Garen Build Guide

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For DEMACIA!

written by Hothighway

Garen Build

Starting items

  • OR
  • OR
  • x 3

Core Build

Late Game / Luxury Items

Situational Items

  • OR
  • OR
  • OR

Skill Order

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • Perseverance
  • Decisive Strike
  • Courage
  • Judgment
  • Demacian Justice

Runes for Garen


Masteries for Garen



Table of Contents

  • Introduction

    Ok, so this is my first really editing this guide to follow the new site format. Might I say, I was very confused on how to login... but that's a different story, for a different day.

     

    Anyways, I'm gonna try to build a new guide from this. It doesn't seem like I can make two guides in one though... but I'll try

     

    Anyway, this is my Tankish Garen Build newely refurbished.

  • Abilities

    Perseverance
    Garen's Passive. When Garen isn't fighting, he recieves a boost on his health regen. It's not much, but it helps.
    Garen's Passive is so OP, it's not even funny. He can himself faster than almost any other champion, even if all those other champions built strictly Health Regen Items.This is great for early harassing, as you can get in there, do some nice little damage, and then heal back to full health, then all you have to do is rinse and repeat.

    Decisive Strike
    Decisive strike does not only silence, but it also increases movement speed for a brief moment. This makes it a great initiating and finishing move.
    Decisive Strike is a great iniatiating move. It silences an enemy champion and increases your movement speed. Be sure to silence the biggest threat to your team first.

    Courage
    This ability's passive grants Garen .5 Armor and MR per minion kill. Kill 50 of them and Garen gains 25 Armor and MR.

    This ability, when activated, also grants Garen reduced damage for a few seconds. Another useful ability for initiating.
    Like mentioned above, this ability grants Garen reduced damaged for a few seconds. It's Passive also allows you to gain additional Armor and Magic Resist as you kill more minions or jungle "creeps." Best if used before going into a fight or when your already in the fight. Do not waste this whenever you feel like it, because when you'll want to use it, it won't be off cooldown yet.

    Judgment
    You just spin in circles and damage things in your path. Things such as trees, werewolves, and little girls.

    It also reduces slows.
    Spin to Win! Garen's Judgement can be useful to get you out of fights as it reduces incoming slows. Along with that, it also deals a nice bit of damage.

    Demacian Justice
    I hate when people use this right away. His ultimate is a finishing move that deals a nice burst of damage plus 1 damage for every percentage of health missing. If you use it right away, you only deal as much damage as the description states. So don't waste it.
    I really have nothing to add to my previous statement, except maybe to stress not to use this move the moment you enter a fight.

  • Masteries + Runes

    TO DO: Write somethin

    For Runes, I have flat Armor Pen Marks, flat Armor Seals, and flat Magic Resist Glyphs. I also use flat Armor Pen Quintessences.

    I chose this rune set for many reasons. Armor pen allows Garen to do a lot of extra damage early game, while with his extra armor and magic resist, being able to survive early game as well. Armor Pen also helps against those who try to build armor against you. :)

    It may seem a bit odd I'm building Armor Pen for a defensive Garen, but in reality, it's really not. Garen is a beast, and whether he's tanking or not, Garen can still deal lots of damage. You can also replace those runes, with Attack Damage ones if you would like.

    When tanking Garen, its best to go with the list of masteries above, but since Garen is very versatile, you can use any array of masteries you please. Sometimes, I'll even go pure offensive masteries.

  • Items

    You should try and follow the core build above, but sometimes I know we need to build to counter our opponents. This is I how usually build Garen though:

    For items, I start with Doran's Shield for the health regen, health, and survivability.

    Lane until you reach 1000 gold and buy Boots of Swiftness (Garen needs to be quick).

    I usually rush to get Atma's Impaler for the extra Attack Damage and Armor. You don't have to, but it does help. You can also sell the shield at this point if you no longer think you need it.

    After that I build Warmog's Armor for heath regen, health, and for the extra Attack Damage that Atma's provides.

     

    After those four main items, then feel free to branch off. To build other items. If your being fed (which you should be) feel free to build items like Ghostblade and Frozen Mallet. Force of Nature is also a good choice here, but can be replaced with Thornmail first if enemy team is very AD heavy.

  • Skilling Order

    You should start with Decisive Strike first for the silence. It deals a bit more damage than Judgement early game anyways.

    Then you should go for Judgement. It's a great farming tool.

    Then go for Courage at lvl 3 and start stacking his passive.

    Level 6, go for Demacian Justice.

    By level 8 or so you should have Decisive Strike mastered.

    Then master Judgement for pure farming power.

    By level 14 or so, you can start putting points into courage.

  • Summoner Abilities

    For Summoner abilities, I take Ghost and Exhaust.

    You can use Ghost for many things, such as initiating or running way. Or to catch up to those you exhausted.

    Exhaust will slow your enemies and lower thier armor and MR a little. It also helps when an enemy champion is doing a little more damage then you would like him/her to do.

    You may also get Ignite, Flash, and Teleport.

    Heal is okay, but personally, you don't need it because of health regen.

    Revive is useless, because once you get better with Garen, you're probably never going to die or maybe die once or twice.

    If you get Clarity, people will report you for trolling and be mad at you the whole game. DON'T DO IT.

  • Working in the team

    Early game, you should be passive aggressive. What I mean is that you should go for first blood, last hit those minions, and strike occasionally. You want to harass the enemy champion(s), just don't be stupid doing it. Like walking into a 4 v 1, that's stupid. Over staying your welcome after you took down a turret, not smart. You get the idea.

    Late game, your team depends on you to tank. You have to be the one that rushs in first. The enemy team will most likely strike at you first, and your team should follow and take those kills as you silence the enemy team as much as possible.

     

    One last notice, Garen is a well rounded champion. He's perfect for lower level players and high level players. Build him right, and he's deadly. Garen is very versatile and can be built anyway you prefer. There are tons of builds out there and many different Garen variations. Pick one that works for you, and go with it and for me, its Tankish Garen.



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Submitted by Hothighway

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