Tryndamere Build Guide

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IT CAME FROM THE FOREST! (Jungle guide)

written by Xeano

Tryndamere Build



Table of Contents

  • Introduction

    Welcome to my Tryndamere guide

    This guide will focus on Jungling and will not contain any information regarding laning. Another side note is that I never play alone. I will always have atleast 2 friends with me. I also only play 5v5. I can't help you if you get a bad group.


    If you want to contribute to this guide add a comment - if you prove a point I will add it to the guide. I am aiming at creating the best Tryndamere jungling guide, first containing my experience. Later as I recieve input everyone's experience.

    This is my first guide, let me know if I missed anything. You can find me ingame under the name "Xeano".

    and remember, real men go demonblade!

    TLDR at the bottom.

    Changes:
    8/2/2011: Guide Released
    2011-08-08: Minor buffs (v1.0.0.123) - see Changes section for info.

  • Abilities

    Battle Fury
    If possible always max this before you get into a teamfight. Those extra 30%% crit chance will help you out! Fury is not only about healing it also applies to your damage.


    Bloodlust
    Remember that this works even without fury. Use whenever possible unless you are about to enter a fight. You want this ready when you get out of your ulti - This is one of the hardest things to time.


    Mocking Shout
    Remember that this ability reduces your opponents attack damage. People who stack attack speed will be useless. Some people might greed towers - you will then just use this on them, and they hit the tower or you for nothing. It's also a nice slow.


    Spinning Slash
    Great initiate and escape ability. You can use it's damage in the jungle to start with, but later you just forget that it actually deals damage.


    Undying Rage
    Some call this ability an I-win button. Well it can be. This ability is also about playing poker. You will sometimes have to trick your opponent into thinking that your ulti is not ready. You will also have to learn not to premature it (You're a man!) and use it at the right time, just as you're about to go down. Sometimes you also want the enemy to think that you got your ulti while you actually don't - but be careful not to play it too hard.


  • Skilling order

    Skilling order

    Undying Rage > Bloodlust > Mocking Shout > Spinning Slash

    This is how you should pick the first 4:

    1. Bloodlust
    2. Spinning Slash
    3. Bloodlust
    4. Mocking Shout


    This is my normal skill order for Tryndamere. You might consider getting Mocking blow before your second bloodlust if there is gank coming up. But the way I jungle with him he won't need to get it before level 4. It will fit perfectly with your timing so that you hit level 4 and get the red buff at the same time.

  • Masteries

    Masteries

    This is my masteries. I would pick Havoc over anything in the masteries. Meaning 21 points in offense is a must. You can choose between putting one point in [mastery=utility mastery] or Greed. As tryndamere has perfect farm later he will not need greed that much. I would use my point for extra buff durations but greed is viable.

  • Runes

    A lot of people are argueing wether to get crit or armor pen as red runes. The trick is Tryndamere loves crit. The more crit you have the easier the jungle will be. More crits means more fury, more fury means more healing and damage. To left I have placed what I use, and everything to the right of it is viable too. Maybe better depending on playstyle. Also remember that more attack speed means more fury. Attack speed runes should be considered aswell.

    Marks:
    Greater Mark of Malice // Greater Mark of Desolation // Greater Mark of Alacrity

    Glyphs:
    Greater Glyph of Focus // Greater Glyph of Warding

    Seals:
    Greater Seal of Evasion // Greater Seal of Malice

    QUINT:
    Greater Quintessence of Malice // Greater Quintessence of Alacrity

    Some people will ask, Why not Crit damage? A simple answer would be: "Crit damage is aiming at late game". You want to be effective throughout the whole game. You don't want to run around and have a 8% chance of being effective. With the new fury system they're more viable but still not as good as pure crit. I tried having crit damage quints for a while - and really I couldn't feel the difference lategame.

  • Summoner abilties

    You will always have to pick Smite , it speeds up your jungle, and secures the dragon for your team.

    As secondary I usually pick up Flash. Why you will ask, and I shall tell thee!

    Let's say you're chasing someone, you have the red buff, You slow them down, Spin to them, but just as you do that - they flash away. Here you will flash to them and murder them! As on any other champion you can flash through walls. You might say your spin can already do that, and yes it can. But flashing twice will save you. Some people have the tendency to flash after you when you spin through a wall. Sometimes I'm not in reach with my mocking shout, so I use flash in order to breach the distance.

    Other nice and viable alternatives:

    Cleanse Ignite

  • Items and jungling

    Here's the core I usually go with:

    Berserker's Greaves Wriggle's Lantern Phantom Dancer Infinity Edge The Black Cleaver Youmuu's Ghostblade

    You're asking yourself, why Wriggle's Lantern? Well you are going to jungle, Lifesteal is neat on Tryndamere and it does so that you can Switch out a bloodthirster for a Black cleaver later on. Also you will have a ward every third minute, You can constantly have a place on the map warded. The 500 damage to minions will make your farm super to start with and the item isn't that expensive. With this you can solo the dragon at level 6-8.

    Boots are really up for discussion I would also suggest you to consider Mercury's Treads

    Here's is how you built it all up:

    Cloth Armor and 5 x Health Potion

    You will start out with golem. Some people will tell you to start at red, But you need red for when you start ganking. You want all 3 of your skills when you start ganking, and you won't have that if you start out with lizard and head out to gank. Also you want shoes. Tell your team mates to help you with Golem. Getting help with the golem helps the Jungler so much, he can then help the rest of the team a lot better later on. You will see this done in all ranked games. Note that your team should NOT steal the xp from the golem.

    Here's your first Journey:
    Golem
    Wolves
    Wraiths
    Golems

    Use your smite at golem and golems. You're now level 3.

    Then you will buy:

    Boots of Speed Maybe one or two Health Potion depending on how well you did.

