Ezreal Build Guide

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A very detailed Ezreal guide

written by Win10cent

Ezreal Build

Table of Contents

  • Abilities

    Rising Spell Force
    Good passive if you're going AD, kinda pointless passive if you're going AP. Using your ulti will most likely trigger 5 stacks of it immediately, i would not advice wasting your ultimate just for this purpose though, but it's an option.

    Mystic Shot
    Great spell, does tons of damage, it procs on hit effects such as the lizards slow and the sheen proc.

    As an AD it will be your main source of damage through the whole game and it will be quite heavy. This spell is based on your physical attack and has a 1.0 AD ratio.

    You can use it to check brush for enemy champions.

    You can shoot people in the fog, if let's say they are running on another side of a wall with low hp, with a little skill you can still shoot and hopefully kill them.
    I would advice you NOT to use it to farm like most guides suggests. However there are exceptions. If you have really low hp and need just a little more gold you can step back and farm a little with Mystic shot. If you have insane mana regen you can farm with it, or if you are dominated by the other champion(s) (this should not happen ever but in case it does) then you might as well use your mana to farm instead of harrassing. However your mystic shot should be used mainly to harrass the enemy champion(s).

    I'm sure there are more things you can do with it, i just can't come up with everything as i'm writing but i will add more things to the list as i go.

    Essence Flux
    As an AD you will basically only use this for buffing your teammates or maybe debuffing the enemy team but i wouln't worry about using it that much.

    Arcane Shift
    Built in flash. I love this spell, saves your skin as often as it helps you get a kill. But it has some tricks to it that maybe some of you don't know about.

    If you notice for example sions stun is coming at you then you can arcane shift away to atleast increase the gap between you and sion so maybe he won't get any hit's in or you can make it to tower range, it's hard to master this but i thought you should know it.

    If you use Arcane shift and a target is closeby an homing missile will automatically target the closest target, even invisible things, so if you arcane shift to a place which seems to be empty but a missile still launches, then you know something is there, either a ward, teemo shroom or an invisible character.

    You can towerdive quite easy with this spell, if an enemy has low hp at their tower just run in there pop ignite, or auto attack or mystic shot or whatever, once the target is dead just use arcane shift over the wall. Okay maybe it's not that easy but it's possible.

    And do NOT use this spell to line up your other shots (like many many other guides and the description of Ezreal says), okay you could do it, but early game it WILL drain your mana very quickly if you over use it and even if you would use it for this purpose it's still not a guaranteed hit with mystic shot afterwards. Instead of using this horrible method find ways to harrass your enemy without it. Don't worry i will explain just how annoying Ezreal can be in a later section.

    Try not to use arcane shift as an attack but more of a way to escape. For example, if you were to arcane shift to an enemy and behind him in a bush are 2 other enemy champions and they all start attacking you then you have a really hard time getting out of there. You have to find a sweet balance to when using this spell, it should be used offensively some times, like for example if ashe has 150 hp and is a bit behind the tower you can arcane shift in and just shoot a mystic shot and then run out of turret range, you could still get ganked but atleast you got a kill. It's so situational i couldn't tell you exactly when to use it, so just get a feeling for it yourself.

    Trueshot Barrage
    Because of the buff to this spell you are now able to kill minion waves with it mid-late game, which is great. The buff is good but not too good, i think the buff was good enough.

    When you first get your ultimate at level 6 check every enemy champion on the map, if they have 300hp or less just kill them.

    You can use it to snipe enemy champions running away or recalling.

    You can steal buffs, if you got their lizard, golem, dragon or baron warded, you can if you know how to time it right steal it right in front of them. Beware if they have smite, you will not succeed, it's almost never on cooldown and they probably won't use it until they know they will kill it with it.

    You can, if you really want, to clear creepwaves with it (if you're playing AD you can't kill the whole creepwave, just the creeps who has already taken some damage) this is great if you just recalled and noticed you need just 50 or 100 gold.

    I will give you some pointers where to aim if an enemy just ran away into fog of war with low hp.

    If your lane mates has pushed your enemies towards their tower and let's say the enemy tries to kill your mates but fails, if your lanemates are still pushing then he can't recall by their tower so then he will most likely be recalling at the brush between their towers, because it's closer and they think they are safe there.

    If your mates are pushed back and suddenly one of them has low hp and starts to run back to their tower, he will most likely be recalling right behind the enemy teams first tower.

    If your enemies are pushing your 3 tower in mid and one of them has low hp, then they will most likely be recalling at the brush on either the right or left side between your first and second tower, so pay attention which way they are going, left or right, either way, that's where they'll be.

    After a while of playing Ezreal you will most likely know where they are and everytime you snipe someone everyone will go, OOH NICE, GJ, OMG OMG OMG etc etc. Ezreal is pure skill so it's not without reason they applaud you.

  • Introduction

    External Image

    Hello and welcome to my guide to Ezreal.

    My in game name is Wictor Dolk, on the EU west server and Viktor Dolk on EU nordic and east.

    I've played nearly 1500 games as Ezreal and i just can't get enough of him, he is a really fun character to play.

    You can watch my live streams here: http://www.own3d.tv/live/20311

    You probably wonder what you will find in this guide, let me tell you.

    A very detailed strategy of how to play Ezreal like a pro.
    How to disable your opponent in the mid lane.
    Tips and tricks how to counter every enemy champion you may encounter in the mid lane.
    How to give your team a much better chance of winning.
    Tips and tricks that i've picked up throughout my games.
    And lot's more great stuff :)

    I highly suggest that if you are new to Ezreal or find him to be too weak then please read everything that is in this guide!

    Sorry for any spelling or grammar errors, as i am from Sweden my english is not the best of this world.

