Twitch Build Guide

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Bringing Twitch Back

written by Kerrigore13

Twitch Build



Table of Contents

  • Introduction

    Hello and welcome to my Twitch guide! This is my first guide for Leaguecraft, so pardon any mistakes with the looks/functions. Also, this guide will end up being a giant wall of text when I keep adding to it. I'll try to cover everything about playing Twitch I can. But while it is in its beginning versions, it will be pretty short. This guide is based on Hyfe's Guide to the Competitive Nasus, the greatest guide ever written. I highly suggest you read every word of it, even if you have never played Nasus and never want to: it will help you. My goal is to make this guide as good as Hyfe's. But this guide is far from done right now. And I hope everyone reads this guide and comments on it, so I can get feedback as to how I should improve it. And if you decide to rate it, please leave a comment on why you gave it the judgement that you did. If anyone here happens to know Hyfe, please, please urge him to read it!

  • Abilities

    Deadly Venom
    (Innate): Twitch's attacks infect the target with Deadly Venom, which deals 2.5 / 5 / 7.5 / 10 true damage each second, stacking up to 6 times, and lasting up to 6 seconds.

    This is a very underrated passive. Each of your attacks will deal a little bonus damage and add stacks of Deadly Venom. The damage doesn't look too good, but there are some finer points to it: it increases in damage with more stacks, and it deals TRUE damage. 6 stacks of 10 true damage, for 6 seconds? That's pretty decent damage, especially if you are just in the lane harassing an enemy.

    When farming, this can sometimes get the last hit on a creep.

    This is also one of the central things to think about when playing Twitch. I'll get into this later.


    Ambush
    (Active): After 1.25 seconds, Twitch becomes stealthed. If Twitch attacks or casts a spell while stealthed, he gains bonus attack speed. This attack speed bonus has duration equal to double the amount of time Twitch was stealthed before attacking, to a maximum of 10 seconds.
    Cost: 60 mana
    Cooldown: 11 seconds
    Duration: 10 / 20 / 30 / 40 / 50 seconds
    Attack Speed: 30 / 40 / 50 / 60 / 70 %

    This is what makes you one of the best gankers and scouts in the game. Early game, you can use this to sneak up behind enemy lanes and sit there until you feel the time is right to attack. This also gives you a massive attack speed buff for up to 10 seconds. This may not seem that critical, but you can stealth before attacking a tower to melt it even faster, or stealth from your lane before you go grab a buff, etc. This is also important in conjunction with your ultimate.


    [spell=Debilitating Poison]
    (Active): Slows nearby enemy champion by 30%, plus 6% per stack of Deadly Venom applied to them.
    Cost: 80 mana
    Cooldown: 10 seconds
    Radius: 1,200
    Duration: 2 / 2.6 / 3.2 / 3.8 / 4.4 seconds

    Another underrated skill. 30% may seem mediocre at best, but you get more slow for more stacks of your passive. Also, this skill has a gigantic range and needs no target. This means that it hits everyone in the 1200 range, including invisible champions. Also, this is what makes your ganks so potent: you should leave stealth when you start auto-attacking an enemy, so hit your target(s) a few times, then pop this. With the attack speed buff from leaving stealth, it will be almost like you slowed them upon leaving stealth. If I am in a 1v1, I personally hit the enemy twice before slowing them because a 42% slow is plenty, and it keeps them in my range at all times.


    [spell=Expunge]
    (Active): Deals magic damage to each nearby poisoned enemy, plus additional damage per stack of Deadly Venom applied to them.
    Cost: 90 mana
    Cooldown: 8 seconds
    Radius: 1,200
    Magic Damage: 30 / 60 / 90 / 120 / 150 (+1.0 per ability power)
    Extra Damage: 20 / 30 / 40 / 50 / 60

    This ability is OP. It just is. Expunge makes enemies cry and you laugh. The damage this ability deals is high all game, even though your auto attacks may not be. Put it like this: at level 9, when this thing is maxxed, it will do 150 magic damage, not counting their MR. You just hit the enemy 6 times, meaning that they have 6 stacks of your passive ticking away for a good chunk of true damage. If the enemy gets low, pop this for an instant finish.

