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Abilities
Carrion Renewal |
| Learn to last hit, this ability will give you insane lane staying. |
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Decrepify |
| Laser birds, it's part of your wombo combo. |
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Nevermove |
| Your snare, it'll be hard to land as first, but it's huge damage once you get AP, and it's core to Swain's gameplay. |
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Torment |
| Bread and butter, it increases everything you do, from your QWR to your Ignite and Auto-attacks, and it's your harassing abilities. |
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Ravenous Flock |
| Makes you invincible against a lane without Ignite or a Healing Debuff, abuse with your passive to never have to leave lane and outfarm/exp your lane opponent. |
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Skilling Order
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Masteries + Runes
Greater Mark of Insight
Magic Penetration, especially flat, is strong early game.
Greater Seal of Resilience
Durability in lane early game and a bit of armor late.
Greater Glyph of Warding
Same as Armor, you'll need this in lane.
Greater Quintessence of Swiftness
Movement Speed is strong, especially as utility, allowing you to trade with your opponent and get out with minimal retaliation.
9/0/21
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Summoner Abilities
Flash, it's overpowered, it can be used offensively or defensively, don't waste it though, only use it when it's absolutely needed.
Ignite, Torment increases Ignite, making it core to Swain's gameplay.
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Items
You'll want to start with a
Faerie Charm,
Health Potionx4 and
Mana Potionx2. This will lead into a
Philosopher's Stone and
Boots of Speed on your first back. Then rush a
Catalyst the Protector and
Sorcerer's Shoes.
Turn your Catalyst into a
Rod of Ages if you can by 20-21 minutes. If not, save it for a
Banshee's Veil, then rush a
Rabadon's Deathcap, followed by a
Zhonya's Hourglass
Now you maybe like, why Hourglass? Well Billy, your ult persists through Hourglass, so you can hit it an emergency and still do damage, and get the last ticks of healing (It doesn't proc the healing while in it.)
Past this, it's situational, you can either get
Will of the Ancients,
Rylai's Crystal Scepter, or
Spirit Visage.
However, be sure to upgrade your Philo into an
Eleisa's Miracle for the Tenacity.
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What not to get
Chalice of Harmony, it's a noob trap. It only is effective when you have preexisting Mp5, which you wouldn't have enough to make it greater than a Catalyst.
Archangel's Staff, a good item. Don't get me wrong, AA is a really good item, for those that can afford to go glass cannon. You won't need the mana or the regen if you play smart, and RoA gives you double the stats and health on top of it.
Along with those two, use common sense, if you're getting blown up by Melee, get Hourglass a bit sooner, if you're getting owned by BEAR TIBBERS, get a BVeil.
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Farming
Never push the lane unless you're confident that you're not going to get ganked. IE by a jungler, or sidelane.
Last hit with Swain, make sure you always get the passive proc, only farm with your Ulti + W if you need the health and you're allowed to free farm.
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Working in the team
Follow the tank, always, never be alone past the 30 minute mark, even less depending if lane phase ended. Never initiate, you can't be caught, once the fight gets committed to, use Nevermove, use your EQ combo and flash in with Ravenous Flock, using Ignite on the target of your combo.
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Jungling
You can't jungle, however, once you get lv6, you should be farming Wraith camp with your ulti + W and grab Blue buff, it's insanely strong for Swain, as it allows to maintain his R.
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Pros / Cons
Pros
-Insane lane staying
-Durable
-High damage over time
-Is a huge threat in team fights
Cons
-Shut down by ignite
-Susceptible to high burst
-Nevermove is hard to land if inexperienced
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Unique Skills
Once you hit 6 you never have to leave lane other to gank, you barely ever have to blue pill to base.
You have a single target Vlad ultimate.
Swain is one of the funnest AP carries out there, and he's durable, use that to your advantage.