Gangplank Build Guide

  • Views: 32,296
  • Rating: 19% ( Good )
  • Last Updated v1.0.0.110

In-Depth Guide to AP GP

written by Dark Fishoo

Gangplank Build



Table of Contents

  • !!! READ THIS !!!!

    BY NO MEANS IM SAYING THIS BUILD IS "THE" BUILD FOR GP.

    OR THAT AD/CRIT BUILDS ARE WORST.

    I NEVER SAID THAT, NEVER WILL.

    THIS GUIDE IS NOT TO BE FOCUSED TO COMPARE BOTH TYPES OF BUILDS.

    THIS IS "A" GUIDE FOR GANGPLANK.



    SO DONT COME ON COMMENT AND SAY THINGS LIKE:


    "I dont see how this is better then AD GP. I just got 9999 kils with AD"
    "This is lame, AD GP can parley harder"
    "Why you use AP GP instead of Anivia?"



    IM NOT SURE IF YOU GUYS THAT TOUGH SAYING THESE /\ KNOW


    BUT A GUIDE FOCUS IS NOT TO MAKE PPL PLAY THE CHAMPION.
    ISNT BECAUSE THERES A GUIDE, THAT EVERYONE SHOULD PLAY IT.
    ISNT BECAUSE A GUIDE SHOWS A DIFERENT VIEW OF THE CHAMPION THAT OTHER GUIDES ARE NOW WORST.


    If you dont want to test the build.
    Or dont like it.

    Just dont play it LOL.

    Is not that hard.



    This is how I play AP GP.

    If you ever wanted to play AP GP, and think it would suck, try this guide.
    This is all that im saying here.

  • Introduction

    WOW that may sound unusual right?

    I mean, AD Gangplank? WIN ! AP? WTF!?

    Actually, GP now is pretty broken, thats my humble opinion. And AP/Hybrid GP is the way I found to dont get that "useless" feeling that sometimes I have with DPS GP. Since GP is not Yi, or WW, or MF. He go down pretty easily end-game. Pretty much useless.


    Sorry for any bad english. Not my first languague.


    My goal here is to show that AP Gangplank can be effective on a team. Even on pumbstomps.
    And I want to make this guide detailed as possible.




    PLEASE!

    Dont DOWNVOTE without thinking and trying the build first.
    This is not a TROLL guide. It actually works pretty well.


    At early lvls you WILL play like mostly any other guide.
    You will do dmg, will deny. But your impact late-game will be much more impressive.

  • Updates

    15/02
    Fixed some parts

    14/02

    Changed Hextech Section to fit last updates.
    Thx for feedback Azukai


    13/02

    Changed Item Section.
    Changed Runes.
    Thx for feedback drag0n12387

    12/02

    Created a Section about early Lich Bane.
    Made some changes to item section.
    Added Ult Breaktrough section.
    Added Stupid Trolls Section.

  • IMPORTANT

    For me GP IT IS BROKEN.
    There are LOTS of BETTER DPS, CASTER, HYBRID ROLE FITTING CHAMPIONS IN THE LEAGUE.


    But GP AP is FUN and EFFECTIVE.

    Im not saying you should choose AP GP over Anivia.


    Im not saying either that AD/Crit build suck and you will fail.
    Im saying that:

    I FOUND that AD/Crit build is really weak late-game.
    And is not strong either early/mid game.

    Its UNRELIABLE.
    Unlike other champions in the game.

    BUT! With AP Gangplank, you can FARM/HARASS/NOT FEED/BE USEFULL in team fights. And its way funnier then other GP Builds.

    I am lvl30 with 3xx wins, and I played at least 100 games with GP. Going from Tank to AD, AS/Crit, As/Ad, full AD, full Crit, AP, AP tank.

    And OF COURSE GP AD and CRIT ARE GOOD !! Thats why ALOT OF PPL BUILDS IT!

    BUT AP GP IS ALSO GOOD!


    AP GP just fills another role of GP in-game.
    Is not only about Parly the poor Teemo!

    With that closed:

    Check out the guide!

  • TL;DR BUT I SHOULD READ!