    You can join my facebook page for discussion, pictures, videos, ownage and lols

    Join it here:------->http://www.facebook.com/pages/Win10cent/212349475471048?sk=wall

    Please take note, that just because you read this guide you probably won't be owning in game, but it will give you a better understanding of how to own. Also please note that you WILL have to practise a lot to become good with Ezreal, and you may wonder, is it worth it? I'd say yes. I don't know of any other champion that can own as much as he can through the whole game and i've never had so much fun with any other champion. This is what differs from other champions, they might be easier to learn but on the other hand they are not as good. Ezreal is giving you a reward for your efforts.

    I made an Ezona guide, you can read it here: http://leaguecraft.com/strategies/guide/15076-ezona-guide-as-requested.xhtml

    Amumu jungle guide ----> My friend Plagueis for my team has made an excellent jungle guide for Amumu check him out, give him feedback and upvote his guide if you find it helpful: http://leaguecraft.com/strategies/guide/17497-all-you-need-to-know-about-jungling-by-plagueis.xhtml

  • Watch me play

    You can watch me play live or watch some of my recorded games on youtube, just follow the links below. I will add more video links here as i upload them.

    Live stream: http://www.own3d.tv/live/20311

    Youtube Videos:

    Since i upload a few games every day i play i'm just gonna give you the link to my youtube channel, in there you can find all of my uploaded full games. You can also subscribe to my channel if you want to get a message every time i've uploaded a new video.



    I AM FINALLY BACK! I've fixed my computer problems, fixed Windows 7 which means all my future videos will be recorded with audio from the game and team speak. I will now start to update this guide with new builds, strategies and videos.

    Thank you for your support.

  • My personal view of Ezreal

    In my opinion Ezreal is the greatest champion in this game. His mobility is amazing, he has skillshots, he just feels amazing to play. I play Ezreal as an AD carry, totally unafraid of my enemies. That is the mindset you should have as well. Don't let fear grab a hold on you while you play Ezreal, you are Ezreal, come on, feel the power!


    Seriously though, he's not at all overpowered. I think Ezreal is in a really good spot right now, and while not being overpowered i still think he is better than any other AD carry. As many of you know, i've been playing Ezreal since the first game i played in LoL, i've played him in almost every game since. Why don't i get bored you ask? I've asked myself that question as well, honestly i don't really know, i guess it's because he's just that much fun to play.


    While you are playing Ezreal, the most important part will be your mind set, whether you bot or mid, you will need to be ready to face any champion and adapt quickly to those champions. You will need to believe in yourself, believe that you are strong and you have control of the lane, not the enemy. Taking command quickly in the lane is a great way to assure that you will be more fed than the enemy.


    I will show you everything i know about this champion, everything i've found out about him during these 1500 games of playing him and you will be extraordinary!

  • In the head of Win10cent

    This section is about psychology and manipulation.


    Manipulating peoples emotions has always been like a hobby to me, getting what you want without asking for it or trigger a feeling inside another human being is a very fascinating thing. I've read and practised the mystery method for about 6 years now and it's a very good example of how you can trigger other peoples emotions. For those of you not familiar with the mystery method, it's a working method of how to manipulate a girl who usually would be out of your league (of legends) into liking you, and if it's possible to push a girl's buttons into liking you, trigger feelings inside another player's head should be a lot more simple.

    This game can trigger feelings which we cannot control and i've already talked about fear in another section but for those who missed it i'd just do a quick recap.


    Have you ever bullied someone in real life? Well, most of the time a bully only shows his dominance to weaker people, this is pure logic because if there would be a stronger guy around he'd get punched back if he'd try to push him around. Just like in real life, even if it's not really the same thing as dying in League of legends, the emotions are still there. If you show a more dominant side than your opponent, he will have to back off. This is important for a lot of reasons, for example if you are not the dominant one in the mid lane then your enemy will be. You are a squishy champion of 530hp at level one (including Doran's blade), if you are up against a beefy guy in the mid lane, like mordekaiser, he will think and act as if he is the dominant one against you UNTIL you show him that in fact you are the dominant one. So start thinking right now, i am the dominant one and i am not afraid of any champion. That is step one, if you are not convinced yourself that you are the dominant one then you will have a hard time to convey such dominance. Step two is to show your mid enemy and the other team that you are the dominant one, getting a first blood within the 2-5 minute mark is a great way to achieve this. Another way to convey dominance is to be overly aggressive, suddenly walking past the enemy creeps is a great way to check who is the dominant one, if he back off you are in command, if he fights back he's still not afraid of you and does not respect you enough to retreat. If this happens, you have to prove to him that you are in fact the dominant one of this lane, to do this you simply try to kill him or reduce his HP by a lot. This is why i practise a good early game rather than mid and late game. Let me explain, people who see you kill your enemy in mid 2-3 times will now be afraid of you, because they know by now you have far greater power than they do, this will make your enemy very nervous when you're out in the fog of war, or when they see you rushing towards them. This is basic psychology, everything we do even in a game is based on our feelings, we may not want to run away, but deep inside we know if i stay here we will die. Having a lot of kills gives you respect and power, so instead of farming gold and then get fed, it's more effective to get the power and respect early. Some people are not convinced that you are more powerful even if you get fed, this is most likely because so far all the Ezreal players they've seen has not been aggressive or had power (or atleast not shown their dominance enough), these guys has to be put in place, if people are not afraid of you, make them, show them that you are not running away, show them that you are fearless and charge in alone. It might seem like a stupid plan to just charge in, but as long as you have more power than they do, the outcome will still be better for you. This concept could of course be applied on any champion, not just Ezreal.


