Volibear Build Guide

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Volibear (The Big Guy)

written by ogopogo

Volibear Build

Starting items

  • x 3
  • OR
  • OR
  • OR

Core Build

  • x 1

Late Game / Luxury Items

  • x 1

Situational Items

  • OR
  • x 1
  • OR
  • OR

Shopping List

  • #1 Buy
  • x 3
    #2 Buy
  • x 3
    #3 Consume
  • #4 Buy
  • #5 Buy
  • #6 Buy
  • #7 Buy
  • #8 Buy
  • #9 Buy
  • #10 Buy
  • #11 Buy

Skill Order

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • Chosen of the Storm
  • Rolling Thunder
  • Frenzy
  • Majestic Roar
  • Thunder Claws

Runes for Volibear

Masteries for Volibear

Table of Contents

  • Introduction

    Hello!  I love to use volibear and I have been using him for a while now.  When I first tried him out, I was saddened on the lack of volibear guides.  So I am making one now.  This build focuses on him being a tank yet can still do quite a bit off damage to the other team.  If you are looking for a jungling guide then this is not the guide for you.  I hope you like it, enjoy.

  • Masteries and Runes

    Whats the deal with these masteries and Runes.  Well, when playing volibear, early game is very important.  You need to be able to survive in a lane without having to keep going back.  So you need to get the extra health boost and the health regen is important.  Also, because of your passive, you should try to get cooldown reduction. Damge is needed so that you can sucessfully assist ur fellow champion in getting kills.  Extra attack speed also allows you to activate frenzy more easily.

  • Items

    Usually, I would go with the boots of speed and the health potions, that way you can manuver a bit easier in early game.  The other ones, I put them there as options for you to choose from but i dont usually use those.  Then i would buy kindlegem not upgrading spirit visage until after warmoggs.  Why, so I can reach warmoggs sooner but i still have cooldown to activate my passive more frequently.  Spirit visage also gives me much more health regen.  Then i would buy chain vest before upgrading boots to merc treads.  Finally I will upgrade to atma's impaler to finish my core build.  Randuin's omen and frozen mallet are good for volibear for they both provide slows and health.  Now the situational items is for differents occasions.  If the enemy team has a good jax or ashe player you need thornmail. If they have someone like karthus or fizz, get banshee's.  Madred's if the enemy have someone like jarvin.  And finally, if your team is mostly ad carries, then zerek's would be great.

  • Skills

    1. One of the best passives ever.  While things like blitzcranks mana barrier can stop damage immediately, volibears is gradual but stays with you.  You can lure people to attack you then, all of a sudden, you start gaining health and by the time they notice they are dead cuz you can kill em with frenzy.  Probably only problem is its long cooldown so this is why so much cooldown is needed.
    2. His charge is really good throughout the game for its utility.  It helps you throw people into turrents or simply helps you catch up to them.  Max this one last.
    3. Voli's best active skill.  While the passive helps a lot in doing damge, if you build volibear like i showed you, it'll be doing about 600 damage, without the bonus from the enemy champ's missing health.  This is best used as a finisher,  taking out a lot of their health in a flash.  Max it first.
    4. Voli's roar is good in the beginning more for utility, since I use it more for slowing and fearing minions.  It becomes a good way to farm as well.  There is no need to level it up so early in the game, so its best to leave it alone till your done with frenzy. 
    5. Like many ults, level it whenever possible but the ult is not that usesful.  Because of its low cooldown, use it when facing a minion wave, team fight, or whenever you wanna do a little more damge than usual.

  • Summoner Abilities

    Best for Voli

    • Flash: Good for intiation and escape.
    • Teleport: Helps a lot in ganking

    Good for Voli

    • Ghost: Lasts longer than flash and can help him catch up to enemy champions
    • Exhaust: Same as Ghost

    Definite No

    • Ignite: your a tank, you have no use for it
    • Surge: same as Ignite

  • Pros and Cons

    +almost no one can do any damage to you

    +ur team will love u

    +you will complete ur role as a tank

    +your abilities are very helpful in capturing and finishing opponents

    -you dont do a lot of damge

    -you can only solo squishes or else u cant defeat them in time

Do you have your own
Build Guide?

Submitted by ogopogo

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