Karma Build Guide

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[AP] Karma - Victory Is Assured

written by Wolfar

Karma Build



Table of Contents

  • Introduction

    External Image

    Hello, My name is Wolfar (IGN also Wolfar) and I got this awesome way of building Karma.
    When I play her, I never ever get bad scores whith her and almost never lose!

    Because: Victory Is Assured :)

    I play her as an Nuke and I like it alot, People don't expect a kimono girl to be that powerfull :)
    Element of surprise ^^

    I highly recommend reading everything to boost your performace whith Karma. But you can also just skip to items if you like and fail ofcourse :)
    Also check out my video at the Karma Gameplay Videos section!
    You can learn alot of it.

    Please press the Thumbs Up button, and if you got any Questions or suggestions. Just post a comment

    I play on the EU servers at the moment so if you ever want to play whith me, just ask in-game :)

    To prove that it works:

    It Works!

    External Image

  • Abilities

    Inner Flame
    Karma gains increased Ability Power corresponding to her % of missing Health.

    A very nice passive. Your on low health? An enemy is also on low health?

    Just charge in use R > E and he is dead. Why? Because you got � (Random number) more ap thanks to your Passive!


    [spell=Heavenly Wave]
    Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.

    Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.


    Your spammable Nuke/Healing ability. Max this first
    it is awesome to harash and farm whith!

    You can spam it when u got your Morello's Evil Tome
    That doesn't mean you can use it every time its off cooldown


    [spell=Spirit Bond]
    Karma creates a beam between an ally or enemy. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.

    Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.[/Your slow and speed up buff.


    This isn't really needed for damage but can help when you are chasing someone or need to help an ally :)

    Epic Tip: If you use this on an ally and you both walk through a minion wave (both on a side) it will damage all the minions. Late game it will kill all. Very fun to do :)


    [spell=Soul Shield]
    Karma summons a protective shield that absorbs incoming damage.

    Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemy units around Karma's target.


    Your biggest nuke and also your epic shield.
    This is the nd ability that you should max

    This is also nice if you want to trick opponents. When you got low health and they towerdive. Activate your shield. They will die and you will survive :)

    It is also possible to use this on an ally to nuke but I'd rather just only use it on myself (Alt+E to selfcast) because you have to be in close range anyways. Can be usefull to help allies staying alive or last hit champions tough..


    Mantra
    Karma empowers her next ability to do an additional effect. Mantra is available at level  and does not require a skill point.

    Your ultimate. U can use it from the start. Use it whith Q and E.. W isnt neccesary whith it.

    I mostly use it whith E. To maximise my damage output *Evil Laugh*

    Always have  Mantra available just in-case. If you get ganked you still got a way to escape whith  mantra (Shield or Heal, Shielding yourself works better then heal because heal can be countered by ignite etc.)


  • Masteries & Runes

    Masteries:

    The standard /�/

    You can find it here: http://leaguecraft.com/masteries/�����������������������������
    There isnt really anything els that is good for Karma. Going full into offensive is useless because most is AD and not AP. Going full in defensive isn't great either.

    You should get:
    [mastery=archaic knowledge] This will boost you damage alot.
    Sorcery + Intelligence This will increase your CDR by % so u can get it to % whith the Evil Tome + Runes.
    This is more then enough CDR.
    If you want to max it (�%) just get the golem buff or Elixir of Brilliance


    Runes:

    Plain and simple:

    x Greater Glyph of Focus Cooldown Reduction Runes for Blue

    x Greater Seal of Clarity Mana regen runes per level for Yellow

    x Greater Mark of Potency AP Runes for Red
    OR x Greater Mark of Insight Magic Pen for Red

    x Greater Quintessence of Force AP Runes per level for Quintessences


    I like AP over magic peneration this is because your shield and heal won't be any stronger whith more magic peneration. Ill explain more about the actual damage diffrence at the item section.

    CDR Is pretty important for Karma due to Mantra charges are affected by CDR. I got flat CDR Runes because Karma needs it already early on.

    Mana regen is good to have. because thanks to it you can spam your abilities also im not taking flat mana regen runes because she needs the mana regen late game and not early game.

