Sion Build Guide

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GiRLSTAR's Kimpossibly Wordy Bukkake Sion Guide

written by GiRLSTAR

Sion Build



Table of Contents

  • Abilities

    [spell=Feel No Pain]
    Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked. The damage reduction is calculated before armor benefits are taken into account.

    Unfortunately Sion's passive is fairly negligible. While it's entirely possible that this damage mitigation passive *could* save your life, the chances of 100-200 damage mitigated for the duration of a team fight being the difference between life and death is fairly slim. ESPECIALLY as AP Sion. I shall explain more further in this guide.


    [spell=Cryptic Gaze]
    Blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+1 per ability power) magic damage and stunning for 2 seconds. Mana cost is 100

    This is the first of Sion's amazing abilities. At an astounding 1.0 ability power coefficient, it is incredibly easy for a semi-fed AP Sion to turn this ability into an incredibly devastating damaging attack, very comparable damage-wise to any other caster.

    But damage isn't the only reason this ability is so amazing. Cryptic Gaze also stuns. The additional stun allows the facility for Sion to initiate and gank, as well as interrupt and disrupt enemy champions.




    This video is an example of using Sion's stun to interrupt an enemy champion's ult, allowing my team to advance during the stun and get a doublekill.


    [spell=Death's Caress]
    Sion surrounds himself with a shield which absorbs 120 / 170 / 220 / 270 / 320 (+1 per ability power) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 120 / 170 / 220 / 270 / 320 (+1 per ability power) magic damage to surrounding enemies.
    Cast again to manually detonate. Mana cost is 70 at rank 1, up to 110 at rank 5.


    This is the second part of your Stun + Bukkake Combo. Not only does Death's Caress possess amazing synergy with both Cryptic Gaze, and Enrage, but building significant amounts of ability power allow Sion to absorb equally significant amounts of damage without taking any real damage.

    At low levels this ability serves to harass enemy champions, harass creeps, and soak damage. At high levels, this ability produces a very substantial amount of aoe damage during team fights.

    A couple points of note;

    Like Cryptic Gaze, Death's Caress works on a 1.0 ability power coefficient for both damage AND shield strength.

    Because of this, for every 1 ability power Sion gains, he gains an effective 2 damage. Purchasing a Lich Bane increases this effective damage to 3. Very few champions gain a 300% damage return per point of ability power they gain. Consider that at 600 ability power (which is VERY possible for Sion to reach in a winning game.) Sion can do an effective 1800+ damage @ level 18 to a single target every 12 seconds.

    Due to the damage soaking nature of Bukkake Sion, generally you should have absolutely no problems dominating a double lane. With a competent lane partner; especially one with a significant amount of burst (Blitz, Kassadin, Shaco, etc) it becomes increasingly easy to end your laning phase with a moderate amount of kills each. Even if the enemy team tower hugs for safety.



    [spell=Enrage]
    Toggle: Increase Sion's damage by 25 / 35 / 45 / 55 / 65, and he gains 1 / 2 / 2 / 3 / 3 maximum health per kill.

    Enrage is an interesting ability. It possesses an interesting synergy with Death's Caress.

    While activated, ANY minion kill that Sion receives provides him with a 1/2/3 health bonus dependent on skill level. At rank 4 of Enrage, Sion can use his Death's Caress to nuke down entire creep waves and gain an instant +18 to +21 maximum health.

    This allows Sion to become very "tanky" even with no real health or armor items. Combined with his shield, Sion becomes an incredibly formidable force on the battlefield. I've ended games before with upwards of 4k health on top of 400-500 AP.

    Eventually combined with Cannibalism, Enrage provides Sion with fairly strong tower killing capability. As Bukkake-Sion, this added functionality comes especially in handy as the tower pushing of casters, or caster built champions is generally fairly low.

    One thing to note about Enrage;

    The health cost on the tooltip is not per/time, or per activation. Rather it is per melee swing. Sion's Death's Caress ability will not absorb this damage.


