Kog'Maw Build Guide

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A detailed AP/AD/Hybrid Kog'Maw guide

written by Nammen

Kog'Maw Build



Table of Contents

  • Introduction

    Hello and welcome to my first Kog'Maw guide! When I first started playing Kog'Maw I noticed there were a lot of ways to play him, but not one guide really told you about many different playstyles. Soo yeah, you can probably guess what I'm trying here... Have fun reading!
    >>>>>>>>>>>>>>>>>>
    Thinking about making another/a league of legends account? Please use the link below:
    (Thank you in advance!)
    http://signup.leagueoflegends.com/?ref=4cd7c8585f1db656234099

  • Updates

    Past updates:

    12-5-2011:
    Guide is still up to date.

    3-3-2011:
    Guide is still up to date.

    5-2-2011:
    Added guide!!




    Coming updates:
    Some informative video's!(Might take a while though)

  • Abilities

    Icathian Surprise
    Awesome for killing people you just couldnt kill alive. Beginning Kog'Maws might find it hard to remember running back to their enemy when they die. If your enemy is too far away to still catch up with them just use it for some minion kills.


    Caustic Spittle
    Probable the least useful of Kog'Maws ability's. At lvl 5, it gives a mere 25 armor reduction. I pretty much only use it for its passive, the attack speed. At level 5 it's almost a free recurve bow!


    Bio-Arcane Barrage
    With 400 ability power and bio-arcane barrage at lvl 5 this will hit like, 13% health? + your madreds = 17%! They should've called this Death of Tanks right away!


    Void Ooze
    Your most damaging ability when going ap, use this on pretty much any squishy, then living artillery them and they will run in fear. Also has a great slow, that will stay in place for a nice duration. Great to run from ganks/help teammates.


    Living Artillery
    One of the best ultimates in the game; low cooldown, huge ranged, good damage. What more do you want? Also great for killing those annoying people that camp their turrets when lit.


  • Summoner Abilities

    For summoner abilities I mostly use Ghost and Ignite. But of course as I will say many times more in this guide there are many good ways to play Kog'Maw, so I will also list the rest of the spells in order of usefulness (NOTE: I will advise you all to use either ghost or flash, since Kog doesn't have anything, apart from his slow, that helps him evade certain death):

    Good:
    Exhaust Damage reduction, slow, overall quite useful. Would use this instead of ignite if you dont want it.
    Teleport Usefull when you go mid (which I strongly advise). Getting back fast/teleporting across the map can be crucial at some times.
    Flash Can be used instead of ghost, nice spell to get away over a wall fast.
    Ignite Great sync with your passive, nice to last hit annoying champs & counter those healers... What more to say?
    Ghost Awesome for running and chasing people, two very valuable things.

    Not too bad:
    Heal For those Kog'Maws afraid of dying. (I started off with ghost & heal, there's no shame in it xD)
    Clarity Even though you'll barely need it if you get Tear of the Goddess + your clarity runes it might still be a valuable option for those who can not afford the runes, since Kog'Maw is quite a spammy character (I admit, sometimes I have some trouble keeping my finger of the e button too!).
    Clairvoyance I've never been much of a clairvoyancey type, but I guess it can be useful on Kog, for example to check out an area and then use your artillery with more precision.

    Just no:
    Revive Useless.
    [spell=fortify] You're better of with any of the above spells.
    Cleanse You shouldn't be this close to the enemy! There's a reason you have long range attacks you know...
    Smite ...
    [spell=rally] Will get focused down in seconds, just not useful in my opinion. + Huge cooldown.

  • Masteries + Runes

    Masteries:
    This barely differs per build (don't feel like taking a look? Just go 21/0/9 and use your own head to figure out the details):

    For Hybrid & high health damage:
    http://leaguecraft.com/masteries/3001420130330100000000000000003104100000000

    For DPS:
    http://leaguecraft.com/masteries/3001340030330100000000000000003104100000000

    For AP:
    http://leaguecraft.com/masteries/1003441100330100000000000000003104100000000


    Why always 21 in offense? I really like the extra damage, and with the archangel's staff that we will always build no need for extra mana regen, especially not with our runes. Kog'Maw doesn't really need the cd reduction, either if you spam his ult too much you will run out of mana.
    Of course for those people who dont have the runes/like the movement speed or anything like that; you can just take 9/0/21.

