| Milk Me! | 1 |
| Pro Alistar Guide | 2 |
| Abilities | 3 |
| Magic Tricks! | 4 |
| Sneaky stuff! | 5 |
| Preparing Warcow! | 6 |
| Hooves and Horns! | 7 |
| Heavy Weight Cow! | 8 |
| Blue Magic Cow! | 9 |
| Team Friendly Cow! | 10 |
| Hybrid Cow! | 11 |
| Big Horny Cow! | 12 |
| Daisy, Dairy, Longhorn and Harkonnen. | 13 |
| Cow & Co. | 14 |
Added some new runes and masteries, still under testing
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Alistar is one of the original League Of Legends champions and as such he went trough substantial changes over the time.
Originally Unbreakable Will lasted 10sec, Triumphant Roar had cooldown reduced by 4 seconds when enemy nears him die and Roar healed nearby allies full amount, Pulverize lasted awesome 2.5 seconds, and innate make him exceptional tower killer.
Now, after the remake, our favorite MadCow still does awesome job with hitting, healing, headbutting and launching enemies to the Moon.
This guide is more a list of guidelines, and is there to help you find your own way of playing Alistar. This setup works for me, so, please, consider my writing of this guide as sign of good will and dont downrate it with no good reason (explained preferably so i can try to rework/explain it).
Also, im lazyass and this is still WIP guide, and english is not my native language so please-have understanding for me not ending it any time soon.
Also, i enjoy playing more than writing so maybe i wont be updating this guide on regular basis.
Before reading guide I would strongly suggest reading these 3 guides
http://leaguecraft.com/strategies/gameguide/758-tanking-techniques-champions-and-items.xhtml
http://leaguecraft.com/strategies/gameguide/768-tanking-techniques-combat-strategies.xhtml
http://leaguecraft.com/strategies/gameguide/737-the-importance-of-being-tank.xhtml
Though not in depth guides they will still provide you with valuable informations.
This guide will focus on building Alistar as a team Tank, but i will cover aspects of playing Alistar Aggresive (AP) how to play Cow as your team's Support or even raise a Hybrid.
Also at the moment i lack skills of creating fancy item lists etc, will update after i find the guide.
Any help would be appreciated.
Rly-any help about item builds etc-pls help.
Just to brag-my streak while i was testing builds.
And some more, with AP build
The way my streak ended :-)
Special thanks to eXeL0L on guide help and
pnsteva and Emerald Lion for helping me test the guide and supporting me.
Release notes
1.0-added masteries and pictures
1.1-changed some build added runes and lot of text, added builder examples, make guide look a lot better overall
1.2-added new exciting subjects like: "What to do if you dont like Sheen" and "When you should not buy Sheen" and "Sheen and you," "Sheen-Cows best friend" and all star favour "Sheen-where to stuck it!"
1.3-comming soon update
latest patch .124 hit tanking with alistar ulty really hard
on the other hand-alistar is now top tier supporter-all other supporters got hard nerf on heal
Quick pro guide to newbies Alistars
No further comment necessary.