    [spell=Cannibalism]
    Grants Sion 50 / 75 / 100% lifesteal and 50% attack speed for 20 seconds, additionally Sion's attacks heal surrounding allies for 25 / 38 / 50% of damage dealt.

    Unfortunately this is the one ability that has absolutely zero real synergy for Bukkake-Sion. While it will increase your low-moderate physical damage and provide you with some nominal life steal; as an AP built Sion, I've found that Cryptic Gaze and Enrage are far better uses of skill points.

    Like I said in the Enrage section, Cannibalism does allow Sion to kill towers fairly quickly. Especially at rank 5 of Enrage.

    Generally Cannibalism is the absolutely last skill I level into, until I have my fourth rank of Enrage.


  • Introduction

    Welcome to my Kimpossibly Wordy Bukkake Sion Guide. I actually started writing this guide 6+ months ago, and never finished due to lack of interest in League. Currently I've been playing many many steam games, including the L4D series, Civ 5, and more. With that being said. Now I'm back, and I'm cleaning up my LeagueCraft guides, and finishing guides that were almost finished.

  • Summary

    Sion like many champions, can be played multiple ways. Bukkake Sion is simply one of the many ways you can play Sion successfully. While my guide in no way should take away from other builds and champion strategies, Bukkake Sion is the build that I personally feel is the most successful, synergetic(lol new word.), and enjoyable to play.

    I first began playing Sion as AD Sion. I would build him in much that way you build a Yi, or any of the myriad of other melee champions. And while he can sure stand toe-to-toe while ulting against other low-utility champions, I grew tired of having to be careful of what I was doing, and well.. being melee. What I really wanted to do, was explode all over peoples faces. (see: Bukkake. Or dont see, depends if it gets in your eyes.)

    Hopefully this guide convinces you not only to try Sion, but to love every undead inch of him down to his weird cake-shoes.


  • Summoner Abilities

    Never have I played a champion where summoner abilities were SO important. These are your options, and really.. the only options I would ever consider.

    LANE STAYING

    At level 1, Sion has 200 starting mana without runes or masteries. At level 18, this only increases to 625.

    Clarity
    Sion is ridiculously mana-intensive, and has a ridiculously low mana pool. Clarity can provide Sion with all of the lane staying power he needs to remain dominant at all times in his lane, regardless of his opponents.

    Teleport
    While Teleport allows you to buy while regaining mana, it does not allow you to regain mana during combat. I will be discussing further the pros of Clarity on Sion later in this guide.



    GANK SYNERGY

    Bukkake Sion is a very gank-heavy way of playing. You will thrive on tower diving, lane crashing and initiating ganks with your teammates. These Summoner Abilities will help provide the facility you need to be successful.

    Flash
    Flash is ganking bread and butter. This summoner ability can cause unwary champions to misjudge the distance they need to stay clear of your Cryptic Gaze, and ultimate death.

    Ghost
    While Ghost can be stronger than Flash in many situations, it is also much easier for opponents to 'read' and see coming than Flash. Due to this, I almost always take Flash over Ghost.

    Ignite
    Ignite can add a little more burst to Sion's already bursty bukkake. While this seems straight-forward, Ignite can also be used to nullify healing and regeneration effects. Something that caster-burst-type champions always have problems with.


    CONCLUSION

    I almost always take
    Clarity
    Flash

    It just provides way too much synergy with my playstyle to ignore. Feel free to try your own combos to see which give you the best success rate!

  • Masteries + Runes

    RUNES

    I use the same general early-game caster runes for just about everything. If you arent familiar with the basic rune-builds, this is a one designed to be very strong in pre-buying early game phases, but will taper off as everyone levels and purchases new items.

    9x Greater Mark of Insight
    9x Greater Seal of Replenishment
    9x Greater Glyph of Potency
    3x Greater Quintessence of Potency

    A brief rundown though;

    Greater Mark of Insight
    8.5 total Magic Penetration. Enough to provide a moderate damage boost, especially at lower levels pre-magic resist items.

