Lee Sin Build Guide

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Lee Sin, The Ultimate Champion

written by mcMatthew

Lee Sin Build



Table of Contents

  • Introduction

    External Image

    Hello, and welcome on my first guide on Leaguecraft.com.

    My name is mcMatthew and I'm playing on US.

    Before I start, I want you to know, this isn't a guide, who will make you win every match. The current build is working perfectly fine with me however! The main reason that I'm created this guide is, I didn't saw guide to Lee that fits me. You may not like items, which I'm posting as a "must have", but it's OK. I'm open for any good argument to change it.


    And now it's time to read. Hope you will enjoy.

  • Quick Summary

    For those of you, who don't have time to read the entire guide.

    AD Lee Sin

    21/9/0
    , , ,
    ,



    Core:
    [builder=Lee Sin/2934c4047c559c053d6329f8d9f56b98]
    Extended core:
    [builder=Lee Sin/8ed018f423d5641f0f95306866c9c6b6]

    Jungeling Lee Sin

    0/21/9
    , , ,
    (But if you want to have safer jungle pick instead)
    ,



    Core:
    [builder=Lee Sin/2934c4047c559c053d6329f8d9f56b98]
    Extended core:
    [builder=Lee Sin/8ed018f423d5641f0f95306866c9c6b6]

    Tanky Lee Sin

    21/9/0
    , , ,
    ,



    Core:
    [builder=Lee Sin/6eb089110aa0304bda697d764fcb1ad0]
    Extended core:
    [builder=Lee Sin/333334f6d11e0e72c1139c92d13a0157]

  • Guide Log

    07.11.2011 - This guide has been created. Cheers! :)
    07.12.2011 - Added "Phases of the game"

    07.26.2011 - The 1.0.0.122 patch is on, but nothing will happen to our Lee Sin.

  • I plan to add soon...

    - Working in a team
    - Lee Sin on 3v3
    - Mechanics of skill

  • Who is Lee Sin in League of Legends?

    Lee Sin have many roles. He can be played as a pure AD, jungler, massive life steal beast, well, even as a tank!
    However he isn't popular champion these days. The reason is: many nerfs to him in last time, he is quite hard to play for inexperienced players, mostly due to his ulti, which is hard to land.

  • Abilities

    Flurry
    This is a decent passive, and moreover, it makes you a killing/farming machine. To use it well you must know when use another ability, to not use all of your energy.


    Sonic Wave / Resonating Strike
    Your bread and butter skill. Spam it and love it, but you should be aware to not land Resonating Strike on target, when your life may be in danger. Although we will use it alongside with another skill, which is...


    Safeguard / Iron Will
    Your main escaping and laning ability. Due to this little boy your enemies will hate you, and you will survive most team fights.


    Tempest / Cripple
    It reveals stealthed units, which is great and the main reason why you should pick it when facing annoying champions such as Twitch, Evelynn, or this shrouded Akali. You will simply own them all.


    Dragon's Rage
    Oh boy, did Chuck Norris taught you this move? Either way it has amazing scaling with AD, very low cool down and no energy cost. There is one cons about it - it takes a while to master to land it good on team fights.


  • General point of view at Masteries

    I used to think, that masteries isn't just to pump your abilities to the fullest, but to erase your cons as well.
    Personally I'm going 21/9/0 for AD Lee Sin, and 0/21/9 for Jungler.

    I will rate specific mastery in scale from 0 to 5.

    Offence:

    Tier 1

    [mastery=Deadliness] (4/5) - We're not making our Lee Sin into critical chance monster, but this is the best choice we can take in Tier 1 to fill our points.
    [mastery=Cripple] (5/5) - Personal "must have". It disables enemy carry, it helps you chase (well, mostly you don't need it for that sake), and it reduces resist. Shall I say more?
    [mastery=Plentiful Bounty] (0/5) - Yeah, I know. Jungeling without a smite? But Lee sin do not need improved version of it when he jungles, especially when you're doing 0/21/9, and you're doing it, right?
    [mastery=Archmage's Savvy] (0/5) - You're don't need it. It's just waste of your masteries.

