Singed Build Guide

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To shake or not to shake ? (Tank, AP and troll builds)

written by Chamareon

Singed Build

Table of Contents

  • Introduction

    "How about a drink"? It resumes well who Singed is. With all this poison running through his veins, this guy is just insane. He's the most unpredictable champion of league of legends, he's one of the quickest heroe of the game, he can do lots of damage even with a tank build, he can engage as well as Ashe or Malphite but doesn't rely on a skill shot to succeed. He's also the weakest tank, he's addicted to his ulti (don't fool yourself, a team fight without his Insanity Potion is a lost team fight) he's very reliant on his stuff to be effective.

    This said, he also is the champion with the weirdest playstyle ever. You need to be constantly on the run, chasing or running away from a champion, flinging Veigar to your team or Xin Zhao out of your team. The best thing with Singed is his unique playstyle. It really is funny to be able to run from everyone while poisoning them, watching good players just keep on farming without even trying to chase you or bad players chasing you until they just die. A well played Singed can really achieve epic actions such as:
    - finishing an half life caster in the middle of 3-4 ennemy champions and running away with not much damage taken
    - Engaging 1v3, poisoning the three champions during 10s to bring them to mid life and then running away to your mates that just finish them
    - Farming minions with Poison Trail while fighting champions to activate the Catalyst the Protector, which gives you enough life to dive your opponent under his turret
    - Faking engaging a team fight when the opponents are doing dragon just so that they stop it while you're alone in fact (if it fails, you should be able to escape or just slow them until your mates are coming)
    - Overpushing your solo top lane to be able to be present at a 5v4 team fight at dragon (thanks to Poison Trail and Ghost)

    This guide aims at describing 3 different builds:
    - the tank build, the most common one, it's a pretty safe build with some training, you will rarely fail with this one, you can get pretty much fed and you can really tank and engage well for you team
    - the AP build, the most painful one, you need a several early kills to be effective with this one but it really hurts the other team if you succeed
    - the troll build, the funniest one, he can hurt a lot too but he's quite vulnerable too especially during the early game

  • Abilities

    Empowered Bulwark
    Increases Singed's Health by 2.5 for every 10 Mana he has.

    This is what makes you tough. Several items are very interesting for Singed thanks to this passive. You don't see the Rod of Ages the same way as the other champions when it gives you 580 hp when you just buy it and 810 hp at full charged.

    Poison Trail
    Singed lays a poisonous trail which deals 22/34/46/58/70 (+0.3) magic damage per second.

    It gives you huge pushing power and nice damage in team fights. To precise how much damage you can do with it, the cloud you drop persists 2s and the poison lasts 3s after the enemy unit leave the cloud. That means that an enemy that goes in the cloud and leaves it immediately is going to be poisoned during 4s. The effect doesn't stack, an enemy that stay in your trail is going to take 22/34/46/58/70 (+0.3) magic damage per second.

    Mega Adhesive
    Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75% (lasts 1 second after leaving).

    This is your AOE crowd control ability, when put at the right place, it can turn a team fight in your favour. Usually an opponent that is on the edge of the area is slowed around 2s (1s to leave and 1s after leaving) and an opponent that is in the middle of it 3-4s depending on how he reacts. Mega Adhesive can be avoided only by flashing out so it's a nice way to force some champions to waste it.

    Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+1) magic damage.

    If you're well coordinated with your team, 1 fling = 1 kill. This ability combined with Mega Adhesive makes you one of the tanks with the most crowd control of the game.

    Insanity Potion
    Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration, as well as reducing Crowd Control effects by 10/20/30% for 25 seconds.

    A huge boost to all your stats and some crowd control reduction. During mid and late game, only fight when your ultimate is on. It allows you to chase every single squishy guy, to tank well if the opponents are foolish enough to focus you and to do nice damage.

  • Update

    Xerath patch notes (v1.0.0.126):
    - Poison Trail linger time reduced to 3.25 from 3.5
    From what I understood before this correction you could take damage from poison just after the cloud disappear, this correction correct this bug but after a few tests I don't find that it really reduce your damage in team fights or your ability to farm minion waves.

    - Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%
    Your ultimate is a little less op but still very effective, nothing is changed before level 11 and 5% until level 16 doesn't affect much your gameplay.

    Since the day I wrote this guide, I made a few changes in my build. This is due to the evolution of the meta and the players I'm playing with. When I wrote it, I used to fight against double ap team where an early banshee is needed to make good engage and to survive their burst. Now I tend to fight more bruisers, so I grab the Frozen Heart earlier as second item and prefer the [item_text=Force of Nature] rather than the Banshee's Veil. I'm now used to take Boots of Speed with 3x Health Potion at level 1 for more health regen and more mobility. With this item start I nearly always have 1325 gold when I first go back to buy the Catalyst the Protector. Besides I now favour the Mercury's Treads over the Boots of Swiftness to reduce effectively the crowd controls as I don't have the protection of the Banshee's Veil anymore.

    Fizz patch notes (v1.0.0.129):
    - Masteries have been remade
    I updated the runes and masteries of all builds.

  • Tank: Pros/Cons

    - Good at engaging the fights
    - Nice abilities for ganks and team fights
    - Nice crowd control abilities. Your combo Mega Adhesive + Fling can give your team one kill while the rest of the team is stuck to the ground.
    - Is nearly untouchable by skill shots
    - Does nice damage for a tank
    - Never banned in rank games
    - Nice pushing power

    - Is squishy for a tank before level 6
    - Needs to be played quite some games before you're effective with him
    - Can't really carry an Aegis of the Legion

  • When pick tank Singed?

    - Your team needs a tank for the solo top lane
    - Your team needs or wants strong pushing power
    - Lots of tanks are already banned
    - There are several champions in the other team that rely on skill shots
    - You love playing Singed

  • Tank: Farming

    Singed's autoattack is quite high at low level for a tank. It won't do much damage to champions of course but the point is that you can (and you should!) farm with auto-attack until you have your Catalyst the Protector. With training, you can get nearly all the creep kills without spending mana. Your Poison Trail doesn't do enough damage at low level, your mana pool isn't large enough for that and you don't want to overpush at low level and put yourself in a gankable position. Though if your opponent push faster than you, you can leave a Poison Trail in front of your turret to farm the incoming minions wave.

  • Tank: Laning Phase

    In this chapter, I'm going to describe the different situations you can face during the laning phase and how you can face it.

    1v1 solo top against a melee champion

    Usually your opponent will have the advantage before level 6 and you will have the advantage as soon as you get your Insanity Potion. Your goal during the early game is to farm your Catalyst the Protector and your Boots of Speed. If your opponent is too aggressive, don't hesitate to Fling him behind your minions. A puff of your Poison Trail and a few auto-attacks from you and from your minions should do him at least as much damage as he did to you. Just don't fight until level 6, it's way too risky. The only kills that you can get before level 6 are when your opponent is hit by your turret (Fling can help you with that). However after level 6 you should take the control of your lane.

    So as soon as you can, activate your ultimate and start to poison your opponent to see how he reacts. Use Mega Adhesive, Fling and Exhaust to keep him in your Poison Trail. Try to fight near minions so that you can farm during the fight and get some assistance by them. At this point if you don't get the kill, you should be low life, your opponent too but the minions should be pushed. Just go back to get your Catalyst the Protector, repeat the fight but this time the Catalyst the Protector should allow you to stay longer on lane and to take the control of your lane.

    The only melee champion that you should fear on lane is Akali. The Exhaust only reduces her damage by 35%, she can chase you with her Shadow Dance and she does tons of damage fast. As you need time to do damage, this is your worst melee champion you can face. The champions that you should enjoy laning against are Nasus and Xin Zhao for example. Nasus is going to farm on his side, so during that time you can farm easily your Catalyst the Protector and start to fight him (and you'll probably kill him a few times) when you're level 6. For Xin Zhao, if he doesn't let you farm peacefully, you can easily go in and go out of the fight to poison him as much as possible without taking much damage. After taking 10s of Poison Trail and being able to hit you only 3 or 4 times, Xin Zhao should resign and let you farm or just feed you.