    Greater Seal of Replenishment
    The reason I take flat or per-level, is because of how important I find them to be between levels 1-6. After that if mana is still an issue, farming enough money for a secondary Meki Pendant is very quick.

    Greater Glyph of Potency and Greater Quintessence of Potency
    I take flat AP, simply because of how effective it is early-game. The +24 AP at low level can very easily facilitate a first blood kill and begin the momentum towards a victory.


    MASTERIES


    External Image

    Pretty basic caster Masteries. Please note the points in Improved Flash and Clarity. Not game breaking if you dont have them, but both have increased utility in a build so reliant on them.

  • Items

    I always begin the game with Doran's Ring and a Health Potion. Upon looking at his horrific mana pool and ability cost, you might be thinking "Why not a Meki Pendant instead?". The reason is very simple. Doran's Ring provides every stat that a gank-reliant champion like Bukkake Sion could ever want. Health for tower diving after you blow your shield, enough mana per 5 to sustain you in a lane, and +10 AP, bringing you up to 35 AP at level 1.

    The second and third items are really opponent dependent in order. If I'm having problems 'catching' my opponents in my lane, or if I plan on crashing lanes and hoping for a gank, I will almost always take Boots of Speed next(building towards Sorcerer's Shoes). If I am absolutely dominating my lane and kills are coming easy, I will build towards a Mejai's Soulstealer to begin stack stacking.

    The fourth finished item is a [item=Zhonya's Ring]. Pretty straightforward why. An insane amount of pure AP, as well as cooldown synergy. If you're in the middle of a teamfight, and you're on cooldown.. just Zhonya's and your cooldowns will be 1/3 of the way finished before you take any damage.

    A simple rundown of an item build looks like this;

    Doran's Ring
    Mejai's Soulstealer
    Sorcerer's Shoes
    [item=Zhonya's Ring]
    Lich Bane


    The reason I threw Lichbane in, is because its a Bukkake Sion dream item. While the game could very possibly be over before you get it, the Lichbane turns your 1AP:2Damage ratio into 1AP:3Damage. Basically, you WILL be within melee range after your stun. The facility to compound your AP into what amounts to another AP-powered attack after your stun is incredible and devastating.

    The 5th and 6th items should be preference based on your game and opponents though. Do not overlook a Banshee's Veil simply because I said that the Lich Bane is truly awesome. Play smart, buy smart, and profit!

    --------------------------------------------------

    The alternate build strategy.

    In bizarro world, where you take a chance on your teammates being decent enough so that you dont have to carry them, or Zhonya's to stay alive when things go bad..

    Build Lichbane before you build Zhonya's. This item actually possesses more synergy with Sion than almost any other. You get nearly the same amount of AP, enough mana so that your Clarity wont be half wasted on your low mana pool.. and RUNSPEED

    The downside of Lichbane, is that you simply build AP slower than if you build Zhonya's. Zhonya's is a pure AP item. No gold is spent on anything else along the way. And the faster you can build AP, the more of an advantage you will have early game.

  • Skilling Order



    Pretty straight forward. You build your [spell=Death's Caress] and [spell=Cryptic Gaze] evenly. You want both to do the best damage possible for the game-time. For this very reason I dont take a point in [spell=Enrage]. It simply slows your ability to gank, and farm down.

    I know the counterpoint is that it allows you to begin health-farming early, but the simple truth is that you probably wont farm more than 200 creeps a game. At 1 health per-creep, you're looking at maybe +50-100 health by starting early. Hardly worth it compared to 300g from landing a kill.

    Its also worth noting that at each leveling juncture, you should be putting your point into [spell=Death's Caress] first. Basically the ability to mitigate damage and farm creep waves, make it more valuable to you than extra damage on the stun.

