Irelia Build Guide

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What I Do

written by rykhyth

Irelia Build

Table of Contents

  • Introduction

    This is just what I do with Irelia. It seems to work fairly decent for me, but I'm bad, so don't worry if you can't handle this build.

  • Abilities

    Ionian Fervor
    Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.
    * 1 Champion: 10%
    * 2 Champions: 25%
    * 3 Champions: 40%

    Irelia dashes forward to strike her target, dealing physical damage. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.

    Hiten Style
    (Passive): Physical attacks restore health.

    (Active): Irelia's physical attacks deal true damage for 6 seconds.

    Heal: 10 / 14 / 18 / 22 / 26

    True Damage: 15 / 30 / 45 / 60 / 75

    Equilibrium Strike
    Irelia pierces her target, dealing magic damage and slowing the target by 60% for few seconds.
    If the target has a higher health % than Irelia, she stuns the target for the duration instead.

    Transcendent Blades
    Irelia summons 4 spirit blades which she can fling to deal magic damage to enemies they pass through, and she heals for 20% of that damage.

  • Skilling Order

    Start out with Hiten Style mostly for the passive. This allows you to brush off early harassment and the active is fairly useful to allow you to push through a creep wave or can help if you have trouble last hitting the minions.
    Next, get Bladesurge. This is your most important farming tool early game. Because it only uses half the mana required and brings the cooldown to zero if you kill anything with it, bladesurge can help you still get minion kills while either farming a different group of minions or trying to stay away from enemy champions without missing out on gold. However, try to use your normal attack as often as possible because Irelia does tend to get low on mana before buying any items.
    Third, get Equilibrium Strike. This is the point where you can really start to harass the enemy team. If they get too close, either slow or stun them and then pop the active for Hiten Style and hack away until they leave. You can also bladesurge away from them to an enemy minion after doing this if there are any behind you. Unless you are chasing an enemy, try to wait for your health percentage to get lower than theirs because the stun is a lot more effective than the slow especially if they are auto attacking you.
    Of course, always level up Transcendent Blades whenever possible.
    The cooldown for this is relatively short compared to other ultimates (around a minute) so don't hesitate to use it on a creep wave if you're low on health or if you need to push a lane quickly. This ability can also be used while running away from enemy champions and you can fire these blades behind you while running to gain some health back or deter them from further pursuit.

    Ability combos that i like would be either w-q-e or q-e-w. using hiten style before bladesurging to an enemy is useful because bladesurge uses on hit effects and the true damage would work for the bladesurge damage. If you have the red buff, bladesurge will also slow the enemy on hit.

  • Masteries + Runes

    For Runes, i go with Greater Quintessence of Fortitude for extra health. I get Greater Mark of Desolation for armor penetration, and i get both Greater Seal of Alacrity and Greater Glyph of Alacrity for attack speed.

    I go with a 21-0-9 masteries setup.
    External Image

  • Summoner Spells

    I go almost exclusively with:

    Irelia doesn't really have very many abilities that can get her away from bad situaions. Bladsurge could help, but only if there are enemy creep, champions or neutral monsters nearby and it will not transport you through walls. Flash and Ghost definitely save lives.

    There are some builds that use:
    should you wish to be more aggressive early game

    With flash and ghost, i tend to be more defensive at least until level three when i get Equilibrium Strike and then i start pushing hard once i have Transcendent Blades.

  • Items

    I start out with Boots of Speed and three Health Potions
    I then build a Phage then Sheen then Zeal in order to build up to Trinity Force
    The phage helps early with health and damage and generally after getting sheen i don't worry about my mana levels nearly as much.
    I usually build my boots up to Mercury's Treads, but Berserker's Greaves may also help with attack speed.
    Next, i build up to Phantom Dancer

    If there are a lot of enemy champions with high health, i build a [item=madred's bloodrazor] which also helps tremendously for killing minions or neutral creep especially if super minions become a problem
    Then, i build attack damage and lifesteal items like The Bloodthirster and Infinity Edge

    If there are any really scary nukes on the enemy team, i build a Hexdrinker or a Banshee's Veil

    For magic resistance, i like to get [item=force of nature]

    If you want, Guardian Angel is also in the recommended build list and might make it so that the enemy team doesn't focus you as often when they see you'll just revive in a few seconds.

    Possible builds: (this is not all encompassing)

    [item_icon=madred's bloodrazor]

    [item_icon=force of nature]

  • Jungle Buffs

    I try to get neutral monster buffs as much as possible. The red buff is simply amazing with Irelia, dealing additional damage and slowing the enemy. Irelia becomes extremely fast after getting boots and phantom dancers or a recurve bow and can usually catch up to fleeing enemies and start hacking away at then and the red buff slows them as does equilibrium strike. Also, the buff's effects apply whenever Irelia bladesurges to an opponent, so she can bladesurge to an enemy and slow them on hit and then proceed to ruin their day.

    The blue buff i like due to the cooldown reduction, but the mana regeneration is not really necessary for her unless it is early game or you are jungling. I like to leave the blue buff for any casters on my team that might need it.

  • Working in the Team

    Irelia is a fairly quick character and that should be used for ganking or flanking whenever possible. If a team fight is about to occur, try to get around to the side of their team and either wait for your tank to walk up or initiate yourself, though irelia will still die easily when focused. try to pick a squishy caster or support in the back, bladesurge to them and take them out as quickly as possible while their team is distracted. Bladesurge is excellent for getting next to those characters that hide behind tanks.
    Equilibrium strike is good for slowing or stunning enemies that are chasing or would do large amounts of damage in a team fight.
    Irelia doesn't really have any abilities or skills that effect teammates, so your job is basically to pick one target and kill them as quickly as possible, or get them down to a low enough health that they flee, and then move on to a new target.

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Submitted by rykhyth

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