| |
| This is your swiss army knife. Overall interesting innate ability, pretty good for a tank. There are few things you should have in mind considering this ability. It is magic damage so it is buffed by Ability Power and Magic Penetration and reduced with Magic Resist. It has low AP scalling (0.1 scale) so it will benefit more from magic penetration than ability power. It draws tower aggro to you (even heal near enemies draws tower aggro) It does damage to buildings It does double damage to minions It enables you to move through units helping your initiating/running a lot It is not reliable last hitter skill but you will farm much better with this Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over. Spell Summary Each time Alistar casts a spell, he can move through units and deals (10/10.77/11.53/12.3/13.06/13.83/14.59/15.36/16.12/16.88/17.65/18.42/19.18/19.95/20.71/21.48/22.24/23) magic damage per second to nearby enemy units and buildings for 3 seconds. Deals double damage to minions and monsters. |
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| This is your Bread and Butter spell You will prioritize this spell in most cases (AP build would prefer Headbutt for better scaling) You will help getting first blood with this spell You will farm with this spell (lvl + Roar will triger Trample twice and can clear minion waves) You will initiate with this spell You will gank and avoid ganks thanks with this spell You will send enemies to the Moon with this spell You will occasionally detect invisible enemies with this spell You will kill with this spell You will turn tides of battle with this spell You will never (EVER) forget that this spell has basic 17 sec cooldown and use it when teamfight is near Akali can be stunned inside her Teemo likes to activate his innate Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned. Spell Summary Alistar smashes the ground, dealing (60/105/150/195/240) (+(0.6 per ability power point)) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds. |
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| Your Horse and Carriage spell Second part of your combo Prioritize after Pulverize (except if building APstar) Main use-headbutting enemy carry to your team and doing massive damage (AP scaling was nerfed twice already) Basically, cast Flash into enemy team, Pulverize them, headbutt carry, and then cast Unbreakable Will so they cant kill you. Headbutt enemy to a wall often disrupts their escape route, though you will occasionally headbutt them trough walls. Headbutt will cancel channeling spells and ultys Galio Kennen Rammus Swain Garen Fidle and Morganas should be disrupted with Headbutt and therefore do significantly less damage to your team. Jarvan can be Headbutted out of Katarina Remember Headbutt has range of 650, Flash range is 475 When your Flash/Ghost is on a cooldown you can performe Reversed Combo Basically Headbutt enemy, then Pulverize the rest and cast Unbreakable Will so they cant kill you. Notice-Reversed Combo imitates Malphite ulty! Alistar rams a target with his head, dealing damage and knocking the target back. Spell Summary Alistar charges at an enemy and rams them, dealing (85/130/175/220/265) (+(0.8 per ability power point)) magic damage and stunning them while knocking them back. |
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| Your Milk & Honey skill This will enable you to last in lane This will activate your Sheen often, especially in chaos of teamfights This is extremely spammable spell, when u have enough mana spam it as much as you can This will help you Trample enemy minions This will help you move through enemies This should be prioritized last but it is essential for you to take first rank at level or even sooner if you are being harassed. I personally raise Roar to level 2-you will really feel difference between level 1 and 2. Never forget-its only spammable Area of Effect (200 range) heal in game. Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying. Spell Summary Restores (60/90/120/150/180) (+(0.4 per ability power point)) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies. |
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| Your Anvil skill Should be renamed into Unbreakable Wall With 40% cooldown reduction it will be ready for every teamfight This ability enables you to not rely on items and towerdive naked This ability makes you almost unkillable Though, dont forget that this will raise your HP times, so, instead of being unkillable, you will become 2-3 times harder to kill Having that in mind-do not wait for your HP to go under 50% and then (offcourse there will be time when that will be viable tactics) activating it If you activate it with 10% HP, you will effective HP will be 20-30%-not very much So, you will have to time it well to maximize its efficiency Usually best time-after initiation, when you are Stunned/Silenced/Feared cause you are going to take some fire after that and Unbreakable Will has built-in Patch .124 really lowered potential of this. Not having calculator in hand i was really angry at start, but they actually lowered its damage reduction to approx 66% (with defence mastery 21) at all levels, which is not such a huge nerf i thought at beggining-though it still hurts a bit. Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration. Spell Summary Removes disables from Alistar, and Alistar gains (60/75/90) Attack Damage and takes 50/60/70% reduced physical and magic damage for 7 seconds. |
Time for skill build examples
Usual Tank skill order
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I have tried out lots of different spell choices and combinations however these are especially good in combination with your abilities.
Flash is most common movement spell and great spell on Alistar, usually considered as Cow's default choice.
Most common use-flashing under enemy tower or amidst their whole team, pulverizing as much as you can and headbutting enemy carry to your allies to finish him.
Ghost is second most common movement spell and really helps your ganking/chasing abilities, used wisely will get you further than Flash.
Most common use-chasing and running away, sometimes with ghost and your ulty you will outrun their whole team.
Clairvoyance is common spell to all supporting characters and is important team spell.
Most common use-revealing map areas and enabling bush kills-Clairvoyance at bush where enemy is hiding during laning phase, headbutt him to the wall, pulverize him and let your carry come and finish him.
Teleport is really important spell for soloing lane.
