Ezreal Build Guide

  • Views: 58,585
  • Rating: -100% ( Unknown )
  • Last Updated v1.0.0.79

Ezreal, Make them wanna RAGE (AP and AD)

written by Kill4death5

Ezreal Build



Table of Contents

  • Introduction

    This is my guide. I will insert my opinions and ideas on how to play Ezreal well. Let me tell you know, I am not the best player out there. My experience is limited, only lvl 22 as of now. Don't judge me by that level. My four past games with Ezreal since writing this guide have been: 8-0, 10-0, 9-2, and another 10-0. Playing Ezreal well makes them wanna RAGE.

    Oh and btw, I play Attack Damage Ezreal, although Ability Power works well too. I will focus on both.

  • Abilities

    Rising Spell Force
    Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds (Max Stacks: 5).


    Great passive. Has much more synergy with Attack Damage Ezreal, and Guinsoo's Rageblade. When you're pushing a tower, you wanna hit the minions with your Mystic Shot to get that increased attack speed.

    AP Ezreals don't have to worry about this.


    Mystic Shot
    Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
    Ezreal fires a bolt of energy dealing 40/60/80/100/120 plus 100% of his attack damage as physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
    Cooldown 6 seconds
    Cost 30/35/40/45/50 Mana
    Range Global


    The skill that makes Ezreal's heart beat. This is a Class-A harassment skill. Great damage early and mid game, late too if you have enough items, with amazing range.
    Shoots very fast, hard to dodge if you're good at skill shotting.
    You're going to be spamming this early game. Low mana, low CD, high damage.
    REMEMBER This stacks with Attack DAMAGE. It stacks amazing with Attack Damage.

    Also hitting creeps or champs with this reduces your cool downs by one second, including Mystic Shot. Spam it if you think you will need to use another skill again soon.

    You will level this first.

    For farming, keep spamming this at the creeps if you've got the mana.
    You can also shoot this in a bush to see if anyone's there. You will hear a distinct sound if you hit someone, and you will get one stack of your passive.
    Spam this, love this, eat this, worship this. This is your core skill.

    This will be referred to as 'Shot' from now on.


    Essence Flux
    Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
    Ezreal fires a wave of energy that heals all allied champions and damages all enemy champions it passes through for 75/125/175/225/275 (+0.6). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.
    Cooldown 10 seconds
    Cost 80/90/100/110/120 Mana
    Range Global

    Okay skill. Only hits champions, could be good or bad depending on how you look at it. If the champion is surrounded by creeps and need a little push to finish them off with Trueshot Barrage, use it.
    Healing is okay, use it if your partner is going to die, otherwise it costs too much mana early game.
    Stacks well with AP, usually your main form of damage with AP Ezreal.
    AD Ezreal does not use this too much.
    Don't use this in the beginning, too much mana.

    You will level this last.

    This will be referred to as 'Flux' from now on.


    Arcane Shift
    Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80/130/180/230/280 (+0.75) magic damage.
    Cooldown 17 seconds
    Cost 100/100/100/100/100 Mana
    Range Global


    Great skill with a variety of uses.
    Getting ganked? Use it.
    Getting stunned? Use it.
    Getting away? Use it.
    Getting closer? Use it.

    Stacks pretty well with AP, although 100 mana is a blow that hurts in the beginning. Don't use it too much early game, unless you really need to. Beware of the pretty heavy cooldown. Use it carefully when you have very low health in the jungle. You may hit a creep and have it attack you.


    Trueshot Barrage
    Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
    Cooldown 100 seconds
    Cost 150/150/150 Mana
    Range Global


    Excellent ulti. AP Ezreals love this. Remember, this travels through the whole map, but it loses power as it hits more minions or champs. Don't fire this down a straight line of creeps. I always get two or three, sometimes four kills with this just from firing it at a running champions. Sometimes I fire it into the Fog of War (The part you can't see) and get a kill. You can also use this on a teamfight early to get five passive stacks.

    Stacks with a 1:1 AP ratio, just great. AP users can hit 1000+ with this skill.


  • Masteries + Runes

    Let's see, Masteries... Masteries..
    I like going a good 21-0-9, or maybe 9-0-21. Stay away from Defense, none of those abilites is going to really help you.
    Mastery Tree 1: http://www.leaguecraft.com/masteries/3001400132330100000000000000103040010000000
    Mastery Tree 2: http://www.leaguecraft.com/masteries/3001400100000000000000000000103040132030301
    Of course, feel free to use your own favorite masteries. Some work better if you're going to be playing AP or AD.

    :Runes:
    AP Ezreal: I would go Health Marks, Mana Regen Per 5 Glyphs, and Health Seals. I would probably go for Health Quints.
    Reasoning behind this: Ezreal is one of the squishiest heroes. All those extra health runes give tons of bonuses. Substituting some for Magic Penetration or something else is fine. I'm not really an expert on runes. Although, AP Ezreal usually has enough Magic Penetration from items.

    AD Ezreal: I would go Attack Damage Marks, Mana Regen Per 5 Glyphs, and Health Seals. Maybe Attack Damage Quints or Health Quints.
    Reasoning: Substitute your favorite if you'd like, although being squishy I would get health. Damage is always helpful in the beginning, and mana regen is also nice.