    Masteries:

    9/0/21

    Summoners Spells:

    Exhaust
    Ghost


    Runes:
    9 x Greater Mark of Desolation
    9 x Greater Seal of Replenishment
    9 x Greater Glyph of Focus
    3 x Greater Quintessence of Desolation

    Leveling Skills:
    E at lvl 1 then:

    R>Q>W>E


    Core:
    Lvl1:

    [item=Meki Pendant] and Pots(or not)

    First trip back:
    Tear of the Goddess and Boots of Speed


    End of early game, mid-game:
    Tear of the Goddess
    Boots of Speed
    Sheen
    Hextech Revolver
    Catalyst the Protector If having Issues.


    End of Mid-Game, Late-Game:
    Lich Bane
    Sorcerer's Shoes or Ionian Boots of Lucidity
    Tear of the Goddess
    Rod of Ages if you choose to make Catalyst.

  • Masteries

    9/0/21 is the best you can achieve.

    You want: CDR, Magic Pen, Mana regen.

    You can change Mana buff for Buff duration.
    But I find that I have all the mana I need, and I wont be meleeing anyone.

    For this page you will be using Ghost and Exhaust.

    Thats my choice.

  • Abilities

    Grog Soaked Blade
    Okay, a little UP for my taste, since now it doesnt proc on Parley.

    You wont be meleeing enemies with it, so it wont be any gamechanging.
    But its damage, so it helps.


    Parrrley
    Okay, Parley is the best skill ever.
    You can hit pretty hard with it.
    And it can crit! But in this guide we dont give a F about crit.

    The thing that ppl dont realize is that the DMG output early game, is better with DMG/Armor Pen.

    Then with CritChance/Armor Pen.


    This skill will be used mostly to farm. From lvl3, when you get lvl2 on this skill, it will boost your gold ALOT.

    And from skill lvl 3 it will hit hard. Use it for pokes when the enemy comes to close, or plays too agressive.(aka: Parley or Q)


    Remove Scurvy
    This is the cleanse with heal.
    Dont use it unless:

    1) You are CC'ed.
    2) There is no danger close.

    Why? Cuz you dont want to get stunned while your Remove Scurvy(aka: Heal) is on Cooldown


    Raise Morale
    Deny. Thats the first objective of GP.
    Not farm, or harass.
    Is to deny the enemy, mostly MID, to get less gold/xp per wave.

    1 Lvl of this skill at lvl 1 will do the job.

    You want to take mid, and start denying, ill guide you trough denying later.

    Remember!

    Most champions go mid, because they lack the ability to farm side-lanes properly.


    Cannon Barrage
    Im sorry for people that call this ult random and unreliable.

    If you dont know how to use this of course its going to be unreliable.
    Referred as Ult, on this guide.

    Ill give a section for this skill solely too.


  • Summoner Abilities

    I run with Exhaust and Ghost.

    Ghost for running and chasing ofc.
    And exhaust in mid is great to help you suceed a gank in MID.

    Since you will be denying their minions, and not auto-attacking, every time the enemy will be near your tower. So easy ganks for junglers etc.

    Great Spells:

    Flash
    Obvious Reason.

    Teleport
    Great for Pubstomps

    Viable Spells:

    Clarity
    Very nice if you wanna farm moar.

    Clairvoyance
    Sinergyzes well with ult, and the same time does not. Since will warn enemies that you are looking.
    Should leave for Lux/Ashe/Ez that have more "instant" long range nukes.

    "Should not get":

    Revive
    Not a bad spell. Just too long of a CD to make it usefull

    [spell=Rally]
    Thats a useless spell.

    [spell=Fortify]
    WoW. Just wow. This wont save any tower, believe me. And only if enemy team is stupid enough to dive towers early game with a rammus/shen at the tower...

    Heal
    Nice. Kidding this spell is lame.

  • Runes

    For runes its up to you. Really.


    You dont want to grab Magic Pen Marks. Because your ult dmg doesnt really help until late-game. And late-game you can afford Magic Pen itens.

    So I run with these:

    9 x Greater Mark of Desolation
    Too boost your Q dmg early game. This will make you hit enough to get kills/scare enemies.

    9 x Greater Seal of Replenishment
    You need mana regen at lvl1 so you can start denying and have full mana. With these and Meki Pendant you can Deny every time its up and have mana full every time.
    So no mana regen/lvl Seals.


    9 x Greater Glyph of Clarity

    Either these for lvl5-6 mana regen, when you start farming, harassing and denying.

