Lux Build Guide
Lux, Ap Power !!!!!!!!!
written by AlaurinaLux Build
Table of Contents
| Introduction | 1 |
| Abilities | 2 |
| Masteries + Runes | 3 |
| Skilling Order | 4 |
| Summoner Abilities | 5 |
| Items | 6 |
| Video | 7 |
-
Introduction
Hi there, Alaurina there and this is actualy my first guide. So, lest start with some description (sorry but there always boring part =3). Lux is a Support or/and Ap attacker. She does great damage and support the team with her stun, her slow and her shield (daw =3). You can be both, supporter, attacker or, be like me, and just be the type you think the team will need the most =D.
An other great aspect of this character is her ultimateFinales Funkeln. Its a powerfull long range attack with almost NO cooldown (24 sec if you use the set i will tell you =D).
And the best aspect that Lux have, is the easy combination of her spell, and her great survibility (well if you know how =3).
Lest finish this introduction with a last advice. If you want to write only bad comment, well dont post. ^.^ -
Abilities
Illumination
Well its her passive. Its sure usefull to finish off weak target but, do not only depend on it. Light Binding
One of her most usefull and important ability =D.Its Snare up to two target and make her able to escape, or make your team able to catch the target Prismatic Barrier
Her main Support ability. This does no damage but put a shield on you and ally champion (well i think you can read that xD). Its usefull in team battle to protect ally, and when you run, making you a hard target to kill (if use with Light Binding and Lucent Singularity). Lucent Singularity
Her main AoE damage spell. Its realy use for farming and do massive damage to enemies champion, and its slow the target also =D. [spell=Finales Funkeln] Her powerful ultimate spell. Its does massive damage and have a long range, making it an useful spell to take down those who try to run =3. Its low cooldown make this spell a great finishing move. Use its often cose of its low cooldown (24 sec with my set ^.^) -
Masteries + Runes
Ok for the Masteries, here you go:
For her Runes, i suggest :
Greater Mark of Insight
Greater Glyph of Focus
Greater Seal of Replenishment
Greater Quintessence of Clarity
If you have question, feel free to ask them ^.^ -
Skilling Order
Ok, for the skill order, her what i say.
First, takeLight Binding. Its a great first spell because of its low mana cost and moderate damage.
After, Max upLucent Singularity. Its her main damge spell. Also max up
Prismatic Barrier, it will make you harder to kill =D
When you can, upFinale Funkelm, the death laser.
So here a small sumary of what i just said:
Why keepLight Binding low?
Its simple, if up it too soon, its gonna burn your mana, and you will not be able to snare alot of target in early game. -
Summoner Abilities
For Summoner Spell.
Get Clarity to get mana when you need (if you didnt knew =3)
is not my favorite, but its can really help.
is my secound spell i use.
Well you can use Ghost of Flash, those are two great spell that help you to get out of danger. But Clarity is a great spell because of her lack of mana in early game. -
Items
Here is the Fun part ^.^
Start up withand a
. Its a good start becose of the Ap item and you have a healt potion in case.
If you are doing good and you are able to do kill, well go for this,
The classic
Folowed by
Then a
Go for a
Now,
Finaly,
So if you have those item, with 20 Mejai's, and Rod of ages fully charge, you will have those stats:
Health
Hit Points 2397 (+630)
Health Regen (per 1) 3 (+0.12)
Health Regen (per 5) 15 (+0.6)
Mana
Mana 2225 (+1075)
Mana Regen (per 1) 5.95 (+4.01)
Mana Regen (per 5) 29.75 (+20.05)
Damage
Attack Speed 0.77 (+0)
Damage 109 (+0)
Ability Power 787.54 (+787.54)
Armor Penetration 0 0 (+0)
Armor Penetration (%) 0% 0% (+0)
Magic Penetration 0 9 (+9)
Magic Penetration (%) 0% 0% (+0)
Critical Chance 0% 0.66% (+0.66)
Critical Damage 200% 200% (+0)
Resistances
Armor 80 130 (+50)
Magic Resist 30 60 (+30)
Dodge 0% 0% (+0)
Bonuses
Lifesteal 0% 0% (+0)
Spell Vampirism 0% 0% (+0)
Mana Burn 0 0 (+0)
Cooldown Reduction 0% 40% (+40)
General
Range 550 550 (+0)
Movement Speed 315 421 (+106)
Now, if you are hard rushing, go for those item:
go for :
then :
go for:
lest go for:
after:
Finaly:
So you will have those stats:
Health
Hit Points 1767 2397 (+630)
Health Regen (per 1) 2.88 3 (+0.12)
Health Regen (per 5) 14.4 15 (+0.6)
Physical Damage Health 3180.6 4314.6 (+1134)
Magical Damage Health 2297.1 3116.1 (+819)
Effective Health 2738.85 3715.35 (+976.5)
Mana
Mana 1150 3275 (+2125)
Mana Regen (per 1) 1.94 12.95 (+11.01)
Mana Regen (per 5) 9.7 64.75 (+55.05)
Damage
Attack Speed 0.77 0.77 (+0)
Damage 109 109 (+0)
Ability Power 0 674.765 (+674.765)
Armor Penetration 0 0 (+0)
Armor Penetration (%) 0% 0% (+0)
Magic Penetration 0 9 (+9)
Magic Penetration (%) 0% 40% (+40)
Critical Chance 0% 0.66% (+0.66)
Critical Damage 200% 200% (+0)
Resistances
Armor 80 80 (+0)
Magic Resist 30 30 (+0)
Dodge 0% 0% (+0)
Bonuses
Lifesteal 0% 0% (+0)
Spell Vampirism 0% 0% (+0)
Mana Burn 0 0 (+0)
Cooldown Reduction 0% 40% (+40)
General
Range 550 550 (+0)
Movement Speed 315 395 (+80)
If you have question, Just ask -
Video
Coming Soon
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