    This game can also trigger a feeling of anger. When a game doesn't go as smoothly as usual, someone might be feeding on a lane or some enemy jungler stole your junglebuffs, there are a lot of things that can happen in a game which will trigger a feeling of anger. Now, we can exploit this and there are a lot of ways to cause the enemy team to feel angry. But first, why do we want to make them angry? I've always felt like there's a very thin line between anger and stupidity, for example how many times have you heard someone say, i know what i did was stupid but i was just so angry! You make mistakes when you're angry and this is what we're after. I once played against a Cho'gath and in every teamfight he always ate someone at the end of the fight following that by immediately saying Mhmaumhmaum (some sort of eating sound) and the first time he did it it wasn't that bad but after 3-4 times it started to become annoying and eventually it turned to anger. We ended up losing the game. That is why after i kill someone i use a punchline, some clever words, that are not insulting but just annoying, for example if you constantly say to your enemy "Aww, you just had bad luck" and the following times you kill them you say "Aww, you had bad luck again, oh man" this will do the trick. You will get the same effect by saying something completely random like "Oh banana, oh oh, banana nana, oh banana, i love banana nana". Try your best not to anger your team mates, this might be hard sometimes but concider the following scenario. I dominate the mid champion in almost every game and usually he dies 2-3 times, the enemy team will not concider me to be a good player but rather concider their ally as a noob, and i'd think there has been a lot of trashtalking going on against that player. If people start to trashtalk their allies they are only making it worse and it just triggers a feeling of anger which leads to mistakes. Instead of trashtalking that feeder just tell them what to do, switch lanes, send back up, buy a certain item, be more defensive, say whatever but don't insult them.

    I might add some more emotions later, if you have something clever to contribute or want me to discuss an emotion some more just give me a comment.


    Confidence is key to owning the mid lane, i often get questions like "What to do if my enemy is more aggressive?" or i get comments like "You faced a noob". What these people fail to see in these videos is what is actually going on inside my and my enemy's brain. Players who goes mid are usually quite passive, they focus mostly on last hitting with the occasional move of harassment, some champions are better at harassing and they will be more aggressive because of this, but what almost no other player expects is an overly aggressive player, almost no other player expects you to charge them at level and the result of doing this causes the enemy to panic. Players who panics does stupid things that they normally don't do and they will most likely make mistakes that will cause them to get killed.

    Players play their best when they have confidence, this happens mostly when they sense that they have a feeling of power, for example when they are fed. At level A though, they only have confidence when they get the feeling they are stronger than their enemy. My pantheon video is a perfect example of this, that guy is most likely used to playing against "normal" Ezreals who generally has about ?? attack damage and next to no defense. With that in mind he charged me and was overly aggressive to me without realizing my power and because i have the same confidence he has instead of running i returned fire and killed him instead. Now while people may argue that his aggressive move was foolish and stupid, in reality it's not really that bad of a move, concidering most players would start to run. So to answer all those questions i get about players i face being noobs or not aggressive enough, the answer is i have more confidence than they do. If you fail against your enemy in mid your opponent had more confidence than you.

  • Changes/Additions

    Here you will find all the things i've added or changed in this guide, check back here often to get the latest news!


    23-03-12 - Changed almost everything in the guide to match how i'm playing right now. Had to delete a lot of outdated stuff, i hope you won't miss them too much.

    30-10-11 - Added a new section "Why not pick Manamune".

    24-10-11 - No changes to Ezreal. I cannot play much right now, i'm studying atm and i got no internet connection there. I will play on holidays and maybe upload some games then. I will try to uptade the guide when i can. Not much on dominion though because i won't have time to practise it.

    15-08-11 - Added the section "The importance of last hitting" and changed the build "My favourite build i use right now" to match the one i actually am using right now.

    01-07-11 - Added the section "An Alternate Strategy" to the guide. Removed a couple of outdated sections.

    20-06-11 - Added a link to my facebook page found here: http://www.facebook.com/pages/Win10cent/212349475471048?sk=wall

    11-06-11 - Added the section "Annoying Ezreal Tricks".

    01-06-11 - I AM FINALLY BACK! I've fixed my computer problems, fixed Windows G which means all my future videos will be recorded with audio from the game and team speak. I will now start to update this guide with new builds, strategies and videos.

    Thank you for your support.

    23-03-11 - Added a link to my Ezona guide. Ezona guide: http://leaguecraft.com/strategies/guide/15076-ezona-guide-as-requested.xhtml

    17-03-11 - There was a new patch a few days ago, nothing really changed for our Ezreal except 1 more attack damage on Doran's blade (yay). I fixed a few spelling errors.

    09-03-11 - Edited a lot in the guide, removed everything about AP and Hybrid, simply because i don't play them anymore. Also edited my favourite build a little.

    01-03-11 - Added the section "It's offical, Ezreal is now the greatest carry in the game" update talk.

    20-02-11 - Added videos for killing Akali, Kennen, Malzahar, Karthus, Ezreal and LeBlanc.

    19-02-11 - Added another feeling to the section "In the head of Win10cent"

    11-02-11 - Added a new section called About Armor Penetration vs Damage runes. Credit to Ryther for doing the math!

    06-02-11 - Added the section "Watch me play" where i will add all further video links.

    29-01-11 - Added a new live stream since my old my didn't work, follow this link http://www.own3d.tv/live/20311

    29-01-11 - Upcoming patch changes section added, discussion about the upcoming changes to runes added. Added some more color to the guide as well.

    27-01-11 - Added a link to my live streams at the introduction section.

    25-01-11 - Added some more color to the text + some more rune options on seals.

    24-01-11 - Added a little more information in "My personal view of Ezreal" + a screen shot.

    23-01-11 - Added a picture of a penta kill.

    18-01-11 - PATCH! Well no changes to Ezreal or any of his items. In conclusion, Ezreal will continue to own! I do fear that if everyone were to play Ezreal this way he would soon get an early game nerf :(

    15-01-11 - Added a video turorial for killing Karthus in the mid lane.

    13-01-11 - Added a video tutorial for killing Swain in the mid lane.

    10-01-11 - Added the section "In the head of Win10cent" which is about manipulation and psychology.

