Singed Build Guide

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Spellvamp Singed (ApTank-Build) incomplete

written by Heggal

Singed Build

Table of Contents

  • Abilities

    Empowered Bulwark
    This makes rod of ages and archangel rly great.

    Poison Trail

    Mega Adhesive
    rly great on level 5. Still u got the problem that it can be dodged, jumped/flashed over etc. . Biggest problem is that singed will stop to cast maybe

    The reason why every team loves a good singed. Most effectiv in offensiv use. Sometimes hard to use defensive.

    Insanity Potion
    The best self-buff in the whole game. I mean common 25 SECONDS! increasing ALL the stats u need. If youre slightly fed u can easily take on 2-3 opponents with ur ulti on.

  • Introduction

    Hey there,

    I have been playing singed as main-champ quite a while. Actually i totally suck with any other champ. But still i got 1550 elo with him( i know its not that high, but playin ranked with only one champ is stupid, so i stopped playin ranked).

    The following guide will consider arevus and razmuffins guides, since they r both really great. Only thing i wonder about: Why no f*ing SPELLVAMP!?

  • Masteries + Runes


    This is my personal favorite, there r many other viable rune-builds. But i dont like 2 discuss that now ( maybe if i update)


    i wont stop you if u go 9/0/21, i just dont do it myself

  • Items

    start with + 2

    if u lane solo vs 2

    or go with 1 and rush before any boots.


    Using is actually a very new change to my build seeing other singeds rush after almost as fast as me. And well it really works since mana- and lifereg is always welcome, especially in the laning phase. Its delaying rod about 2min which of course depends on farming, feeding etc


    Eitherway u should rush next as advised by both razmuffin and arevus

    i always upgrade my boots AFTER that to or . I favour , but i will spare myself the discussion right here


    The next item is the first big change in regards of the 2 other guides mentioned:

    GET !!!

    reasoning: works offensiv (more ap) and defensiv ( u will heal while u get chased and u can stay longer on map), also ur ap carry will love u for that aura. Everyone who says doesnt work on gas is a liar. Its just 1/3 like with all aoe spells. In Teamfights u will b able to get up to 5x25/3 = ~40% spellvamp.
    Another really cool thing about is the low recipe cost. u just need ~ 400g to purchase the next item of the recipe.

    Now I @ least get for my [item_icon=Force of Nature] since nukers (brand, veigar, malz etc.) are your worst enemy. Thats why u can get even before or while building . I think i dont have to mention that u will love the extremly high magic resistance + 8% mov. speed and the passive by [item_icon=Force of Nature] ( + hp from and ur ) even if their mages dont give u a hard time.


    after that it gets situational:

    [item_icon=Force of Nature] standard build

    [item_icon=Force of Nature] if u cant handle their ad carry

    [item_icon=Force of Nature] if u cant handle their ap carry

    [item_icon=Force of Nature] if u wanna carry

  • Further Item discussion


    Like i said before its a very new addition 2 my build. so far it worked out really great giving me extra through an entire game. I sell it for 5th or 6th item since Shurelya's Reverie is useless in my opinion.



    i love the early hp (!), since was patched keeping the passive of i cant see any reason to go for anything else


    The Spellvamp on Poison Trail is 1/3 like on all AoE-Spells. Using Insanity Potionwill now make u able to fight against 2 or 3 oponnents of the same level and farm at a time. If u dont waste your mana u can really stay on the map forever since every creep wave regenerates ur health by ehm... 6(sec) * ~100(dmg) * 7 (creeps)* 1/4 (25%spellvamp)* 1/3 (aoespellv) so around 350hp. Thats also very nice 2 know in a fight and not steal only champions life but also passing minions'. Big downside of course is your vulnerability to nukes in teamfights. But even if they figure out you should be focused, you will give them a hard time desciding that in the later game when u get [item_icon=Force of Nature] or . Messing up their focus is your number 1 priority in teamfights. The early Ap by and and Ignite enables you to nuke their sqishy without relying on any help by your team.


    [item_icon=Force of Nature]

    So everybody who wants to chase Singed is f****ed, meaning even ranged dps champs have to walk through your poison to hunt you down. But wait there are those f****in mages who just combo nuke you 1500 hp down in an instant. Well u might wanna get Force of Nature ;)

    My main reason to pick it over is the massive healthreg and the additional magic resistance. Also i like to get focused in teamfights which might not happen with my shield (Banshee's passive) up.

  • Laning

    I always try 2 get solo top. If u have a good ranged ad u can do good on bottom lane. But still u wont have the farm 2 rush early enough and u cant be considered a tank @ 20:00 cause u will lack level and the hp given by

    However there are some opponnents you really dont want to see top:
    Kennen, Teemo, Malz, Yorick, Ezrael, Brand. Unless one of these just installed the game, they will eat u alive.

    Some Guys might be pretty tough to face:
    Mordekaiser, Garen, Irelia, Rumble, Caitlynn, Corki, Heimer, Katarina, Zilean.

    On the other hand you got some champs you will love to fight:
    Karthus, Shen, Malphite, Twisted Fate, Kogmaw, Lee Sin, Tryndamere, Xin Zhao.

    So basicly: Melee : great
    Ranged (no escape): good
    Ranged with lot of dmg output: no good
    Ranged (fast movement): Hell

  • Incompletness

    well thats enough for today. I got really mad when my mega adhesive description got cut since there is much to say about that skill. Also i pointed out the thing that makes this guide unique: as a core item. Im really looking forward to hear ur opinion about that :).

    If ur looking for tips on laning and gameplay check out razmuffins and arevus's guides.

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Submitted by Heggal

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