Most common use-taking advantage from your pusher abilities-you are a great pusher and you will benefit a lot from this spell. You will be able to defend lanes fast and push them even faster. Also you will be able to teleport at and gank easily.
Exhaust is common choice for your AD carry but you can benefit a lot from it.
Most common use-disabling AD carry and makes taking first blood/killing much easier.
Ignite is common choice for building AP Alistar.
Additional 10 AP ad some edge early on, and early game damage cannot be ignored
So, 6 great spells, which to choose?
Really depends on your playstyle.
Tank Alistar benefits most from Flash or/and Ghost and Teleport.
Pick 2 you like most.
Support Alistar benefits most from Clairvoyance and Flash/Ghost.
Choice between Flash and Ghost is yours.
Aggressive Alistar benefits most from Flash and Ignite, though taking Exhaust with mastery and reducing target's armor and magic resistance by 10 (almost 20 with magic penetration runes) really can make your life easier.
Remember
No matter how you build Alistar always take at least 1 movement spell (Flash/Ghost).
Considering overall Alistars versatility his Rune and Mastery build can vary a lot.
New Masteries are still under some testing but i find full utility tree a bit less efficient.At the moment my usual masteries setup is 0-18-12 for supportive/tank alistar
0-18-12 cause of additional 4% damage reduction-great for Tank/Support Alistar
Now runes.
It really depends how do you decide to play your favorite cow.
Marks are usually
Greater Mark of Desolation X9 for armour penetration
or
Greater Mark of Insight X9 for magic penetration
choice depends on how good are you with last hitting.
Also, Greater Mark of Insight will help your Trample a lot.
Seals that i go for are
Greater Seal of Clarity X9 cause of your mana issues.or
Greater Seal of Avarice
X9 cause i like to have more gp/5 (total of 7.25 gp/5 at lvl 1 with full rune/masteries for gp/5)
Glyphs that i would suggest
Greater Glyph of Warding X9 to avoid early game harassing
or
Greater Glyph of Force X9 for some additional AP
or
Greater Glyph of Celerity X9 for maxing cooldowns
Quints that i would suggest
Greater Quintessence of Fortitude X3 for tanky buid
or
Greater Quintessence of Avarice X3 for more supportive build
or
Greater Quintessence of Potency X3 for AP build
also
Greater Quintessence of Swiftness X3 help your movement a lot building your basic speed to lightning fast together with Quickness mastery which really helps your ganks/kills.
Well, time to talk about items.
1) Doran\'s Ring so far my favorite starting item.
Now some may rage because they dont like taking Doran items (dont build into anything) but its great for start. It bonuses combined worth around 1000gp, and in case of a bad start - stacking 2-3 of them can help you a lot.
With my standard rune/masteries i got 778 starting HP and enough mana regen to last whole game.
With Greater Seal of Clarity X9 and
Doran\'s Ring i dont have need to buy any more mana regen items.
2) Boots of Speed cause you will need speed to help your killing/running
3) Sheen because you hit much harder with it, it enables you to forget you lost old innate ability to pound towers hard and additional 250 mana really helps you doing your combo+ulty
Also it allows you to punch smash chunk of health from a squishy with your ulty turned on-around 200 on level 6.
[builder=Alistar/f6b334852b2df7581c42666a6d599f1d]
This is my basic build setup.
This is build i use 95% of the time.
Its total cost is 2085 Gold and should be archived by around level 6-8 (occasionally earlier) depending how good (and lucky) are you in lane.
Usually by level you will have Ring and will have to decide between upgrading boots or buying Sheen my suggestion-go for Sheen.
In case you have to decide between Sapphire Crystal or Amplifying Tome take Sapphire Crystal.
Also Sapphire Crystal + 2 Health Potion is good alternative starting build-though you will lack some mana regen.
Well, now is time (the boots upgrade time) is when you have to decide what are you planing on doing in your team.
You are building a Tank
Characteristic of a good tank is adapting to your enemies and their gameplay.
Other words-Evolve or Die!
Now i am not talking about-get magic resist if they got mages and armor if they got tanks.
Yes you do have to do that, but knowing when do buy what is something that you can learn only from playing.
Here is my basic Tank setup
Mercury's Treads are most common boots i use, best tank boots, and best Tenacity item in game.
