Kog'Maw Build Guide

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Kog'Maw - FEED ME, SEYMOUR!

written by Tigerdude5

Kog'Maw Build



Table of Contents

  • Introduction

    NOTE: THIS GUIDE IS A WORK IN PROGRESS! PLEASE DO NOT DOWNVOTE IT JUST BECAUSE IT ISN'T FINISHED YET!

    I've been playing Kog'Maw for quite some time now, and after having a bunch of friends ask me how to build him, I figured I'd just make a guide I could link them to, since I don't think I've actually seen this same build and everything on another guide (not that I've looked, really). Kog'Maw has possibly the best consistent range in the game, when his W (Bio-Arcane Barrage) is active, as it is even farther than a level 18 Tristana's auto-attack. This allows you to be plenty far away from the fight, while still kicking ass. Add in the fact that you do 10% of the enemy's max health as magic damage with every shot, and you end up with somewhere between 2.2 and 2.5 attack speed, and you are a force to be feared. Btw, I run AS Kog'Maw. I'm really not a fan of AP Kog, and have yet to see a truly good one, especially one that could beat me while I was AS Kog.

  • Masteries + Runes

    NOTE: I WILL FINISH THIS SECTION SOON! I JUST DON'T HAVE TIME RIGHT NOW.

    Runes:

    I figured that Kog's a pretty squishy champ, so he could probably benefit, especially early game, from some extra armor. The magic resist per level runes are because generally mages don't really have too much damage early game, so there's less need for flat magic resist at first. Then the attack speed reds and quints are, of course, because this is a build that depends on attack speed.

    Masteries:

    Pretty typical 21/0/9 build for somebody who does magic damage. Obviously, you can do whatever you want, but this is what works for me.

  • Items

    NOTE: I WILL FINISH THIS SECTION SOON! I JUST DON'T HAVE TIME RIGHT NOW.

    Item Order: Doran's Blade -> Doran's Blade -> Boots of Speed -> [item=Longsword] -> Madred's Razors -> Mercury's Treads -> Recurve Bow -> Pickaxe -> [item=Madred's Bloodrazor] -> Phage -> Recurve Bow -> Wit's End -> [item=Malady] -> Frozen Mallet -> The Black Cleaver

    Basically, this is the main reason I made this guide. I get a little sad when I see all these guides for Kog'Maw that DON'T have you building a [item=Madred's Bloodrazor] as soon as you can. It is the single most important item for any Kog'Maw to have, and once you get it you will begin to see why he's so fun.

    Boots: I realize Boots of Swiftness aren't necessarily the best boots to build on him. Some people get [item=Berzerker Greaves], but with my build and runes you should be at or near 2.5 attack speed by the end of the build even without them. I would recommend getting Mercury's Treads if the other team has more than a couple people with good CC, or if a LOT of them are doing magic damage.

  • Build Example

    [builder=Kog'Maw/8e680f42c973921bc75be52cbe6d95df]

  • Skilling Order

    NOTE: I WILL FINISH THIS SECTION SOON! I JUST DON'T HAVE TIME RIGHT NOW.

    I grab Bio-Arcane Barrage (his W) first because it's great for harrassing. It's your main ability throughout the game, and should be maxed first. The second ability is honestly up to you, and will usually depend on who you are facing in your lane. If you feel like you'll be able to land his Q, I'd recommend it. However, you might be facing somebody who you'll be able to trap using your slow, so you can land more W-infused hits on them before they retreat out of range.

    His slow is very good, and can help you get more hits in early game. I just personally prefer leveling his Q first. It's really up to you.

  • Summoner Abilities

    Ghost and Flash work best because of Kog's inherent lack of escapability. Other options are Exhaust, for its all-around utility, and Ignite to help pick up early kills before you hit lvl 6.

  • Summary

    I've played quite a few games as Kog'Maw. While he isn't as classy as Gentleman Cho'Gath, he's still pretty awesome, and looks great in a top hat:

    External Image

    Anywho, he's by far my favorite champion in the game. Here's some tips to make your time more enjoyable while playing as Kog'Maw:

    - When you die, if you manage to kill somebody with your passive, or if they narrowly escape you, type something along the lines of "GIVE KOG'MAW A HUG!" in /all.
    - Just listen to what he says, and make sure to check out his dance, joke, and taunt, as they are all hilarious.
    - Start up the trumpet noise, and then rush into a teamfight
    - At the beginning of the game, after you grab Bio-Arcane Barrage, if you're in mid lane, go check to see if they're standing next to/in front of their turret. If they are, and if you line yourself up just right, you can still hit them as long as your Bio-Arcane Barrage is active, without taking turret aggro. I've actually gotten kills this way when people weren't paying attention.