    08-01-11 - Added a video tutorial for killing Twitch in the mid lane.

    07-01-11 - Added a few new rune setups. Deleted the old ones.

    07-01-11 - PATCH! No changes to Ezreal, but we have a few new items to look at, it doesn't change anything for our beloved AD Ezreal, however the AP Ezreal and Hybrid is changed a little bit. Also added a bit of information on the new champion "Caitlyn" in the "Tips and Tricks to counter a specific enemy champion in the mid lane" section.

    01-01-11 - Added a tutorial video for killing Pantheon in the mid lane. (sorry the video is kinda dumb, he's dead 16 seconds after i first see him on the screen...)

    30-12-10 - Added a tutorial video for killing Cassiopeia, Fiddlesticks and Ashe in the mid lane.

    28-12-10 - Added a Twisted Treeline section.

    25-12-10 - Changed everything regarding Elixir of fortitude, made a few tweeks to the look of the guide.

    24-12-10 - Corrected some spelling errors.

    23-12-10 - Added a new rune setup and a follow up section called "How to play Ezreal early game with the new rune setup" and a tutorial video for killing Lux and Vladimir. Removed the Standard AD build and added My favourite AD build.

    22-12-10 - Added a tutorial video for killing Anivia and Malzahar in the mid lane.

    21-12-10 - Added a tutorial video for killing Kassadin in the mid lane.

    20-12-10 - Added a video of encountering Veigar. Also corrected some spelling errors.

    18-12-10 - Added Cassiopeia to the "Tips and Tricks to counter a specific enemy champion in the mid lane" section. Also made a new section called "Items to counter specific champions".

    15-12-10 - Added difficulty levels (in my opinion) to enemy champs you might encounter in mid they can be found in the section "Tips and Tricks to counter a specific enemy champion in the mid lane"

    14-12-10 - Added "Let's talk builds" section and also added "The Tank Destroying AD Build"

    14-12-10 - PATCH DAY! * Base damage increased to 47.6 from 45
    * Damage per level increased to 3 from 2.6
    * Base attack speed increased to 0.665 from 0.658

    I'm just laughing and crying at the same time. I'm laughing because Ezreal already has enough power to kill anyone in the mid lane and yet they give him even more! On the other hand i'm crying because they totally nerfed Elixir of fortitude which is my favorite item in the game. I would think it's still quite helpful early game even after the nerf but i'd guess it will lose it's usefulness lategame. I'm still in the process of trying all the changes made to items in game and i will give you my thoughts and possible changes to builds as soon as i gather more information. I'm mostly curious about trying the new Last whipser into my build as see what happens.

    13-12-10 - Added difficulty levels of the builds and added some color to the text.

    13-12-10 - Added changes/Additions.

    09-12-10 - Guide published.

  • About Armor Penetration vs Damage runes.

    It has been said for a long time that armor penetration runes are a must for Ezrael, it has been said that without them Ezreal will suck. Some people claimed (myself included) that some armor penetration + atk damage runes were better but what is actually true?

    Thanks to some great research from Ryther, i do now have the answer, Ryther you are the man, i'd like it a lot of everyone who reads this and find this section useful to credit him in a comment!

    Most players who argue that armor penetration is better is because it's better late game, and yes that is completely true, it is better in every aspect, but by how much? I have a very detailed calculation of all the different rune setups imaginable + a detalied calculation of every base armor stat for each champion.

    To make this easier for me to explain, let's say we are using the same masteries i'm using, 21/9/0. If i were to go with armor penetration marks and quints and buy a doran's blade as my starting item, my damage on level 1 would then be 62 against an average champion if i were to go with 3 damage quints and 6 arm pen + 3 dmg marks i would end up with 72 damage against the same enemy champion.


    Okay, i don't think anyone doubted that damage runes early game was better than armor penetration, but now that we got that settled, let's see when armor penetration get's better than damage and by how much.

    I will display the difference in damage from level 1-18 with each setup of runes.

    Armor penetration Quints and Marks:
    Lv1=62, Lv2=65, Lv3=68, Lv4=71, Lv5=75, Lv6=76, Lv7=76, Lv8=77, Lv9=77, Lv10=77, Lv11=78, Lv12=78, Lv13=78, Lv14=79, Lv15=79, Lv16=79, Lv17=79, Lv18=80

    Armor Penetration Marks and Damage Quints:

    Lv1=72, Lv2=72, Lv3=73, Lv4=74, Lv5=75, Lv6=75, Lv7=75, Lv8=76, Lv9=76, Lv10=77, Lv11=77, Lv12=77, Lv13=78, Lv14=78, Lv15=78, Lv16=78, Lv17=79, Lv18=79.

    As you can see, going with armor penetration quints and marks gives you better damage at level 6 but it's not even by 1 damage, and even at level 18 the difference is also less than 1 damage. And if you look at the damage early game you get much more damage early game with the damage quints.

    The reason damage runes are better early game is because it's rare that your enemy has enough armor to cover your armor penetration runes so some or a lot of your armor pen is wasted stats until they gain armor.

    I've received A LOT of questions regarding this matter, and A LOT of players are not convinced at all that damage runes could be even slightly viable on any champion, i think what most players are forgetting is that first of all armor penetration runes were nerfed and that they really have no idea how much the extra armor penetration will help you mid/late game. So therefor let me give you an example of how "good" the armor penetration runes are mid/late game.

    Because of the fact that the more damage you get the more damage you will deal with your armor penetration runes, and this is what confuses a lot of players. So for this example let's say it is mid game and i'm level 13 i'm using full armor penetration from runes and masteries that would give me 31 armor penetration. For this example i have 250 atk damage.

    Now let's say i am attacking an enemy with 100 armor.

    Target armor: 100 - 31 arm pen = 69

    Damage reduction = 69 / 169 = 40.8%

    My actual damage to the target = 59.2% of my total atk damage.