    Or

    9 x Greater Glyph of Focus
    For early deny, it really helps. I run with these. Help to heal faster too.


    3 x Greater Quintessence of Desolation
    For more early game power. Remember, our goal is not to be just a Deny machine. You WILL be able to kill, and hit the SAME or maybe HARDER then any DPS GP. Since either they will build Crit, or AD, they wont hit crit every time, and even if crit, the dmg output will be almost the same as you.

    3 x Greater Quintessence of Fortitude
    Even with the nerf, this really helps. Standard Quints are FTW.

    ----------
    Edit
    ----------

    Now for GOOD runes, that MAY work:

    Since you wont really need GLYPHS and QUINTS. You have a Heal, low cost spells, mana regen, and nice farming with Q and auto-attacks, Glyphs and Quints leave a blank.


    You may find useful to grab:

    9 x Greater Glyph of Malice

    and

    3 x Greater Quintessence of Malice

    Giving you some crit chance that may help you early game.
    I tried this build, and its the same thing as CDR/Hp. But gives a little chance for some lucky shots.
    Those lucky shots already rewarded me kills.


    Instead of Crit Runes, you can go:

    9 x Greater Glyph of Potency

    and

    3 x Greater Quintessence of Potency


    This will work pretty good with your heal, so you can be more agressive.
    You may also change glyphs for AP/lvl.

    But they will only become better then FLAT AP, at lvl 10. So is a waste of money, since at lvl10 you already have AP itens.

  • Skilling Order

    You want to get E for lvl1 denying.

    Then you want to get R>Q>W>E
    Usualy you will be fine with lvl1 Heal. Remember the enemy will be everytime near your tower.
    So not alot of room for mistakes. But if you get harassed alot, lvl2 at heal will do the job.

    From lvl1 to lvl2 heal, theres a great improvement, but from lvl2-3 not so much, so keep it at lvl2 at max early game.

    This is how I Run. Pretty standard.

    http://leaguecraft.com/skiller/Gangplank/eqqwqrqwqwrwweeree

  • Itens

    Okay I wont say things like: Build these,then these, then that one, this is what I use.
    And this is what this guide is about, how I play GP these fine days.

    *********************
    You WANT to have mid.
    *********************


    You MAY be able to handle a 2v1 lane.
    But its most likely they will outpush you and get the tower down.
    Unless they have a jungler too so it will be a 1v1 side-lane.

    So in most cases you wanna go MID lane. Now for MID/Side 1on1 start item:


    Best start you can have is:

    A [item=Meki Pendant] .
    If you want to grab Tears first.
    I Start like this.

    Then you will want to turn your Pendanto into
    Tear of the Goddess and grab Boots of Speed.
    All in one blue pill.


    After that you want to rush a Sheen.

    -----------
    Edit:
    -----------
    Okay after some feedback from drag0n12387, I tested and I believe this is indeed the best laning item for GP. Ever.

    Hextech Revolver

    This allows you to Heal with E.
    Since your E dealls 1000 damage to ally minion, you can heal for 150 every wave. Making useless any kind of potion early game.

    ------------

    ------------
    Now STOP and READ!

    With these itens, you will be able to Heal alot, you WILL outdamage almost every GP with same Gold spent in AD itens.
    Because of Sheen.
    BUT Sheen is DMG based, so when you start building AP, your Sheen will get weaker!
    Thats why you want to have Lichbane as soon as possible.
    With only these 3 itens, your Q will be hitting from 200 to 300.
    While 2 Avarices GP will CRIT for 240-300. Or 1 BF sword and Boots GP will hit for 250-300.
    But they dont have a better heal, or more Lvl then you. So yeah, AP build is CHEAPER early game, and have more DMG on Q. But your auto-attack is not as strong.

    But if you let them auto-attack you, you will lose. So POKE and GANK. After Tear of the Godess, you can harass with Q forever. Making them really low and scared.

    You also may improve your boots to whatever fits best, and when it fits best,

    I recommend Sorcerer's Shoes if enemies start getting any kind of magic resist.
    Or if there are room for more DMG, like having a good tank, or ppl not focusing you, I would indeed recommend:

    Ionian Boots of Lucidity which will improve your Q DPS, both your heal with W and E. And your Ult.



    KEEP MOVING!

    Now you want to have some AP for a little boost in your ULT and more Healing power.

