Udyr Build Guide

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Udyr - The Jungle King

written by VenomReaper

Udyr Build



Table of Contents

  • Introduction

    Hello and welcome to my guide about one of the strongest junglers in the game, Udyr The Animal Spirit. My name is VenomReaper and in this guide I'm gonna show you how I play Udyr takind advantage of his full potential. Note that this is a jungling guide for Udyr due to the fact that since the nerf to Turtle Stance I think there are better and more solid options for solo top. Also, the guide will be divided in two parts (Phoenix and Tiger jungling) providing builds, runes/masteries and jungle paths for each one and comparing them.

  • Abilities

    Monkey's Agility
    Upon entering a stance, Udyr temporarily gains 10% attack speed and 3% dodge chance. This effect can stack 3 times.


    Tiger Stance
    Persistent Effect: Increases attack speed by (20/25/30/35/40)%.

    Activation: Udyr's attack speed is increased by (15/20/25/30/35)% and Udyr's first attack rends his target, dealing an extra (30/80/130/180/230) (+(1.5 per attack damage point)) magic damage over 2 seconds.

    Cooldown: 6 secons


    Turtle Stance
    Persistent Effect: Udyr's attacks cannot crit, but he restores (10/12/14/16/18)% of his damage as health and (5/6/7/8/9)% of his damage as mana.

    Activation: Udyr gains a temporary shield that absorbs (60/100/140/180/220) (+(0.5 per ability power point)) damage.

    Cooldown: 6 seconds


    Bear Stance
    Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

    Activation: Udyr gains (15/18/21/24/27)% increased movement speed for (2/2.5/3/3.5/4) seconds.

    Cooldown: 6 seconds


    Phoenix Stance
    Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing (40/80/120/160/200) (+[(0.25 per ability power point) + (0.25 per ability power point)]) magic damage.

    Activation: Udyr sends out pulsing waves of fire dealing (15/25/35/45/55) (+[(0.25 per ability power point) + (0.25 per ability power point)]) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by (15/25/35/45/55) and his attack damage is increased by half of that amount.

    Cooldown: 6 seconds


  • Summoner Abilities

    For summoner spells I find that the ones that work the best for me are:

    Flash - Very useful along with bear stance for an almost 100% guaranteed escape and to stun someone that would have escaped otherwise.

    Smite - Obvious choice since you're jungling. Never, and I repeat, NEVER jungle without Smite as it is much slower and there is risk that the enemy may steal your buffs.


    OTHER VIABLE OPTIONS

    Ghost - With bear stance and Ghost nobody will be able to keep up with your speed. I prefer Flash though since you can make plays with it.

    Exhaust - For greater success in ganks. Good spell but I wouldn't trade my escape card for this.

    Cleanse - To be able to freely move in teamfights without being concerned about CC.

  • Masteries + Runes

    FOR PHOENIX JUNGLING I USE:






    9x Greater Mark of Alacrity - For faster Phoenix procs
    9x Greater Seal of Resilience - For reduced damage in jungle
    9x Greater Glyph of Shielding - To be more tanky throughout the game
    3x Greater Quintessence of Alacrity - For faster Phoenix procs

    Another option is Greater Quintessence of Swiftness or Greater Quintessence of Fortitude.



    FOR TIGER JUNGLING I USE:






    9x Greater Mark of Strength - For increased Tiger DoT damage
    9x Greater Seal of Resilience - For reduced damage in jungle
    9x Greater Glyph of Shielding - To be more tanky throughout the game
    3x Greater Quintessence of Strength - For increased Tiger DoT damage

  • Items

    Either Phoenix or Tiger Jungling (if you're doing blue buff route) you should always start with Cloth Armor and 5x Health Potion as it provides the more sustainability in jungle. If you're not gonna do blue first (recommended for Tiger only) you can start with Long Sword and Health Potion. View jungle routes below in the "Creep Jungling" section.


    PHOENIX JUNGLING
    Your goal here is to rush your Boots of Speed and gold per 10 items as soon as possible. And by gold per 10 items I mean Philosopher's Stone and [item=Heart of Gold]. Why no Wriggle's Lantern you say? Well, I find that it somewhat delays your build and with the Phoenix proc every third attack it's kinda overkill. I do agree though that you can't solo dragon that easily but in general you will be able to make your way towards bigger items faster. That's what works best for me, and I haven't found any problems jungling without Wriggle's so far.

    After you have your Philo and HoG you can complete your boots to Mercury's Treads or Ninja Tabi depending on the enemy team. Your next big items should be Aegis of the Legion which is an all around great and cheap tank item and Wit's End which is one of the most cost effective items in the game simply because it provides good damage on hit and makes you much more tankier for only 2000g. (If you still find that magic damage ruins your day you can buy a Spirit Visage for the extra HP, MR and the healing it gives but keep in mind that it's going to delay your build.)

    Your next goal should be to turn your Philo Stone and your HoG into Shurelya's Reverie and Randuin's Omen. This will give you a huge boost to your HP and armor making you almost unkillable, and two nice actives to ensure noone is gonna run away from you.
    Now most of the games will be over after you get Randuin's but if you find yourself in a long game your last item should be a [item=Madred's Bloodrazor] if you need more damage or a Guardian Angel if you need to be tankier. I would go with the Bloodrazor though because with this build your damage late game tends to fall off.