    THIS ABILITY SHOULD ONLY EVER BE USED TO FINISH A FLEEING ENEMY OR KS YOUR TEAM. And you can kill steal everything you want with this skill. You are a ranged DPS, so you should have all the kills and gold you can get. Think of this skill like Garen's Demacian Justice: it's only good as a killing blow spell.


    [spell=Spray and Pray]
    (Active): Twitch gains increased damage and his attacks become long range line missiles and splashes for 12 seconds, dealing 100% of his attack damage and poisoning all enemies hit. Will apply on-hit effects and critical strikes.
    Cost: 150 mana
    Range: 1,200
    Cooldown: 105 / 90 / 75 seconds
    Maximum Shots: 5 / 6 / 7
    Extra Damage: 15 / 25 / 35

    Ah, the ultimate. This skill used to be a buff for 12 seconds that gave you a ton of attack speed, but Riot nerfed this skill a lot. However, it is still an amazing ultimate that crushes team fights and wins games. This skill makes your attacks gain bonus damage, poison everything in a 1200 range, and it applies on hits and crits. Pretty awesome, right?

    This sounds pretty good. But some of the more subtle aspects of this thing is that even though you may only focus one target, your attacks will hit everything. In a team fight, as Twitch they will want to focus you first, but at 1200 range, its hard to get past your mates who will stave them off until you kill them. And because at the end of your ultimate all the enemy team will have full stacks of your passive, you can slow all of them down a ton and finish most if not all with expunge. This ult is probably the easiest way to get a penta kill, ladies and gentleman. This or the old Fiddlesticks's Crowstorm, although he's been nerfed too hard.


  • Masteries + Runes

    First I will go over runes. The runes for Twitch are pretty standard, and most level 30s should have them already. The order of the runes are from best to lesser, as I don't even bother to mention the worst.

    Best Marks: Greater Mark of Desolation
    Other choices: Greater Mark of Alacrity

    You are best off with armor penetration marks for any physical dps, and Twitch is no exception. If, for some reason you hate these marks and don't have them/want to get them, you can use attack speed.

    Seals are really up to your choice. However, in my opinion the best two seals are Greater Seal of Clarity or Greater Seal of Alacrity. Twitch's abilities cost quite a bit of mana, and you never, ever want to run out of mana for a killing expunge. It happened to me occasionally until I switched to mana regen.

    Other options: Greater Seal of Evasion, Greater Seal of Fortitude, Greater Seal of Resilience

    Glyhps are also up to your choice. I use Greater Glyph of Clarity as well, to suppliment my seals. This lets me stealth whenever I want, always have plenty of mana to ult/slow/expunge, and never run out of mana for an expunge. However, some people may not have these, or want to use other runes.

    Other options: Greater Glyph of Focus, Greater Glyph of Alacrity, Greater Glyph of Celerity, Greater Glyph of Warding

    Best Quints: Greater Quintessence of Desolation
    Other choices: Greater Quintessence of Fortitude, Greater Quintessence of Swiftness, Greater Quintessence of Alacrity

    Most people will have armor penetration quints, which is perfect cause they are the best quints ever for Twitch/any other DPS. With these quints, armor pen marks, and my mastery setup, you will have 31 armor penetration at level 1, which will be more than any champions armor if they don't have special runes, a cloth armor, or anything crazy like that. But for early game, these are fantastic. Especially cause you will be soloing your lane, and your enemy will usually be a squishy.

    I will say that for those that don't have armor penetration quints, or just prefer flat health, those are fine. But with the recent nerf to them, I almost never use them.

    Movement speed helps because Twitch is naturally a very slow champion until he gets his items.