    Grab Blasting Wand or Null-Magic Mantle,
    which one youre needing it first, but grab both.

    Maybe if you got any kills/assist with your ult, you may be able to finish Lich Bane

    *** See LichBane Section


    Now your Q is back on active.
    Its time for ganking and ulting.


    Now you choose your path.
    You're being focused or not?

    If yes, build Catalyst the Protector

    If not, then finish your Archangel's Staff


    IF YOU WANT TO GRAB ROD OF AGES, NOW ITS THE TIME!
    If you grab later it will only slow your build down. Since you need AP to be effective.


    Either way grab

    Archangel's Staff


    If you built Catalyst,
    finish it to make a
    Rod of Ages


    When you have 16xx gold,
    go B and buy
    Needlessly Large Rod


    You want to finish Rabadon's Deathcap
    as soon as possible.


    After this, is your call. You can either go offensive, or defensive. That depends on how your team is doing. Im not going to put any items here because any item from now on it will only depend on how your game is going.

    But make sure it covers your needs.


    The core itens goes like these(for me):

    Lvl1:
    [item=Meki Pendant] and Pots(or not)


    First trip back:
    Tear of the Goddess and Boots of Speed


    End of early game, mid-game:
    Tear of the Goddess
    Boots of Speed
    Sheen
    Hextech Revolver

    End of Mid-Game, Late-Game:
    Lich Bane
    Sorcerer's Shoes
    Tear of the Goddess
    Hextech Revolver


    Then you want to focus in AP if they focus you. Or Health if they are scared of you. Your ult will destroy teamfights. Why the opposites? If they focus you, late-game, you wont last if you go in even with more health. So get more AP for more DMG. If they are scared of you, get more HP, tank a little, and Heal for over 1k Health. Psychology effects win games.


    But make sure it covers your needs.

  • Lich Bane

    Okay, probably what most ppl think, and they SHOULD is:


    WTF!? Lichbane with no AP item? That sucks ass!

    You are COMPLETELY right.
    It DOES suck ass on a CASTER champion.
    Or in someone that have LOTS of DMG Abilities.

    What do I mean?


    Lets break trough:


    Why is better to get MORE AP, and Lich Bane, then the other way around?


    That is simple.

    Because your AP Rating Spells will do more damage with more AP, then your auto-attack with Lichbane.

    OF COURSE!!!


    BUT GANGPLANK DOESNT HAVE ANY SCALING AP DMG!(Besides ult ofc, but ult have long cooldown, so not game changing until you have lots of AP)

    SO GETTING LOTS OF AP, TO THEN GRAB LICHBANE, WILL ONLY MAKE YOUR Q HIT LESS!

    You need to keep up the damage as the game rolls.
    If you stack AP, this will happen:


    You dont have enough gold to have lot of AP because its not late-game and you didnt farm enough because of course, there was not enough time yet, we are in mid-game!


    So your Q, will hit less and less, as enemies grab a little armor, your ULT wont hit so hard cuz the ratios are low, and you are probably lvl11, so your ult doesnt have a high base dmg either.

    So your Q wont hit hard, your Heal will heal more, your ult will deal more damage, but not to change the game.

    By the time you have finished your Lich Bane, it will be too late, your enemies will have resists and your Q wont hit not as far as hard as it should.



    NOW!!

    If you have your early Lich Bane:


    Your Q will change from full Physical damage, to AP Rated.
    So you will deal Magic and Physical DMG.

    Any AP Item, counting the AP from Lichbane, will not only improve your Heal and Ult. Just like Pure AP.

    It will make your Q hit harder and harder.

    Tl;DR


    The only reason to Lich Bane be un-effective on most Caster, is because a regular caster have 4, maybe all abilities with AP Ratio.


    So AP improves all spells. While Lich Bane will not improve as much, and it will be necessary to auto-attack.


    GP Doesnt have enough AP rated spells, so he doesnt bother to hold on the AP item, to make his Q become magic too.

  • Spirit Visage and Hextechs.

    Spirit Visage

    About this.

    Only grab this if having problem MID.

    This will make you much more tanky and your heal will boost alot.

    Hextech Gunblade

    Not good enough, even tho you build [item= Hextech Revolver] is not worth to get the Gunblade.