    Now you will head out for the Lizard, check if there is something to gank. The rest of the forest is really up to you, because now you can kill everything. Getting a Vampiric Scepter fast is not a bad idea either.

    If you get a successful gank, or hold a lane for an ally for a while you will be able to finish your Wriggle's Lantern fast. As soon as you get that rush your Berserker's Greaves. With these 2 Items and a level 7-8 you can solo the dragon, if the dragon is on your side you will always be safe, You can just spin back into your forest. Remember to save your smite for the dragon, there's nothing more annoying than a stealthy evelynn stealing your dragon! Tryndamere can easily sneak in and kill the dragon - but having allies with you is never a bad idea, as it is usually warded.

    The rest of the build is like this:


    Avarice Blade
    Zeal
    Phantom Dancer
    B. F. Sword
    Infinity Edge
    B. F. Sword
    The Black Cleaver
    Youmuu's Ghostblade

    You may consider switching out Youmuu's Ghostblade for a The Bloodthirster - if you do so, skip the Avarice Blade.

    Other useful items:

    Against foes that dodge Sword of the Divine

    Against foes that heal Executioner's Calling

    To be annoying Guardian Angel

    If the enemy has a million ignites or damage over time spells, consider a Quicksilver Sash. They might think they got you because they ignited you just as you left with 2 seconds left on your ulti. But guess not, because you just use this wonderful item :)

  • Farming

    Whenever you see a lane without an ally on, go farm it. You make more money on a lane than in the forest. You will easily be able to one shot minions. Kill the dragon whenever you can to help you and your team. Let your casters take over the blue buff as fast as possible - you don't benefit that much from it.

    I have had some games where I was tasked after a while to take over a lane, because the guy on solo lane was getting murdered. Tryndamere isn't good on a lane early game, but he's wonderful late game on solo lane. Also the immense farm you get from this lane will make you reach your endgame build fast.

    always remember that 15 minion kills is a champion kill - if they're not on spree.

  • Working in the team

    You might wonder if you are the one to initiate. My first answer would be no but if there is no one else who can you're the next in line. A tryndamere who initiates a fight will have to blow his ulti too soon which is bad. Just hope you get a carry in the process - and get away to heal up and come back for their remains. The ideal situation is that someone else initiates. This build is based on damage, What you will do is run in and kill their carriers, and run back out. Kill some creeps to regain hp, then help your team push or chase.

    Ganking at level 4 can be hard, and what people don't realise is that it's just as much about the laners as the jungler. The people on the lane has to make it so that you can gank. If they push the enemy under the turret, you won't be able to gank. Also remember you don't always have to gank, just showing some presence on a lane can make the enemy paranoid.

    People you like:
    Yorick - Revive you after death
    Kayle - Make you invulnerable
    Morgana - Removes CC

    and overall : Anyone who can CC the enemy for you.

  • The good and bad

    Good

    -mobility, You can jump through walls, and have an okay movement speed.
    -Easy last hitting, last hitting is so much easier when it's one hit.
    -With good ward control you can do some solo kills.

    Bad

    -Hates CC, There's nothing more annoying than spending your ulti being stunned!

  • Countering enemies

    This list will be extended with time.

    Akali

    The problem is that she gets you low and hides in her cloud until your ulti is off, if you run she might just jump after you.

    3 steps.
    1.Buy a stealth ward
    2.Place that ward in her cloud
    3.Rape!

    Chogath

    Be careful about this guy, he might eat you! with that said early game when everyone is around level 6-8 you won't have that much hp, Chogath's ulti will deal a whole lot of damage to you. 300 true damage is a lot, ake this into consideration. Always be careful of burst characters, Chogath is just not one of those you will suspect this from.

    Tryndamere

    The trick here is to make him pop his ulti before you do. Another option is to kill the other carry and support on their team and hope he doesn't do the same to yours. It's really up to your team to CC the other tryndamere. If you can, try and nuke him from full hp to 0 before he can use his ulti. That might take some coordination though.

    Nidalee
    The problem with nidalee is her spear. If you're up against this champion you will really have to watch out not get hit before you can use your ulti. If you are up against nidalee I would really suggest getting into some magic resist. Here my favourite is still Quicksilver Sash. You can also choose Wit's End or any other good magic resist item. Be careful when you kill the dragon if you're tanking it, you might get one shot if you get too low.

  • TLDR (I random picked tryndamere and accidently choose smite, HALP!)

    Masteries:
    http://leaguecraft.com/masteries/3010140032330100000000000000013040100000000

    Skills:
    http://leaguecraft.com/skiller/Tryndamere/qeqwqrqwqwrwweeree

    Summoner spells:
    Smite Flash

    Runes:

    Marks:
    Greater Mark of Malice // Greater Mark of Desolation // Greater Mark of Alacrity

    Glyphs:
    Greater Glyph of Focus // Greater Glyph of Warding

    Seals:
    Greater Seal of Evasion // Greater Seal of Malice

    QUINT:
    Greater Quintessence of Malice // Greater Quintessence of Alacrity

    Items:

    Start out:
    Cloth Armor and 5 x Health Potion


    End build:
    Berserker's Greaves Wriggle's Lantern Phantom Dancer Infinity Edge The Black Cleaver Youmuu's Ghostblade

    Jungle:

    Golem (get help)
    Wolves
    Wraiths
    Golems

    HOME

    Lizard

    GANK

  • Changes

    Release Notes v1.0.0.123

    Tryndamere

    Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
    Spinning Slash
    Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
    Bonus AD ratio increased to 1.2 from 1
    Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

    a minor buff to the tryndamere loves - no new break though but the jungle has become a little easier, and spinning slash got a bit more damage. A minor buff is better than a minor nerf!



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