Rammus Build Guide
Rammus - I'm everywhere!written by Crims10
Table of Contents
|Masteries + Runes||4|
Spiked Shell The second answer to the question "Why is Rammus an awesome jungler?". Powerball This is the skill you are going to use for ganking, faster movement, nuking, slowing runners, killing creeps and many other things. This is also your main damage skill but don't abuse this at low levels because it costs a lot of mana. Defensive Ball Curl Your main tanking skill and the first answer to the question "Why is Rammus an awesome jungler?". Puncturing Taunt The second longest lasting single-targeted CC in the game. First place goes to Malzahar and his ultimate, but still this is an awesome skill with 3 seconds of taunt at level 5. Tremors Turret destroyer which can also be used against a giant creep wave if you need to defend your own turret or against 5 enemy champions to drop their health to at least 2/3 and give your team a few free kills.
This guide is almost completed.
Check back in a couple of days ^^
You will start jungling at level 1 so you will need Smite for the Blue Golem kill this isn't negotiable. I like to pick Flash as second, because it's both a useful escaping skill and also the best way to prevent your powerball from being interrupted. You can also pick
Ghost for the speed. Some other skills may be
Teleport isn't really useful, you can use Ghost combined with Powerball to get to turrets but if you love Teleport, then you are free to use it.
The other skills which I didn't mention are totally useless don't think about picking them.
Masteries + Runes
For the masteries we are using a 1/18/11 mastery page for the extended buffs, the Smite upgrade and the extra armor.
If you decided to pick Ghost or Teleport instead of Flash, put one point into [mastery=Haste] or [mastery=Spatial Accuracy] instead of [mastery=Good Hands].
If you decided to pick Exhaust, put one point into [mastery=Cripple] instead of Strength of Spirit.
For runes i use flat armor marks and seals, scaling magic resist glyphs and health quints. Some people pick armor penetration marks and scaling mana regen or flat magic resist glyphs so you can pick them too if you want, but I don't use them.
9x or 9x
9x or 9x or 9x
Defensive Ball Curl is your most important skill for tanking so you need to max its level as soon as possible. If you don't want to go for ganks as soon as you are level 4 and continue jungling, you may want to upgrade Powerball at level 4 and upgrade your Puncturing Taunt one level later.
Your Core Build consists of three items:
Start with a Cloth Armor and 5x Health Potions. You will need Mana Regen as soon as possible so you should buy Faerie Charm and a Regrowth Pendant if you can afford it. But if your lane partner, who is going solo btw, is doing well, buy Boots of Speed instead of Regrowth Pendant and delay the Philosopher's Stone a little. You may also need a few Health Potions right now so buy them if you need them. I probably wrote the Jungling part when you are reading this so check the section below for details and different situations. The first item to complete is [item=Eleisa's Miracle] and with the mana regen from this item you will never run out of mana for the whole game. You also get 25 tenacity and a decent amount of health regen with it but if you need the extra gold this item can be delayed because the mana regen from Philosopher's Stone is enough if you limit your use of Powerballs. The second item to complete after Eleisa's is your Boots of Mobility because you will be ganking champions and backdooring turrets the entire game and the third step is a Thornmail because it has the highest armor and its passive increases the damage return with or without DBC which is essential for every Rammi.
After you are done with the core build there are many items to buy. Even I don't use the same build twice in a row so here are your options. The items aren't listed randomly, items closer to the top are items I buy more often and the ones closer to the bottom are items which i rarely buy.
Guardian Angel if team fights have already started when your core build is complete
Aegis of the Legion for pushing lanes with creeps because it buffs your minions too.
Zhonya's Hourglass for destroying turrets yourself if you don't want to bother with enemy minions(go near a turret, press R, use the Hourglass' active)
Sunfire Cape if you are going really good and want to finish the game as soon as possible
[item=Force of Nature] if you need Magic Resist(the Movement speed is also very useful)
Banshee's Veil because you just hate that Karthus' ultimate or need more MR
Thornmail if you want the extra armor and/or attack damage
Quicksilver Sash maybe for the Lux or because the enemy keeps targeting you with CC skills(CC skills are actually one of the best ways to counter a Rammus)
Warmog's Armor if there are true damage dealing champions like Olaf or Cho'Gath and they are well fed or if you are dying too fast
Atma's Impaler buy this if you have the Warmog's.
Warden's Mail I never used this on Rammus(seriously) but I saw this being suggested on many Rammus and other tank guides so feel free to buy this
Frozen Heart but do you really need the mana?
Start with and 5x.
Go to the jungle and get the blue buff. Continue jungling or not depending on how your lane partner is doing(check the jungling section for more details if it's written).
Build [item_icon=Eleisa's Miracle] and .
Start ganking people.
Start backdooring turrets.
Build 3 more armor or MR items(check the item section for options).
Hope the other team doesn't surrender because you want better rewards.
I have read a lot of Rammus guides on LeagueCraft and on other various sites but I can say that the guides which helped me most are the "Master of Assists" guide by Bguggs and the "Jungle Rammus" guide by selkie. Thanks ^^
This section will probably be updated soon.
Submitted by Crims10
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