    1v1 solo top against a ranged champion

    The difference here between laning against a ranged champion is that you'll be harassed more but you should be able to get a kill as soon as you reach your level 6 because your target should be quite squishy. So you need to turtle while trying to have a decent farm until level 6 and you should be very aggressive at level 6.

    Anyway the issue of the fight mainly depends on the champion you're facing and a little on the summoner that plays him. The champions you can melt easily are the champions that rely on skill shots. They are easy meat for you because you can avoid all those attacks when you're under Insanity Potion. Lux or Brand are the best example of the champions that should never lane against Singed in 1v1. They can be tower dived as soon as Singed reach level 6 and they won't do anything else than feeding.

    Corki, Ezreal or Tristana can't really kill you on lane as you can avoid some of their attacks, however they'll probably be able to farm more than you and they can escape from your Mega Adhesive with their powerful dashing ability. Try to call your jungler for a gank against these champions.

    The only champions you should really fear on lane are Teemo, Nidalee and Akali. The problem with Teemo (when he starts with Boots of Speed) is that he's faster than you without any stuff but unlike you, he's ranged so he can kite you easily and farm better than you. Against him, pick boots at level 1 instead of the Sapphire Crystal so that he won't be much faster than you. Besides this champion is ungankable with all his mushrooms, so the smartest thing to do is either to pick another champion or to switch lane with someone else. The problem with Nidalee is that she can harass in human form, and use her cougar form to either escape or burst you down. Akali is really dangerous on lane before you get your Rod of Ages and a Negatron Cloak before she can kill by using less than her 3 Shadow Dance. Those three champions are a real threat for you during laning phase. However, as they've got no crowd control, you should be more useful in team fights than them. So if you have to lane against them, grit your teeth until mid/late game and you should own them with the help of your team.

    Against classical AP carries like Annie, it should be nearly a draw, your Poison Trail should allow you to farm as much as your opponent, you shouldn't get burst but they should be able to do significant damage to you. So, as usual, play safe until your Catalyst the Protector gives you more health than your opponent or until someone come for a gank. Your advantage against those champions though is that you can escape from a gank easier than them.

    1v2 solo top

    As long as you don't have any range ad against you, it shouldn't be really hard. Use your health potions, play safe during the first levels and just farm under your turret. As soon as you're level 6, you can start harassing your opponents. As Poison Trail does damage to everybody going in it, you can actually fight 1v2 pretty well when you're outleveling your opponents. Anyway your high movement speed allows you to escape if things go wrong or to chase if you can get a kill. If you can't hold your lane well until you reach level 6, call for ganks from your jungler, you have enough crowd control to hold your target while your jungler is doing damage to him. Note that this is really better if you're having a damage dealer jungler rather than a tank jungler. If your jungler is already tanking, I think that it's better to pick another champion or to go for the AP build.

    2v2 bot lane

    2v2 laning is not the better option for Singed but it can be decent. You should however lane with a range ad carry or at least someone that does continuous damage. That way your Fling can split your two opponents and your Mega Adhesive keep your target in range of your mate. If you're laning with a melee champion, as your mate will be forced to stay close to you, he's going to be very vulnerable to the focus of your opponents even after a Fling. Laning with a range caster can work but it's not optimal as your mate is going to wait for his cooldown while your opponent is stuck in your Mega Adhesive. That's way a range AD carry is the best solution. The cooperation with an AP champion doing continuous damage can also be nice (like Rumble or Teemo).

    Anyway your role on the lane will be to let your mate farm while you protect him, get the creep kills that he can't obviously get and keep your distance with your opponents. If they get too close to the turret, a Fling under it is always a good idea as they can't retaliate. Finally as in 1v1 or 1v2, when you get level 6, engage a fight, ping your squichiest opponent and you should be able to do enough damage with your mate to get a kill. If not, go shop, wait for the next ultimate and try it again.

