Fizz Build Guide
Fizz the Bursting AP Trickster
written by Thirteen13v2Fizz Build
Table of Contents
| Abilities | 1 |
| Introduction | 2 |
| Pros / Cons | 3 |
| Masteries + Runes | 4 |
| Items | 5 |
| Skilling Order | 6 |
| Summoner Abilities | 7 |
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Abilities
Nimble Fighter
This is a great passive you dont notice the Auto attack reduction much but you would notice the Anti-unit collision allowing you to escape fast enough Urchin Strike
Urchin strike is your Main skill always max this first it procs on hit effects but since this guide isnt about on hit effects that part isnt useful but the Hybrid damage is amazing Seastone Trident
The magic damage on your attacks allow you to pick up enemies even though they hid behind there turret and the active allows you to counter healers like Mundo and Yi: Mundo may not Heal what he Pleases T_T Playful / Trickster
The 2nd Most recognized skill of Fizz max this 2nd because the damage it deals is awesome just awesome leaves you speechless this skill is taken 2nd because you dash forward with Urchin Strike activate Seastone Trident deal as much damage as you can then flip out with Trickster Chum the Waters
Its The most noticable skill of Fizz because of... ITS A GIGANTIC FREAKING SHARK THAT EATS THE FISH AND PEOPLE AROUND IT its an Awesome Aoe nuke its like Tibbers With Rupture and An Aoe slow around it what more can you ask -
Introduction
Hello My name is Thirteen13v2 this is my first guide and it is to one of my favorite Champions he may be new but He is incredibly awesome Ap since his spells deal magic damage and his W makes his Autoattacks deal magic damage over time
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Pros / Cons
Pros
Great Burst Damage
Nice escape
He looks cute
His Shark Deals Tons of Damage and it looks Badass
He looks like stitch
Cons
Oom easy early game
Squishy without RoA Rylais and Warmogs
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Masteries + Runes
Masteries
9/21/0
Offensive
Mental Force 4
Sorcery 4
Archaic Knowledge 1\
Defensive
Hardiness 3
Resistance 3
Durability 4
Veteran Scars 1
Vigor 3
Initiator 3
Mercenary 3
Juggernaut
Runes
Magic Penetration Marks and Quintessences
Ability Power Seals
CDR glyphs
Magic Penetration Marks and quints for improved magic damage
Ability Power Seals reason is same as Marks and Quints
CDR glyphs allow you to harass more and deal your amazing burst and it also allows you to escape quickly
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Items
Items
Rabadons Deathcap
Lich bane
Rod of Ages
Sorcerer Shoes
Rylais
Warmogs Armor
Rabadons to Add to your amazing burst and your Autoattacks deal more damage
Lich bane is for your burst the burst is Amazing and having all these AP items it can deal outrageous damage truly truly outrageous
Rod of Ages for Tankniess and the Mana since you get oom quick Number one needed item early
Sorcerer shoes for magic pen since most of your damage is Magic
Rylais for the slow since you lack any CC except for E and R and it helps for catching up with Q
Warmogs well everything cant all be damage so you need some health since you dive in the middle of everything and you have to survive and get out so you need the health
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Skilling Order
Take Urchin Strike(Q) first and max it first
Take Playful/Trickster(E) second and max it second
Take Urchin Strike again at lvl 3
Seastone Trident(W) at lvl 4 and max it last
Take Chum the waters(Shark ult) everytime you can
R>Q>E>W
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Summoner Abilities
Flash and Clarity seem like a great choice to me since
Flash for when Playful Trickster is on CD
Clarity for OOM early on and having a good early game is a good advantage
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