    250 x 0.592 = 148 damage

    Now using my setup i would have 16 armor penetration from runes and masteries and because i have 10 atk damage from runes i would then have 260 total attack damage with the same items at that point and time in the game.

    Target armor: 100 - 16 arm pen = 84

    Damage reduction = 84 / 184 = 45.6

    My actual damage to the target = 54.4% of my total atk damage.

    260 x 0.544 = 142 damage

    Now it is up to you to decide, would you rather pick 10 more attack damage by the time your enemy has about 500hp or would you rather pick 6 more damage by the time your enemy has about 2k hp? I think the answer is very simple.

    There you have it folks, now please don't ever ask me again why i pick damage runes instead of armor penetration.

  • Annoying Ezreal Tricks.

    Some tips and tricks i've picked up or forgot to mention before.

    I've watched some Ezreal players play and one thing i've noticed is that they don't time their mystic shots. By timing i mean it should have the same rhythm as your auto attacks. To make it simple let's say you shoot 1 auto attack each second. When you use an ability you stop auto attacking for the duration of the animation of your abiity. So if you were to cast an ability right when you were supposed to shoot an auto attack the auto attack would be canceled and you would then need to wait 1 second in order for your next auto attack to shoot.

    So whenever you're fighting a champion, the lizard or anything that requires you to use a lot of your abilities ALWAYS use them right after you have shot an auto attack for INCREASED DPS!

    Another little trick that i REALLY love is how to screw with a Malzahar.

    This is a little hard to pull off but when it does work it's awesome and you can laugh that malzahar in his face. One thing i've noticed is that once you start the animation for your ultimate it cannot be canceled by a silencing spell like Malzahar's Call of the void. So if you're deciding to go head to head with a malzahar and you notice he's starting the animation for call of the void immediately start your animation for trueshot barrage and it will still launch and by the time your trueshot barrage is finished the silence will be gone. Yeah, take that Malzahar!

    The slippery hand of Blitzcrank.

    This is a similar technique but using Arcane shift instead. We all know how annoying it is to be grabbed by Blitzcrank and it usually results in you being dead. Working up your reflexes will save you and also grant you a laugh in Blitzcranks face! Whenever you see Blitzcranks animation for Rocket Grab starting be ready if it's about to hit you start your animation for arcane shift. Even if he hits you and starts pulling you pack your arcane shift still trumphs his rocket grab and you will jump out of his hand and it will look as if you made a longer jump than usual, and you are making a longer jump.
    This can be done with any snare, stun, pull or any form of CC, if you learn to time it right you can escape in time for their CC to wear off.

  • Sidelaning

    There are a few requirements needed in order for you to be successful on a sidelane though:[/color]

    ¤ You will need a babysitter (a supporter)

    ¤ Your babysitter must NOT take any last hits (or kills) and only focus on assisting you with heals/buffs and debuffing the enemy.

    ¤ Your babysitter must be able to know what you're doing and when you're doing it, if you're charging in to kill the babysitter must be ready for it and immediately charge in after you.

    ¤ The supporter should start with wards, and keep that bot lane warded att all times, to not get ganked.


    ¤ For my new build you should have a supporter who can deal damage and disrupt the enemy.

    That is all you need for a successful bot lane with Ezreal.


    The Strategy for winning bot lane

    Healing is in my opinion not the ideal strategy for winning the lane anymore. It's way to passive and you can't force your enemy away as easily with a supporter like Soraka. Therefor i love to go with a player who is totally crazy, someone who isn't afraid of charging in and creating chaos for the enemy, but in order for a player to do that he will need to pick a champion who has the abilities to do so. Alistar and Nunu are great examples of champions like that, just harass harass harass, keeping the enemy from only focusing on last hiting to also focusing on your supporter. Eventually there will be an opening for you to take the enemy down in one nice little combo, i can't tell you exactly what that moment looks like because it's different everytime, but you can watch my videos and you can see for your self. One thing that is important though is, let's say you are playing with Nunu, he goes in to shoot a snowball on the enemy AD carry, be sure to follow that up with an auto attack as well, the enemy will start to run back rather than attacking you back because he don't want to get cought, so that is a free harass AA for you. Take every moment you get to auto attack the enemy AD carry, (you should always focus the enemy AD carry, it's him you want off the lane). When he has like half hp, or 2/3, tell your supporter to charge in disrupt, stun or slow and just follow him with everything you've got. Once you have an advantage on the bot lane, keep on putting pressure on the enemy, make him last hit under the turret, it's not a problem for you to push because your supporter has warded, right? Yeah, he has, so keep up that pressure, make him miss last hits, make him afraid of you, make him suffer for every last hit he takes. If you keep this up you will end up with more kills, last hits and levels than the enemy. If you have killed the enemy, if possible try to push your creeps all the way to the enemy tower, that way your enemy will miss 1-2 waves of gold and exp. Once you have pushed to the tower it is also a perfect time for you to recall, because there is no way he could push the creeps to your tower before you get back.



    Which supporter should i bring?

    You should try to bring a supporter that can deal a lot of damage or disrupt the enemy.

    ¤ Janna: Her shield is amazing, it allows you to effectively harass the enemy while not recieving any damage. The fact that the shield is also giving you more damage is just insane, and you are a true power house. She can also knock enemies up in the air as well as slow the enemy. Janna will grant you a lot of kills.

    ¤ Taric: His stun is a beast, if you are playing with a friend on ts/skype/ventrilo and Taric just get's 1 stun in on the enemy, they will die so hard combined with your power and summoner spells. Taric also has a skill that increases your armor even more, if you don't require healing he can skill it on level 2 and you will have a massive 49 armor compared to your enemy AD carry's 15 armor. The enemy AD carry won't have much to say after that.