  • Pros / Cons

    Pros:
    - Possibly the best consistent range in the game (while his W is active, and now that they've increased the time it's active for, it's even better).
    - His ult, if you can master it, is a FANTASTIC tool for harrassing, KSing (if you're a jerk), and killing people before they can get away.
    - Fantastic damage, and a lot of it is based off of the enemy's total health rather than just a specific amount, which means that tanks best beware of you.
    - So much damage, so quickly, that it LOOKS like burst damage.
    - He's friggin hilarious.
    - He EATS tanks.
    - Let's say you get snared. So what? You're probably still in range to hit them, BECAUSE YOU'RE KOG'MAW!

    Cons:
    - SQUISHY!
    - If somebody does get up close and personal with you and you don't have your flash or ghost up, there's a decent chance you're going to die unless you can kill them first. Basically, he has almost no escapability.
    - Gets kind of mana hungry at some points. Getting blue buff is very, VERY helpful, as it pretty much lets you spam your ult for a bit without worrying about running out of mana, not to mention using your other abilities.

  • Abilities

    Icathian Surprise
    Kog's Passive is very fun, and lets you give a nice little hug of doom to the enemy. Early game, when you're especially squishy, this can let you pick up some kills if you get killed.


    Caustic Spittle
    It's honestly not all that great of a move. I get levels in it because of the passive attack speed increase. Don't get me wrong, though. Anytime you're about to start attacking somebody with your W, and if you are actually in range to use Caustic spittle, you should do so. However, in most team fights you should be far enough away from the battle that you're not actually in range to hit anybody with Caustic Spittle.


    Bio-Arcane Barrage
    One of my favorite abilities in the game, if not my favorite. At max level, it does 6% of the enemy's max health in magic damage with every attack. Combine this with the Madred's Bloodrazor, and that's 10%. Without building AP. Your early game harrassment, before you hit level 6, will mostly consist of either slowing the enemy and hitting them with W-empowered attacks, or hitting them with your Q and then the same thing, or all three, or just the empowered attacks.


    Void Ooze
    It's a decent slow, but since you're not building AP, and it costs a lot of mana as it is, only get 1 level in it until you're forced to get more. Don't use it for the damage, because it doesn't exactly DO much damage. It does its job just fine even with only one point in it. NOTE: If you're trying to escape from people who are chasing you, fire it IN FRONT OF YOU, rather than behind you, because this way A) you don't take time to turn around (twice), and B) they have to run through the whole thing, rather than maybe half of it, depending on how close they are to you.


    Living Artillery
    Where to begin? This is another of my favorite abilities in the entire game. First things first: You must, MUST master this ability. If you can learn to aim it like a pro, it will be your best friend next to your W. This is what lets me burst people down one-on-one. You just auto-attack with your W active, and your Q's debuff on them, and then use your ult whenever it's up until they get out of range. It does an okay amount of damage until late game, and even then it does just fine against the squishier members of the other team. It's great for checking bushes because of the added bonus of revealing enemies that are hit by it. It's one of the best harassing moves in the game, to the point where I usually end up making people afraid to get within the range of it, because I've gotten so good at landing it. Once you hit level 6, assuming you still have some mana and that you don't WASTE IT by using his ult in quick succession, you should control the lane easily against almost ANY enemy champion, assuming you haven't fed them too much. It's also a great thing to use while chasing people, because you can probably take out half of their health with just this move between the time that they get out of range of your auto attack, and the time that they get out of range of your ult. I'll admit that I've stolen plenty of kills with this move as well, though I generally only steal them from my good friends.

    So, main points about his ult:
    - decent damage
    - be careful about using it too many times in a row because you'll run out of mana
    - use it to check bushes
    - great for using while chasing people
    - make them AFRAID TO GET NEAR YOU
    - I'm pretty sure that at max level its range is actually slightly larger than your sight radius. Yeah.


  • Working in the team

    Basically, just make sure you stay behind your tank, and make sure you don't get to close to ANYBODY. You are squishy, and if you get fed you will get focused and killed very fast.

    Kog's possibly the only person who can get away with focusing the tank, but that's not necessarily what you should be doing. I usually end up focusing whoever I can kill of the fastest in order to turn the tide of numbers.

    Obviously, though, if they have somebody who's particularly fed, focus them.

    Also, if you ARE mid, or even if you aren't, don't be afraid to ask your jungler for blue buff towards the start of the game. It's helped me get countless kills.

  • Farming

    Just last hit as you normally would, with his regular auto-attacks. If you're being harrassed particularly badly, then just farm with your W. Farming is part of the reason that I get Madred's Razors so early on, as well as because it can help you get blue as long as your jungler's okay with it. Eventually, your attack speed will be so high that all you'll have to do is shoot your E down a line of minions, then just keep auto-attacking them.



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