    For red and Quintessences I get AP. Quintessences over time AP and Red flat AP. This is to ensure a good amount of AP all the time.
    You can also get Greater Mark of Insight. Since sometimes you can skip Void Staff

  • Items & Variants

    Items

    For the items I like to go AP.
    Most people say Karma is support but Imo she can be a nuke to. whith some nice support abilities
    (Shield & Heal)

    Items (In this order):

    Core: [item_icon=Morello's Evil Tome]

    Starting Item: Doran's Ring OR [item=Meki Pendant]

    Consumables whith Meki Pendant:
    x Health Potion
    x Sight Ward
    x Mana Potion

    Step .� Sorcerer's Shoes(For more boots see the Boots section) + [item=Meki Pendant] (st Recall here)

    Skip the [item=Meki Pendant] ofcourse if you picked it as starting item

    Step . Fiendish Codex (+ Amplifying Tome If Going for Mejai's Soulstealer)

    Step .� Mejai's Soulstealer (Only if you are doing good. I get this one almost every game)

    Step .� [item=Morello's Evil Tome] + Blasting Wand and/or Needlessly Large Rod

    Step .� Rabadon's Deathcap + Amplifying Tome and/or Blasting Wand

    Step .� Void Staff (or Abyssal Scepter or Rylai's Crystal Scepter)
    (If you get the Void Staff: that's the reason why I prefer AP runes over Magic Peneration you got enough magic peneration whith the void staff + the Sorcerer's Shoes)

    Explanation Step .�: You can replace Void Staff whith Abyssal Scepter or Rylai's Crystal Scepter if you need some magic resistance/health against nukers/heavy dps.
    having both Void Staff and Abyssal Scepter might result in useless magic peneration because if a champion has no items whith magic resist on it. It will be lowered by Abyssal Scepter to such a low amount that magic peneration from void staff will be almost useless.

    Only sell your Doran's Ring when it needs to make room for an part of your last item.

    Step .� Abyssal Scepter or Zhonya's Hourglass or Rylai's Crystal Scepter
    This depends on the other team. Do they have got alot of magic champions, alot of physical champions or do they rip you apart to fast because of your low amount of health?

    You can get Abyssal Scepter or Zhonya's Hourglass earlier if you got problems staying alive.
    Rylai's Crystal Scepter slows you down to much to build it earlier.
    Do this after Morello's Evil Tome!!!

    When you got all your items buy:

    In this order:
    . Elixir of Brilliance
    . Elixir of Fortitude
    . [item=Elixir Of Agility]

    [Item=Oracle's Elixir]
    This is the first item in the list if there is an enemy who can stealth or place mushrooms (grrr teemo)
    Els it is the last one. I just pick it up whitout a big reason end-game if there is no one who uses stealth. Just the looks.. An eye above your head yay! :D


    Variants:

    Rylai's Crystal Scepter
    This is a good item if you need more health and also want to keep up your AP. The unique passive isn't that usefull. Only % slow due to AoE. U already got you W and whith some nice movement you can snare mutiple enemies whith it and also do damage

    Banshee's Veil
    Moar defense. If you are getting nuked away by Veigar or any other nuke this is a viable choice also some additional health and mana is always nice :)

    Deathfire Grasp
    It has some good things on it. This should be replaced whith Morello's Evil Tome. I don't like this item because I almost never use the active on it. But you can give it a try. Whith this you can't spam abilties that much anymore because of the decrease in mana regen per  seconds.

    Lich Bane
    When you are overfeeded this is a cool item to get. Auto attack of �� damage? Hell yeah!

    Will of the Ancients
    It's a nice item when the whole team is based on AP. If the team isnt based on AP then just leave it.

    I REMOVED ARCHANGEL'S STAFF. This is just not working at all in my opinion.

    If you have any suggestions on items just post a comment :)

  • Boots

    These are my opinions about the boots in this game whith Karma. Normally I get Mercury's Threads but for Karma it isn't needed imo.

    Sorcerer's Shoes
    These are the boots I always get on Karma. The magic peneration is just very nice, and because I get AP Runes and mostly AP items. It's a very nice addition.

    Berserker's Greaves
    Karma doesn't need Attack speed. Honestly if you get this one.. You should read my guide again a couple of times.