    Singed can also roam pretty well. If your laning mate is able to hold his lane alone, don't hesitate to gank other lanes alone or with your jungler, your crowd control is usually the only thing the other lanes miss to get a kill. You can even steal the wolves and the wraiths of your opponents quite fast by flinging the big one and poisoning the others.

    Here is a video dealing with the 1v1 and 1v2 laning:

  • Tank: Working in the Team

    During early and mid game, you have to use your boots of swiftness to be present at every fight that happens in the top part of the jungle. Besides, your pushing power allows you to overextend your lane while you go fight somewhere else. You have to be present at the fights in front of dragon. If it’s your team that is forcing it, you can ask them to wait for you. If it’s their team, with a little map awareness and the help of the Ghost, you can come in time. As you don’t have Teleport, your opponents won’t expect you in those fights. Show them that they’re wrong and that you can be everywhere.

    As you will overextend your lane to be able to be present somewhere else, don’t forget to communicate with your jungler. I always ask the jungler of my team to focus his ganks on bot lane and mid lane as soon as I get level 6 because mine is going to be pushed everytime. The best situation is you overpushing top lane, the ennemy jungler coming top to gank you and during this time you go for a 3v5 fight at dragon. Anyway if you're having trouble on your lane, your Mega Adhesive and your Fling allow you to set up ganks pretty well with your jungler.

    Now let’s see what you can do in team fights. Your role is to engage, basically throw your mega adhesive under the feet of a squishy champion. Then either the squishy champion flashes out and you wait for the next Mega Adhesive either you just run to him with Ghost, Insanity Potion to Fling him to your team. Your second role is to protect your mates. So after that there will probably be a melee champion like Tryndamere or Xin Zhao in the middle of your team doing tons of damage, exhaust him to save your squishy champions (Ghost and Insanity Potion allow you to go from one side of the fight to the other in no time) and punish him with the help of your team. At this point if you did well your job, you should be 5v3 so just chase or tower dive your opponents if you got enough health left. If not do dragon, steal an enemy buff, destroy a turret or just go shopping. Never forget that Insanity Potion buffs pretty much your armor but tower diving without it may be risky if you don’t have your Frozen Heart yet.

    Here is a video that shows everything that I said and contains a few epic moments:

  • Tank: Masteries + Runes

    This is my setup for Tank Singed. The important points are [mastery=Initiator], Juggernaut and Swiftness. The rest is up to you and depends on your summoner spells. I like to take [mastery=Vigor] for more sustain but [mastery=Durability] and [mastery=Veteran's Scars] are good choice too. If you're facing a double AP team, don't forget to max [mastery=Evasion] to avoid those aoe damage.

    External Image


    If you don't know your laning opponnent :
    Greater Mark of Insight x9
    Greater Seal of Resilience x9
    Greater Glyph of Warding x9
    Greater Quintessence of Swiftness x3 or Greater Quintessence of Vigor x3

    If you know that you'll face a physical damage dealer, you can take Greater Glyph of Shielding for more magic resistance during late game. Against a magical damage dealer, Greater Seal of Vitality give you more survivability and have a good synergy with the [item_text=Force of Nature]. Greater Seal of Regeneration are also a good option.

    The choice between Greater Quintessence of Swiftness and Greater Quintessence of Vigor really relies on your playstyle. The hp regen allows you to put great pressure on your opponnent on lane while being nearly always full life as long as you got the Catalyst the Protector. The movement speed is more useful for team fights and to gank/dive someone while your lane is overpushed. Choose between those quintessence wisely, if you think that you can hold your lane with Greater Quintessence of Swiftness then it's the best choice. Basically I only pick Greater Quintessence of Vigor against a few painful champions for Singed i.e. Akali, Teemo and Nidalee.