    TIGER JUNGLING
    When Tiger jungling your first priority should be Wriggle's Lantern because with that much atk speed you can make good use of the proc and sustain yourself in jungle. Then complete your boots to Mercury's Treads or Ninja Tabi and start building your Spirit Visage for early game tankyness. Your next items should be Wit's End and Phage so your can ensure you do high amounts of damage until later in the game.

    After, you can build a Randuin's Omen and/or [item=Force of Nature] depending on what you need most. Later in the game you can turn Phage into Trinity Force as the increased damage along with the DoT from Tiger Stance is too good to pass up.

    If the game goes on you can sell your Spirit Visage for a better tank item like Guardian Angel. Or you can buy Warmog's Armor and sell your Wriggle's for Atma's Impaler to do $h!tl0@ds of damage and be tanky as hell since Atmogs is the way to go in this metagame. ;)

  • Skilling Order

    Not much to say here, you max the skill you're gonna jungle with.

    FOR PHOENIX:
    http://leaguecraft.com/skiller/Udyr/rwrerwrwrwweeeeqqq


    FOR TIGER:
    http://leaguecraft.com/skiller/Udyr/qwqeqwqwqwweeeerrr

  • Pros / Cons

    Pros:
    -Great sustainability in jungle
    -Almost impossible to invade
    -Good ganks early in the game
    -Very mobile
    -Great survivability mid and late game
    -Amazing chaser
    -Spammable stuns

    Cons:
    -Lack of a ranged ability or a blink
    -Hard to master (but very rewarding once you do)
    -Good teams will kite him to death

  • Creep Jungling

    ***UPDATE***
    With the jungle remake, as Udyr you can start anywhere you want, clear the camps at any order you want and still do one of the fastest jungle routes. You can even start Boots of Speed and 3x Health Potion and still be ok. Lately I've had great success doing Red Buff with a leash and then going for a level 2 gank. It's up to you.

    There are two routes which Udyr can follow while jungling: The Blue buff route and the conservative route.

    Blue buff route:

    The most common since you start at blue buff for an easier and faster jungling. With Phoenix Udyr can do blue buff with a leash or else he gets dangerously low. With Tiger he can do blue without leash. After blue you proceed to clear the rest of your jungle in this order: Wolves>Wraiths>Red buff>Double Golems and then gank or you can go Wolves>Wraiths>Double Golems>Recall>Red buff and then gank. It's up to you. You can solo dragon by the time you get to lvl 6 when tiger jungling and have at least your Madred's Razors. When Phoenix jungling you can't solo dragon early on if you don't have Wit's End but you can ask your team to help you with it after a successful gank.



    Conservative route:

    There are times that you're afraid you'll get ganked and do a lvl1 fight with the enemy team. If they have are stronger lvl1 I find myself doing this route which is safer than the blue buff route. Here you start at Double Golems which you'll be able to kill easily with a leash from a teammate. After you proceed to Wraiths>Wolves>Recall>Blue buff>Wolves>Wraiths>Red buff>Double Golems and then gank.
    Note that this route is more suited to Tiger Jungling as you are not so mana dependant. With Phoenix you must be very conservative about your mana therefore lowering your dps and making you jungle slower.



    Some facts about Phoenix and Tiger Jungling:

    -Phoenix jungling is faster
    -Phoenix is a better skill in skirmishes since it's AOE
    -Tiger jungling becomes as fast as phoenix when you get your Wriggle's
    -Tiger and Phoenix do almost the SAME damage when you're going to gank with the difference being tiger does it immediately while phoenix requires 3 auto attacks.

    Overall, I find Phoenix jungling to be superior, plus its damage is AOE but requires more coordination to do full damage when ganking since its easy for the enemy to flash away before the proc. I find Tiger to be more of a solo queue skill (that doesn't mean it's not strong), where you flash+stun and burst down the opponent.

  • Invasion as Udyr

    Invasion and counter jungling is one of the most basic rules when you're about to jungle and you should be prepared for it. Udyr doesn't have a hard time invading the enemy's jungle and stealing his camps due to the fact that his jungle speed is the fastest in the game and can be ahead of the enemy jungler. Furthermore, his spammable stuns and burst make him one of the strongest duelists in the game. Generally, invasion is a fun thing with Udyr because you can roam in the enemy's jungle and steal his camps but he won't dare to come to yours since a person with half a brain would know not to invade Udyr or he won't get out alive.

  • Working in the team

    Udyr's goal in the team is to go in, stun as many people as possible to make them easy targets for the carries and shred through anyone who tries to escape. He can be a main tank and initiator if his team doesn't have one. Late game he becomes unstoppable and annoying since his survivability is that of a tank and his damage that of dps and noone can outrun him. His early game is pretty strong and that snowball to an even stronger mid and late game. All in all, I find that Udyr's role in the beginning (just like any jungler's) is to f**** up the enemy's mid and late game through constant ganks early on and thus giving his team the advantage in lanes.

  • Conclusion

    Well, that's it guys. I hope I was of some help if you just picked Udyr and want to learn how to use that big tiger-turtle-bear-phoenix pal. Thank you very much for reading my guide. Any feedback will be greatly appreciated! =D



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