    ¤ Alistar: He is a beast (lol), he can headbutt-pulverize combo your enemies for easy takedowns. I just love playing with a great Alistar, his ultimate gives you the ability to towerdive, he can save you with 2 of his spells, or maybe that tiny heal could also save you sometimes, so i guess he has 3 abilities that can save you.


    ¤ Blitzcrank: While i don't think he is really that good in lane, he sure can be annoying for the enemy. The constant fear of getting grabbed will keep them from charging you. I find that if you are playing against better players Blitz isn't that great because he will never get a grab in unless the enemy is panicing. Blitzcranks power comes when larger fights happen and the enemy forgets he's there to grab him. Not the ideal supporter for me but not a bad one either.


    Other changes you might consider

    If you are a player with a fairly high elo and you know you will most likely face an AD + supporter on the bot lane, you should change your glyphs from flat magic resistance to magic resistance/level. You won't be needing that much magic resistance on the early levels as most AD carries don't carry a lot of heavy AP spells.

  • The importance of last hitting


    I am not an expert on this myself, and if you look at my first videos i uploaded like 9 months ago you will notice that my last hitting is very very bad. Recently i've started to really practice my last hitting, going into practise games just to practise. The optimal idea would be to last hit every creep while at the same time killing your enemy but that is very hard to do so we would need some kind of guideline on how much time to spend on killing the enemy.

    A great thing about Ezreal is that he has a long range attack. Between last hitting you can easily hit an enemy with mystic shot if you get the chance to. As an AD carry you can also harrass the enemy with an auto attack every now and then. At some point you should find an opening to combo your opponent down. So how many creeps can i miss to benefit from my kill? The answer is about 15 creeps. If you miss more than 15 creeps due to harrassing the enemy you will have wasted gold.

    What's not calculated in this is the loss of gold for the enemy champion, while you miss 15 last hits the enemy should also miss about 15 which is good. As Ezreal you have the power to force the enemy to retreat and not get last hits which is great. You also have the power to kill the enemy quickly.

    How to last hit

    There isn't really that much i can say about how to last hit, if you see a creep with low HP kill it. There are however a few tricks that you might not know but you should know.

    1. If 2 creeps are low at the same time and are both being focused by your creeps, auto attack one and mystic shot the other.

    2. If the enemy creeps are under your tower then the melee creeps needs 2 tower shots to have low enough hp for you to last hit, so wait 2 tower hits then last hit. The ranged creeps has lower HP and will die from 2 tower shots but will not have low enough HP for you to last hit it after 1 tower shot. What you need to do to kill a ranged minion under the tower is either mystic shot it right after a tower hit or auto attack it 2 times. It's quite hard to pull off every time and you need to focus to do it properly. As soon as you see the tower charging up for the first shot at a ranged creep start auto attacking it, you will then be able to attack the minion 2 times while the tower does it only once.

    3. ALWAYS look at all three lanes and spot which lane is gonna be pushed next. Whenever you see a big wave of enemy creeps closing in on your lane run there as fast as possible to grab the last hits.

    4. If all the lanes are pushed and you have no creeps close to any of your towers then don't just run around doing nothing, if there are jungle creeps go kill them, if your team has warded the enemy jungle then you can even grab some gold in their jungle. Remember, every time your not out getting gold you are wasting time and you should always be greedy. If you see a huge creep wave but you know you won't make it in time shoot your ultimate should give you around 100-200 gold. Ofcourse you shouldn't use your ultimate to kill creeps while you are running into a team fight but you know what i mean.

    5. After a team fight don't just teleport back right away, (assuming you won the team fight and are alive) the look if there are any enemy creeps closeby you can last hit and on your way there go through the enemy jungle (if the fight was on that side and if it's on the way to the creeps) kill everything in sight, take the enemy minions and THEN recall. Even if you have low HP with the life steal you have you'll have full hp in no time. You should not do this if the enemy team has too many players alive and the jungle is not warded at all.

    In conclusion, last hitting is just as important as kills. Practise to get better. Combining kills with creep kills is the way to go, focusing only on creeps isn't good and focusing only on kills isn't good you need both to maximize your gold per minute. So just be greedy think of everything as gold and take it whenever possible.

  • Masteries + Runes

    For masteries i go 21/9/0, with improved ignite. And in the defense tree i go for armor, improved heal, health per level and 30 max health.

    As for runes, i'd say if you know how to play Ezreal well and know how to save your mana for when it's important then go with this setup.

    3 x Greater Quintessence of Strength
    3 x Greater Mark of Strength
    6 x Greater Mark of Desolation
    9 x Greater Seal of Resilience
    9 x Greater Glyph of Warding, or the per level magic resist.

    This rune setup is a setup of pure ownage, you've got everything you need and could ever want for an early game. Let me go into a bit more detail why i chose the runes i did.

    The damage runes, they are just there to boost your damage above 70, they could be the difference between you getting a kill or the enemy surviving, for my game they are a must.

    The armor penetration, the average armor of champions at level 1 is 15.5, so the ideal ammount of armor penetration is 16 which is exactly what you'll get from those runes and masteries.

    The flat armor runes, if you choose the flat armor runes and the armor on masteries you'll take a lot less damage from incoming physical damage at level 1. Could it be better? You are both stronger and more sturdy than your opponent!

    The magic resistance runes/level are for those nasty AP carries that want to get you so badly.

  • Skilling Order


    Start with Mystic shot (Q) and take it every level you can, next take Arcane Shift (E spell), take your Ultimate whenever you can (duh..), and don't take Essence flux until you're level 13.

    As an AD i've always felt like Essence flux is a waste, it requires a lot more mana than mystic shot and mystic shot does better damage, and team fights doesn't start until you're about level 13 anyway. I also like to have a shorter cooldown on Arcane shift. If you like Essence flux a lot though you can take one level of it at level 4.