  • Tank: Skilling Order

    Your Poison Trail is your main source of damage and is the ability you use to farm so max it first. The slow of Mega Adhesive really increases well when you put points in it, so max it in second to be more effective in team fights. Of course put a point in Insanity Potion when you can and finish with Fling.

  • Tank: Summoner Spells

    When I play Singed, I often choose Ghost and Teleport.

    Ghost: It gives you a nice movement speed boost which can be used either to chase or to escape. During mid game, its use is to help initiate ganks or fights on your lane. You can either use it with Insanity Potion to be sure to catch your target, or use it when your ultimate is on cooldown to do more ganks and fights.

    Teleport: It can help your early if you got ganked before level 6 and need to go back before the Catalyst the Protector, it allows your team to force fights at drake and baron whether you actually teleport to it or not. Exhaust is stronger for 1v1 but from a tactical point of view, Teleport is much stronger.

    Exhaust: It helps your stay in contact with your target between two Mega Adhesive, it allows you to strongly disable a physical DPS and it has an armor and magic resist debuff.

    Ignite: It can be an option against the healing champions. It helps a lot bring a Swain, a Mundo or an Irelia down. If you're laning against one of those champions, you can prefer it over Teleport.

    Cleanse: It used to be a good choice on Singed if you don't want to take the Mercury's Treads. However since the awesome patch v1.0.0.115, you have crowd control reduction with your Insanity Potion so you shouldn't need this. It can be an option against a really heavy cc team like Galio-Amumu-Annie-Ashe-Sona.

    Flash: It can be an option to pick this one with Ghost for more mobility. Usually I think that you should prefer Exhaust over it. However there is one exception, when Jarvan IV is in the other team, you may want to flash in or flash out of his Cataclysm. This is really needed when Jarvan IV and Katarina are in the same team, just flash to Fling Katarina to your team when she thinks she is safely bursting your carries with Death Lotus. If Jarvan isn't in the enemy team, your Ghost should be enough to interrupt her in time.

  • Tank: Items

    1. To start with Singed, a Sapphire Crystal + 2x Health Potion is a good choice. It gives you enough mana to do your combo Fling + Poison Trail several times, it gives you 50 hp thanks to Empowered Bulwark and it allows you to rush for a Catalyst the Protector. A Doran's Shield is not a good choice in my opinion, I feel that it only delays the purchase of the Catalyst the Protector. The Boots of Speed + 3x Health Potion are now my favourite starting items for the solo lane. As you only last hit with auto-attack at low level, you need only mana if the jungler ganks and your starting mana allows you to place a Mega Adhesive, a Fling and to activate your Poison Trail during 7s, which should be enough.

    2. For your first trip back, your first priority is the Boots of Speed if you haven't bought them yet. Else you need to buy the Catalyst the Protector. The earlier you have it, the better it is. However you need your Boots of Speed first because without it, you're too slow to fling anybody even with Insanity Potion on.

    3. Your next goal is to complete your Mercury's Treads. The Boots of Swiftness are also a good option if the ennemy team doesn't have crowd control. Now you core build is finished, you can fight efficiently on your lane or you can overpush to gank somewhere else. The Catalyst the Protector will give the HPs and mana you need to be able to stay on lane during a long time.

    4. Now you should have farmed your Rod of Ages. Thanks to Empowered Bulwark, you'll have 810 HP when full charged and some useful AP and mana. This should give you enough damage with Poison Trail so that squishy champions can't ignore you. Rod of Ages and Mercury's Treads also allow you to push lanes very fast (as soon as the laning phase is finished) without any fear from getting ganked. As your Poison Trail does damage to each opponent that chases you, you do twice more damage in 1v2 than in 1v1, making you really difficult to gank.

    5. At this moment, you're going to need real tank items. A Frozen Heart is the right choice most of the games. It gives you mana, huge armor and some nice cooldown reduction. If you really need magic resist for a reason, you can pick a Negatron Cloak first and then go for the [item_text=Force of Nature].