Merc's will raise your Magic Resist to almost ǀ (if you take ) and make you pretty tough overall.
In case that you dislike sometimes (in case they lack hard CC and have + AD/autohitters) valid substitutes are
Ninja Tabi
or even Ionian Boots of Lucidity
Depending of your enemies and your team needs now you should build either
Banshee's Veil
or
Glacial Shroud
if you are uncertain about what to build (or dont have enough gp)
take Negatron Cloak or
Chain Vest depending on their team and your team needs
however usually upgrading into
will get you more benefits because it will help your tanking abilities (especially tower tanking) a lot.
If you do not have enough gp for and are deciding between
Ruby Crystal and
Sapphire Crystal take
Ruby Crystal because it will give you more effective HP than you may think, and Sheen should be sufficient source of mana for the time being.
Have in mind-you will always need Armor, HP and Magic Resist.
Only possible exception to this should be full AD/AP team when you need only HP and Armor/MRes.
[builder=Alistar/2fa5f57e7389b440dffb9237ce95c1c3]
So, this build costs 7325 Gold, with runes/masteries you will have about 3k HP, about 2k mana, around 130 armor and magic resist (making your effective HP around 7500), cooldown reduction of approx 15-25% (rune dependand) and will hit hard after every spellcast.
Decent tanky build, though you will lack (you wont need it in most cases) about 50 Armor/MResist to be considered hard tank.
If game continues after this point upgrade into
and get more HP/MResist item.
And when you need to get fat go for Sunfire Cape and/or
Warmog's Armor
You are gonna be Aggresive
Sorcerer's Shoes if you are planning in building aggressive Alistar, also it stacks great with Trample alternative boots are
Ionian Boots of Lucidity
Rabadon's Deathcap early will help you a lot
Next upgrade Sheen into Lich Bane
[builder=Alistar/e34f819e86173d68892dfa7c4229a7dd]
This build is a bit more expensive with total cost of 8645 Gold total with runes/masteries you will have about 2400HP, 1200 mana, 400 AP, flat 30 and 15% Magic Penetration, 80 armor and 60 magic resist (making your effective HP around 4k)and will hit hardER after every spellcast.
Archangel's Staff can be rushed (Catalyst-Tear of goddess as start build) early game and it will solve both mana issues both AP.
Haunting Guise other AP item with some tankiness
Abyssal Scepter so that other mages cannot kill you
Void Staff should be taken if they have 2-3 champs that stack more than 120-150 mres, in most other cases-flat mpen is better
Remmember that flat MPen is counted before percentage MPen.
Example-flat 50 MPen+40% from Void Staff would lower resistance from 100 to approx 30 meaning 40% lowers less then 20 resist in this example-not really much.
However same example but with 200MRes same combo lowers it down to approx 90, 60 of it reduced by Void Staff.
Thing is, in most cases enemy will have approx 80-120 mres so, to have best exploit from MPen take either flat when they have 80-120, and percentage only in rare cases when they got much more MResist.
You are your team's Support
Now, this build/use of Alistar is hardest to accomplish for several reasons
1)Decide are you Supporter or Roamer
2)For support You really gonna need
Greater Quintessence of Avarice X3
Greater Seal of Avarice x9 and Greed (yes i am aware Greed gives you value of 10 creeps per 20 minute, but you probably wont get that creeps playing as support) mastery will give you starting 7 Gold per 10 seconds (free ward every 2 minutes)-almost as you already had
Philosopher's Stone or
Heart of Gold and, if you are playing support, consider them mandatory for lane support, on the other hand
Greater Quintessence of Swiftness X3 can help roaming.
3)You need a reliable team to be good support
4)I really suggest you support guy you have experience playing with
5)Also very important is team communication-you will have to know when your carry is ready and want to go for the kill, you will have to know when to help another lane, you will have to know when to sacrifice yourself (you need to know that as a tank, too)
6)Map awareness wins games, buy ward when available and take clairvoyance-also learn basic jungle patterns and when and where to put clairvoyance
7)No, im not one of the people that thinks support do not need items-everyone needs them, so, because you will probably lack some money (especially early/mid game) ask your carry to let you farm a bit when you feel a need for something-priority items Boots of Mobility if roaming and
Philosopher's Stone if supporting in lane
8)Your starting item and build differs from Tank and AP
Take Boots of Speed if you are planing roaming support and
Regrowth Pendant if you are laning support
Depending on your decision you will upgrade boots to
Ionian Boots of Lucidity if you are going to be more lane support and team healer, they will also raise your cooldowns to almost 33% if you take cooldown runes and masteries.
