Kennen Build Guide

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Kennen - The Untouchable Tempest

written by Delusivex

Kennen Build

Table of Contents

  • Introduction

    Hello people of LoL. Today, I'll be showing you a realy fun way to use our little friend, Kennen. I myself am an eu. LoL player, known currently under the name Delusivex.
    This build has been inspired by my good irl friend who goes by the name Tears of Fear, which i tested, and perfectionized.
    This little guide will show you how to utilize the maximum out of kennen's stun, and change him from his former semi nuke / semi CC (kill half and lock them in places to let the team finish the job) to roadrunner,remember the coyote trying so hard and yet get himself hurt. MEEPMEEP.

    This guide is some work in progress, and I'll add more soon.

    Leave comments, and share your toughts after you tried the build yourself :).

    Things still to add;

    FAQ (after i get questions)
    Summoner skills + how to use them
    A video or 2 :)

  • Abilities

    Mark of the Storm
    Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 7 seconds.

    This will be utilized at the maximum, people who are stunned cannot fight or flee, how can they than win?

    Thundering Shuriken
    Thundering Shuriken
    Kennen throws a fast moving lightning shuriken at a target enemy, causing damage and adding a Mark of Storm to any opponent that it hits.

    Spell Summary
    Throws a lightning shuriken that damages target enemy for (75/115/155/195/235) (+(0.66 per ability power point)) magic damage and adds a Mark of the Storm.

    this is my least favorite spell of kennen, and i normaly only utilize it to get that mark on the enemies, or to hit someone in the turret due to the range

    Electrical Surge
    Electrical Surge
    Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.

    Spell Summary
    Passive: Every 5 attacks, Kennen deals magic damage equal to (40/50/60/70/80)% of his attack damage and adds a Mark of the Storm to his target.

    Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing (65/95/125/155/185) (+(0.45 per ability power point)) magic damage and adding another mark.

    primairy skill.
    hits decent, can hit anything with marks on it, with a good range, even behind a creep wave. every 5th hit (=+-2 seconds when you finished the build) activates your passive, putting that mark to stun, plus aditional damage, love it!

    Lightning Rush
    Lightning Rush
    Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.

    Spell Summary
    Kennen moves very fast and may pass through units, dealing (85/125/165/205/245) (+(0.55 per ability power point)) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain (10/20/30/40/50) armor and magic resistance for 4 seconds.

    Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.

    You are going to love this skill.
    Use it to travle faster, you have energy. it regains fast. adds a mark to any enemy it touches.
    It provides often a great escape

    Slicing Maelstrom
    Slicing Maelstrom
    Kennen summons a storm that strikes at random nearby enemy champions for magical damage.

    Spell Summary
    Summons a magical storm that deals (80/145/210) (+(0.33 per ability power point)) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every (0.5/0.415/0.33) seconds. This storm attacks up to (6/10.5/15) times and cannot hit the same target more than 3 times.

    Ultimate, do not think i need to say more.
    often use to escape ganks, or to get that tripple stun on someone.

  • Pros / Cons

    This is a realy fun build
    You can go back any time, since it takes no time to travle cross the map
    often stun
    People will hate you for it, and who does't like to see grown ups (kids) cry.
    Good against buildings
    fast for a quick gank, assists, superhappyfuntime.
    Can get out of any impossible situation

    You might recieve flame from your team
    Squishy, but this is lightly negated by your amouth of stuns.
    Weak at start
    Horrible life steal, prepair to often go back if the enemy team knows what to do.
    Tanks will not be your friend.

  • Items

    Boots of Mobility
    UNIQUE Passive: Enhanced Movement 2.
    Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5.

    Phantom Dancer
    +55% Attack Speed
    +30% Critical Strike
    +15% Movement Speed

    The Bloodthirster
    +60 Attack Damage
    +15% Lifesteal

    Passive: Gains +1 Attack Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.

    Infinity Edge
    +80 Attack Damage
    +25% Critical Strike

    UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.

    In the begin, I always get [item=Boots of Speed and 2 Health Potion.that little speed will allow you to catch every now and than that little person with just a little hp left. than I try to stay in the lane untill i can build up to [item=Boots of Mobility], your speed will greatily increase with this build, enough to catch anyone in battle, its important to get into that battle, so thats why mobility instead of Boots of Swiftness tough this might be personal preferance, you can switch those 2.

    Next up are our drugs, you know what i'm talking about. Phantom Dancers!
    Start off with a Zeal followed by Dagger and Cloak of Agility. 400 extra and the Phantom Dancer will be ready.
    This build works due to phantom's 15% extra speed. Kennen has a very good basic speed, and his [skill=Lightning Rush] increases this even further! your defence isn't high, your defence isn't high, but you are a ninja, you are supposed to dodge ever attack, and since your not jax, dodging means for you, unable to touch. with a whooping 571 movement speed, which can be increased any time with E, there will be much frustration to catch you, since you've got the range and the stuns.

    Next to fill up is The Bloodthirster, simple because you need that little lifesteal, in order to stay longer in the field. the extra damage on your auto attack is nice with the bloodthirster.
    An alternative is Hextech Gunblade, giving you a little extra damage on your spells, and a little on your auto attacks, it allows you to steal some health with your spells aswell, yet your auto attack on creeps with The Bloodthirster should be faster.

    Last up is moreless a filler, Infinity Edge is one of the best options i'd say, because of its passive, 250% crit damage, and since you hit 100% crit, its basicly 50% extra damage. tough this item is moreless optional, and could be changed with something like [item=Madred's Bloodrazor] to get that last few attack speeds to get 2.5, tough i'd only recommen this item if the enemies consist mostly out of tanks due to its passive, 4% m.damage of the enemies maximum hp, which can realy hurt a tank.

    In the end, it all sould look like this


  • Skilling Order

    I prefer starting with lightning rush (E), unlike many other players who take kennen's shuriken (Q), simple due to the diffrence in power (Q = 75 M.ATT, W= 80 M.ATT). Than electric surge (W), so you can kill creeps faster, and end with the shuriken (Q) to finish his main combo to stun someone. than i switch between surge (W) and lightning rush (E), and ofcause take my ultimate whenever i can. Most kennens tend to start with their ultimate in their chain combo, this is just wrong.

    > > > >

    Your main item in this build is the Phantom Dancer, with an important trait 55% extra attack speed. which allows you at the end to throw at 2.229, kennens stun duration is about 1-2 seconds, meaning you should be able to get an additional mark on the enemy with it, the enemy will most likely flee from you since his has gone low, yet your kennen, your speed with this build is uncomparable, and you should be able to easily chase him and get those extra marks on him, with either normal attacks or when your skills have cooled, use those! Thats why i perfer this chain combo, since your ultimate will allow the skills you used earlier (Q W E) to cooldown again, so you can use it.

    This sould put out any carry, carefull with heavy tanks tough, try to engage those with a team, or when he has low hp!

Do you have your own
Build Guide?

Submitted by Delusivex

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