Miss Fortune Build Guide
M_____ F_____written by lazyburr
Miss Fortune Build
Table of Contents
This is my first guide so meh. with this build you will reach 2.5 attack speed be able to knock down towers quicker than killing the OP caster minions steal the enemies mana early game if you dont kill them first. but you will overly squishy at the end of the game. only solo enemies when alot of thier minions are around drop make it rain on them while attacking the enemy and your spell vamp will keep you alive
Masteries + Runes
For masteries I go with 9 - 21 - 0 and runes.... they are nice.
For items ill start off with a Vampiric Scepter to lane longer. first item i build is a
[item=Malady] then boots.. usually +5 so i can move around as fast as possible. then grab a
The Black Cleaver.
Strut Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 80 maximum bonus speed. Double Up Miss Fortune fires a shot at an enemy target, dealing 35/70/105/140/175 (+0.75 per damage) physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects. Impure Shots (Passive) Miss Fortune deals 6/8/10/12/14 (+0.05 per AP) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
(Active) Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.
This is the skill we want to max first as the as bonus + the accumulative damage adds up on our build.
its active is really nice to counter fiddle sion and any healers out there... finger pointing at you soraka.
Make It Rain Miss Fortunes fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95/155/210/275/335 (+0.80 per ability power) magic damage over 2 seconds and slowing enemies hit for 1.5 seconds. Bullet Time Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 60/85/110 damage plus the higher value between (+0.45 per damage) OR (+0.2 per ability power) as magic damage per bullet.
Submitted by lazyburr
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