    Runes:
    Here I will show you my favourite runes for the different Kog'Maw guides:

    High health damage & AP:

    For glyphs: 9x Greater Glyph of Force/ Greater Glyph of Potency
    For marks: 9x Greater Mark of Insight
    For seals: 9x Greater Seal of Clarity

    For quintessences: 3x Greater Quintessence of Potency/ Greater Quintessence of Force
    or if you feel you're too squishy: Greater Quintessence of Fortitude

    I think these runes speak for themselves, since both builds focus on AP.

    DPS:

    For glyphs: 9x Greater Glyph of Alacrity
    For marks: 9x Greater Mark of Desolation
    For seals: 9x Greater Seal of Clarity

    For quintessences: 3x Greater Quintessence of Strength/ Greater Quintessence of Might/ Greater Quintessence of Malice
    or if you feel you're too squishy: Greater Quintessence of Fortitude

    With the quintessence here you can just choose your preference.


    Hybrid:

    For glyphs: 9x Greater Glyph of Force/ Greater Glyph of Potency
    For marks: 9x Greater Mark of Desolation/ Greater Mark of Insight
    For seals: 9x Greater Seal of Clarity

    For quintessences: 3x Greater Quintessence of Desolation/ Greater Quintessence of Insight/ Greater Quintessence of Might/ Greater Quintessence of Strength/ Greater Quintessence of Potency/ Greater Quintessence of Force
    or if you feel you're too squishy: Greater Quintessence of Fortitude

    Take the Desolation quintessences if you chose insights at marks, or the Insights if you chose desolation at marks. Of course you can also go for extra ad/ap, again your choice.

  • Skilling Order

    Well yet again there are a lot of ways to level Kog'Maw, but here are my favorites:

    AP & High health damage:

    You could also choose to level q at a later point in the game, since it's kinda useless for everything but the attack speed. And since we're not yet focusing on that so much, your w is much more valuable (it will do a lot more damage).
    Why didnt I start high health damage immediately with w? It's easy; your e will do much more damage before we have madreds.

    DPS:

    We dont have much ap in this build, so starting off with w is the best bet; nice extra damage on our auto-attack.

    Hybrid:

    Yeah, not much to say about this. Pretty much a combination of the above 2, but then with increased attack speed (q).

  • Item build info (tactics, working in the team, etc)

    Here I will cover some general information about the builds below, if you really don't care and just want to see the items, feel free to skip this.

    AP & High health damage:
    Your goal in the laning fase (as it is prior to teamfights) is harrassing. Just hit people with your Void Ooze + Living Artillery if your fast you'll get at least 2 artillery's on them, for most champions thats enough to erase at least 1/4th of their hp. You can also use this combination to farm. During team fights try to hit as many targets as possible with your Void Ooze and Living Artillery. Focus the champ your team is focusing with your Bio-Arcane Barrage.
    DONT overspam your ultimate, as it can get you without mana very fast. At 5 stacks it will cost you 200 mana per cast.


    DPS:
    Just harrass like in the AP build (slow with Void Ooze but then try to get as much auto attacks on them as possible, preferably with Bio-Arcane Barrage. This will also do huge amounts of damage. Prior to teamfights you should harrass with Living Artillery, and during the teamfight just focus the squishy damage dealers first. It's true that you are the best tank-killing champion, but tanks dont do half as much damage as, well ... damage dealers.


    As a hybrid just use a combination of the above mentioned tactics!

    If you feel the need to, you can position yourself behind walls etc. before team fights, and harrass them when they're still at their turrets!

  • Build 1: AP

    I always start off with a [item=meki pendant] and 2 Health Potions. Or a Amplifying Tome and one Health Potion if you are feeling confident. You will upgrade the tome later into mejais soulstealer or rylais scepter. I don't build items like haunting guise just because I prefer to build my better items immediately, instead of using money for items that I will probably sell later on anyway.

    On your first trip back you should at least get a Tear of the Goddess, if you can also buy Boots of Speed.
    If the game goes good you can get a Mejai's Soulstealer instead, but that's your call.

    After this build your Tear of the Goddess into an Archangel's Staff. Then immediately upgrade your boots into one of these 2:
    1. Sorcerer's Shoes If you want more magic penetration.
    2. Berserker's Greaves Extra attack speed for your w.

    This is your core build: or .

