Fizz Build Guide
Fizz B**ch the Burst Assassinwritten by Sp00nDuck
Late Game / Luxury Items
Runes for Fizz
Masteries for Fizz
Table of Contents
|Introduction to my brain||2|
|Play style and other things (maybe)||4|
|Masteries + Runes||5|
|Working in the team||9|
Nimble Fighter You dont notice the damage reduction, but ignoring unit collision is crazy helpful. Urchin Strike An important part to your combo, it procs on hit effects so red buff is advised. Good damage and crazy synergy with lich bane
Get second once you have it poke the enemy activating Seastone Trident first then using the blink
Seastone Trident Another part of your combo, getting the on hit effect of urchin strike with the lich bane bonus damage on top of this is amazing then because you have done crazy damage the effects of this ability really show
Get this abilty First, it will help with last hits meaning you can get levels and gold faster
Playful / Trickster Early on its your escape move use it when you have to dont waste it or you will die, later on in the game once your have significant amounts of AP feel free to clear a minion wave with it.
Get third and always save for escape low levels
Chum the Waters At the moment i am split between this being an amazing initiator, or a FINISH HIM move. Either way the slow and the AP ratio makes this a key factor in the get in get out style fighting fizz promotes
Get when availible
Introduction to my brain
Ok so this is my first guide and im pretty sure its going to make no sense, for that im sorry. Though with this in mind i hope you take away a good out look on the way i play Fizz and learn from that.
I decided to write this guide after playing many games with him and team mates asking me what i was running
Please note i am not going too defensive here and rely upon player skill to not die instead of pooring tonnes of points into the defensive masteries tree, though i am running a slightly defensive runes build.
FUUUUUU its happened already
I will start the guide now
also i hope to update this guide after playing many more games and changing my runes up even more
Please note i am dyslexic so spelling and grammar mistakes might be frequent,
so dont hate on
Keeping it blunt.
Once at level 3
Max W first Then Q
Obviously R at 6/11/16
For people that want it all up in your face. Tough
Play style and other things (maybe)
QUICK discussion on fizz play style and other things like that
ok, first off i play Fizz as an assassin darting around combat and keeping the enemy guessing, he is strong at ganking but havnt really explored the jungling aspect of him too much.
Fizz has a wide array of spells that all work well in getting in then getting out of a fight.
I cant stress this enough blow your cool downs on one target and win, try to spread them out over many targets and you will die.
Lets talk your basic play style then go from there.
I have played enough games as fizz to know he needs minion kills early to beef him early game, if you cant get a solo lane make sure your lane partner doesnt take many of them, i know its selfish and they will fall behind but this guide if for fizz not for other champs.
Start with Seastone Tridant as last hits become easy with it, it also means that you can poke the enemy down but if you only have one abilty i dont feel its worth pokes.
Once you hit level 2 make sure you get Urchin Strike and from here you can poke the enemy.
lets talk pokes,
Duo Lane Pokes (at level 2)
so i feel early game there is a safer way to poke at the enemy than run straight at them hit "W" then "Q" and end up behind the enemy and have to run back through there attacks.
The safe way to poke in a duo lane (and remeber we hate duo lanes with Fizz? so try not to get one unless you have some one who can survive with out last hits) is to run up the brush till you are behind the enemy activate W get a hit or two on them then Q through them so you end up near your turret again, please note this poke only works if you stay in the middle of the lane.
Solo Lane Pokes (at level 2)
To be honest i havent had much experience in this as i havent been against a team with a jungler where i get to solo top. when i encounter one i? will post more details. But feel free to make suggestions or poke either due way or two vs you way.
Two Vs You lane Pokes (at level 2)
This is where i feel that you can really shine as fizz, when the enemy is over confident because they out number you. So grizzly(bear) in mind that you will be hugging your turret the simple poke is to wait till they get too close and land as many attcks with W activated then Q to add more damage on top if you are right beside the turret when you Q you should still be in turret range for if they try to hurt you in return, and will normally net you the kill.
Once you hit level 3 get Playful/Trickster and you can go agresive with your attacks making sure P/T is on cooldown before you fight hit them with W then Q then E out.
I find rushing Sheen is important for damage so get that when you can then i like to build Lich bane, sure its got a price tag but its worth it cos it essentially doubles the damage you put out,
In summery of this section;
I cant really remeber what i wrote cos i am bloody hungry.
