Teemo Build Guide

  • Views: 64,324
  • Rating: 50% ( Unknown )
  • Last Updated v1.0.0.107

AD Teemo

written by DioXx

Teemo Build

Table of Contents

  • Introduction

    At First: This is the first guide I've ever wrote, don't be too hard :)
    Excuse some mistakes with my englisch, I'll fix it when I have the time. I decided to write this guide because i did some great games with Teemo and want to share my build and experience with him. I tested everything I write here in about 40 games in the last days.
    If anyone think's I stole something from his guide feel free to write me, I'll mention him in this guide.

  • Pros / Cons

    -blind and slow
    -much damage, armor pen --> tank breaker
    -enough health to survive a focus


  • Abilities

    Use Camouflage to hide in your lane and harras some enemies easy.
    You can get an easy hit with your toxic shot when they don't expect you.

    Blinding Dart
    Deals 80/125/170/215/260 dmg + 1,5/1,75/2/2,5/3 seconds blind.
    Manacosts are 70/80/90/100/110. The cooldown is always 10 seconds.

    Use Blinding Dart to blind enemie AD champions when they attack you or a mate or simply to harras enemies with the damage.

    Move Quick
    Mana costs are always 40. You get 15/20/25/30/35% percent movement speed buff on activation.
    The movement speed works until you get hit by champions or towers.

    Toxic Shot
    No mana costs, on impact it deals 9/18/27/36/45 dmg
    and 6/12/18/24/30 dmg every second for 4 seconds.

    Always when you can hit an enemy DO IT!
    Harras as much as you can with this skill.

    Noxious Trap
    Deals 250/475/700 dmg and reduces the movement speed by 30/40/50%. AOE Spell!

    Teemo can carry 3 mushrooms at one time, you get a mushroom every 30/26/22 seconds, don't forget to place your mushrooms, after you were shopping or dead.

    How to use:
    -to build some escape ways
    -kiting enemies through your mushrooms and harras them while they are slowed
    -as wards
    -in teamfights, remember, it's AOE 

    Better explanations are further down.

  • Skilling Order

    I like movement speed for escaping and chasing, that's why I max out Move Quik.
    In my opinion a lvl 1 Blinding Dart is enough to disable AD's early and mid game.

    If you play against a heavy melee team, change the skilling order and pick Blinding Dart not Move Quick.

  • Masteries + Runes


    I Personally play 21-0-9
    You can greatly harras with this setup because you got some mana regen for more Noxious Traps, magic pen for your Toix Shot and the armo pen because you are going to be AD Teemo.


    Greater Mark of Desolation for some more armor pen, you'll see the effect on your enemies health
    Greater Glyph of Force for harrasing with your Toxic Shot
    Greater Seal of Vitality for a longer and better laning phase early game
    Greater Quintessence of Desolation for the same reason as the marks

  • Summoner Abilities

    Summoner Abilities i prefer/choose:

    Ghost & Exhaust
    When you are getting ganked, you can slow down your enemies with exhaust and run away with your ghost. Some players will say "you already got slow with your mushrooms and a movement buff", but in early ganks you are too squishy to stand a bigger gank, with these abilities you are able to escape easily.

    Also good:
    Cleanse: CC breaks are always nice
    Flash: great for better positioning in teamfights/escaping/doing the last hit on a hero in towerrange etc
    Ignite: some extra damage
    Teleport:Changing lanes fast, you can trap enemys by porting on your Noxious Traps.

    Definetly don't use:
    Revive: when you don't die, you don't need revive
    [spell=Rally]: it just sucks
    Heal: you will have enough health to stand the lategame fights, be careful early game
    Clarity: as AD teemo you won't need that much mana, get the blue buff and it's okay
    [spell=Fortify]: if you harras good enough they won't get in your towers range
    Smite: You will not jungle early game. Mid and late game you won't need smite for jungling.
    Clairvoyance: Use your Noxious Traps for warding, you won't need this skill.

  • Items

    I personally choose this build for every Enemy Team. It's a long and expensive Core, but it's worth it.


    Doran's Blade
    1x Health Potion

    Stay in the lane till you got 1700 gold for:

    Boots of Speed
    Now you got some extra health, damage and speed. You can now better harras enemies and get kills.

    Mercury's Treads
    Recurve Bow
    You can chase and escape easily using your fast attack speed to slow enemies with phage.

    [item=Madred's Bloodrazor]
    I build this everygame because its a great dmg and attackspeed item.
    Frozen Mallet don't forget to finish your Mallet afterwards.


    Get some extra armor pen with:
    Last Whisper or The Black Cleaver

    some lifesteal will help you to fight longer against the enemies, go for
    [item=Stark's Fervor]


    Wit's End some magic resist and mana burn.

    followed from this badass:

    The Bloodthirster

    You will deal so much damage, that they can't stand you.

  • Farming

    Early Game:
    Only lasthit minions, get as much as you can but don't forget to harras the enemie champions and hold them away from their own minion kills.

    Mid/Late Game:
    Use your mushrooms to kill the caster minions, keep lasthitting the other ones.

    When you change lanes kill the creeps on your way, it's some easy money.
    Pick up the blue buff, so you can place your mushrooms more often.
    You don't need the red buff so urgent because you got the frozen mallet for the slow, if no one else wants it take it for yourself to get the extra damage.

  • Working in the team

    Place your Mushrooms when you are able to, for the reason it's AOE it will deal great damage to the enemy team.
    Dont forget to use your blinding dart, search for the strongest AD hero or simply use it on a ranged AD hero of the enemy team to disable him.

    Stay in the back! A dead Teemo isn't a good teemo. When you get focused activate Ghost and Move Quick and run away, but come back when they stop to focus you and join the fight again.

    "Shroom routing"
    Place your mushrooms on some escape ways, if you lose a fight you, and your team, can flee on this route, you can't get chased good because of the slow.

    Place some shrooms on a route. When chased by enemies you and your team kite them trough the mushrooms. They get damage and slow. Your team can now easily use their abilities while the enemy is slowed, they won't find a way out.

    It works

Do you have your own
Build Guide?

Submitted by DioXx

Newest Guides for Teemo

Top Guides for Teemo

New Skins for Teemo

Top Skins for Teemo