  • Pros / Cons

    You're now out of the basic-build section of the guide and are entering the "How to Play" section. Much of what you'll find in here is based on my own personal playstyle, and it might not suit every player.

    Bukkake Sion has many pros and not too many cons. Basically you are an extremely lane-strong build of what could potentially be a lane-weak (AD) champion. Instead of hiding behind creeps and last hitting what you can, you're going to be spending your time hiding in bushes.. just to pull out at the last second to explode in someones face.

    Like all AP-based champions, you will be slowly surpassed by phys-damage carries. Do not expect to dominate in the last 5 minutes of a 75 minute game filled with Tristana, Ashe's and Yi's.. Hopefully this guide will teach you how to end your games in 20.

  • Basic Strategy



    The bushes are your friend for two reasons. The primary reason being that the enemy cannot see you charge your shield, and thus cannot react accordingly. Instead their reaction time is limited to the instant they see you exit the bush. Because of the long range of your stun this can lead to very easy ganks, especially with the right lane partner.

    Your basic combination will be [spell=Cryptic Gaze] followed by [spell=Death's Caress] and an auto-attack. If you have communicated well with your teammates, they will be awaiting your stun to be the initiator and together you can make short work of anyone foolish enough to come anywhere near you.

  • Teamwork

    While AP Sion is completely capable of being a 1v2 double lane superhero, it is ALWAYS best to work with your teammate. In this section, I will try and detail some basic strategies to utilize with various champions.

    with;

    Soraka - Forgo the purchase of a Doran's Ring, to skip ahead and buy a Amplifying Tome to build towards your Mejai's Soulstealer. You simply wont need to worry about mana regen or health.

    Zilean - A time bomb, ontop of an already exploding Sion.. who has just been given Clockman-Haste is almost impossible to avoid or stop.

    Sona - In much the way that both Soraka and Zilean have synergy, Sona is somewhere in the middle. Slightly less burst damage than Zilean, but you gain a heal. Comes to be a fairly equal trade-off.

    Pantheon - This is a lane combo I've had very dominant success with. The incredibly high burst of both champions, combined with two stuns leads to some very quick first-blood kills. The natural "tanky" nature of Bukkake Sion should also allow Pantheon to creep farm, fairly unharassed in the lane.

    Morgana - Morgana is an already lane-dominant champion, her +magic pen Tormented Soil, root and Black Shield all provide amazing gank and escape utility to Sion.

    Janna - This is one I didnt think would work so well, but apparently it does. Janna's speed and slow combined with Sion's stun make it nearly impossible for enemy champions to escape the stun.




    Here are two videos that highlight combining teamwork to facilitate amazing ganks and kills.

  • Advanced Strategies

    This is basically re-cap, but here are some things to help you along the way.

    Clarity
    Clarity quickly becomes one of the most overlooked skills in your arsenal. More than one foolish champion will decide that an out of mana AP Sion is an easy target, only to find that you actually have an entire full mana pool in one of your weird zombiepants pockets. Do not forget that this summoner ability exists when you're OOM. It will save you.

  • Farming

    Bukkake Sion is one of the strongest farming champions in League. Very simply, by end game you should be running around the map, massacring entire creep waves for the health bonus. Until then, here is a pro-tip to keep you going.



    You should be constantly waiting in the bush, charging your shield. This allows you to bide your time, with an bukkake-blast ready if the right moment for a Cryptic Gaze should come along. Unfortunately that moment might be few and far between. So if you see that an enemy champion wont step close enough to facilitate your gank, simply step out and explode on the enemy creep wave. Simple, effective farming.

  • Conclusion

    Thanks for reading my guide. I'm sure I missed something, and I'm sure you'll all tell me exactly what it was in the comments when you're voting me +1 right? right?

    Thanks go out to my BFF Medikai for being as awesome as she is



    ALSO. Please note that all videos were taken from the only Sion game I've played in the last 6 months (I think.) which happened to be this morning. :/



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