Renekton Build Guide

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"I'll be back" - Croc

written by Wolfguide

Renekton Build

Table of Contents

  • Introduction

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    Renekton... Aaah the smell of blood on the ground and the freshly opened up enemy champion laying at your feet... Renekton is mad and that makes him so much fun to play! He is what I call a "Dash-Slash and Splash" champion. He can be quick and deadly, or big and sturdy (it really depends on what the summoner wants), however he's best played as both. The build I used so far is the most fun one (at least for me) since it makes me hard to kill and I can still dish out heaps of damage. Enjoy!

  • Abilities

    Reign of Anger
    Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.

    Since you will regenerate your life from the very start with this build, you can freely build up the Rage bar with some fast attacks and then go back if you get hit by ranged enemies to regenerate.

    Cull the Meek
    Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

    The best skill to get the Rage bar up! there's nothing better than some slashing and blood spilling... ah... the joy

    Ruthless Predator
    Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds

    This can both kill an enemy or save a team-mate if done right. I rarely use it without a reason, but early game I use it to build up rage faster since I know I can't kill someone as fast as a real DPS champion

    Slice and Dice
    Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.

    Aaah the slicing and dicing. Not only a good harrasing strategy with "Cull the Meek", but also gives you that extra distance you need to run away or chase after enemies.

    Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.

    Dominus... Enough said! It dominates everything and don't be afraid to use it either! if you are low on health and know that you'll be hit by something, just use it and run away! After all 600 HP is enough to save you from... say... poison! The cooldown reduction will get it up and running soon enough for your glorious return.

  • Skilling Order

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    We start with Cull the Meek because it will give you better minion control and will be easier for you to build up rage because the more enemies you hit with it, the more rage you build up! It also gives you a little health boost when used with rage.

    I concentrate mainly on the first two skills because Slice and Dice doesn't do a lot of damage and its mainly for closening or farthening the distance between enemies.

  • Build Example

    ; ; ;

    ; ; [item_icon=Stark's Fervor]

    This is what the build looks like in the end (though I rarely get to finish it since most games finish after I get Ghostblade). The Black Cleaver is a must for Renekton since his raged "Ruthless Predator" deals three strikes to a simple target you can easily get the stack of the item and deal impressive damage.

    If your opponents are weak and don't know how to play, chase after them with a frozen mallet and the boots. If they are tough and skilled, go for Warmog and the boots. If there are too many casters in the enemy team then change the Warmog Armor with a [item_icon=Force of nature] For the extra magic resist and health regen. It depends mainly on gameplay.

    I would recommend to first get , and then before getting because of the overkill of health it gives with no other bonuses but a health regen.


    There is one item that is a must in the beginning: Believe it or not this baby can keep you in a lane early game for a long time if you play smart. I was able to stay in one lane against very good ranged enemies with this pendant till I got 1100$ to get something else. It leaves you enough cash for a Health potion, but I don't buy it since I know the pendant and Cull the Meek will do the trick.

  • Masteries + Runes


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    I concentrate on balance between offence and deffence, so a 15/15/0 is my favorite option.

    I put the extra 6 points in armor and magic resistance because in my build I have no item that gives him such bonuses. It might be stupid, you might say, but better than nothing! I concentrate more on his health and health regeneration abilities so he can stay in a lane long enough without having to worry about his low health. After all Renekton is a slasher... He has to eat up a lot of puny little minions to satisfy the Butcher in him!

    Some changes can be applied here however. Depending on the summoner's wishes the points at the extra health and dodge can be put in offence for the extra DPS boost.


    x9 x2

    x9 x8

    1 1

    Health, cooldown reduction, armor penetration and some extra speed to chase those nasty, living... twitching... things... that deserve to be gutted!

    The health will just get you tankier and harder to kill mid-game while the armor penetration is really good for trough out the game to deal heap of damage.
    The cooldown reduction is absolutely a must for renekton since his ability usage is limited only by the cooldowns. With the eight glyph's and two items you already hit the 40% cap (That is why I put one Glyph of Vitality for extra health).
    The Quintessence of Swiftness is not something you really need, but I prefer to have a bit more speed to be able to catch my prey... renekton might be a crocodile, but he doesn't have to be a clumsy one!