    My mastery build is fairly standard for a range dps, 21/0/9. The link provides a page showing what I take. However, there are some minor things to think about. I take the bonus damage to minions in offense to make sure I never miss a last hit, and to help me farm in general. You could look at putting those into more cdr in the offense tree.

    You also don't have to go the full 21 points into offense, although I strongly recommend that you do. You could put more points into utility, as that tree has some amazing stuff.

    I don't recommend putting any points into the defense tree honestly. Twitch will still be super squishy even if you do, and those points are better used in offense/utility.


    http://leaguecraft.com/masteries/3001140032330100000000000000003140010000000

  • Skilling Order

    http://leaguecraft.com/skiller/Twitch/eqewereqeqrqqwwrww

    This is the best skilling order that you can use. Early points in expunge means that it will do even more damage early game, and it allows for easier finishes.

    Next you want to pump your Ambush for the stealth duration most importantly, and the attack speed steroid secondly.

    Putting more points in Debilitating Poison gives the least return per point, and slows just fine at level 1 of the skill, so max it last.

    Of course take your ult every chance you get.

  • Summoner Abilities

    Ah, onto summoners. I bet that this section will get me a few negative comments at the least. But onto them:

    The two spells that I take with Twitch every game are always Ghost and Flash. These help you get out of tricky situations almost every time. They are also the 2 best summoners in the game, and I never play Twitch without them. They are very versatile: although you generally want to save them for escaping, then can also be used offensively. Flash can get you in range to slow them, or for a quick Expunge.

    Honorable Mentions, in order:

    Cleanse: This helps against teams with lots of crowd control spells or debuffs. However, because this no longer gets rid of things like Ignite, and it kinda sucks after all its nerfs, you are better off with Ghost Flashand just taking a Quicksilver Sash for crowd control.

    Teleport: This can get you back to your lane really fast, or a teamfight after you split push, or on a ward for a sweet gank. Basically it gives you even more mobility.

    Exhaust: Decent slow, strong debuff for dps champions. And due to its recent buff against mages, it reduces their spell damage by 30%, so slap this on a Kennen/Fiddle/Nunu/Kat right before you flee to dramatically reduce their damage.

    Ignite: This, plus your passive and expunge, guarantee a finish. Early game this helps you get kills with its true damage. Late game it does a large chunk of damage, but it is mainly used to reduce healing and regen. Plus with the buff to healing reduction, this now cuts spell vamp and lifesteal in half. Decent if you take it, deadly if your enemies do.

    Don't ever take any other summoner spells with Twitch, or I will unstealth behind you and instakill you. I WILL FIND YOU.

  • Items

    The best section of every guide ever. Some of you will skip right to this section. But anyways, let us jump into them!

    First buy Doran's Blade and farm up as much as you can. Don't try to get too many kills early game. That doesn't mean that if the opportunity comes don't kill someone, but you are better off farming every creep than harassing a lot.

    Second buy Berserker's Greaves. A lot of people don't like them due to the somewhat small attack speed boost. However they are the best offensive boots. IF the enemy team is all CC, grab Mercury's Treads. Some people might be tempted to get Boots of Mobility, but just don't.

    If you aren't farming well then get Berserker's Greaves when you can.

    Your next trip back should be at 1650 gold or more for that sexy [item=B.F. Sword] and some Health Potion. If you were forced out early, get a Pickaxe. You could stack some Doran's Blade for the early game hp, but I don't usually do it that much.

    Whenever you get the gold, complete your Infinity Edge. You ideally want to have this item as fast as you can get it, which is why I don't like stacking Doran's Blade. Some games where I got myself fed early on I have had my Infinity Edge as fast as 14-16 minutes. If you farm well shoot for 18-20 minutes. If not, try before the 25 minute mark.

    As soon as you get your Infinity Edge, you become quite powerful to low armor targets. Even high health targets with low armor, say a Mundo or Cho'Gath, will die fairly easily. However, you want to assess the enemy team for your next item. Is a caster like Annie or Ryze bursting you down? Are you fearing that Karthus Ultimate? Then you might want to get a Banshee's Veil. This item should be all the magic resistance you need. Some might thing, "But I'm still pretty squishy!" However, this is a situational item.