    You may late-game turn it into a Will of the Ancients

  • Denying

    At lvl 1 you want to deny 2 Melee Creeps from the first wave.

    To do that, stand between Mid Inhib and Nexus.
    When minions spawn, E on the first Melee. He will die.

    Run to your First mid Tower, and as soon as they get past the tower, your CD will be on again, and you can kill another melee.

    This will deny them from getting lvl2 from the first wave.
    After this you can choose:

    Deny them XP/Gold by killing a minion when they come.

    Or

    Deny their Gold in front of them.
    By that, I mean, when your minion is low on health, and a enemy moves in to Last Hit, deny that and hit them with Q.

    This will make them very angry.

    From now on you want to use E on every creep wave possible.
    You can boost this effect by using on Siege Minions.

    But Make sure that you last hit with Q when its lvl2 or more, and never run out of mana.

  • Last-Hitting

    Remember NEVER, auto attack.


    Auto-attack is the function set by the game that, when theres an enemy near your attack range, it will follow that enemy, and keep attacking it, until its dead or out of range.


    YOU DONT WANT TO DO THAT.
    Doing that will easily make you miss the last hit, and will push your lane towards the enemy tower.
    That makes you a Easy target.


    You want to LAST hit.
    Last hit ONLY with ONE hit.

    Last hit is not AUTO-ATTACK and get the gold.

    Is using ONE SPELL or Attack, JUST to get the gold from the minions.


    You want to use your Q to win more gold, but you want to use your melee attacks too.
    You have to learn to use your tower to your advantage.

    Melee minions within tower range can be last hitted like this:

    1 Melee hit before tower hits it, then another after the tower pokes it 1 time.

    Or

    1 Parley after tower hits it 1 time.


    Ranged Minions, can be killed with 1 auto-attack after tower hits him 1 time.


    REMEMBER!!

    YOU WANT TO HAVE ENOUGH MANA TO USE YOUR HEAL!!

    So dont use all your mana using Q on harassing and last-hitting.

  • Gangplank Ult

    EACH cannon ball have a ratio of 0.2 AP

    If you manage to get 4-5 men in the range and make them stay, is sure that every cannon ball WILL hit at least one of them.

    The ult stays up for 8 secs.
    Each cannon ball is shot at some rate close to 2 shot/sec.

    So saying that 2 shot/sec is true, in 8 secs you shoot 16 Balls. Maybe 13. Dont know exactly.

    So from those 16 balls, 10 hits, thats 10 hits from 0.2 AP ratio spell.
    Which is the same as 1 spell with ratio 2.0

    If every cannon ball hits, its 16 hits, 16 balls, at ratio 0.2.
    Thats the same as one spell with ratio 3.2 AP

    Now AP ratio is low?

    Just to be sure, Im not saying its 16 balls, It could be 12. Or 20.
    I but I know the ratio that the cannon balls are shot are more then 1 ball/sec.

    So at least, AT LEAST 8 cannon balls or MORE are shot.
    Even with 8 cannon balls, 8 balls * 0.2 AP ratio = 1 spell with 1.6 AP ratio.

    So yeah, the ap ratio of ult is too damn high.

  • The art of Ulting

    Your ult is not only Damage, is Slow.
    Remember that.

    Keep an eye on a lane with hard CC or hard DPS, and if a enemy is 50%- on health, past their turret, you can get an assist by ulting them and slowiing them.

    I mean, its random, but 1 ball will surely hit them.
    Make sure to use it when they are already dying too.
    Ks or not, you need gold as much as they need.

    After lane time, you need to use your ult smarter.
    As the CD is long.

    Use it to farm minions if enemies are dead, or no ganks are planned.


    When in teamfights. Make sure to use ult only if the enemy team have the advantage.

    Because if they dont, they will run and your ult wont fill its full potencial.
    Late-game ganks by squishys like:

    Akali, Annie, Ryze, Twitch, Tf, Yi, etc.

    Can be easily reversed with 1 ult.

    Every hit of your ult will be hitting for more then 300.
    AP ult destroy teamfights.


    Your ult can be used to double push.


    BD doesnt mean tank tower. BD mean get a tower without enemy being able to do anything.

    Ask your team to push mid, hard. To keep the pressure on the tower.
    But dont dive. Or iniciate.

    If they defend the tower, push bot or top. And ult on top to make sure all lanes are pushed.
    IF they come to get you, 2 or 3 ppl, mid can pwn turret and champions.