    Boots of Mobility
    Most of the times your in your lane and not ganking. So getting these boots isnt a good option but if you are fed you can use it to keep ganking the whole time. So the minion kills you would have get by staying in the lane will be giving you less money then all those kills :)

    Boots of Swiftness
    If they always get away whith such a low amount health or if they are just plain faster then you (low chance). If fighting against Vayne or WW or anything whith additional running speed, get these.

    Ionian Boots of Lucidity
    You will go over the �% if you get these boots. So they are useless and you can get an Elixir of Brilliance or golem buff to get to max CDR (�%)

    Mercury's Treads
    If the team is heavy CC get these boots. I normally just skip them because I got a Shield/Heal and Flash. I never had problems escaping the enemy's CC. But if you can't just get these, it also helps against those annoying nukes whith magic resist.

    Ninja Tabi
    When the team is all melee. This can be a nice item. Normally I get Zhonya's Hourglass vs Melee. But that will be mid-game/end-game. Keep in mind that it is more for the armor then the dodge. Because you have that low dodge whith this that you should be pretty lucky to get a dodge whith it.

  • HP Items For Karma

    These are my opinions about the health item in this game for Karma. Keep in mind that more AP also increases your shield so alot of HP isn't that much needed.

    Haunting Guise
    It gives you �� hp and  AP + � magic peneration. This will fill one of your  slots. For an item that gives you such low stats it isn't worth getting imo. But if they got alot of magic resist just get it and replace it whith Void Staff end-game.

    Rod of Ages
    Karma doesn't needs that much mana and also not that much health. the ap gain isnt high either. Also it takes � minutes before it reaches his full potential and the stats are still low then. Stupid Item

    Rylai's Crystal Scepter
    �� health and � AP + AoE slow. This is the only viable item if you want some more health and also keep up your AP amount. The slow is kinda bad. It is only % because all your spells are AoE. They should really make a new AP + HP item.

    Warmog's Armor
    Ahem.. What should Karma do with this.. She got a heal.. So HP regen isnt needed.
    Also there are better items whith HP on it then this for Karma, She isn't a tank after all.

    Aegis of the Legion
    This is a great item to have when the team is already full whith people who have alot of damage.
    Whith this you lean a bit to support karma but that's not bad if the team got enough damage.

    Leviathan
    Getting fed that much?
    Great item if the enemy team still got alot of damage to kill you even if you are fed. Just sell it when things go bad :)

    Shurelya's Reverie
    Support item. It has some nice stats on it. But it's really a support item... Get this only if your team got enough damage and your feeding. Because if youre feeding switching to support helps.

    Sunfire Cape
    Well you shouldn't be next to the enemy so.. Useless item for Karma, Also for the amount of armor on it you can also get a Zhonya's Hourglass it even gives you �� ap :)

    Spirit Visage
    Low amount of HP. Low Amount of Magic Resist. Low amount of CDR. Low Regeneration percentages. Do I need to keep going?
    Well actually I can't because there isn't anything on it anymore :)

  • Build Examples

    Vs. Balanced
    Physical and Magic damage hummm... (whitout enemy's stacking ALOT of magic resist)
    [builder=Karma/a e� dbfcdefbf�d]

    Vs. Nukers
    The enemy team just deals to much damage even whith MAGIC RESIST on myself
    [builder=Karma/�febcebecdeeb]

    Vs. Melee
    The enemy team just deals to much damage even whith ARMOR on myself
    [builder=Karma/ec�fcec��a ffda]

    Vs. Magic Resist stacking enemies
    Magic resist? Useless against Karma now
    [builder=Karma/fedf��f c�� aaaf efde]

    Vs. Anything
    I'm feeding, Taking the support role
    [builder=Karma/fc bbdbb ec���bdbab]

    Vs. Anything
    I'm not feeding, but my team got enough damage anyways so I take the Support Role.
    (Soul Shroud can be swapped by an AP Item if you feel like your heals and shields are low which never occured to me)
    [builder=Karma/bda�bfffb�ab�ff ecdf]

    Vs. Balanced
    I always run out of mana... I Suck! (NOT RECOMMENDED)
    [builder=Karma/ ddfbfaacbc e]


