish exec, boots 2/3, can mean for a cheap (3k!) core, that sets you up for a phantom dancer. Thanks guys who post in the comments like I ask!

  • Build Example

    Your build should look something like this. (changed something from last version. A few things actually.) Pretty much the standard that works most games.

    [builder=Sion/b2e09cdca11d506e83d9ba5f3e9f8f18]

  • Skilling Order




    [spell_icon=Enrage]Enrage and [spell_icon=Cryptic Gaze]Cryptic gaze are vital to you, the shield, however, is not. The shield is mostly just nice to have, but you don't need it right away, since you mostly just want to crank as much damage as you can.

  • Pros / Cons

    Pros:
    Murders squishy champions.
    Pushes Well
    Can Tank as well as kill most enemies.
    Hard to kill, thanks to a little lifesteal.
    With the right spells off of cooldown, you can drop anyone.

    Cons:
    Reliant on cooldowns and mana, like, a lot. You can deal good damage, but kills are hard, if not impossible without your stun or ult. Usually both.
    The ganking this build does lowers its health slightly compared to other Sions (but compared to just about ANY other champion that does a lot of killing, this thing is a tank)

  • Pushing and Teamfighting

    Remember, be careful about your pushes until level 6 (unless laned against squishy champions, in which case, wait til level 2), at which point, watch for chances, when one appears, drop in (preferably ON the turret), drop your ult. If you get low on health, swing at minions for a little, then get back to killing it. If all your minions die, or most of them die and you're ult wears off, pull out.

    On the matter of teamfights. When the occur, you will take center stage. Stun, drop your ult, swing, kill them, even when almost out of health, keep swinging at the next target. In a 3v3, expect to die, but also to nab 2 kills and allow your team to push that lane to it's turret.

    In a 5v5 teamfight, they will cry. Go for the enemy carry first, with a stun, then (hopefully) use your ult to kill them. Move on to the next one, who you should (when and if they run) exhaust, then kill. Move on to killing the champions, in order of squishiest to least squishy.

    As far as laning goes: try to lane with champs who have a slow or stun, despite the fact that you have one, your buddy will be able to help or kill most champs. Furthermore, you lane strongly with junglers, so if there's a warwick or shaco on your team, you might want to volunteer, unless a better person is available for the job. But, for the love of god, AVOID OLAF. At first sight, he will pop his ult, slow you, and kill you. Quite simply, he is your bane. Where you love fighting shacos and fiddles, you hate olafs. Consider a lane change, though usually, keeping him shut down is the best route. Also, be wary of Kog'Maw's. They have the advantage of obscene range, allowing them to stay out of range of your stun.

    (SUMMARY: Lane WITH CCs, lane AGAINST Assassins/physDPS)

  • Credits

    Small credit to Bade, author of the "Remember when I said I'd Kill you last?" guide, because I took many ideas on how to play and build a Sion for him. Consider this as a note to the person who inspired this guide.

    Also, Credit to my friend Kenny0267 (author of Wreckingball Cho'Gath, which I helped the formatting of), for assisting with the coding in this.

    Big thanks to you poor souls who read through even a few sentences of this build, and helped me improve it.

    Huge thanks to everyone in the comments for ideas and suggestions! I really need this guys!

    Adding another thanks. DOUBLE thanks to everyone who comments, rates up, or rates down. This feedback is like crack to me. I've gone from being a good Sion, to a great Sion. With a lot of help from you guys, over there, to the right, in the comments, playing Sion, and being awesome!

  • Changelog

    A simple list of changes.

    Recent: Changed skilling order, fixed some code, finally updated again (woo!), and added more thanks.

    old
    Altered items, spells, runes, and this. Fixed some things throughout the guide, inconsistent with other changes I've made.
    Added some notes to the items section.
    Finally implemented below changes.
    Added sword of the occult (third item)
    Buy atma's later
    Removed Hextech gunblade (replaced with sword of the occult)
    Mentioned the usefulness of a bersekrer greaves.
    Fixed a couple of mistakes.
    Purchase Atma's earlier.
    Replaced Warmog's Armor with Frozen hammer (Similar health, better chasing and damage.)
    Replaced Bloodthirster with the FAR superior Hextech Gunblade.



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Submitted by zelderex

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