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Introduction
HAI. This is my guide to an easy mid Carry (: If you don't agree with my methods or build or anything else feel free to comment!
First of all, Its Annie. Annie is a relativity easy champion to play and to master. However, she can easily countered. With this guide you will both learn how to build her and how to play her properly. Second of all, if shut down early, she will be completely powerless. Therefore resulting in a loss most likely.
Besides these weaknesses she is a very powerful and useful teammate. If used by a experienced player she can become nearly untouchable.
Thank you for following this guide and i hope it helps! -ThatGuyiPro
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Abilities
Pyromania |
| Pyromania is what makes Annie such a good nuke. Pyromania is Annie's passive. Every time Annie casts a spell she gains a stack for her passive. Once the stack hits 5 her next ability will also stun(besides Molten shield). When the enemy is stunned this allows Annie free rain of her other abilities on the target. |
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Disintegrate |
| Disintegrate a very strong fire ball. Although it does large damage this spell has a more important purpose in my eyes. If this spell kills an enemy it will cost no mana. Thus being able to last hit minions for free and stacking your passive. |
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Incinerate |
| Annie spreads flames in a cone shape in front of her. This spell is both useful for farming, and mass stunning. When you have your passive full; Incinerate will stun ALL enemies who are hit by it. |
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Molten Shield |
| Molten shield; when used raises Annie's magic resist and armor. Moreover, it also deals damage back to enemies who hit you with auto attacks. This also counts towards your passive; so when no ones around you may use it to stack your passive. |
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Summon: Tibbers |
| Tibbers is what makes Annie so strong. Annie can summon Tibbers anywhere within her range. When Tibbers is summoned he deals a large amount of damage any enemies close to him when he is spawned. He can even can stun when your passive is up. He then deals continual damage to surrounding minions and champions. |
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Pros / Cons
Pros:
-Great Nuker
-Can stay in lane for a long time
-Mass Stun is great for teamfights
-Very strong from start to finish
Cons:
-Countered easily
-If not careful can start to rely on stun
-Will die quickly if ganked
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Masteries + Runes
These are the masteries i go 9/0/21
Fully leveling [mastery=cripple] [mastery=Archmage's Savvy]
Sorcery and [mastery=Archaic knowledge] for Offence
Fully leveling
Good Hands
Perseverance
Awareness
Expanded Mind
Meditation [mastery=quickness] [mastery=blink of an eye] for utility.
The runes i run are
x9
Greater Mark of Insight
x9
Greater Seal of Replenishment
x9
Greater Glyph of Potency
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Summoner Abilities
Whenever playing Annie mid; the goal is to be able to last longer than your opponent.
If you are planning to play aggressively will grab
Exhaust and
Flash especially useful if you have a jungler on your team. These two spells are will make ganking easy and allow you to over level your opponent.
If you dont plan on playing aggressively then grab
Ghost and
Teleport These two spells allow you to stay in lane for as long as possible and be back quickly.
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Items
Starting off you are going to grab a
Doran's Ring
Once you can afford it go back and grab another
Doran's Ring
From here with your runes and masteries you'll have enough mana regen, health, and ap to stay in lane for quite a while.
Next your going to grab
Boots of Speed and some health pots if you want.
from here it depends how well you are doing. If you are doing well and have over 1000g then save up and rush your
Needlessly Large Rod. If you aren't doing as great you will grab
Tear of the Goddess so you can stay in lane and keep your turret alive. After you have the core of your build your going to get your
Sorcerer's Shoes
Either way you start this way the build will be the same. If you grabbed
Needlessly Large Rod then go straight for your
Rabadon's Deathcap. If not, go for your
Archangel's Staff
After grabbing either one of the two, your going to go for
Rod of Ages for both AP and survivability. Then, If you already have a
Archangel's Staff then you will go for
Rabadon's Deathcap and vise versa.
To Finish off the build you will grab a second
Archangel's Staff and a
Void Staff
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Build Example
Early build
Doran's Ring
Doran's Ring
Boots of Speed
Early Mid build
Doran's Ring
Doran's Ring
Boots of Speed
Needlessly Large Rod or
Tear of the Goddess
Mid build
Doran's Ring
Archangel's Staff or
Rabadon's Deathcap
Sorcerer's Shoes
Mid late build
Doran's Ring
Archangel's Staff or
Rabadon's Deathcap
Sorcerer's Shoes
Rod of Ages
Late game build
Archangel's Staff
Archangel's Staff
Rabadon's Deathcap
Sorcerer's Shoes
Rod of Ages
Void Staff
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Skilling Order
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Working in the team
Remember, This guide is all about being a carry. Therefore you are going to have to get kills. Although you want to be aggressive don't be greedy. Early game tower dives can result in deaths which will set you back.
Teamfights: If a teamfight is about to start, don't initiate. Let your team initiate first so you don't get focused. Always build up your passive as much as possible before a teamfight. Its best to let the teamfight start and the enemy team bunch up before using tibbers and your stun. This way you stun more people and your team can take down at least one champ. This can lead to a easily won teamfight.
Don't chase: Remember, if someone is low health and you have to chase to kill them; they are already useless to their team for the moment. Unless it is obvious that you are safe to chase and you can kill them without threat then don't chase. Chasing can lead to an easy gank and kill for the enemy team. A dead Carry is a useless Carry.
Ganks: Mid to late game ganks are were you are going to be making most of your kills. Remember to ALWAYS have your stun up before going in for a gank, if not they could just as easily escape.
DON'T FORGET ABOUT YOUR TEAM.
Diving the enemies team for a kill on a low health champ is not worth it without your team. You killing one of them and them killing your teams main carry is not a equal transaction. Your team could suffer greatly from this mistake. Also, as a carry you need to be aware of your team. grabbing blue buff while a teamfight is begining and coming in half way through could get you, and your team killed. It is very important to communicate and coordinate with your team at all times.
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That's it !
Thank you for reading and i hope it helped you learn how to carry your team! if you have any questions or concerns about this guide; feel free to comment! thanks!