Fiddlesticks Build Guide
AP Fiddlesticks v126.96.36.199 1/7/2011written by eGlory
Table of Contents
I don't have a lot of time to make a pretty guide, but this guide has been field tested with great results on v188.8.131.52.
I always jungle if there isn't another jungler on the team. Start with life drain and blue buff, clear the jungle in whatever order you want after that. If you did blue buff right when it spawns it will be back up somewhere between 7:30 and 8 minutes. Don't try to creep dragon alone... this patch gave dragon magic resist making it much more difficult for Fiddle.
If there is another jungler on the team then try to take mid or the solo side lane. A solo lane will allow for better gold farm and a faster ult. There shouldn't be any difficulty surviving in a solo lane. If someone gets aggressive terrify them and run away. Fiddle is not meant to 1v1 without a level advantage. Play conservative until you get level 6. Only attempt to do damage or kill another player if you can get a terrify off inside your tower range. Focus on last hitting creeps.
Masteries + Runes
Max utility masteries and put the rest in offensive.
I use magic penetration, ability power, and health runes. I've seen some guides recommend ability power or magic penetration for quintessence runes, but I highly recommend movement speed instead. The bonus movement speed from your masteries and runes will make kids rage.
Get these items in this exact order for best results:
Mercury Treads (or Sorc Boots if the opposing team doesn't have a lot of disables)
1. Life Drain
3. Life Drain
4. Dark Wind
5. Life Drain
7. Life Drain
8. Dark Wind or Terrify (Dark Wind if your free to creep, Terrify if your worried about survival)
9. Dark Wind or Terrify (the opposite of your level 8 skill)
10. Life Drain (max)
12. Dark Wind or Terrify (Dark Wind if your free to creep, Terrify if your worried about survival)
13. Dark Wind or Terrify (the opposite of your level 12 skill)
15. Terrify (max)
17. Dark Wind
18. Dark Wind
Exhaust - Combo exhaust with terrify and life drain.
Ghost - Most people swear by flash with Fiddle, but I love the versatility of ghost. It can be used to get to a battle if teammates get into trouble, to get out of a battle, and in combination with your ult. Ghost with ult is great because you can keep enemy players inside your ult and then have the speed to chase down and finish someone or to run if your under heavy pressure.
Good luck and God speed!
Submitted by eGlory
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