Warwick Build Guide
Ap WarWick Guide for Dominionwritten by Magickz
Table of Contents
|Masteries + Runes||5|
|Pros / Cons||7|
|Working in the team||8|
Eternal Thirst Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.
Sadly this passive dose little for AP WarWick.
Hungering Strike Takes a bite out of enemy unit for magic damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.
This is AP WarWicks Bread N Butter! Once the skill is maxed not only dose it do base magic damage of 275 but has a very good Ap ratio of (+1) which means at the end of this build it dose (+394.03) in addition to the 275 magic damage. BUT that's not all! This amazing skill also deals 20% of the targets MAXIMUM HEALTH! So lets say you hit a Health Stalking Champ such as Volibear, Lets say his health is 4000 that's 800(20%) added Damage on to this one skill resulting in 1469 damage with a CD of 4.67 seconds! BUT THAT'S NOT ALL! In addition to the amazing damage output of this one skill there is, "and heals Warwick for 80% of the damage dealt." In which would heal WarWick for 1175 LIFE!
Ill explain more later in the guide!
Hunters Call Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Sadly this skill is useless to this build.
Blood Scent Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.
Toggle: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
This is WarWicks 3rd best skill! In the fast paced game play of Dominion this is active 90% of the time resulting in 40% bonus Movement Speed 90% of the time!
Infinite Duress Warwick lunges at an enemy Champion, suppressing his target and dealing magic damage for a few seconds.
Warwick lunges at an enemy Champion, dealing 200/300/400 (+) magic damage over 1.8 seconds and suppressing the target. Warwick gains 30% Life Steal for the duration.
This is WarWicks 2nd best skill! With its great initiating power and suppression it also deals magic damage!
Well this is my First guide! I've been making weird or different builds for years now but never decided to make any guides for them. So anyways one day I decided to play my AP WarWick in a few Dominion games just to mess around but it turns out that because of the fast paced game play of Dominion that this build dose surprisingly well.
Anyways in this guild I'll explain to you all you'll need to know to make this FUN build do wonders for you! Its so funny to see someone try to chase you down when you at low health only to ULT + Q them instantly killing them and walking away with full health.
Alrighty the skilling order is pretty simple! Since this is Dominion its different from normal.
First put 2 points into ,then put 1 into .
For the next few levels you must prioritize , , , .
Summoner Abilities are pretty simple...
I chose to go Surge and Flash for two simple reasons.
Surge grants large amount of ability power! No other reason then that.
Flash For escape or initiation purposes.
Masteries + Runes
Masteries I decided to go
And for runes I went.
3x Greater Quintessence of Fortitude
This is simply because life = life of course! Id rather have extra starting life then anything else but going AP quints works to if your ok with lower health.
9x Greater Mark of Insight
This is simply because this is AP WARWICK!...
9x Greater Seal of Clarity
This is simply for mana regain which is needed for the high mana cost of your Q.
9x Greater Glyph of Celerity
This is simply for cooldown reduction! allowing for a 4.67 sec cooldown on your Q.
Your Ending Item build, if you get all your items should be.
At Start you want to grab
, This gives you 15% additional healing from your Q as well as AP.
Then Grab in order,
Of Course theres no guaranty that you'll get all these items in the game.
You may of course change up anything you want, I just find this the best item route for me.
Pros / Cons
1. High Burst damage
2. SUPER HIGH HEALING
3. Good at defending towers
4. Good at finishing off enemies
1. Less consistent damage
2. Less tanking (goes down quickly cause of CC)
3. Not really useful if enemy stacks MR
4. Can't really survive in 2v1 but that depends on whats going on in game.
Working in the team
The main goal for AP WarWick in dominion is to defend the turrets!
I know that sounds dumb but AP WarWick is really good at it!
Although he can't Solo Defend against multiple targets unless they are squishes ^^ but everything depends on the game.
Simply Just run to mid tower grab that then run to top, if your team got it then defend it if not then work with your team to take it back then defend it. And then based on how the game goes, then go from tower to tower defending. You not offensive! Just defensive. Though her Ult dose Help with taking towers,when that happens immediately Q the person and leave tower range. After that ran in Q run out and repeat till you have the tower.
When Defending, Ult the closest quishie and Q them. Should AUTO KILL them. You Teammates should avoid that Suppressed Enemy and go for the others because of this.
Submitted by Magickz
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