Irelia Build Guide

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Irelia, the tanky DPS lady

written by iHorst

Irelia Build

Table of Contents

  • Abilities

    Ionian Fervor
    Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.

    1 Champion: 10%
    2 Champions: 25%
    3 Champions: 40%

    Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.

    Hiten Style
    Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her physical attacks true damage for a short period.

    Equilibrium Strike
    Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

    Transcendent Blades
    Irelia summons 4 spirit blades that she can fling to deal magic damage and siphon life from enemies they pass through.

  • Summoner Spells + Runes

    Summoner Spells
    My personal favorites:
    It's a real cool ability and it's so often called that it's too overpowered. You can use it for several reasons:
    - Escaping
    - Catching up to fleeing enemies
    - Initiating
    PS: There's also a synonym for this ability, which is 'The you get free from jail card skill' ;)
    With this ability, you can either reduce the heal the enemy receives or you can ensure your kill because it deals a nice amount of true damage.

    Additional options:
    Great ability to catch up or escape.
    This ability can either be a rescueing skill for you or your teammates, or a horror for a fleeing enemy. ;)

    9x Greater Mark of Desolation

    9x Greater Seal of Resilience
    Why not per level runes here? Easy answer, early kills.
    9x Greater Seal of Replenishment

    9x Greater Glyph of Shielding

    3x Greater Quintessence of Vitality

  • Masteries

    External Image

  • Skilling Order

  • Items

    Start Items
    If you take the top lane, you should go for one of these two variants:
    Variant A: Regrowth Pendant + 1x Health Potion
    Variant B: Doran's Shield

    If you go for a duo lane and you got a supporter on your lane, you could go for the variants above or take this variant:
    Variant C: Sapphire Crystal + 2x Health Potion [You can also go for a Mana Potion, but I don't feel like it's really necessary if you don't waste your mana]

    Now, the number one priority is, to gather as much minion last hits you can do. That is very important for the future of the current game you're in. Also, keep in mind, you're Irelia and take pressure on your enemy. You can also go for early kills in the best situation. :3

    First Trip back
    If you've gone for Variant A or B, you should now get the Sapphire Crystal and if you gathered enough money, a pair of Boots of Speed.

    If you took the Variant C, you should now get Boots of Speed and if you farmed very well, you should upgrade your Sapphire Crystal to a Sheen. This will incredibly boost your damage. Your opponent will hate you. :3

    Next trips back
    If you don't have Sheen, buy it now.
    Also upgrade your boots to Mercury's Treads. They are very very good on Irelia because of this reasons:
    - You get tankier because of the magic resist. This will make you more sustainable and effective against any AP champ.
    - In combination with your passive, you will significantly notice, that every CC just avoids you. They won't stop you from driving the enemies crazy anymore. Too bad for Leona for example :3

    You still have money left? Now you can decide.
    Do you need to be more beefy, take less damage to AP Champs or AD Champs or do you just want to deal more damage.
    (For every beginner: Don't think, that damage is everything you need in LeagueOfLegends. Especially for Irelia, you need to be beefy and have very much armor + resist. You already deal much dmg with 120-200 AD in combination with Sheen or Trinity Force. But you can be nearly invulnerable and deal a lot of damage if you are smart.)

    Damage Options:
    ** - ** Zeal: Attack Speed and Crit. Chance are also a damage boost. Combined with additional walk speed, you won't let your enemies escape.
    ** - ** Phage: Slow + Damage + HP? What do you need more?
    -> If you have enough money, directly go for Trinity Force. It's an overall push for your stats. It provides everything you need. ;)
    ** - ** The Black Cleaver: Good AD Bonus and attack speed. :)

    - If you have a very strong AP champ, that is annoying you very much, you can also go for a Hexdrinker. I personally just take this item in very rare and strange situations. Normally it's not necesarry and it's more a waste of cash then a benefit.

    "Be a beefy beefsteak" Options:
    ** - ** Phage
    -> If you have enough money, directly go for Trinity Force. It's an overall push for your stats. It provides everything you need. ;)
    ** - ** Ruby Crystal
    -> If you have enough money, directly go for Banshee's Veil. This will give you a resist boost, a hp boost and it'll block one spell every 45 seconds which can be very useful in teamfights.

    Armor + Resist Options:
    - Armor -
    ** - ** Chain Vest: This is an essential item for every armor item you'll build later on. Itself it already provides a good load of armor and it's also affordable.
    ** - ** Thornmail: This is the number one of the armor items you can get. It provides you 100 armor and reflects 30% of the damage you take. It's really effective against physical damage heavy teams. Against mixed teams, other items with less armor are usually more useful because this items "just" provides you two effects.In nearly every situation, the teams are mixed enough, that other armor items are more effective!
    ** - ** Frozen Heart: This is a good alternative to Thornmail. 99 Armor (1 less than Thornmail), 500 mana, which allows us to spam our skills more and 20% cooldown reduction! Man, this item is just great. But that's not all, the attack speed of nearby enemies is reduced by also 20%. Isn't this item worth to buy? Yes it is, so buy it if you can afford it :)
    ** - ** Guardian Angel: Great item, but you should get it late in the game if you haven't farmed very very well and made insanely many kills.
    ** - ** Randuin's Omen: Also, a real cool item. :)

    - Magic Resist -
    ** - ** Banshee's Veil: I already explained the positive aspects of this item some lines above.
    ** - ** Wit's End: This item is super effective. It provides a huge load of magic resist and also gives attack speed. Damage and tankiness in one item, cool stuff, get it! 8)

  • Item Builds

    Against a mixed team:

    Against a mainly physical damage team:

    Against a mainly magical damage team:
    "OMFG WTF OLOL?! Why do you take Black Cleaver? Are you trolling?"
    Nope. You got enough Magic resistance and you need to focus on attack speed to stack up Wit's End faster and you should know, that AP champs often go for a very high damage output and not HP/DEF. (That's for Low-Elo/regular games. High Elo players should know what black cleaver can be replaced with and it's often related to the situation. You could also go for [item=Force of Nature] or any HP item to get a good stand against the enemies) The extra damage and the passive of Black Cleaver will literally shred down the enemie's hp so insanely fast.

    Against a 100% physical damage team:
    Goodbye enemy damage and say hello to the preacher. ;)

    I snowball and pew pew you to death build [Please just use this if your enemies are total noobs and you are very experienced]
    When your stacks are at 20 and you have all the items, it's time to surrender for the enemies if you aren't dumb. :3

  • Questions, suggestions etc.

    If you have questions or you want to suggest something, just comment it or send me a message. I want to make a real helpful guide, so every suggestion is a help :)

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Submitted by iHorst

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