Irelia Build Guide
Gangster Irelia - The sticky onewritten by The Brainstorm
Table of Contents
|Masteries & Runes||1|
|How to use the skills||4|
|Farming at your own tower||5|
|Pros / Cons of the different Itembuilds||8|
Masteries & Runes
9x Greater Mark of Desolation
9x Greater Seal of Vitality
8x Greater Glyph of Shielding
1x Greater Glyph of Alacrity
2x Greater Quintessence of Desolation
1x Greater Quintessence of Swiftness
21,6 (= 22) Armor Penetration
From 9,72 (= 10) life at lvl 1 to 175 Life at lvl 18
From 1,2 (= 1) Magic Resistance @ lvl 1 to 21,6 (= 22) Magic Resist @ lvl 18
0,64% (= 1%) Attack Speed
I prefer the Utility-Tree, it helps you with lower cooldowns, more stayingpower, manareg and additional movespeed:
You can also invest a point into Greed which increases your gold income.
Summary: Stats of Utility tree + Runes:
24 Armor penetration
175 Life at level 18
22 Magic Resist at level 18
5% Attack speed
2% Crit chance
3 Manareg per 5 seconds
+4% Health & Manareg
4,5% Movespeed (3% + 1,5%)
10% less cooldown on summonerspells
15 seconds less cooldown on Flash
1,5 seconds longer duration with Ghost and 8% more speed while activated
c) LvL 1 Stats with Runes, Item and Utility Masteries:
24 (22 +2) Armor Pen
5% (1% +4%) Attack Speed
56 Base Attack Damage
2% Crit chance
530 Life (520 base +10)
32 Magic Resist
22 (7 +15) Health reg per 5 seconds
Ionian Fervor Such a nice passive, and often underestimated.
With Mercury's Threads you will get almost unstunable.
This passive is essential to get in and out of the combat safely.
Bladesurge This is the first reason why Irelia is so sticky.
Try to charge a lowlife Minion nearby your enemy to engage with Equilibrium strike.
Charge to escaping enemies and double-slow them with Equilibrium Strike and Phage / Trinity Force / Frozen Mallet. On-hit-effects will be addet to your Bladesurge. With Hiten Style's active, Bladesurge will hit for a 75 true damage bonus additional to it's original damage. Use this fact to melt some faces!
In several situations you can also charge a nearby enemy minion to escape.
Hiten Style That's Irelia. The passive is amazing, the active deals so much damage that there is no need to buy on AD. Activate it after your opponent is stunned or slowed by Equilibrium Strike. Equilibrium Strike Awesome to twist your fate in battle. If you're at lower life, stun while you are in a brush and escape, or use Transcendet Blades, Hiten Style active and Bladesurge to get a kill.
This can be extremely effective in combination with crossmap-ultimates.
Equilibrium Strike is the second reason which makes Irelia so sticky. Together with TriForce / Mallet and maybe the red buff, your enemies will "run" like turtles.
It's also useful to help your mates to escape.
Not to forget, always try to stun your enemies in tower range.
Transcendent Blades Finishing move with lifesteal. Increases your staying power and your presence infight. Try to hit as many enemies as you can, so your life will be restored by about 30%.
R > W > E > Q
First three abilities are depending on the situation, I'm used to do not skill an ability until I need it. Bladesurge is the best farming spell and usually I choose it for laning at first.
Hiten is for compensating harassment or deal average damage at Firstblood, Equilibrium Strike helps you or your mates to escape.
How to use the skills
Not the best ones, but it shows a bit "how to".
I will add better ones when I get them.
Farming at your own tower
- Allow the tower to hit it twice and then Bladesurge to it.
- Autohit the Minion, Allow the tower to hit it once and then autohit again.
Cast Bladesurge only if you have no chance to reach the minion with autohit. Try to keep your mana up, you will need it if your Jungler comes around for ganking.
Now I will introduce you to two Fun-Builds which are based on Movespeed and a recommended, in high elo used Tankbuild. The first builds also work well in lower Elo, in higher Elo you wont have enough surviveability.
For competive gaming use Build 3).
Build 1) "The sticky one" - Fun-Build I - [Offense-Tree recommended]
Start with Doran's Shield or Regrowth Pendant (Recommended for Sololaning)
or Doran's Blade if you play on a duo lane with a supporter or an earl-game dominating champ.
Phage + Boots of Speed
Increased lifepool, damage, slow. Nothing else to say.
Boots of Speed >> Mercury's Treads + Zeal >> Phantom Dancer
+ 2nd Zeal + Sheen = Trinity Force
If there is much AP output buy Negatron Cloak and build to [item=Force of Nature]
Core = [item_icon=Force of Nature]
See, there's a lot of movespeed. together with the slowing chance, Irelia gets really sticky.
Additional to this, with Mercury's and passive you can get out of the fight safely,
which is also a reason why i prefer to buy [item_icon=Force of Nature] instead of .
At this time your Movement speed reaches 496, which makes you nearly unstoppable.
AD Champs shouldn't be a problem for you, but if they are, try Ninja Tabi against strong autohit champs like Tryndamere. Guardian Angel gives you armor and allows you to be more risky.
Usually there is no need to buy this, so u can build more offensive. I prefer to buy B. F. Sword and build it to Infinity Edge if you're playing against squishies or The Black Cleaver versus Armor-Heavy teams. It is also possible to buy both.
Your Lategame should look like this:
[item_icon=Force of Nature] [Offensive, AP-resistant]
[item_icon=Force of Nature] [AP / AD resistant]
Build 2) "Greed-Irelia" - Fun-Build II - [Utility-Tree recommended]
Start with +
When you have 365 gold, go back and buy or better try to get additional 800 gold (1165) so that you can buy [item=Heart of Gold], too.
