Draven Build Guide

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Draven - The Executioner!

written by ronakk

Draven Build

Starting items

  • x 3
  • OR

Core Build

  • x 2

Late Game / Luxury Items

  • x 1

Situational Items

  • OR
  • x 1
  • OR
  • OR

Shopping List

  • #1 Buy
  • x 3
    #2 Buy
  • #3 Buy
  • x 2
    #4 Buy
  • #5 Buy
  • #6 Buy
  • #7 Buy

Skill Order

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • League of Draven
  • Spinning Axe
  • Blood Rush
  • Stand Aside
  • Whirling Death

Runes for Draven


Masteries for Draven



Table of Contents

  • Pros/Cons

    Pros


    + Has a fantasic steroid

    + Global ultimate

    + Passive goes great with the cookie cutter carry build

     

    Cons

     

    - Axe juggling can get you killed

    - Very Squishy *Goes for any range carry*

    - Runs out of mana quickly

  • Abilities

    [spell=Wicked Blades]


    Draven's passive synergizes really well with the standard Infinity/Dancer carry builld. Stacking crit allows him to maxamise his dps and carry potentional.

     

    Spinning Axe

     

    Spinning Axe is what makes Draven quinque from all the other carries. This ability also allows him to farm really easy, use Spinning Axe to last hit a minion and continue to catch and use it by the time another minion is low enough to last hit. Spinning axe will land in the direction that you are facing so once you throw it turn around. I max this ability first as my main damage source.

     

    Blood Rush 

     

    Such an amazing steroid, it allows you to ether escape or engage fights. With the cooldown completely refreshed by catching a spinning axe, you can get lots of damage off on a target specially while chasing. I take one point in this ability at level 2 and max it by level 13.


    Stand Aside 


    I grab this ability just incase our lane gets ganked I have a slow it can possible save your life. I take this at level 3 and level it last.


    Whirling Death 

      

    This ability is great to pick off low health targets on them map allowing you to collect some easy gold Sorta like ezreal but I believe its better just because if you missed you can always turn them around. I take this ability whenever able; at levels 6, 11, and 16.

  • Summoner Spells

    Recommend

    Flash best Summoner spell ingame enough said.

    Heal bait wins games and saves your life from time to time. 

     

    Others

    This is also a great choice and can also save you in team fights and guarantees victory in 1v1s.

    If the enemy team has a lot of CC (Crowd Control) replace heal for this trust me it will save you more often then heal would.

     

     


  • Early - Mid - Late game playing style

    Early Game


    Your early game should be like every other carry, Last hit your ass off. You can play Aggressive but don't be to aggressive it will lead to a death and about 1 min of you not being able to farm. Stick close to your support and you should be fine. Use Spinning Axe to last hit more efficiently but do not catch an axe if its going to get you killed let it go. Keep Stand Aside ready to stop a gank or any other sticky situation. Use blood Rush to escape or chase down and get a kill *only go for a kill if you know you can survive*. If you see a low health target on the map try your best to pick them off with Whirling Death.

     

     Mid Game


    Keep on farming try and get as many CS as you can. Also if you are pushed to your tower set up a gank with your jungler if done correctly you can a kill or two then get a free dragon. If stuff goes sour and your lane ends up dying try sniping dragon with your ultimate its worth a shot. *Note you can set up your ultimate with your jungler to pick off someone in another lane communication is key*

     

    Late Game


    Late game is where you shine your passive gives you a big damage advantage over the other AD carries, But note to maximize your damage you are going to have to be really good at Junggling Spinning Axe. One simple mistake can put you in a bad position and end up getting you killed so choose wisely on what axes you catch. Draven's one weakness is being forced out of position but with good self control you will know what axes not to catch. Note if there is a lot of CC on the enemy team and you are being focused grab ether a  Banshee's Veil  or  Quicksilver Sash depending on the situation. If there isnt much CC go with a  Guardian Angel.

     

    Objective spawn times


    Dragon initially spawns at 2:30 and spawns every 6 minutes after death.

    Baron initially spawns at 15:00 and spawns every 7 minutes after death.

  • Lanning combos

    Offensive


    Nunu

    Attack speed buff and a really good slow is one deadly combo.

     

    Leona

    Leona is great she can ether save you or assist you on a kill her stun/peeling power makes her a great lane partner.

     

    Blitzcrank

    Grabs are op and will get kills!

     

    Taric

    Taric can put out some dps that paired with his stun and maybe your jungle can get some easy kills.

     

    Offensive/Defensive


    Lulu

    Lulu puts out some good dps and if you bait your target it can lead to a kill.

     

    Janna

    Shield gives you great AD allowing you to get some extra harrass in while tornado saves your ass.

     

    Sona

    She is a good combo because of her AD increase this will make last hitting/harass easier her one downfall is mana cost.

     

    Alistar

    Best support in the game, his headbutt/pulverise can get work done. I suggest Alistar > everyother support.

     

    Soraka

    Great heal, gives you mana, and has some decent damage.

  • Credits

    Thanks for reading comment/Rate tell me what you thought about it and if it improved your Draven playstyle. Positive comments and Likes are greatly appreciated. I will try and answer all your guys quetions, See you on the battle field!