    Tier 2

    Sorcery (3/5) - Cool downs is always nice, no matter who're you playing. However we're ninja, we got energy, thus spamming our abilities a little bit too much may be deadly for us. Some kind of double-edged sword.
    [mastery=Alacrity] (4/5) - It's better choice than Sorcery, but this mastery isn't the most important one. I don't need any attack speed items to still doing very well with my passive, nevertheless it's still good to have few additional percent.

    Tier 3

    [mastery=Burning Embers] (0/5) - More AP when it's on cd? Oh boy...
    [mastery=Archaic Knowledge] (0/5) - Yeah, 'cause your attack are magical damage, huh?
    [mastery=Sunder] (4/5) - Piercing through the 6 armour is always nice
    [mastery=Offensive Mastery] (3/5) - It will help you last hit creeps during the laning phase, but we will force Lantern asap, so it isn't necessary.

    Tier 4

    Brute Force - (5/5) - It scales very well with your abilities, so yes, pick it up.
    Tier 5
    [mastery=Lethality] (1/5) - As I said earlier, we don't want to make our Lee Sin to a crit monster. We're not Tryndamere.
    [mastery=Improved Rally] (0/5) - Just NO.

    Tier 6

    Havoc (5/5) - 5% is quite a nice bonus. Too bad it's deep in offence tree.

    Defense:

    Tier 1

    [mastery=Mender's Faith] (0/5) - Heal? C'mon...
    Resistance (5/5) - Lee can be easily nuked out, so MR is always nice.
    [mastery=Preservation] (0/5) - Uninstall this game if you wanted to take this.
    Hardiness (3/5) - Lee have quite a nice amount of armour thanks to Iron Will, but with this we're even more resilient

    Tier 2

    Strength of Spirit (0/5) - Since when we use mana?
    [mastery=Evasion] (4/5) - Because we're the flippin' ninja, even when we don't have that strange buff.

    Tier 3

    [mastery=Defensive Mastery] (4/5) - You will receive a lot of dmg due to creeps while harassing, or jungeling, so yes, pick it up.
    [mastery=Nimbleness] (5/5) - Honestly, I love this bonus movement speed.
    [mastery=Harden Skin] (4/5) - The reason is the same as in Defensive Mastery

    Tier 4

    [mastery=Veteran's Scars] (5/5) - This is a huge boost to your HP in early game, and allowing you to jungle even more at ease.
    [mastery=Willpower] (0/5) - No.

    Tier 5

    [mastery=Ardor] (0/5) - We don't need attack speed that much, and there are better masteries to spend our points on.
    [mastery=Reinforce] (0/5) - No again.

    Tier 6

    [mastery=Tenacity] (5/5) - Sometimes it makes you survive Cho'gath's Feast, or Garen's Demacian Justice. And allows you to stay in a lane/jungle, or be even more resilient on team fights.

    Utility:

    Tier 1

    [mastery=Spatial Accuracy] (0/5) - No need to take it, since we don't want teleport as a summoner spell.
    [mastery=Good Hands] (2/5) - We don't need it, since we won't feed.
    Perseverance (2/5) - Lee got awesome life steal, and we won't benefit from mana bonus.
    [mastery=Haste] (0/5) - No ghost - no need for haste.

    Tier 2

    [mastery=Awareness] (5/5) - Great for out-leveling your enemies.
    [mastery=Expanded Mind] (0/5) - Energy...

    Tier 3

    Greed (2/5) - Lee is very good farmer, thus Greed isn't necessary.
    Meditation (0/5) - Energy again...
    [mastery=Utility Mastery] (4/5) - If you jungeling then you will need this, but still it's better to give buffs to the others. Well, blue at least.
    [mastery=Insight] (0/5) - Energy again.

    Tier 4

    [mastery=Quickness] (4/5) - Movement speed is always nice, didn't it?
    [mastery=Blink of an Eye] (5/5) - Since we're going to using Flash a lot, it's worth picking. Of course if you want to go so far in the utility tree

    Tier 5

    Intelligence (3/5) - Double-edged sword again. A few CDR is nice, too much can be fatal.
    [mastery=Mystical Vision] (0/5) - You're not a support, you're dps.

    Tier 6

    [mastery=Presence of the Master] (5/5) - 15% CDR on summoner abilities is great, so pick it.

