Irelia Build Guide

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Gangster Irelia - The sticky one

written by The Brainstorm

Irelia Build



Table of Contents

  • Masteries & Runes

    9x Greater Mark of Desolation
    9x Greater Seal of Vitality
    8x Greater Glyph of Shielding
    1x Greater Glyph of Alacrity
    2x Greater Quintessence of Desolation
    1x Greater Quintessence of Swiftness

    =

    21,6 (= 22) Armor Penetration
    From 9,72 (= 10) life at lvl 1 to 175 Life at lvl 18
    From 1,2 (= 1) Magic Resistance @ lvl 1 to 21,6 (= 22) Magic Resist @ lvl 18
    0,64% (= 1%) Attack Speed
    1,5% Movespeed


    ~

    I prefer the Utility-Tree, it helps you with lower cooldowns, more stayingpower, manareg and additional movespeed:


    You can also invest a point into Greed which increases your gold income.


    Summary: Stats of Utility tree + Runes:


    c) LvL 1 Stats with Runes, Item and Utility Masteries:

  • Abilities

    Ionian Fervor
    Such a nice passive, and often underestimated.
    With Mercury's Threads you will get almost unstunable.
    This passive is essential to get in and out of the combat safely.


    Bladesurge
    This is the first reason why Irelia is so sticky.
    Try to charge a lowlife Minion nearby your enemy to engage with Equilibrium strike.
    Charge to escaping enemies and double-slow them with Equilibrium Strike and Phage / Trinity Force / Frozen Mallet. On-hit-effects will be addet to your Bladesurge. With Hiten Style's active, Bladesurge will hit for a 75 true damage bonus additional to it's original damage. Use this fact to melt some faces!
    In several situations you can also charge a nearby enemy minion to escape.


    Hiten Style
    That's Irelia. The passive is amazing, the active deals so much damage that there is no need to buy on AD. Activate it after your opponent is stunned or slowed by Equilibrium Strike.


    Equilibrium Strike
    Awesome to twist your fate in battle. If you're at lower life, stun while you are in a brush and escape, or use Transcendet Blades, Hiten Style active and Bladesurge to get a kill.
    This can be extremely effective in combination with crossmap-ultimates.

    Equilibrium Strike is the second reason which makes Irelia so sticky. Together with TriForce / Mallet and maybe the red buff, your enemies will "run" like turtles.

    It's also useful to help your mates to escape.
    Not to forget, always try to stun your enemies in tower range.


    Transcendent Blades
    Finishing move with lifesteal. Increases your staying power and your presence infight. Try to hit as many enemies as you can, so your life will be restored by about 30%.


  • Skilling Order

    R > W > E > Q



    First three abilities are depending on the situation, I'm used to do not skill an ability until I need it. Bladesurge is the best farming spell and usually I choose it for laning at first.
    Hiten is for compensating harassment or deal average damage at Firstblood, Equilibrium Strike helps you or your mates to escape.

  • How to use the skills

    Not the best ones, but it shows a bit "how to".
    I will add better ones when I get them.



  • Farming at your own tower

    Melee Minion:
    - Allow the tower to hit it twice and then Bladesurge to it.

    Caster Minion:
    - Autohit the Minion, Allow the tower to hit it once and then autohit again.

    Cast Bladesurge only if you have no chance to reach the minion with autohit. Try to keep your mana up, you will need it if your Jungler comes around for ganking.

  • Items

    Now I will introduce you to two Fun-Builds which are based on Movespeed and a recommended, in high elo used Tankbuild. The first builds also work well in lower Elo, in higher Elo you wont have enough surviveability.

    For competive gaming use Build 3).

    Fun-Builds:




    Build 3) "Tanky shit" - "High Elo" - Style -
    Start with Doran's Shield or Regrowth Pendant


    Lategame
    + [item_icon=Force of Nature]

    or

    ~

    Here are some other useful items, depending on teams and personal preferences:

    [item_icon=Madred's Bloodrazor][item_icon=Stark's Fervor]

    Still working on it!

  • Summoner Spells

    Flash & Ghost

    My favourite combo. Run into battle, deal damage, flash out and cast ultimate.
    I usually pick this combination if we have enough exhaust / ignite in Team.
    Ghost synergizes well with movespeed and provides escaping and hunting capabilities.

    You can use Flash also offensive at 1 vs. 1. It is useful if you and your (squishy) opponent are at full life, so you can flash and stun your enemy instead of charging & just slowing it.
    Always try to Charge a lowlife minion instead or additionally to it, you'll cover great distances.


    ~


    Flash: Just nessecary.

    Exhaust: Viable spell, saves mates, especially your Rangecarry. Only using it if we have no Exhaust in Team.

    Ignite: Often used in higher mid-elo, increases your damage and eases to pick up early kills.

    Teleport: Most used spell in High-Elo. Needs a good Teamplay and communication.
    Teleport to a ward, gank hard. Increases your map presence.

  • Pros / Cons of the different Itembuilds

    "The sticky one" (Fun-Build I)



    "Greed-Irelia" (Fun-Build II)



    "Tanky shit" (High-Elo-Style)

  • Summary [Editing]

    Still working on it. I'll try to add some better videos for explanation.

    Coming soon: Jungling



Do you have your own
Build Guide?


Submitted by The Brainstorm

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