    6. Now I get the item I didn't get at step 5, so either  Frozen Heart or [item_text=Force of Nature]. With those items, you can really take lots of magical damage so you shouldn't be focused, allowing you to engage nearly 1v5 when your team is just hidden in the next brush waiting for you to bait your opponents into the trap. Getting an Abyssal Scepter here is also a good solution if you think you don't need the [item_text=Force of Nature] to tank efficiently.

    Here is what your build should look like at this point:

    With this build I got decent damage (80 ap), a nice health pool (3150 hp) and awesome resistance (187 armor and 131 magic resist without runes)

    Here is a description of all the items that you can purchase after:

    Defensive items:

    Banshee's Veil: It's a good item against double ap team. If you feel that you need it to be able to engage efficiently, don't hesitate to take it.

    Thornmail: It can be useful in some cases where you take lots of physical damage and you want lots of armor fast after your Banshee's Veil. I usually prefer the Frozen Heart or Randuin's Omen over it if I'm not desperately in need of armor.

    Randuin's Omen: Another good armor item. I usually get it after the Frozen Heart against heavy physical team. The slow used after Mega Adhesive gives you nice crowd control.

    Sunfire Cape: It is also a good choice for more damage if you don't need much armor. The passive increases nicely your damage especially when combined with the Abyssal Scepter. A few armor is never wasted as you'll probably have to dive often.

    Aegis of the Legion: As you really need your Rod of Ages and your Banshee's Veil, you can't buy it early. During mid and late game, Abyssal Scepter and Frozen Heart are way better aura items for you, so it's better if you forget about it.

    Guardian Angel: I don't really like this item on tanks. For me, it's an useful item when you pick damage items you don't want to get focused. With this build, you pick a few damage items so that you don't get ignored, so that's quite the opposite from what you seek.

    Offensive items:

    Abyssal Scepter: Awesome item on Singed if you seek magic resist. It gives you an aura that really boost your mates damage, it increases both your damage and your magic resist so don't hesitate to pick it. You can even prefer this item over the [item_text=Force of Nature] if the enemy team doesn't burst you.

    Rabadon's Deathcap: It can be a good choice in some cases. If all team fights end with you full life, nearly all your mates dead and nearly all the enemies low life, you just need more damage. Combined with Abyssal Scepter and Rod of Ages, you're going to have nearly 400 AP. Just to convince you that this is not a trolling item, even for a tank, it increases your AP from 150 to 397, that means 74 dmg/s more on your Poison Trail bringing it to 189 dmg/s which can really help rape the entire team. Never get it before the Abyssal Scepter though.

    Rylai's Crystal Scepter: It can be a good choice if you think you can make a good use of the passive. I'm not a big fan of it on tank Singed though, I prefer to take either a Rabadon's Deathcap if I really want damage or some defensive item.

    Here are a few build examples for never ending games:

    Balanced team where you're focused from time to time:

    Balanced team that never focus you if there's another champion alive:

    Magical team:

    Physical team:

  • AP: Pros/Cons

    - Nice crowd control
    - Tough magical damage dealer
    - Invicible when fed and does tons of dmg

    - Needs to be in the team fight during a long time to do significant damage
    - Is really useless if focused successfully
    - Needs to be fed quite a bit to be better than the usual casters

  • AP: Farming

    Farming is quite the same as with Tank Singed. The difference is that you can use more your Poison Trail at low level as you have more mana regen. Anyway just last hit with your auto-attack as long as the minions are not too close from your turret. Your Poison Trail will push the lane very fast during mid and end game.

  • When pick AP Singed?