  • General poinf of wiev at Runes

    As we all know well, some runes are better suited in red, than blue, etc. That's why we should use them to the fullest.

    Marks:

    Personal choice: Greater Mark of Desolation - With 9 of this, and quints you will be able to torn every squishy apart, and even suprise their tank at laning phase.

    Secondary choice:
    Greater Mark of Strength - It will help you get first blood, and it works well with your abilities.

    Seals:

    Personal choice: Greater Seal of Evasion - Dodge it is, well... dodge. It may sounds stupid, but often either I was saved by lucky dodge, or just my opponent, that's why these runes are simply great.

    Secondary choice:
    Greater Seal of Fortitude - Early advantage on enemies.
    Greater Seal of Meditation - Thanks to it you can spam your abilities like nothing before.

    Glyphs:

    Personal choice: Greater Glyph of Focus - 9 runes grants you almost 9%, and with my build we do not exceed 20%, so we're quite safe with our energy loss.

    Secondary choice:

    Greater Glyph of Warding - It increase your survivability.

    Quintesences:

    Personal choice: Greater Quintessence of Desolation - Same issue as in marks.

    Secondary choice:

    Greater Quintessence of Fortitude - It makes you hard to deal with at the beginning.

  • Summoner Abilities

    Must have:

    Flash - You want to land your ultimate well, so you will need it. It servers well as a escaping ability, or tool to secure kill. Use it, love it.
    Exhaust - It's slows, weakens. I can't stress enough how important this ability is.

    You may consider:

    Ignite - Not for damage, but for the sneaky 50% reduced healing.
    Smite - Only if jungeling.
    Ghost - Not as good as a flash in my opinion, but it's up to you.

    Never pick:

    Heal - You will heal in 2 secs on creep wave, c'mon!
    Clarity - You're a flippin' ninja.
    Revive - Well, it will helps your team mates do a dodge queue.
    [spell=Rally] - Nah...
    Clairvoyance - You're not a support.
    Cleanse - Never found it usefull on Lee. And I doubt you will.

  • Shurelia's Guide on Zone Control

    Some of you may already watched this vide, some may not. Although I highly recommend to watch this, even if her voice may seem strange at first glance.



    Why I embedded this video here? Because Lee is all about positioning. You must know how to land your Q, and, the most important thing, your ulti.

  • AD Lee Sin

    This is the most common and popular build. You can provide a decent harass due to you Q / W combo, and you will have incredible survivability.

    Masteries are: 21/9/0

    Runes are: , , ,

    Summoner Abilities are:
    ,

    Skilling Order:


    Items:

    Core:
    [builder=Lee Sin/2934c4047c559c053d6329f8d9f56b98]
    Extended core:
    [builder=Lee Sin/8ed018f423d5641f0f95306866c9c6b6]
    Pure AD against squishes:
    [builder=Lee Sin/e3f6f5960019038fbdb3893adb9845d7]
    AD with armour penetration:
    [builder=Lee Sin/e24878c51082cba44e90213fd7eee687]

  • Detailed guide on AD Lee Sin

    Your first pick will be:

    +

    You may as well pick a Doran's Blade, but it will lengthen your core build.

    OK, first of all, why Long Sword? The answer it's simple. You will need that extra damage to your Q, last hitting minions, and to turn it into Wriggle's Lantern.

    Health Potion is to allow you lane a little longer, 'cause you don't have a decent life steal for now.

    On first trip back you want to take:

    +

    With Wriggle's Lantern you're almost immortal in your lane. Your decent life steal stacks with your W, you can ward yourself from ganks, and have some mobility. Important thing worth to mention is, that you can Safeguard / Iron Will

    Third trip back:

    +

    This is the last trip I can fairly predict. Probably at this moment all lanes are pushed and you're in the mid-game. That's why from now on I won't call next sentences as a fourth, fifth and so on, 'cause you will have to be elusive. Push what you can push, defend what you can defend, and farm dragon if you feel secure to do it.

    Now you should choose what to buy

    The Bloodthirster should be finished as soon as possible. Lee is a great farmer, with a lot of survivability, thus you won't lose your stacks so often. And even so, you can farm it almost instantly. Have in mind, that with your W, Wriggle's Lantern, and fully stacked The Bloodthirster you will have over 60% life steal. Add to it your awesome damage, and 4-5 hits makes you able to rock in team fight again!