It's also possible to buy Avarice Blade [750 gold] additionally to this, in the lategame you can build it to .
When you go back, always make sure that your laning partner is able to hold the lane against 2 enemies, or if sololaning, that your lane is safe or your jungler is nearby your tower.
[item_icon=Heart of Gold]=> These are the main items you keep the whole game for a steady gold income and a powerful lategame.
Afterwards you buy like described in Build 1), buy Boots of Speed and Phage, first finish Mercury's Treads and buy Zeal for more movement speed. Afterwards build it to Trinity Force. Afterwards pick up a second Zeal to finish it to Phantom Dancer.
[item=Force of Nature] is a good defense against magical Damage. At last you finish Randuin's Omen against heavy Melee. You can sell your [item_icon=Heart of Gold] to buy FoN instead or sell to buy it additionally to Randuin's Omen.
Shurelya's Reverie's active gives you and your group a short movespeed boost and improves your hunting- and escapingabilities.
Lategame should look like this:
[item_icon=Force of Nature] [Tanky, Support, Movespeed]
[item_icon=Force of Nature] [AP-resistant, maximum Movespeed, Support]
With the two actives of this build and Ghost Irelia reaches a Movement speed above 600.
People may say that this is not nessecary, but you'll still deal average damage and your hunting- and escapingabilities will be amazing.
Once I pushed a tower by myself while the enemy team hunted my mates. I should be ganked by 5 people, but no one was able to catch an Irelia who's almost unstunable and rushes with 633 mp/h across the map.
Build 3) "Tanky shit" - "High Elo" - Style -
Start with Doran's Shield or Regrowth Pendant
If you have to go back early at ~ 825 gold buy [item=Heart of Gold]
buy Phage + Boots of Speed as always
Then first finish Mercury's Treads against magical damage or either buy a Chain Vest against AD to rush Atma's Impaler as early you can. If you decide to play more offensive, buy Cloak of Agility first.
After getting Atma's Impaler it will be nessecary to stack life, but dont forget your magic resistance. Try to finish Warmog's Armor first. If you have not much gold income or your enemies always get away very close, complete your Phage to Frozen Mallet to get a permaslow on your attacks. Otherwise, Trinity Force is a good choice as always.
Against Magical Attacks there are several choices. Banshee's Veil gives u life, slight MR and a Spellblock. The Spellblock is useful against knockups and will especially help you against Alistar, Jarvan, Blitzcrank and Cho'gath but also against annoying stuns like Veigar's cage. Just care if you play against disablers like e.g. Ashe, Malzahar or Kog' Maw.
Tip: Use your ultimate to delete enemies' Banshee before trying to stun/slow them.
Quicksilver Sash gives also MR and a possibility to delete hard CC's like e.g. Malzahar's ultimate.
[item=Force of Nature] gives you strong MR, lifereg and Movespeed; the unique passive also synergizes very well with Warmog.
Attack damage can be stopped through Randuin's Omen [activate! its awesome!], Thornmail and Guardian Angel. Against fed autohit Champs try to buy Ninja Tabi.
Earl to midgame
[item_icon=Heart of Gold]
+ [item_icon=Force of Nature]
Here are some other useful items, depending on teams and personal preferences:
[item_icon=Madred's Bloodrazor][item_icon=Stark's Fervor]
Still working on it!
Flash & Ghost
My favourite combo. Run into battle, deal damage, flash out and cast ultimate.
I usually pick this combination if we have enough exhaust / ignite in Team.
Ghost synergizes well with movespeed and provides escaping and hunting capabilities.
You can use Flash also offensive at 1 vs. 1. It is useful if you and your (squishy) opponent are at full life, so you can flash and stun your enemy instead of charging & just slowing it.
Always try to Charge a lowlife minion instead or additionally to it, you'll cover great distances.
Flash: Just nessecary.
Exhaust: Viable spell, saves mates, especially your Rangecarry. Only using it if we have no Exhaust in Team.
Ignite: Often used in higher mid-elo, increases your damage and eases to pick up early kills.
Teleport: Most used spell in High-Elo. Needs a good Teamplay and communication.
Teleport to a ward, gank hard. Increases your map presence.
Pros / Cons of the different Itembuilds
"The sticky one" (Fun-Build I)
It's nice because you deal average damage in the earlgame. The attack speed synergizes well with Hiten, You'll deal much true damage and regenerate fast.
You'll get movement speed through and very early, so that your hunting and escaping abilities are improved in the early midgame.
Rather Squishy in the beginning, fairly reliant on getting kills.
Despite that, you will notice that the cooldowns of your Summonerspells are much longer if you take the recommended Offense-Tree.
"Greed-Irelia" (Fun-Build II)
Gives you a steady gold income and you are more independent of getting kills. Just lasthit on your tower as always, The gps-items will pay up after ~20 minutes.
Lategame often gets very funny, because you'll be almost as fast as Yi, but as opposed to him you're able to stun. Still AP-Resistant.
Weaker earlgame, The chance to get kills will be much lower until you have no phage.
Less space in Inventory so that you have to finish before you can go on .
You wont have much AD in the lategame, so your Ultimate will be "only" a finishing move.
"Tanky shit" (High-Elo-Style)
Pro: Works pretty well, also used in High-Elo. Enemies wont bring you down and you'll still deal average damage. Your Ultimate also benefits of the additional AD gained Trough Warmog & Atma. Just rush Atma & Phage and you'll be surprised of your own damage.
Con: Lategame you'll recognize a lack of damage against other heavy Offtanks like e.g. Renekton, Nasus or Mordekaiser.
Still working on it. I'll try to add some better videos for explanation.
Coming soon: Jungling
Submitted by The Brainstorm
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