    If they dont come, you can get tower down, and use your ult to help mid.


    Your ult is way more usefull then any GP, cuz it will hit HARD. I mean HARD like, GEEZUS!

    Its not unreliable if there are 3 enemies in ults range. It will hit them for sure. Alot.
    For alot of dmg.

    Now if you use it on a Ulted Yi, running from you, hoping that it will hit him 2 for a kill.
    Thats unreliable.

    Just play smart and use it only when the enemy think that they have a chance to win the teamfight.
    And by that I mean:

    Amumu starts the teamfight with stun+ult.
    You bait their team to chase you.
    Your Yi and Mordekaiser are taking down their Inhib turret.

    Your Q will hit for more then 700 on squish and 300-400 on tanks.
    So combo break them. Poke the Teemo, and he will run away from teamfights, when he comes back to attack, ult in their team faces.

    And roll on keyboard as you see:

    320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320 320

  • Pros and Cons

    Lets go for Pros and Cons!

    First by skills!

    Parley:

    Crit:

    Can hit hard if crit at lvl1.
    Not really strong until IE.
    Can be annoying if doesnt crit often.
    Strong if farmed well late-game.

    AD:

    Moderate DMG.
    Can be denyed by some armor.
    High dmg mid game.
    Doesnt need same farm as Crit.

    AP:
    Same dmg as above early game.
    Better DMG early to MID game with Sheen.
    Late-game hits for 50-70% of above builds.


    Heal:

    Crit and AD:
    Unreliable and long cooldown heals.

    AP:
    1k Heals at 8-10 secs CD.


    Deny:
    Same power for every build.



    Ult:
    AD/Crit:

    Slow mechanism and some boost dmg.


    AP:
    High damage.
    With rilays makes even MOAR dmg.
    Unreliable if used wrong.


    -----------------------------------------

    Now for overall:

    Early Game:

    AD:
    Standard harass power.
    Slow beggining.

    Crit:
    Lucky hits define this.
    Can scare opponents with crits.

    AP:
    Slow beggining, but can outheal any harass.



    Mid Game:

    AD: More consistant DMG then Crit.
    Nice auto-attacks.

    Crit:
    Crits more often, but lacks DMG.
    Unreliable auto-attacks.

    AP:
    Same, maybe more damage then AD build.
    More reliable then Crit build.
    Heals ALOT.
    Lame auto-attacks.

    Late Game:
    AD: Start looking like Crit/AD Build. Hitting Hard.
    Crit: Crits for over 1k, and starts looking like Crit/AD build.
    AP: Not strong Q like other builds, much more powerfull Heal, and Ult.

  • Enemies!

    There are 3 types of MID enemies:

    Those that are capable of Pushing/Tower killing.

    Those that arent capable of farming on a 2v1 lane.

    Those that have High Early Game damage, and wants kills.


    GP deny all of these.

    For those pushers like:
    Sivir, Mordekaiser, Heimer, etc.

    You will help them push!

    OMG WHAT?! Yeah by denying, they will be REALLY close to your tower.
    What will make them think they are winning, because thats why they went mid.
    But they will be EVERYTIME in your tower.
    So they WILL get EASILY ganked.
    And I mean, EASILY EASILY, REALLY EASILY!
    But dont be stupid otherwise they will get your tower down fast. Duh.


    For those with not enough farming skills in-lane:
    Well theres alot of them.
    Simply by killing your creeps will make them pay for their mistake.


    And those with high dmg early game, like ALOT of champions:
    MF, Kat, Anivia, Trist, Vlad... And goes on.

    Just put a second lvl on heal, and you will be fine.
    They will probably leave mid and try to gank top or bot.
    Just be aware and call mias, they wont get fed. So lame early game, no carry.

  • Ending!

    This finishes the LONGEST guide I ever wrote!
    Hope you at least TRY this build, and see how fun it is.


    Comment if you liked it or not.
    And any tips or mistakes Ive made, pls tell me and Ill fix it.


    Feedback is needed, and ill be reading and responding your posts. So please advise =D



Do you have your own
Build Guide?


Submitted by Dark Fishoo

Newest Guides for Gangplank

Top Guides for Gangplank

New Skins for Gangplank

Top Skins for Gangplank