Ashe Build Guide
Taboo Builds: Tank Ashewritten by Cukli
Table of Contents
|Masteries + Runes||2|
|Working in the team||8|
Welcome to the third issue of Taboo builds.Today we will be looking at a very rare CC and support tank ashe build.Your focus with this build is to Slow enemies,initiate fights and scout the map.
Masteries + Runes
For runes you will need Armor Penetration Marks,Magic resist/Armor seals (your pick),Cooldown glyphs and Health Quintessences.
For masteries you will go 8/21/1.
Taking Deadliness,[Mastery=Cripple] and Sorcery in Offence.
Resistance, Hardiness,[Mastery=Evasion],[Mastery=Nimbleness],[Mastery=Harden Skin], Veteran's Scars,[Mastery=Ardor] and ofcourse [Mastery=Tenacity], in Defence.
While improving Ghost with 1 point in utility put into [Mastery=Haste].
For Items you will start with a Doran's Blade,Next make Mercury's Treads or Ninja Tabi depending on the enemy team.Afterwords Make two Warmog's Armors and Build your next item [Item=Force of Nature],Next make a Phantom Dancer for added attack speed and movement for chases, and finish up with a Frozen Mallet or Guardian Angel.
Tank ashe focuses her points into Frost Shot for increased slow, Hawkshot for increased range and added gold per kills.And 1 point into Volley for its AoE slow.Maxing Enchanted Crystal Arrow whenever possible.
Tank ashe focuses on scouting and inititation.With Summoner Spell Exhaust she can disable an enemy carry extremely easily.Start with Enchanted Crystal Arrow and follow up with Exhaust once the stun on your ultimate Expires.
Focus (Innate): While not auto attacking, Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18 % every 3 seconds. It is removed after her next attack. Frost Shot (Toggle): While active, each of Ashe's basic attacks slow her target's movement speed for 2 seconds.
* Cost: 8 mana per attack
Slow: 15 / 20 / 25 / 30 / 35 %
Volley (Active): Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. It also applies a slow equal to the one in her current level of Frost Shot even if it is not active.
* Cost: 60 mana
* Range: 1200
* Cone Width: 57.5º
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Physical Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+1.0 per attack damage)
Hawkshot (Passive): Ashe gains bonus gold each time she kills a unit.
(Active): Ashe sends her Hawk Spirit on a scouting mission, revealing terrain as it travels and granting vision of the end area for 5 seconds.
* No cost
* Cooldown: 60 seconds
Bonus Gold: 1 / 2 / 3 / 4 / 5
Range: 2,500 / 3,250 / 4,000 / 4,750 / 5,500
Enchanted Crystal Arrow (Active): Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it deals magic damage, stuns and adds a slow to the champion hit, it also explodes after hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun is based on how far the arrow has traveled and caps at 3.5 seconds. Both slows are 50% and last for 3 seconds.
* Cost: 150 mana
* Slow duration: 3 seconds
* Explosion Radius: 250
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 250 / 425 / 600 (+1.0 per ability power)
Working in the team
When in a teamfight try and prepare an ambush by scouting with wards and Hawkshot. The ideal place for ambushes, are both teams golem camps especialy Purple teams.Open up with volley and disable an enemy carry with your ultimate then once your stun expires exhaust them make sure your team focuses the target you are focusing, after you've exhausted them turn your attention to the escaping or attackign enemies slowing them so that allies can finish them off.Tank ashe is a great kiter.
When fighting enemies in a place with a large amount of brush use Hawkshot every time you can so they cannot evade you with fog of war.
Extremely powerful ammounts of crowd control and an incredible ability to kite.
Submitted by Cukli
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