  • Summoner Abilities

    My recommended summoner spells: Heal + Ignite

    Heal - With the buff to this spell, it is now a really great spell. Why this is especially good for Ezreal is not the healing spell itself, it's because i have a free summoner spell slot for ignite, the enemy AD carry usually runs with flash so while his healing is reduced by my ignite, my healing still heals me the full amount. I had to get rid of Exhaust to make room for heal though, and i do miss exhaust sometimes but most of the time heal is better.


    Ignite - With every AD carry running heal right now, ignite is a must if you want to kill them in my opinion. It will turn his heal into a level 1 Sona heal, which is pretty bad. Ignite will truly give you an important edge over your enemy. Ignite also has a much lower cooldown than heal so you will always have ignite ready for when it's needed to kill him.


    However those are just my recommendations if you don't like them i'll give you a few other options.

    Flash - Well it's great and all, and on Ezreal you can double flash with it, but since they are removing it from the game why bother working on it? Anyway if you still choose this as your spell i might as well give you a few pointers. It can be used both defensively and offensively. You can tower dive with arcane shift and immediately flash outta there. It's a great spell for any champion really, but at the same time i get the feeling it's sometimes a bit useless on Ezreal, atleast in my play style. But don't get me wrong it can be good, but when it comes to getting that first blood, it can't really help you much.


    Exhaust - My 3rd favorite spell right now, however it doesn't add up to the power of ignite and heal at the moment. It's not a bad spell though.

    Ghost - This spell is great overall, if you're playing AP you can use it to chase or to escape, as AD it's mostly escaping though since with my playstyle you're gonna have the lizard buff most of the game so if you're kiting someone they'll be slowed and killed so quickly you won't really need it for chasing, great escape spell though, if you like it a lot then take it.

    Clarity - I used this spell for a long time on Ezreal i didn't think i could survive without it, i had mana regen runes i had mana regen items but i wasted so much mana that clarity was a must for me. Nowadays i've learned how to save my mana for when it's important and i'm rarely out of mana even with no mana regen runes or items. So if you're like me when i first started playing Ezreal and you feel that no matter how much mana or mana regen you have you still want more, then this is the spell for you. It's mostly useful early game and the reason i don't like it anymore is that it can't save your life or kill someone. Try to learn to live without it!

    Cleanse - Well, it doesn't really work well on Ezreal, if they target you you're kinda dead even if you cleanse your way out of their crowd control, but hey maybe it might save you sometimes, i've never really used it.

    Teleport - It's a great spell, i like it a lot, mostly when i just recalled and a team fight is coming up, but i rarely use it on Ezreal because i don't have to recall ever early game because i'm never harrassed enough to recall, and when i first make my recall i head to the lizard buff anyway so i won't need it to get there. However if you are playing a more safe playstyle, without the lizard buff and you get the feeling you will get owned in mid then by all means take it, it will reduce the level gap between you and your opponent in mid by a lot, so for that it's great. And since your ulti can take care of creeps around a tower you don't need Teleport to go there and kill them.

    Clairvoyance - It's a good spell, but better let the supporter take it.

    [spell=Rally] - Not even gonna discuss this one, just don't take it.

    Revive - Same thing no discution, just don't take it.

    Smite - Well if you think Ezreal is a great jungler then sure take it.

    I'd highly recommend heal + ignite, or atleast pick one of them.

  • Items

    Ezreal can be played almost however you want, Ezreal is more about the skill than the items, so a lot of builds are viable. However i wanna play with the most effective build to shut down the enemy at the bot lane.


    The Core Build!

    First pick, Boots of Speed + 3 Health Potion

    Next recall at 1700 gold


    Doran's Blade x 2, {item=cloth armor] and Vampiric Scepter

    This setup is truly amazing early on, if you face someone who bought just a BF sword for that gold, you will win the lane so hard, you lifesteal 13% better, you have 18 more armor and you have more HP. The only thing the enemy has on you now is 35 more atk damage, which is hugely reduced due to your high armor.


    My favorite AD build i use right now. Difficulty - ****

    Finish your core,  Boots of Speed, Doran's Blade x 2, {item=cloth armor] and Vampiric Scepter

    Next i usually get a,

    Wriggle's Lantern and Berserker's Greaves


    Basically, grab a kill on the bot lane, tell your jungler and mid champ to come to dragon and take it, fast and easy. Right now can also farm easier and faster and your early lifesteal is really good.

    Next i go with,


    Zeal ---------> Phantom Dancer

    Next i start working on,

    Infinity Edge

    Once you get this item you will be a real power house, although, you will be one throughout the whole game though.


    Next i run with either,

    The Bloodthirster or Frozen Mallet


    It depends on if i want more HP or more damage/lifesteal.

    Next i run with either,


    Another Phantom Dancer for more attack speed, crit and movement speed, another The Bloodthirster for more damage and lifesteal or something purely defensive like Guardian Angel

    In some games that are really long and you get a lot of gold you might have enough to actually buy another item, then sell your boots and get another phantom dancer. You won't lose that much movement speed but if you also get an elixir of agility you will have 100% crit chance and over 2.0 attack speed (without your passive active).

    If you manage to get all the items you don't even need to mystic shot in a fight, actually you should't, your auto attacks deals more damage and you actually waste time by shooting mystic shot because of the animation so only use mystic shot if the enemy is out of range or if you're poking before a team fight.

    Why i don't take madred's bloodrazor. The extra damage from madred's isn't really a huge help, though it's not a bad item nor is it wrong in the build but i never use it anymore, it's an expensive item that grants me too little damage for my gold. Same goes for Last whisper, i'd much rather grab something more useful like infinity edge or phantom dancer to increase, movement speed, crit, crit%, damage and attack speed. Last whisper isn't a bad item either but the increase in damage isn't noticable enough for me to think that it's worth it. Also since this is the build that i am using right now i cannot include it if i barely ever use it.