    Youmuu's Ghostblade will help you chasing down. Besides it's add a little cool down reduction, and while used it works great with your life steal.

    The other items are up to you. You should know the best what you actually need, just pick what you think you need the most.

  • Jungeling Lee Sin

    Jungeling Lee Sin is very similar to our AD Lee, so I won't link the same build twice. There are few differentness though.

    Masteries are: 0/21/9

    Runes are: , , ,
    (But if you want to have safer jungle pick instead)

    Summoner Abilities are:
    ,

    Skilling Order:


    Core:
    [builder=Lee Sin/2934c4047c559c053d6329f8d9f56b98]
    Extended core:
    [builder=Lee Sin/8ed018f423d5641f0f95306866c9c6b6]
    Pure AD against squishes:
    [builder=Lee Sin/e3f6f5960019038fbdb3893adb9845d7]
    AD with armour penetration:
    [builder=Lee Sin/e24878c51082cba44e90213fd7eee687]

  • Detailed guide on Jungeling Lee Sin

    I should now tell something about this build. Starting with masteries.
    "Why, mcMatthew, why are you going to make him into defensive tree? It will waste his late game and so on!"

    Okay, he won't have so much damage output as in offence tree, that's correct, but he will have survivability to survive in team fights, AND you will need this survivability to jungeling quite safe and sound.

    Besides, as you should know, dead Lee can't DPS.

    Your first pick will be:

    + 5x

    Your first skill is safeguard, thus you don't need that extra damage so much. Potions are here just for survivability.

    On first trip back you want to take:

    +

    You will make that trip back sooner than AD Lee. You will need Razors to kill creeps faster, boots to (lol, obviously, move faster). But since you're a jungler you just HAVE TO move faster. You will for sure want to invade enemy jungle, be useful in covering lane, or ganking when no one expects it.

    This is the differences between jungler Lee, and AD. The rest going the same way.

  • Jungeling Pattern

    External Image

    This pattern works great with me. It's fast, and quite easy to make. Just like in the image, you're going from 1 to 5, then you shall look if there are possibilities to gank 6. If there is, do it.

    Enemy team dosen't have jungler? Invade their jungle then! You know the drill.

  • Tankish Lee Sin

    Yes, it is tankish, but not a tank. It would be a real waste to make such a damage dealer into completely cow, but with this you will be hard to kill, and you will still able to deal some damage.

    Masteries are: 21/9/0

    Runes are: , , ,

    Summoner Abilities are:
    ,

    Skilling Order:


    Items:

    Core:
    [builder=Lee Sin/6eb089110aa0304bda697d764fcb1ad0]
    Extended core:
    [builder=Lee Sin/333334f6d11e0e72c1139c92d13a0157]
    Tanky AD:
    [builder=Lee Sin/43c23ed623fe277572d6aab3fbd6bd42]
    Survivability:
    [builder=Lee Sin/b5021617118011e672646ac439e05008]

  • Detailed guide on Tankish Lee Sin

    Sometimes you have to be tough. Your team mates auto lock squishes, and you have no tank. Or you're their focus, and they burn their ulti just to kill you. It did happen, really. So this is counter for those, who think that they can eliminate you from entire game.

    Your first pick will be:

    +

    You may as well pick a Doran's Blade, but it will lengthen your core build.

    On first trip back you want to take:

    +

    As for now we're going exactly as in AD guide, the changes starts now.
    You should know by now if you have hard time with enemies, or even with your companion, thus the build splits now. There's no need to rush towards boots. You may have still that slow Boots of Speed as long as they cannot nuke you. So in your next trip back you're going to pick:



    I know, it's hellish expensive, and if you're already see, that you will have to be more tanky, go ahead and buy Giant's Belt, and Ruby Crystal. This will help you a lot.

    When you're done with Warmog's Armor go towards:

    Now you're set. You can farm minions easly, thanks to Wriggle's Lantern, thus stacks for Warmog's Armor are in, and your passive from Atma's Impaler is working great. Finish the Mercury's Treads and chose one of builds I mentioned above.

