Jarvan IV Build Guide

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Burst Jarvan Build

written by bIu

Jarvan IV Build

Table of Contents

  • Abilities

    Martial Cadence
    Jarvan IV's attacks deal 10% of the target's current Health as magic damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds.

    Nice passsive to make great Burst damage at the first seconds in a Teamfight.

    Dragon Strike
    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

    Dont use this spell to harras the enemy use Demacian Standard for it.I think Dragon Strike is only good against tanks or combined with demacian Standard to engage and knock them into the air.

    Golden Aegis
    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan IV below 300 Health if it is not on cooldown.

    Slow all enemies arround you, perfekt to survive Ganks.

    Demacian Standard
    Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.

    Great passive and great to engage when u combine with dragon strike.

    Jarvan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.

    Great to focus down the carry. U also can block the other Team and save ur team but when u do this u should able use Demacian Dtandard and Dragon Strike to survive.

  • Items

    1. Firts i get Dorans Shield . It gives u a lot of health, armor and health reg. . What do u want more.

    2. When u have wriggles u can go jungle or stay at lane longer, but i would definitely go for red or blue buff.

    3. At second Trip u should able to buy mercury treads and maybe Wriggles thath give us a nice survavibility and a vamp.

    4. At the Frist trip back we buy sheen for a little bit burst dmg and Boots of Speed.

    5. [item_icon=Tiamat] Tiamat is a nice Item because if gie us all we need Dmg and healt and mana reg.. But the main reason why i buy this item is because of his splash dmg. Thaths nice when u ult some guys of the other team and u attack them all with ur splash dmg.

    6. Trtinity Force gives us an improved sheen attack speed movement speed and a a slow to hunt the enemy.

    7. Warmogs gives u Tons of health and the enemy wish they would have a ww and kogmaw in his team.

    8. At the end i buy Atmas it will gives us 87 Dmg Armor and 18% crit chance.

    In this item build u dont neeed much of attackspeed then u dont want to kill the enemy in 1n1 u only want to do a tons of burts dmg at 1 or 2 enemy heroes in a teamfight.

    [builder=Jarvan IV/1f5b337149c8d712c33ac0d82e7d65ad]

  • Masteries + Runes+Summoner Abilities

    For Summoner Abilities i get Exhaust and Ghost Ghost for run away from the enemy and exhaust to stop their carry.


    1.(deff) http://leaguecraft.com/masteries/0100000000000003033220340001003140000000000
    2.(Off) http://leaguecraft.com/masteries/3100140032330103023000000000000100000000000
    3.(Stay at lane longer) http://leaguecraft.com/masteries/0000000000000003033000300000033140130030000

    The most time i use the deff masteries because im a save player and not os agressive in the first minutes
    but when ur an agressive player u can choose the Off tree the masteries are depending on ur playstyle so do best your own masterie tree

  • Skilling Order

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Submitted by bIu

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