    PS: Don't look at the stats if you click more stats, I kinda screwed it up at that section xd

  • Skilling Order

    For skilling order:


    [Spell=Heavenly Wave] -> [Spell=Soul Shield] -> [Spell=Spirit Bond]

    My Skilling Order*:

    . [Spell=Heavenly Wave]
    . [Spell=Soul Shield]
    . [Spell=Heavenly Wave]
    . [Spell=Soul Shield]
    . [Spell=Heavenly Wave]
    . [Spell=Spirit Bond]
    . [Spell=Heavenly Wave]
    . [Spell=Soul Shield]
    . [Spell=Heavenly Wave]
    �. [Spell=Soul Shield]
    . [Spell=Heavenly Wave]
    . [Spell=Soul Shield]
    . [Spell=Soul Shield]
    . [Spell=Spirit Bond]
    . [Spell=Spirit Bond]
    . [Spell=Spirit Bond]
    . [Spell=Spirit Bond]
    . [Spell=Spirit Bond]


    Your Q will be your spamming ability. E will be part of your combo nuke(Q > R > E). W isn't really needed alot. It is only usefull to prevent enemies from escaping or help allies to stay alive.

    You will nuke them away anyways so you don't even have to slow them :)

    It's best to add  point to Spirit Bond at level -.
    Then only increase it when Q and E are maxed

    The reason that you only see  skills and not  is because of Karma has no ultimate to level up. She got an th skill but it doesn't require any points. That one is called Mantra

    *: Due to leaguecraft.com doesn't has got a good skillbuilder for karma. I listed one myself.

  • Strategies

    - You should keep melee enemies ALWAYS away from your minions. This can easily be done by casting a [spell=Heavenly Wave] on the melee champions. Most of the time this will scare them away. Tanks might need another hit ;)

    - If you feel like you can kill the opponent. Move - steps closer to the enemy every time u hit a monster (normal attack). Enemies sometimes realise it to late that your in range for your combo.

    Combo: Mantra -> [Spell=Soul Shield] + [spell=Heavenly Wave]

    - Wait before using your Mantra -> [spell=soul shield] when you get it the first time (level )
    This might scare the enemy if you release your combo because most enemies don't expect Karma to do that much damage. Most people don't even know which skills Karma has :D

    - Try to shield the initator of your team if it isn't a tank. Because every champion's death on your team counts towards losing a teamfight. You have �% CDR so when you enter the fight you can easily cast your combo fast enough again because of the low cooldowns.

    - [Spell=Spirit Bond].. It looks like only a slow/speed up but it has a very good damage out put. When the enemy is in a group try to aim it at the enemy at the back. Then just move left and right and it will hit the champions at the front. Becarefull though, it's hard to reach the enemy at the back. You can also walk whith a friend through the enemies while the bond is on. It slows and deals alot of damage :)

    - Auto attacks also do damage!
    When you have to wait on CD's in a fight (which are like - seconds) you can just auto attack the enemy. You deal around the � damage each hit end-game. It is low, but you might win thanks to it. You can also Hit & Run, the animation on the auto-attack isn't that big.

    - Flash... Awesome summoner ability. Use it to get in range for your combo. Trust me people most of the time don't know what happend when you release this deadly move.

  • Summoner Abilities

    For summoner abilities:

    I would recommend

    &

    Ignite & Flash
    These two are very good for Karma. Ignite to finish off low hp enemies and Flash to get at a good range to use ur nukes or to escape when losing the battle :)

    Other usefull summoner abilities:

    Heal
    This can be nice to save you early game

    Clarity
    Also very nice even late game to help people whith mana problems. But this is more for support karma.

    Ghost
    Whith masteries and your W. You already got a good speed. No need for ghost but some people might like it.

    Exhaust
    You already got a slow. So not needed.. can be usefull to shut down auto attackers (blindness)

    Clairvoyance
    you aren't an support champion whith this build so not needed. But can be usefull.

    Useless summoner abilities:

    Smite
    Jungle Karma.. Ahem.. It is possible.. But worth it.. No.

    Teleport
    I don't like teleport at all. Just use ur W on an minion and u will go fast enough to reach your destination.

    Cleanse
    No. Get an item for that if you want.