    You can change the quintessence of Swiftness with more armor penetration or with some extra health:

    You can also change the leveling Glyphs with stable ones, but you wont reach the 40% cap with them... you'll be around 35-36%. It depends on how you prefer to play. More aggressive players should better stick with the based down cooldown reduction to be a threat from the start.

  • Summoner Abilities

    - Exhaust is a targeted Summoner spell, which slows movement speed by 40% and reduces (auto/basic) attack damage by 70% and ability/item damage by 35%

    - Teleports your Champion to target nearby location. Flash pops incoming projectiles when used.

    These are the two spells I use most of the time. Flash has not only saved me from many situations, but it also allowed me to kill some runaways too! Flash next to a running enemy and then use "Ruthless Predator" to stun and finish him off if you can.

    Exhaust can also be used both way. Afraid you'll die? have Dominus and Exhaust ready against the champion that's ready to kill you? Then use both! not only will you lower his movements, but also lower his attack damage towards you while Dominus will boost your health, give him a nasty 100 Magick damage per second and boost up your other skills with the raising rage bar.

    - it would be good if you want to chase someone... however you are a tank/DPS I don't recommend using this spell unless you really... REALLY want it.

    - The crocodile... healing? Hell no! He's THE man, man!

    - Useless in this build. You cannot forest early game.

    - Maybe... MAAAYBE only in 3vs3... only... maybe.

    - its good for crowd control, but otherwise useless.

    - it might be good, but I personalliy never even thought of using this...

    [spell_icon=Fortify] - It might be good to get if you want to give your team a turret advantage, however I use it very rarely. Renek is a turret all by himself after all!

    - Useless... what a surprise...

    - This could help you get an early kill, however, late game this can be used to pop someone's Banshee's Veil shield.

    [spell_icon=Rally] - I never saw someone use this before... might proove just how stupid it is...

    - This is good for being map updated. It can save you from getting ganked and it can help you gank!

  • Pros / Cons


    1. High health! Reaching about 4200 (4800 with Dominus active)

    2. DPS around 220, giving a good damage output while having decend defence.

    3. High enough HP regenerate without it be ridiculous and uneeded. Great against poisoners like Teeemo.

    4. Abilities can be used at 100% once you reach the 40% cap of the cooldown reduction.


    1. Low armor and magic resistance, making him a bit squishy against casters early game, but with the impressive health later on it becomes rather balanced.

    2. Not the best killer especially early game. Will need at least one ally to get a decent kill.

    3. Often becomes the first tarket to die in team fights due to his ultimate/health/damage

  • Working in the team

    I came to notice that to use this setup you will have to keep a bit distance when team combat is imbound. I was often the champion of attention in team fights and when ever I went first in the fight (as a tank) I either came out with less than 50 health or died in the process... As such if you have another tank in the team that is actually a 100% tank, let him initiate combat. Go in second or third at best with dominus and slice and dash.

    Always try to stun either the weakest champion of the enemy in team fights in the beginning and/or the most dangerous one once the battle has drawn out and both sides suffered great losses. The stun will definitely help you and the team mates that survived to make a retreat.

    Frozen Mallet also gives a good team advantage since every hit slows down the target by 40%. It might give your team a chance to catch up a runaway and finish him off if you can't do so alone because your stun is still on a cooldown.

    Never forget to always hit an enemy with "Slice and Dice" to have a quick way out if things start to get nasty once you get closer to the enemy.

  • Farming

    Farming is very important for Renekton since all his items are quite costy, especially Warmog's Armor. As such try to get last hits and try to use Cull the Meek when there are a lot of creeps at low health to get as much of them as possible in one swing. When creeps are at turrets at full health remember to hit once, let the turret hit them and then immediately strike the creep to get the kill. if you do two auto attacks one after the other, the tower will finish off the creep before you.

    The build allows Renekton to stay in lane for much longer and as such get as much experience and cash as possible. It is a good advice to always keep the rage bar up so go in, slice trough the creeps, return and once the ability is ready do it again. In no time you'll have the bar up. Using Ruthless Predator on a creep can get your bar up even faster if you think you can't take on the enemy champions.

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Submitted by Wolfguide

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