    This is when you can start choosing:

    For more damage:
    Rylai's Crystal Scepter when you feel you need more health.
    Rabadon's Deathcap ALWAYS get this. No AP build is complete without it.
    Deathfire Grasp Extra mana regen, great active. An advised item when fighting high health champs.
    Lich Bane Very nice for kog, since he's quite a spammy character and you'll be auto-attacking a lot too, so not much chance to forget it.
    Void Staff Enemy stacking magic resistance? Get this.
    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the defense section.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the defense section, just like the hourglass.

    For more defense:
    You shouldn't need much defense, as I've probably said before you don't have long range attacks for nothing!

    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the damage section. The active is also nice to evade things like Requiem.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the damage section, just like the hourglass. Also if you do get close to the enemy, it will give you a nice amount of
    Guardian Angel For those games where you're doing good, but still dying from time to time. It has no use if you die when your team retreats; the enemy will just wait, stun, and kill you again.
    Banshee's Veil Use this when they have a lot of CC, or you just need some more health & magic resist.

    I usually start of with rabadon's deathcap, for the huge ap boost, then I get rylai's, afterwards I get some situational items (for example, get abyssal scepter when your fighting lots of mages; not zhonya's hourglass). Or of course if you just want more damage get lich bane.

    In a perfect world, our ending build would look something like this:
    Archangel's Staff Sorcerer's Shoes Rylai's Crystal Scepter Zhonya's Hourglass Rabadon's Deathcap Lich Bane

  • Build 2: High health damage

    Start off just like you did in the AP build, get a Tear of the Goddess and Boots of Speedon your first recall (if you think you'll get a lot of kills get Mejai's Soulstealer first again). First build your Boots of Speed into:
    Berserker's Greaves (my favourite)
    or Sorcerer's Shoes

    Here comes the first difference:

    Start building your [item=madred's bloodrazor]. Get Madred's Razors first, then Recurve Bow and end with the Pickaxe.
    When you have your madred's build your Tear of the Goddess into Archangel's Staff.

    This is your core build: or [item_icon=madred's bloodrazor].

    This is when you can start choosing:

    For more damage:
    Rylai's Crystal Scepter when you feel you need more health.
    Rabadon's Deathcap ALWAYS get this. No AP-based build is complete without it.
    Deathfire Grasp Extra mana regen, great active. Stacks great with our goal here; high health damage.
    Lich Bane Very nice for kog, since he's quite a spammy character and you'll be auto-attacking a lot too, so not much chance to forget it.
    Void Staff Enemy stacking magic resistance? Get this.
    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the defense section.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the defense section, just like the hourglass.
    Nashor's Tooth Extra attack speed and ability power, so you can dish out even more damage during those 6 seconds.

    For more defense:
    You shouldn't need much defense, as I've probably said like two times before you don't have long range attacks for nothing!

    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the damage section. The active is also nice to evade things like Requiem.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the damage section, just like the hourglass. Also if you do get close to the enemy (which you shouldn't), it will give you a kind of decent amount of magic penetration.
    Guardian Angel For those games where you're doing good, but still dying from time to time. It has no use if you die when your team retreats; the enemy will just wait, stun, and kill you again.
    Banshee's Veil Use this when they have a lot of CC, or you just need some more magic resist. The passive is always usefull.

    Here I usually start of with rabadon's as well, taking nashor's for more damage or rylai's for more survivability. Somewhere along the way consider getting a lich bane too, with but 250+ ap it gives you a great damage boost.

    In a perfect world, our ending build would look something like this:
    Archangel's Staff Berserker's Greaves [item=madred's bloodrazor] Nashor's Tooth Rabadon's Deathcap Rylai's Crystal Scepter

  • Build 3: DPS

    In this build we will be focusing on (you guessed it) attack damage & speed.

    Start off with either a Long Sword and a Health Potion. Or get a Doran's Blade.
    On your first recall you should at least get Madred's Razors, or if you're confident Sword of the Occult. Next on the list will be your Berserker's Greaves. Now either get your Madred's Razors and a Recurve Bow (if you got occult before), or just the Recurve Bow (if you got razors before).Then get a Pickaxe and finish of your [item=madred's bloodrazor].

    This will be your core build: [item_icon=madred's bloodrazor].
    Note: Using up too much mana? Get a Manamune!