    ***Do not get Health Runes per Level. You need that extra health in the beginning much more than you do in the end***

  • Summoner Abilities

    Of the summoner abilites to pick from, I usually go with Teleport and Clairvoyance/Clarity. Ezreal is pretty slow, so less walking is a good thing. Getting in your lane faster in the beginning is extremely helpful.

    -Good Abilities-
    Teleport - Better lane coverage, respond quicker. Long cooldown.
    Clarity - More mana is always great. Ezreal is pretty mana hungry.
    Clairvoyance - You can use it to land a Trueshot better. Looks in bushes.
    Heal - Heal is always nice in the beginning.
    Cleanse - Getting out of a stun and Shifting away is very helpful. Also Mordekaiser ignite/Children of the Grave Combo is deadly. Cleanse gets you out of it.

    -Decent Abilities-
    Exhaust - A slow is nice, turn away a twitch. Short-ish range.
    Ignite - Little extra damage. I don't use this or exhaust because if you get in range of using it, other champions do heavy damage on your squishy self.
    Ghost - Works okay with Shift if you're running away.
    Fortify - Someone needs to get it. If no one else is willing...

    -Bad Abilities-
    Rally - You usually need to be upfront/in the middle of your team to use this, stay near the back.
    Flash - You have a built in flash, what's the point of another?
    Smite - Not really a useful skill for anyone... maybe Warwick.
    Revive - I try not to die, not lessen the consequences.

  • Pros / Cons

    Pros of AD Ezreal:
    Amazing Harassment Early and Mid game
    Good Synergy between passive and core skill
    Good at sniping (Staying near the back of the fight)
    Better health than AP
    Has a good slow
    Needs less mana than AP early on

    Cons:
    Misses out on scaling other abilities.
    Needs a good initiator
    AP has a better nuke
    Still pretty squishy

    Pros of AP Ezreal:
    Okay Harassment Early and Mid game
    Better slow than AD
    Okay nuke
    Does incredible damage with ulti
    Good Magic Penetration
    Great scaling with abilites (Other than Shot)

    Cons:
    Bad synergy with passive
    Bad synergy with core skill until buying Lich Bane
    Less Health than AD
    Worse at sniping than AD
    Needs lots of mana early on
    Still pretty squishy
    A bit worse farming than AD

  • Skilling Order

    Skilling Order for AP and AD.

    1. Mystic Shot
    2. Arcane Shift
    3. Mystic Shot
    4. Essence Flux
    5. Mystic Shot
    6. Trueshot Barrage

    From here on out, skilling preferences are:
    Trueshot > Mystic Shot > Arcane Shift > Essence Flux

    This means that Trueshot is most important to level, followed by Mystic Shot, then Arcane Shift, and last Essence Flux.

    Found this cool tool:

  • Items

    I usually start out an AD Ezreal game with:
    Meki's Pendant + 2 Health Potions
    Upgrade Meki's to Chalice
    Brutilizer
    Boots of Swiftness
    Phage
    Guinsoo's Rageblade
    Upgrade Phage into Frozen Mallet
    Game usually ends by now
    Bloodthirster or Guardian Angel if game continues

    AP Ezreal:
    Meki's Pendant + 2 Health Potions
    Meki's into Chalice
    Sorcerer's Shoes
    Lich Bane
    Rylai's Scepter
    Start Building Void
    Game usually ends by now
    Finish Void
    Abyssal Scepter
    Sell Chalice
    Archangel's Staff


    You can see I stay away from snowballing items Ex: Sword of the Occult Mejai's Soulstealer.
    And clickable items: Ex: Deathfire's Grasp Zhonya's Ring

  • Build Example

    AD:
    [builder=Ezreal/d4192850a085c22c2982a5ace0f850e9]
    AP:
    [builder=Ezreal/bc9f6cacac6fd6fae770d60a954505a9]

  • Creep Jungling

    Ezreal doesn't jungle too much. Although AP Ezreal could go for Golem's Buff and AD go for Lizard's Buff. Have a Warwick or Jax help you if you need it.

  • Farming

    Ezreal's weakness. Ezreal has no real AoE that can jungle, so he relies on Shot and normal attacks to farm.

  • Unique Skills

    I think all four of Ezreal's skills are pretty unique.

    Mystic Shot has nice range and low mana, low cooldown, high damage.
    Essence Flux has a heal, but can't heal himself. Also damage with a weird side effect. (Lower Attack Rate)
    Arcane Shift is a nice flash, with a homing missle to the nearest enemy.
    Trueshot Barrage travels the entire map, hits minions and get weaker has it hits more guys.
    Last 3 stack amazing with AP, first stacks only with AD. And his passive is for AD Ezreal

  • Summary

    Ezreal is a one-of-a-kind champion and one of the deadliest in the hands of a good player. You need to stay on your toes, and make the enemy stand on theirs. You're a hard hitting, fast moving, wrecking machine and nothings gonna stop you know. You're gonna make them wanna RAGE.



Do you have your own
Build Guide?


Submitted by Kill4death5

Newest Guides for Ezreal

Top Guides for Ezreal

New Skins for Ezreal

Top Skins for Ezreal