Boots of Mobility if you are gonna be roaming support.
Items you are going to need
Philosopher's Stone
and
Heart of Gold
are pretty much mandatory cause you will rarely kill any creeps early game.
Philosopher's Stone can help roamer more because he can later be upgraded into
Shurelya's Reverie and give you much needed speed.
Aegis of the Legion is one of the greatest support item (though it will lose its purpose late game)
When time is right you will upgrade Philosopher's Stone in
Shurelya's Reverie and
Heart of Gold into
Randuin's Omen choice which should be upgraded st depends from your need and enemy team.
There is always an option for you to be your team tank, but your team wants a bit more supportive approach.
Also, thing to bear in mind-in most cases your team do not need tank early game.
Map awareness and good support is needed much more.
About wards-yes, you are kinda support and it is expected from you to ward map a lot (though IMO whole team should sacrifice a bit of GP for awareness), but you will need some items (gp/5) so, when in need of money-ask a carry to give you a creep wave. No matter carry need lot of creeps, if 1 man in a team is weak, whole team will e much weaker, and carry should know that and give you some creeps when you ask him-especially when in a need of ward.
This is at the moment (after .24 patch) my most common build.
Take 9-0-21 or 0-9-21, first being preferable for 9% CDReduction.
Take some defensive rune set and consider Greater Quintessence of Avarice and
Greater Seal of Clarity mandatory for this build.
So, build i find most reliable so far
Philosopher's Stone or
Doran\'s Ring Doran being preferable to me as better starting item
and
Heart of Gold
then buy boots and later upgrade them to Mercury's Treads or [item=Boots of Lucidity] if they dont have much Crowd Control
then buy
Banshee's Veil
or
Glacial Shroud
Depending on what do you confront most you will prioritise Armor or Mres (Shroud or a Veil), in best case scenario you will have more AD in your lane and will get Shroud earlier-which will help your tower diving a lot.
After that-go fat, start buying some HP-go for Giant's Belt,
Sunfire Cape can be really helpfull, though, in some games you will need a lot of HP (Cho in their team comes in mind as a good reason for stacking HP) when that happends you can upgrade
Giant's Belt into
Warmog's Armor
However-always have in mind
Warmog's Armor is worth getting-NOT RUSHING
You need at least 120+ Mres/Armor (150+ preferable) to make it worth/count.
Now this guide is only for experienced cows.
Those who have really big horns.
Really really big.
Horns.
And hard.
Relly Hard.
Hairy horns.
Manly.
And im still testing it.
Greater Quintessence of Alacrity and
Greater Mark of Alacrity change your usual rune setup.
This should be basic build
[builder=Alistar/ac29ec5d0f422156a80349a9b6677a89]
For 14535 Gold u get 3906hp, 2499mana, with 153 armor and 60-90 mres making your effective hp around 9000, 307 attack damage, 1.473 attack speed, 35% Crit chance, 20% dodge chance, and you will hit hard ALWAYS.
Total of your base attack damage+trinity boost+ulty+wits end passive=622 DMG per 1 hit.
Especially if they are not hitting you back.
As i said-i'm still testing this build-have problems getting more than 20 kills in a single game to prove it works, maybe i got some bad item-any suggestions would be highly appriciated.
Alternate items for this build are:
Infinity Edge as most common 6th item for this kind of build
Malady cause you will get speed and lot of it-not to mention that its passive will shred mres.
Madred's Bloodrazor cause with lightning speed Alistar has this item is a must.
Its like autowin-but better, just build it and watch people ragequit!
This topic will talk about Sheen and his alternatives in tank build.
Starting with "What to do if you dont like Sheen" continued with "When you should not buy Sheen," "Sheen and you," "Sheen-Cows best friend" and all star favour "Sheen-where to stuck it!"