    [Spell=Rally]
    Just no. AD Karma could use this.. if that excisted

    Revive
    *No Comments*

    [Spell=Fortify]
    Like the enemy will ever touch the tower if you play karma :)

  • Pros / Cons

    + Alot Of Damage
    + You can do alot of damage in a couple of seconds. this will scare away most enemies
    + Be tankish whith your E
    + be an epic healer whith Q (tank on low health? heal him for ��� hp!)
    + Help allies flee or slow down opponents whith W
    + The true money maker thanks to Farming (Section below)
    + Walks most of the time faster then other champions thanks to masteries + your W skill
    + Can switch to supporter right away. Because AP makes your supporting skills also stronger.
    + Ganking is easy whith Karma.

    - Maybe a bit expensive?
    - Jungling is possible (see link below for video) but worth it? No.
    - Can still be squishy whitout your E ability.
    - Annoying for enemies :)
    - People can't accept you doing alot of damage.
    - Veigar -> Primordial Burst -> Instant Kill -.-'

  • Farming & Tips

    Karma is the best farmer in League Of Legends. (In my opinion)

    If you use [Spell=Heavenly Wave] + Mantra -> [Spell=Soul Shield]
    You will instantly kill all minions!

    Big AoE Range so.. Lots of Moneyz! :)


    Tips:

    - Using your shield is better then using your Q to heal yourself because the Shield will absorb more damage
    - Trick your opponents whith your E ability. if your low health and they tower dive just use your E. Alot of times this will save you. U can use R > Q to heal urself to in this situations.
    - You got mejai's so aiming for killstealing is allowed imo. it can make you win the game :)
    - You can take alot of damage. Due to CDR because that way you can apply your shield very fast again. So dont be affraid to run in as first.
    - If you want to heal yourself just cast Q whith R on minions this will also help pushing forward in your lane. Do the same when healing allies.
    - You can press R twice to activate mantra  times. this way you can spare some time when nuking, but if you can't reach them you are kinda fucked :D
    - Your E ability can also be used on allies. Use it wisely. Might get you some kills and save your allies :)
    - ALWAYS have  mantra availible. when you get suprised by the enemy you can still dish out some damage whith R > E and Q. Or heal yourself whith Q.
    - GOLEM BUFF. Important when you want to keep spamming your abilties all the time. it also maxes your CDR!
    - USE HOTKEYS. Don't click the spells. U waste to much time doing so, the hotkeys are QWERTN

  • Karma Gameplay Videos

    Wolfar's Games

    v: A random game whith karma. I did pretty well there :)
    v: Pure ownage and im also supporting the team hehe, might flamed a bit.. sorry for that but was getting irritated by people not calling mia's/miss/ss :)

    League Of Legends - Karma v: http://dl.dropbox.com/u/ /League%�Of%�Legends%�-%�Karma.lrf
    League Of Legends - Karma v: http://dl.dropbox.com/u/ /League%�Of%�Legends%�-%�Karma%�.lrf

    Guide:

    . Download leaguereplay so you can play the file
    Website: http://www.leaguereplays.com/

    . Download the dropbox link above or below this step (copy & paste)
    http://dl.dropbox.com/u/ /League%�Of%�Legends%�-%�Karma.lrf (this is v)

    . Double click the dropbox file and it will auto-start if you have leaguereplays installed!

    NOTE: You must have the latest version of League Of Legends installed on your computer els it will not work!

    Youtube Videos

    League Of Legends - Karma Champion Spotlight

    This is someone from Riot Games playing the champion. I don't recommend following his item build at all. He doesn't pick bad items but the order of it is wrong imo and whith some items I have to dissagree :).
    this is more of a introduction to the skills properly and situations where Karma comes in handy.


    League of Legends - Jungle Karma

    Showing that jungling is possible whith Karma but it isn't worth it imo, Karma can easily farm whith his skills so why waste creep kills by going inside the jungle?
    Warwick/Rammus/Master Yi etc. Should be jungling, Not you! (This isnt my video!!!)
    I know... The music sucks xd

  • The End

    So,

    What are you thoughts about building Karma this way?

    You think it is bad.. then tell me why
    You think it is good. then tell me why

    Thanks

    Wolfar

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