Tryndamere Build Guide
Tryndamere, The Barbarian Kingwritten by sorrillo212
Table of Contents
|Items in the Game||6|
|Pros / Cons||8|
Tryndamere is a champion that, if you know how to use it, you will kill your enemys in 3 to 5 hits, becouse he has a really good critical chance and it can hit like 700 with his final build.
Its a very balanced champion becouse he can gain health with his Bloodlust, he can slow the enemy with Mocking Shout, and, what all people hate Undying Rage.
Well, my introducction is short so enjoy the guide and good luck in your game
Battle Fury Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit.
Each point of Fury grants +0.35% Critical Chance.
Tryndamere use his fury to increase his critical chance. If you have more points of fury more critical chance you will have.
Bloodlust Passive: Tryndamere thirsts for blood, gaining [(5) + (2)] Attack Damage plus (1.5/2.25/3/3.75/4.5) per 1% Health missing.
Active: Tryndamere consumes his Fury, restoring (10/25/40/55/70) (+(1.5 per ability power point)) Health, plus (0.65/1.15/1.65/2.15/2.65) Health per Fury consumed.
You use your fury to helath yourself. If you have more fury more health you will regenerate.
You can regenerate health without fury too, but you dont regenerate a lot of health
Mocking Shout Decreases surrounding champions' Attack Damage by (20/40/60/80/100) for (4) seconds, and enemies with their backs turned also have their Movement Speed reduced by (30/37.5/45/52.5/60)%.
It can be use with Spinning Slash to slow the enemy and jump to he.
Spinning Slash Tryndamere spins through his enemies, dealing (70/100/130/160/190) + (2) (+1.2 per attack damage point) (+1 per ability power point) physical damage to enemies in his path.
It is very useful if an enemy is escaping
Undying Rage Tryndamere becomes completely immune to death for (5) seconds, refusing to be reduced below (1) Health and instantly gaining (50/75/100) Fury.
Undying Rage, serves to fill your fury Tryndamere maximum and when he is 1 of health, takes no damage.
Greater Mark of Desolation
Seal of Malice
Greater Quintessence of Swiftness
Greater Seal of Malice
All the runes that I put, give you critical damage, Armor Pentration and, Movement Speed, for Armor Pentration we have the rune of Greater Mark of Desolation, I put this rune becouse the most probably its that the enemy team put him a lot of armor becouse you can hit a lot, so you put that rune and the armor of the enemy will not make any effect.
If you've ever use Tryndamere, you will know that Tryndamere is a little slow, you probably say, "but Mocking Shout can slow the enemy", and you are right, but you do it but it have a lot of cooldown, so if you use it and you dont kill him, they probably escape, but with Greater Quintessence of Swiftness, they have less probably to escape.
Tryndamere is know by his critical chance, but, becouse Battle Fury, Tryndamere only have a lot of critical chance when its rage are in 50 to 100, so why dont have a lot of critical chance always, with Seal of Malice and Greater Seal of Malice, you will no have problems anytime becouse they give you extra critical chance.
In my masteries build I focuse in Offence, becouse if you are tryndamere you won't be a support or a tank, you will be the killer of your team so I focuse in offence, but I focuse in critical chance.
In defence my masteries is balanced so I dont need to focuse a lot in any of the masteries of defence becouse defence is not a lot important like offence.
There are my masteries tree:
Items in the Game
In my build I always star with a Vampiric Scepter, becouse it will be usefull to dont go to the base and let the enemys in your lane to level up faster than you.
Then I level up to lvl 6 and buy a Berserker's Greaves, and I upgrade my [item=vampire scepter] to an [item=emblem of valour].
So your core will be:
In level 6 you and your team start to gank some people, when you have 1700 of money come back and upgrade your [item=emblem of valour] to a [item=stark's fervor], now you will have attack speed and lifesteal and you can start to kill some enemys.
Then if you are good killing buy a Zeal and a Cloak of Agility, if your team are losing only buy a Cloak of Agility to have more critical chance. Then get more money and kill some people, remember, if you are losing go in group. When you have the money and upgrade your Zeal and Cloak of Agility and upgrade it to a Phantom Dancer
Now your Mid Game build will be this:
Now its time to push and get a lot of kills. Get a lot of kills and buy, first, a [item=B. F sword], now you will deal a lot of damage, (like 200 without your critical chance). Then with all your damage and critical chance you will gain quick money becouse you are gonna kill a lot of enemys. Now upgrade your [item=B. F sword] to the Infinity Edge. Now kill people and get the money to get the The Bloodthirster.
The most problably is that the game is finish, so your build should be that:
Normally the game its finish here but if not, you are free to buy whatever you want.
Green= Best items for Tryndamere
Yellow= Opcinonal Items for Tryndamere
Red= Bad Items for Tryndamere
- In this build my starting Item is Vampiric Scepter, becouse its usefull to dont go to the base until lvl 6 and for dont buy hp restores in the start game. So this is the best starting item of Tryndamere for me.
- Brawler's Gloves: I think this is the second best item to start a game but with the runes and the masteries, you won't need to buy critical chance at the strat, becouse you may have it now.
- Dagger: You can start with this item too, its not a bad start item, becouse the you can upgrade to your Zeal.
- Boots of Speed: This item not is bad like a starting item for Tryndamere, but not is good too, becouse in your first levels you not going to need the boots becouse you may have the Greater Quintessence of Swiftness runem so you will be faster in the firsts levels.
- Doran's Blade: This item is not good to Tryndamere becouse you dont need health becouse you have sufficent health for the first levels, and you dont need attack becouse in the first level Tryndamere needs to be focuse in his Attack Speed, and for life steal, thats why I put Vampiric Scepter like the first item.
- Doran's Ring: The worst starting item for Tryndamere becouse you dont need health, you dont need ability power becouse Tryndamere is not AP, and you dont need mana, I dont have to explain why you dont need it.
- Doran's Shield: Well, Tryndamere really dont need this item becouse this item its more for the tanks, and remember, Tryndamere never is a Tank!.
-For me, the Berserker's Greaves for Tryndamere becouse it give you attack speed, and you will have Berserker's Greaves soon in the game so its usefull.- Ionian Boots of Lucidity: This is becouse you may have problems with the cooldown, so with this you will use your Endless Rage with less cooldown.- Boots of Swiftness: This boot is usefull if you dont have the rune of Greater Quintessence of Swiftness that give you movement speed, but if you have it, there no be neccesary to buy this boots.-[color=yellow] Mercury's Treads: This is only neccesary if your team have a lot of AP champions.-[color=red] Sorcerer's Shoes: I think this would be the worst boots for Tryndamere becouse you dont need Magic Penetration, you need Armor Penetration.
Pros / Cons
- A lot of damage to enemys
- A lot of critical chance
- Good pusher
- A lot of kills
- Good using Undying Rage
- Good at escape from enemys
- Fail damage
- Have a lot of died
- Fail use of Undying Rage
- Bad pusher
- Bad killer
Submitted by sorrillo212
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