    The next core item will be a Phantom Dancer. This will give you a lot of sweet attack speed, critical chance, and movement speed. This is a perfect item for our slow, Infinity Edge Twitch. This will make you have over 50% crit chance, making enemies melt to your damage. So far our item list has been very expensive. Some of the shorter games will end right after you get a Phantom Dancer.

    However, if the enemy team doesn't realize that you as Twitch are gaining power rapidly, then your next item will be the Frozen Mallet. This will make everyone but Master Yi cry. The slow from Frozen Mallet, Debilitating Poison, and the lizard buff that you should have every chance you get means that enemies have no escape. This is the last core item that I will give. Everything from here on is your choice.

    To recap:
    CORE:
    1. Doran's Blade
    2. Berserker's Greaves
    3. Infinity Edge
    4. Phantom Dancer
    5. Frozen Mallet

    If the game just won't end, and you are farming creeps and enemies like a boss, plus not dying, you can go for more offence, such as:

    The Bloodthirster for a huge Ad boost and lifesteal
    The Black Cleaver for even more armor penetration
    Youmuu's Ghostblade
    A special note on this item: It's basically half a Master Yi ultimate. Ideally you want to use this item right after you unstealth to ult the entire enemy team for maximum DPS. You can also it to run, melt towers, and win almost any 1v1. This item is very good because of the crit, attack speed, and CDR. It has a relatively small amount of armor penetration.
    Last Whisper for armor stacking TEAMS (100-150 or more armor on at least 2 squishies/carries)
    [item=Madred's Bloodrazor] for high health TEAMS, preferably with low magic resistance, as MR will cut the damage this does.

    For defense against Magic heavy teams:
    Banshee's Veil The bubble and health are great for burst or chain nukers like Annie and Anivia.
    [item=Force of Nature] This item gives you the most MR, plus lots of health regen and move speed.
    Hexdrinker This item is amazingly cost effective, but is mainly an early-mid game item.
    Wit's End Gives a strong boost to attack speed, with a base amount of MR and a few short stacks of bonus Mr, what's not to love? I will say that if you get this item after Berserker's Greaves and Phantom Dancer, you will have almost max attack speed.
    Frozen Mallet The two ways to counter mages are to get magic resistance and health. However, if they have a Kog'maw, get a Banshee's Veil or [item=Force of Nature] instead, as Frozen Mallet will just make him hit you harder.

    For defense against melee physical teams:
    Sunfire Cape Gives health, armor, and a nice damaging aura for pesky enemy melee attackers. This can be used to troll enemies if you stand next to them, hurting them every second until they figure out that you are right there!
    Randuin's Omen Gives health, health regen, armor, and a nice active ability.
    Thornmail This seems like a great item to get, but it best stacks with other armor items, so it's not the best choice.
    Frozen Heart Ton of armor, nice debuff, and lots of cooldown reduction. If you don't need the full item, you can get the Glacial Shroud for the armor and CDR.


    If you are maxed out on items, buy elixirs all the time. All three will help you, but Elixir of Fortitude is the best for you, followed by [item=Elixir of Agility].

    A special note: [item=Oracle's Elixir] is a fantastic thing for a Twitch to have, especially if the enemy team has an Evelynn. As you are a scouter with your stealth, you can kill enemy wards. If the enemy team has Evelynn, she will try to kill you first, unless you have a Soraka. Then stick to Soraka and kill Evelynn when she decides to be dumb and try to get past you.

  • To-Do List

    Add sections:
    How to think as Twitch
    Early/Mid/Late
    Laning
    What lane to pick
    Team composition
    Great allied champions to have
    Most rat-hating awful evil enemies to Twitch (think Xin/Sion here)
    Any other sections that anyone tells me in the comments!



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Submitted by Kerrigore13

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