As you probably have notice i really like the way Alistar exploits Sheen.
But, no matter how much i like Sheen in most builds i would never suggest buying Sheen at all cost.
Also there are some other cases i (or any one else) should not take Sheen in build:
1)You are heavily harassed
Well, this is pretty self explanatory reason.
Sometimes
It does not matter how much you heal.
Nor is your lanemate good.
Neither how much you successfully harassed them.
They will manage to out harass you.
In most cases reason will be having 2 kiters in lane or some hard kiter with some great support-Miss Fortune & Janna combo comes in mind.
2)You are underfarmed a lot
Well, this will happen always when you play as support, and sometimes while tanking.
Basically-you dont have the need to raise damage that much.
So you dont need Sheen.
3)You are late
If you cant get money for Sheen till late game-dont buy it.
Sheen is great item but, similiar to aegis-it loses lot of its benefit as game goes on-but is usually best buy for early/mid game.
4)You must adopt to your enemy/someone is feeding
Pretty simple reason, someone (AD and AP carry together if situation is really bad) on enemy team is getting fed and you need to buy armor/mres so you could survive.
5)You dislike Sheen
Well, you just dont like it and think that Sheen is not good item for your Cow.
As i said, there are many types of cow, and some of them dont like Sheen.
All reasons are completely valid and self sufficient.
Well, there are items that can provide more than valid substitute for Sheen.
Spirit Visage MRes, HP, CDreduction and 15% better selfheal
Sunfire Cape Armor, HP and some decent damage
Shurelya's Reverie HP, HP/Mana regen, 15% CDreduction and nice speed burst
Soul Shroud HP, Mana regen aura and 10% CDreduction
Force of Nature highest MRes in game, seen this on some top lane Cows, personally never rushed it
Warmog's Armor as i already said, i think its worth getting-NOT RUSHING, but i have meet some Cows that do rush it, rly situational, and expensive
So, time for lanemates section.
Ill fist review some guys i lane with often, on some other occasion i will mention rest that do some awesome combos.
finish later must sleep
Annie
Blitzcrank
The notorious bottom lane combo.
2 moves, 2 knock ups, total move distance 1575.
Basically Blitz grabs (925 distance) and knocks up, Alistar headbutts (650 distance) and Pulverizes under tower.
Kassadin
Well, in some cases (rare though) your AP carry do not take mid lane, enemy having some hard AD carry mid usually being the reason, you will find yourself laning together with this awesome champion.
First thing i have to mention-Kassadin Force Pulse can be charger in approx 15sec when he is laning together with Alistar and, if timed right, will be cast at least twice in every lane fight.
Other thing i have to mention-Kassadin is really squishy kind of champion, so be really really careful when protecting him. Good positioning will prevent him from most harm. Having that in mind you should avoid unnecessary danger before reaching lvl 4 because you will need Pulverize, Headbutt and lvl 2 Triumphant Roar to properly protect him from harm in most cases.
Heimedinger
Now, this combination can look kinda silly but having Heimedinger in a lane really speeds your laning phase.
Combined push (especially after succesfull jungle gank) can help you destroy enemy tower in under 5-6 minutes.
Heimer passive gives decent HP regen and your Triumphant Roar heals heimedinger turrets.
Your lane is pretty much impenetrable and ungankable if warded and properly protected by turrets.
However-your early game damage is not really big and you will lack sufficient burst to kill enemies.
Garen
This is almost as nasty as Blitz+Alistar combo
Tristana
Xin Zao
Vayne
Fiddlesticks
This guy lives for sucking. Seriously.
Your Pulverize+Headbutt combo will help him a lot.
Early game you will be able to get some nice easy kills in lane if coordinated correctly.
On level 1 surprise bush attack combo of Drain and Pulverize with 2 of your autohits will kill most enemies really fast.
Later (still early game though) Fiddle should coordinate and attack enemy on edge of Drain range, then you should Pulverize, go under him and Headbutt him straight to Fiddle, which will result in a kill in most cases. Not to mention the fact that your lane will have 4 decent Crowd Control abilities making enemies laning and ganking unsuccessful.
Veigar