Last hit minions = power, Fizz needs money or Fizz sucks
Masteries + Runes
I go offensive and try to rely on skill to stay alive, because Fizz' ratios are so good i try to maximise the output of damage early game so late game i have enough kills to still be a threat.... And all the money
I run a 21/0/9 build on masteries
which takes anything abilty power related and abuses it
For Runes i take a little bit of defence but i am experimenting with more AP :D
SO we go for
Magic Pen Marks
Flat AP Seals
Flat Cool Down Gylphs
And for Quints either Magic Pen/Flat AP/or Movement speed i am still undecided but i tend to go Movement speed
First evaluate who might be down your lane there are a few options
start with either Regrowth Pendant if you want to not have to leave your lane, Boots of Speed if you want good hit and run pokes, or Amplifying Tome to help early game kills.
The aim is to build Sheen as soon as posible to add aditional damage to your combo, then if you havent got Boots of Speed by the time you have Sheen get them, then we build Blasting Wand this is so we have Lich Bane as fast as posible, ok once we have Lich Bane we finish off Sorcerer's Shoes.
From here you have a nice burst and assuming you have been last hitting and getting champ kills it should still be relativly early in the game. If its early enough its still worth getting Mejai's Soulstealer assuming you havent died. Once you have made the decision to get or miss Mejai's Soulstealer, start to build Needlessly Large Rod so we can have Rabadon's Deathcap, at this point you will be crazy powerful and can burst down most champ enough to either get the kill or pick up the assist.
From here its really up to you if you want more health get more health but i give that a miss normally.
Normally at this point the game is nearly won
Rylai's Crystal Scepter, Void Staff, Hextech Gunblade or Hextech Revolver will all help you, the slow and AP is good from rylais, while the MPen is good on void staff, either Hextechs are good for the spell vamp
Update, after play even more games with fizz i would reccomend the Hextech Gunblade after Rabadon's Deathcap it really helps with fights grizzly(bearing) in mind at this point you can be doing well over 800 damage in a single burst you will be getting a large amount of life back.
so in an order you want it is
Regrowth Pendant or Boots of Speed or Amplifying Tome one of the first two are reccomended
into Lich Bane
finish Sorcerer's Shoes
OPTIONAL depends what time the game is and deaths Mejai's Soulstealer
build Needlessly Large Rod
into Rabadon's Deathcap
build Hextech Revolver or stragiht to Hextech Gunblade
and Void Staff
? Rylai's Crystal Scepter
finish with Hextech Gunblade if you havent purchased it earlier
Working in the team
This is the most important aspect to this build, how you operate with in a team fight.
This build pretty much defines glass cannon so you need to be aware of positioning, always stay behind the tank and then activate W then Q toa squishy target, i would normally go for a squishy AP caster because they can often destroy single targets, once you have dashed through the enemy imediatly E back to behind your tank.
Optionally you could come up from behind the team fight and dash through an enemy then destroy them then E back through your team,
note at the point where you will be in team fights frequently you should be at a point where squishy targets will be reduced to less than 1/4 of there health.
With this build you need to be confident i have won most of my kills at about 10 health early and late game. You can and will get kills knowing when you should run away, Running away too early will lose you a kill and gain you a death
So Champs you dont want to be against, or at least play safe against are
Champs with Slows, Stuns, Snares, Silence', or moer other CC abilities.
I would say that Silence is probably the worst due to all your damage comes from your abilities and if you are with out them then you have no way to escape,
TALON and GAREN are your worse enemies,
Talon has the slow and the silence that really really really messes your lane up and can add to your deaths.
While this being said the above can also work in your favour if you happen to get stuck in a duo lane, any form of CC from a friendly will normally net you a kill, again bringing talon in the the equation he is one of the best laning partners dispite the fact you both need last hits you get all your gold from the stupid amounts of champ kills you will be getting.
This build is not the the feint of heart there is veritually no defence in here what so ever for the first match or two you might have a bad ratio but once you get your head around this build it is pretty much gaurenteed win.
Again i will add more after more games for the time being this should surfice, if you have any questions feel free to hit me up on the email or message thing that this site runs
I have been meaning to do an up date for some time now. jungle fizz is brilliant here is how i do it.
AD masteries and runes 21/9/0 standard jungle offence masteries and
Armor pen quints
Attack damage Marks
Magic resist (flats) glyphs
start with cloth and five potions
build in to wriggles getting boots when first back
here you have a choice either continue doing AD and build tanky getting and early sheen then infinity edge then warmogs ect.
or do you change to AP using a build above again starting with sheen but building AP items, the runes and masteries dont effect you too much as you still do some attack damage.
Submitted by Sp00nDuck
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