Rammus Build Guide
Rammus The Teammate Armadillowritten by fdoo13
Table of Contents
|Masteries + Runes||2|
|Pros / Cons||8|
Spiked Shell Grants 25% of your armor into attack damage. Powerball will constantly increase speed until colliding with enemy dealing damage and slowing or a time period ends. Defensive Ball Curl grants massive armor and magic resistance and returns damage to attackers. Puncturing Taunt taunts an enemy and lowers their armor. Tremors deals moderate damage over time to all nearby enemys.
Masteries + Runes
For masteries you can go any way you want and same with runes however i recommend getting primary tank masteries and runes.
I use 2 main summoner abilities and .
Other useful spells are
helpful for getting int team fights.
[spell_icon= exhaust] not the best but can work.
can be useful for across map ganks but the others are normally better.
Start with a Cloth Armor and 5 health pots
on your first time back from the jungle get Ninja Tabi and if you have enough gold get a Philosopher's Stone or get it on your next time back
next get Locket of the Iron Solari starting with the Emblem of Valour
After that get some magic resistance and keep it in the back of your items. example Negatron Cloak
The Randuin's Omen should be the next item.
complete your Shurelya's Reverie next.
Then i get a Aegis of the Legion for MR and the aura.
I finish it off with a Banshee's Veil.
i get w,q,w,e,w,r,e,e,e,e,r,w,w,q,q,r,q,q
I start at blue buff and work my way around I am capable of of getting red with over half health remaining and then ganking.
Pros / Cons
Pros: you are excellent in team fights with your items with active effects.You have exeptional utility.You can save teammates just as good as a support.If done right this build can change every team fight around.
Cons:This build is not easy.You have low Mr than most tanks.You are not invincible like some Rammus.
Submitted by fdoo13
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