    - Your team needs a tough magical damage dealer
    - Your team needs crowd control
    - You want to have fun but you're not afraid to lose (AP Singed is a risky pick)
    - There are no good carries for a [item_text=Madred's Bloodrazor] in the other team (Teemo, Warwick, Tristana...). Your strength lays on your high amount of life for a caster. As you won't pick much magic resist, a [item_text=Madred's Bloodrazor] is really going to melt you.
    - You want to play Singed but there's already a tank in your team

  • AP: Masteries + Runes


    This is my setup for AP Singed, the important points are Swiftness, [mastery=Expanded Mind], [mastery=Transmutation], [mastery=Awareness] and [mastery=Mastermind].
    External Image


    Greater Mark of Insight x9
    Greater Seal of Intellect x9
    Greater Glyph of Insight x9
    Greater Quintessence of Potency x3 or Greater Quintessence of Swiftness x3

    These are the runes I advise you to take with AP Singed. There are other runes that may be a good choice:
    Greater Seal of Clarity: if you don't have Greater Seal of Intellect, but I prefer mana over mana regeneration because of Empowered Bulwark
    Greater Quintessence of Insight: Not a bad choice as you won't certainly buy the Sorcerer's Shoes

  • AP: Skilling Order

    As with the tank build, your Poison Trail is your main source of damage and your farming ability. Though here, it's better to max Fling before Mega Adhesive to optimize your damage output.

  • AP: Summoner Spells

    I usually pick Ghost and Flash with this build to be able to escape easier. Exhaust is also a nice option.

    Ghost: This spell is a "must have" with Singed. As long as you're under Ghost and Insanity Potion, you run as fast as possible leaving a long Poison Trail behind you. Never forget, the faster you are, the longer is the Poison Trail (as the cloud last 2s). Besides, it gives you nice escaping-chasing abilities.

    Flash: As you do quite some damage with this build, you're probably going to be focused. Use Flash when the enemies focus you and just go in again after to punish them.

    Exhaust: Against a fed Tryndamere, Xin Zhao or Master Yi an Exhaust can save you better than a Flash. In my opinion the tank of your team should carry the Exhaust and you should prefer the Flash over it. However a second Exhaust is never wasted, so it's up to you.

    Ignite: Interesting mainly for the healing debuff. It can also grant you some kills so it can be an option. Though I think that the three spells above are more efficient if you're not laning against Dr Mundo, Swain or Irelia.

    Cleanse: Not really useful, you already have crowd control reduction with your Insanity Potion and you can also buy Mercury's Treads or Moonflair Spellblade if you want some tenacity. Besides you can always buy a Quicksilver Sash if this Malzahar is too annoying.

  • AP: Items

    1. As for tank Singed, you want to have your Rod of Ages as fast as possible. So start with a Sapphire Crystal and two Health Potion. Doran's Ring is also an option if you think you can go for an early kill. If you only want to farm until level 6 (which I advise you), Sapphire Crystal is way better. Boots of Speed + 3x Health Potion is the choice to make against skill shots champions.

    2. Your next priorities are your Boots of Speed and the Catalyst the Protector. As soon as you have the Catalyst the Protector, you should start harassing your opponents as you will regenerate many hp and mana when leveling up.

    3. Complete your Boots of Swiftness. The Mercury's Treads are also an option if there are lots of crowd control in the other team. The Sorcerer's Shoes are not advised as you need to have high movement speed to do real damage. Besides, your runes should give you decent magic penetration.

    4. Finish your Rod of Ages.

    5. You can start to build your Rylai's Crystal Scepter. It will add an annoying slow on your Poison Trail and a deadly slow on your Fling.

    6. At this point, the Rabadon's Deathcap is usually the best choice. However don't hesitate to build a Zhonya's Hourglass or an Abyssal Scepter if you need a few resistance.

    Your core build should look like this:

    To complete your stuff, there a several items that can be interesting:

    Offensive items:

    Abyssal Scepter: Very powerful on Singed, whether you're tank or AP. Its aura works well with your spells and it gives you nice AP and magic resist.

    Zhonya's Hourglass: It gives you a bunch of armor and nice AP. The passive can save your life so this is a very good item for you. Pick it if you need armor or if you already have the Abyssal Scepter and want more damage.

    Will of the Ancients: It gives you more AP and a nice aura. The spell vamp won't probably be very useful but if your team got two casters apart from you, you definitely need this. If not, you should prefer either the Abyssal Scepter or the Zhonya's Hourglass.

