Ezreal Build Guide

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Ezreal: The Dominate Solo

written by doggie treats

Ezreal Build



Table of Contents

  • External Image

  • Lore:

    Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories. One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay. ''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.

  • Starting Items:

      Doran's Blade    Doran's Blade  or  Sapphire Crystal And health pots.
    Once you've earned enough gold get Boots of Speed then you could either go B. F. Sword to  The Bloodthirster or if you are impatient and are having trouble earning gold you could go  The Brutalizer or  Sheen I wouldn't recommend going sheen unless you've unlocked your "W" already witch scales off AP.Most people will advise you to go sheen but I find it useless since you're building AD Ezreal and should max your Q immediately. 

  • Mid Game Goals:

    If you went  The Brutalizer Go straight to  Last Whisper Then finish off with  The Bloodthirster Otherwise shoot for  The Black Cleaver And then follow up with  Infinity Edge
    I don't buy 2nd boots until I've got my core items, once you feel confident in your items get  Ionian Boots of LucidityAnd move on to your end game items.

  • End Game Goals:

    Most of the time you won't get to this, depending on how long your game is. But if you do I would go for  Banshee's Veil  Trinity Force And another  The Bloodthirster 

  • Outcome of the following build:

    External Image
    [img=http://tinypic.com/r/4uwf3r/5


    You can add me on either of my two accnts:Doggie TreatsorPlox

  • Simple skill order.

    It's so simple I don't need the grid. Unlock your Q first, then your E, max your Q and E only until you get your ult. Don't unlock your E unless you have too, it scales off AP and cost too much Mana. 

  • Abilities

    Rising Spell Force
    (Innate): Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.


    Mystic Shot
    (Active): Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
    Range: 1100


    Essence Flux
    (Active): Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds.
    Cooldown: 9 seconds
    Range: 900


    Arcane Shift
    (Active): Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
    Cost: 90 mana
    Teleport Range: 475
    Arrow Range: 750


    Trueshot Barrage
    (Active): Ezreal channels for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
    Cost: 150 mana
    Cooldown: 80 seconds
    Range: Global




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