  • Phases of the game

    Lee Sin behaves differently, depending on which phase the game is right now. You need to feel the pressure coming from your opponents to not rush, attack where they didn't expect any attack to come, and run towards your team mates.

    Early Game:

    You're probably very squishy, but so are your opponents. Remember, that you have your marks and quintessences for armour penetration, besides you're in offence. Add to it your Long Sword and you have 31 armour penetration, and 72 AD. This value is HIGH. Especially when you're going to harass them with your Sonic Wave / Resonating Strike. The less health point they have, the harder you will hit. Telling the truth, people probably doesn't know how hard it hit. I've killed Vayne with it plenty times, and when I was right near her, while her hp was under 100 she for sure piss her pants. But remember, you want to deal the most damage you can deal, while taking the less. You can't heal nicely. Not yet. Of course, with Wriggle's Lantern you will be able to stay in lane longer, but it will take some time to heal you completely, especially when your opponents will try to harass you.

    Another vital thing of every Lee is how to land his Dragon's Rage. You can create amazing actions with it, or you can screw totally, allowing to escape your enemy with a few bars hp left. There's nothing worse than that, when you add to it your opponents "/all haha, thanks for help, noob Lee!". I'm going to make video of how to use it and in what situations, but in this phase there are 2 the most important ones - in offence and in defence.

    The first one is quite simple. Imagine yourself, that hostile Malzahar is turret hugging, because of your harass,and still he won't recall. Oh, boy, he ask for divine punishment! You can erase him from the game for few possibilities and all of them will end probably the same: Malzahar will die. Now how to achieve such a feat? It's quite simple.
    First of all: is any enemy minions blocks your Sonic Wave / Resonating Strike to shoot him? If not, do it now, then almost instantly Sonic Wave / Resonating Strike again, and if he isn't dead yet by this combo and his hp is surprisingly high, feel free to use ulti and flash out.
    Do not worry, that you used it just in 1v1. This is early after all. No team fights so far, and if their team wants you to die, you will probably. That is if you haven't warded the area in the most vital places. You know you can Safeguard / Iron Will to ward, yes? Use it as you like!

    But what if your enemy is hidden by creep wave? You can Safeguard / Iron Will to your minion, and then Sonic Wave / Resonating Strike at him. But have in mind that you still don't want to take too much damage. That's why you don't want to get smacked by turret more than 1-2 times.

    Usage of Dragon's Rage in defence? Seems simply, but it isn't. Your opponents are afraid of you, and when you're coming by they start to running away. I'm not going to blame them, I would run too. So how to put them under our turret? You must prepare yourself for that. The most safe and secure way of doing it is Safeguard / Iron Will to your ward planted just behind them beforehand. They wouldn't expect this to come, believe me! after that just kick them towards turret and deal monstrous damage, or even kill. Feel free to be beast upon your pray.

    Mid Game:

    You probably have core items, or even extended core. I assume, that you're going my AD build, thus you're able to get dragon solo. When there are no M.I.A, feel free to do it. You should invade their jungle and steal their buffs, and of course you should be helping in team fights. I think, that Lee should be hiding until the real team fight comes. Why? You will be probably their focus. And we don't want to die, remember. That's why when you're ready to go, focus squishy, and kick them towards your team mates, or even better, at another enemy champs. It can disable their entire team. I said "can", because it probably won't. It's incredible hard to land, and it would require all enemies nearby.

    Late Game:

    With items and 18 lvl you're now a killing machine. Your ulti have pretty low cool down so use it even to secure escaping of your allies. I was once late in team figt, only tank survived and 4 opponents were chasing him. I hid in brushes he intended to past by and once he was there I kicked chasers. I did not only saved him, I even score double kill! The damage of Dragon's Rage is nothing to be laugh at. You should as well try to back door they, because with your enormous life steal you will be able to heal on nearby minions wave. To escape use of course your trick with wards and Safeguard / Iron Will

  • Epilogue

    Thanks for reading my guide, I hope it will help some of you.
    I'm going to keep it up to date, so post a comment if there's something I didn't saw earlier, something I should add. If you want to criticize, do so, but please, tell me the reason behind it.

    Stay tuned for the next updates!



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