    Deathfire Grasp: It can be an option if you need the passive to slain some high health guys. The cooldown reduction is always useful and the amount of AP is decent.

    Moonflair Spellblade: This is a nice item if you want some tenacity but don't want to sacrify your Boots of Swiftness. It is cheap and gives you decent AP. The best moment to get it is after the Rod of Ages.

    [item=Morello's Evil Tome]: The cooldown reduction and the AP can be useful. I usually don't have any room for this item in my build but it's not that a bad choice.

    Archangel's Staff: I don't really like it as it takes lots of time to be effective. Basically if you want mana, hp and AP, the Rod of Ages is better because it gives way more life (810 hp vs 350 hp when full charged), decent AP and it's charged in 10 min instead of 40 min. If you want pure AP, Rabadon's Deathcap is way better and if you have it already, Abyssal Scepter or Zhonya's Hourglass will be more useful.

    Defensive items:

    Frozen Heart: If you desperately need armor and already have Zhonya's Hourglass, just pick this one and you should be able to survive against this fed Tryndamere. The cooldown reduction is always welcome.

    Thornmail: This is the best way to have low cost armor. Besides your magic penetration runes will maximize the damage of the passive.

    [item=Force of Nature]: As you already have high health thanks to the Rod of Ages and the Rylai's Crystal Scepter, this is item is really efficient to get magic resist. Besides it gives you movement speed which is always useful on Singed.

    Banshee's Veil: It's a decent item on AP Singed. As your health is already really high, I think that you should prefer the [item_text=Force of Nature] over it at this point.

    Here are a few build examples:

    Balanced team:

    Magical team:

    Physical team:

  • Troll: Presentation

    The troll build is based on your Empowered Bulwark. The aim is to optimize both your damage and your health. So the item build rely on an early Tear of the Goddess to be able to charge an Archangel's Staff while you're stacking Rod of Ages for more AP and more health. This build is really fun because if you get a few early kills, you can literally faceroll a whole team. This build is really trolling though because it's very risky. You'll be a squishy caster with low AP until you can get your Rod of Ages and your Archangel's Staff.

    This build is more something fun that you want to try with your friends because if you fail, you're probably going to be flamed a lot by mates that you don't know. Anyway, I won't present the masteries, runes, skilling order and summoner spells for this build as they are the same as the AP build.

  • Troll: Pros/Cons

    - Huge AP combined with high health (5000 hp and 768 AP when full stuffed, 852 with Insanity Potion)

    - Isn't effective until late game as both Rod of Ages and Archangel's Staff require time and activations to be efficient
    - Is very vulnerable to [item_text=Madred's Bloodrazor]

  • Troll: Items

    1. As with every builds, start with a Sapphire Crystal and two Health Potion. You really need the Sapphire Crystal here as you want to have your Tear of the Goddess as fast as possible.

    2. Complete the Tear of the Goddess and buy your Boots of Speed.

    3. The next step is to complete your Boots of Swiftness and to buy a Catalyst the Protector for your first Rod of Ages. You can buy Mercury's Treads instead of Boots of Swiftness if you need more crowd control reduction.

    4. Complete your Rod of Ages

    5. Complete your Archangel's Staff

    6. Buy a second Rod of Ages

    7. Buy a third Rod of Ages

    8. Finish with a Rabadon's Deathcap

    Here is your troll build:

  • Conclusion

    Finally, my last advice is never forget that Singed is a tricky champion to play. You need time and practice with before being very efficient in game. Don't hesitate to train in coop until you know what your champion is capable of. When you start to master the Singed, his playstyle is so fun that you're probably going to play him in lots of games.

    Never forget that you're here to make your team focus one squishy guy and to protect the damage dealers of your team. So help your team and your carries as much as possible even if you're playing the AP build. To conclude, here is the song that you should love if you love playing Singed:

Do you have your own
Build Guide?

Submitted by Chamareon

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