    Next I advise getting an Infinity Edge

    Good options for extra damage after this are:
    Frozen Mallet you HAVE to get this item once, else you're just too squishy.
    Phantom Dancer Also an item I would strongly advice you to use, great attack speed & critical strike. Both things you want.
    The Bloodthirster Up to 100 extra attack damage, lifesteal, what's not to love?
    Last Whisper Enemy stacking armor, get this.
    The Black Cleaver Also a great option, this not only benefits you but also your team. Get this if they don't have very high armor levels.
    Sword of the Divine A viable option, it's cheap and has the best attack speed boost there is (get only against dodge narbs though).
    NOTE: In those games where you're overfed and have your 6 item slots filled, just sell your boots and get another pair of phantom dancers! The 30% movement speed bonus they give is more than enough to walk around fine.

    Defensive items:
    You shouldn't need much defense, as I've probably said like three times before you don't have long range attacks for nothing!
    Banshee's Veil Use this when they have a lot of CC, or you just need some more magic resist. The passive is always usefull.
    Guardian Angel For those games where you're doing good, but still dying from time to time. It has no use if you die when your team retreats; the enemy will just wait, stun, and kill you again.

    I like to get infinity edge first, because you already have a lot of attack speed from madred's. If the enemy is stacking a lot of armor get your last whisper, then for some extra critical chance & attack speed phantom dancer.

    In a perfect world, our ending build would look something like this:
    Phantom Dancer[item=madred's bloodrazor] Last Whisper Phantom Dancer Infinity Edge Frozen Mallet

  • Build 4: Hybrid

    Start off with a Amplifying Tome or [item=meki pendant]. With all these things get Health Potions.
    Possible to do here is to rush both Mejai's Soulstealer and Sword of the Occult, but again do what you want.
    First get a Tear of the Goddess and Berserker's Greaves or [sorcerer's shoes] (I the prefer greaves here, they are nice for both AD and AP).
    Now we will build a Nashor's Tooth. Get the book or stinger in whatever order you like.
    Our next item is Hextech Gunblade. After this build your Tear of the Goddess into either a Archangel's Staff or Manamune, if you think you lack AD get manamune and if you think you lack AP get the staff.

    Soo our core build will be: or or .
    I know, quite large for a core build, but it works.

    Extra damage:
    Infinity Edge Great damage bonus, certainly reccomend this in every game.
    Rylai's Crystal Scepter when you feel you need more health.
    Rabadon's Deathcap ALWAYS get this. No AP-based build is complete without it.
    Deathfire Grasp Extra mana regen, great active. Stacks great with our goal here; high health damage.
    Void Staff Enemy stacking magic resistance? Get this.
    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the defense section.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the defense section, just like the hourglass.
    Phantom Dancer Also an item I would strongly advice you to use, great attack speed & critical strike. Both things you want.
    The Bloodthirster Up to 100 extra attack damage, lifesteal, what's not to love?
    Last Whisper Enemy stacking armor, get this.
    The Black Cleaver Also a great option, this not only benefits you but also your team. Get this if they don't have very high armor levels.

    For more defense:
    You shouldn't need much defense, as I've probably said like four times before you don't have long range attacks for nothing!

    Zhonya's Hourglass Enemy has a team full off DPS'ers? Get this! An awesome 100ap and 50 armor extra is why I also placed this in the damage section. The active is also nice to evade things like Requiem.
    Abyssal Scepter Great when you need some magic resistance and extra ability power. That's why I placed this both here and in the damage section, just like the hourglass. Also if you do get close to the enemy (which you shouldn't), it will give you a kind of decent amount of magic penetration.
    Guardian Angel For those games where you're doing good, but still dying from time to time. It has no use if you die when your team retreats; the enemy will just wait, stun, and kill you again.
    Banshee's Veil Use this when they have a lot of CC, or you just need some more magic resist. The passive is always usefull.

    After your core build I would start off with some survivability, rylai's for example. Then get your last damage item. Of course if there's no need for that you could just take rabadon's. (These are all just examples!).

    In a perfect world, our ending build would look something like this: Nashor's Tooth Archangel's Staff Berserker's Greaves Hextech Gunblade Rabadon's Deathcap Infinity Edge

  • The End

    I bet you were all waiting for more eh? Sorry to dissapoint you, but this is the end of my Kog'Maw guide! Hope it's usefull, don't forget to click the thumb UP if you liked it, and err... just thumb up if you didn't like it too!

    Just a reminder:
    >>>>>>>>>>>>>>>>>>
    Thinking about making another/a league of legends account? Please use the link below:
    (Thank you in advance!)
    http://signup.leagueoflegends.com/?ref=4cd7c8585f1db656234099



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