Miss Fortune Build Guide

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Miss Fortune - Facemelting for Dummies

written by Facemeltor

Miss Fortune Build



Table of Contents

  • Introduction

    Hello and welcome to my Guide on the most awesome Ranged AD Carry in the game - Miss Fortune!

    At first I want to say, that this is mostly a guide for beginners and advanced players, not for High ELO, as I don't have much experience in ranked games.

    So why am I writing this guide? The answer is quite simple, I have played ranged AD carries ever since I started playing LOL and i really love them, all of them. Yes, I even like Tristana.

  • Abilities

    Strut
    This is your passive ability, at first you might think "omg how lame" but you will learn to love it, because it will help you escape faster, it helps you getting into fights faster, it makes you chase enemies faster etc. it speeds up your whole game.


    Double Up
    Your Bread and Butter skill, it is made for last hitting, harrassing and even very awesome double kills.

    Max this one first.

    Please keep in mind, that it applies "on hit effects" (Lizardbuff, Frozen Mallet, Wits End etc)

    When using double up to harrass Champions try to always target the minion that is the furthest in the back if the enemies are hiding behind their minions it will hit one of them.

    There is actually a little psychology in this trick, say an enemy champion is in front of the caster minions, run towards him as if you want to autoattack him, he will try to dodge this by getting behind his minions and out of your range, and bam you have him where you want him, just target the minion thats furthest in the back and he'll eat 115% double up damage!

    (a video on this is coming soon)


    Impure Shots
    Your second ability, the passive is a nice bonus as it gives you some extra magic damage.

    But the active effect is what makes it a really decent spell, the healing reduction is nice against those nasty support/healer champions aka Sona, Soraka, Taric etc

    And of course the attack Speed is cool, always use this spell when going one on one, in teamfights and especially when taing down enemy turrets.

    I usually get a rank at lvl 4 and max it last.


    Make It Rain
    Ah, the mini version of Gangplank's Ultimate.

    This is your utility spell, as it is very versatile, you can use it to clear minion waves, to harrass, and due to the slow for chasing and escaping.

    And of course for scouting bushes etc.

    Max this ability second.


    Bullet Time
    Last but not least your ultimate, it is a channeling ability so dont move while casting and be aware of stuns, suppresses, knock ups and silences. Always try to cast Make It Rain before you cast your ultimate due to the slow.


  • Masteries + Runes

    For masteries i usually go with:

    21/0/9
    http://leaguecraft.com/masteries/3001420130330100000000000000003140010000000

    or with:

    19/0/11

    http://leaguecraft.com/masteries/3001440130300000000000000000003140030000000

    But 21/9/0 , 21/8/1 and 9/0/21 will work fine as well, choose whatever you like.


    For Runes i usually run:

    9x Greater Mark of Desolation
    9x Greater Seal of Clarity
    9x Greater Glyph of Clarity
    3x Greater Quintessence of Desolation

    I guess there is no real alternative for the marks and seals, but if you want other glyphs,
    i'd recommmend Greater Glyph of Celerity, Greater Glyph of Warding or Greater Glyph of Shielding

    Other viable options for Quints are: Greater Quintessence of Fortitude or Greater Quintessence of Swiftness

  • Summoner Abilities

    I usually choose Ghost or Flash for mobility and either Exhaust or Ignite for utility, in any combination, but mostly I run Ghost and Flash for the most possible mobility paired with Strut.

    If you don't have the Manarunes yet, i recommend you to take Clarity as Miss Fortune is quite hungry for mana.

  • Skilling Order

    1 Double Up
    2 Make It Rain
    3 Double Up
    4 Impure Shots
    5 Double Up
    6 Bullet Time
    7 Double Up
    8 Make It Rain
    9 Double Up
    10 Make It Rain
    11 Bullet Time
    12 Make It Rain
    13 Make It Rain
    14 Impure Shots
    15 Impure Shots
    16 Bullet Time
    17 Impure Shots
    18 Impure Shots

    this is my general way of building, although you can start with Make It Rain.

  • Items

    Okay, now lets get to the most interesting things...

    Build 1:

    Start with Doran's Blade

    Core Build Mercury's Treads Infinity Edge Frozen Mallet Phantom Dancer
    or Berserker's Greaves Infinity Edge Frozen Mallet Phantom Dancer
    or Boots of Swiftness Infinity Edge Frozen Mallet Phantom Dancer

    After the core Build we still have 2 slots for items in very long games. I usually build 1 offensive and 1 defensive item.

    Offensive options:

    [item=Stark's Fervor]
    Last Whisper
    The Bloodthirster
    [item=Madred's Bloodrazor]

    Defensive options:
    Banshee's Veil
    Guardian Angel
    Thornmail



    Build 2:

    Caution this build is jus for fun games, although it's quite competitive.

    Start with Boots of Speed and three Health Potion

    Core Build: Berserker's Greaves [item=Tiamat] [item=Tiamat] [item=Tiamat] [item=Tiamat]

    The last 2 slots are filled with Infinity Edge and Frozen Mallet

  • Pros / Cons

    Pros:

    high damage output
    great mobility
    nice zoning
    farming machine

    Cons:

    quite manahungry
    extremely squishy
    rather item dependent



Do you have your own
Build Guide?


Submitted by Facemeltor

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