  • Why not pick Manamune?

    This item is something that people ask me about very often and to make it easier i will explain why i think this item is terrible. I'd like to point out that you can still have a great game with the Manamune, but if you learn to live without it you can do better.

    1. Manamune is a good item when built up completely, but what about before then? When you build Manamune you'd like to build it early to fill it up faster but this causes a problem for me. When i get 995 gold i will have to decide to either recall and waste time to get the tear or wait until i buy the full Manamune. Let's say i would be forced to recall because my lane is tough and i buy a tear, then i return to my lane without being stronger or faster in the slightest. All it has done is give me something that i really have no need for, mana regen and mana. If i were to wait until i can buy the whole thing then i would spend 2.1k and (assuming i am level 8) that would give me 39 atk damage. For that gold i could get a Bf sword + vampiric scepter and get 45 atk damage + life steal.

    2. Manamune encourages you to buy more mana. I find this to be one of the biggest traps of this item, because it fools you to believe that items that give more mana would suddenly be good for you simply because you get attack damage from them now.

    3. I don't care one bit about mana or mana regen, and neither should you. It's this simple, if you think you NEED more mana/regen you are doing it wrong, you are wasting your mana too much. Optimize your mana usage for when it's imporant, don't skill essence flux, don't arcane shift in vain and mystic shot when it's truly needed (harrasing or when you have to to kill a creep). It's all about getting used to the mana pool, and i know you can do it. If you can't play HoN for a few games where you have enough mana to cast like 2-3 spells :P

    To sum it all up

    Manamune isn't a bad item, and if you just can't manage your mana usage then go for it, but you would benefit more from not buying it. Manamune creates another problem for me, i can't make it fit into my build even if i wanted to, first i really like to get Sheen and Boots. Then i really need some life steal or damage. After this i really need faster movement speed and crit and after this point it's just pointless to get it. If you can find a good place for it in my build go ahead and try, i will gladly change my build and agree that i was wrong if you can. All in all, it's a good item once you are level 18 but then it's kinda too late. If Manamune would be built a different way to make it better early game then it would be a great item, now that it just sucks early game (which is Ezreal's prime time) it's just a bad item for him.

  • Items to counter specific champions

    I've made this section because there are always some champions you dislike. And getting a certain item might counter that specific enemy. If you find a champion annoying write a comment and i will add an answer in this section.

    I got a question about Warwick in the comments. How do i counter Warwick, he see's me and uses his ulti on me and i'm dead. His ultimate is strong but there is a way you can survive.

    If you are up against enemies who has ultimates which makes you suppressed such as Warwicks, Malzahars, Amumu etc etc. If you end up being focused by any of these ultimates all the time then get a Quicksilver Sash whenever you get cought in an ultimate that suppress you activate the Quicksilver sash and get out of there.


    If you play against Karthus and every time he uses his ultimate you always die. Then get a Banshee's Veil it's passive will make you safe from his ultimate as long as the passive is not on cooldown.

    This is all for now, as soon as i get more questions about champions i will add more information here.

  • Twisted Treeline


    Twisted Treeline is an interesting map and you can have a lot of fun with Ezreal on it. If you are new to TT then let me tell you what it is about.

    TT is a very fast paced map, ganks starts very early. The map is smaller, there are fewer towers and pressure is a very common factor.

    The result of this is shorter games which makes your decision of items more critical and you have to get great items that are not too expensive.


    Playing as an AP Ezreal on TT is in my opinion quite stupid. An AP Ezreal is only good when he has enough AP to back him up and you will rarely get that ammount of AP on TT. Because of this i would advice you to go AD when playing on TT.

    Ezreal is really great on TT because of the small map and a lot of walls you can Arcane shift over and gank very easily.

    I would still advice you to use the same runes, masteries and summoner spells for TT (found up above). It gives you a great deal of damage early game and on TT it is more important that ever to boost your team in both level advancements and gold.

    Strategies and tips

    Usually on TT there is a team fight at level before the creeps spawns, this usually happens at the brush near the lizard, teams often try to outsmart the enemy by hiding in different brushes, so be careful if they don't show up and you head to the top lane because they might be up there or on the way to gank you.

    If there is no jungler in your team then for the love of god buy an Wriggle's Lantern, you can kill every monster in the jungle very quickly with this and you can use it as a ward which is very rewarding. Having jungle control on TT is essential and if you get the chance then DO IT! The reasons why you need jungle control is 1) The buffs you get from killing monsters, 2) More experience for your lane mates and 3) Because of the constant MIA (missing in action) you give the other team.

    Wards! You HAVE to use them in order to win, having map control on TT is a must. Because of all the brush and because it's a small map, knowing what the people are up to and where they are is a must. If you get Wriggle's lantern you have a free ward every minutes which is great. Because of Ezreal's global ultimate you can snipe enemies and take their jungle buffs from them, but to do that you have to know where they are (or just be lucky) and the best way to do it is to just put out wards everywhere. Warding the dragon and the lizard is most important early game. Late game it will be more important to ward their side of the jungle if your team is doing great and are pushing. If it's the other way around and they are pushing you, putting out wards in your part of the jungle is more important.

    Ezreal is not an easy champion to play, and probably even harder to play on TT. But if you can actually play him, you will be a very powerful enemy.


    Build No.1 (my favourite build right now)

    In my opinion this buld is superior to build No.2. Both builds works, but i have a better streak of good games with build No.1. So if you were to make a choice then i'd suggest you practise on build no.1. Now you may wonder why did he put build no.2 in his guide? Simple answer is i know a lot of people like it so i thought i'd share it.

    This build works, it has been tested and i have had a lot of success with it.

    I actually start the same way i do on summoner's rift. Doran's blade and a health potion. The extra HP and damage from Doran's blade will be very useful in your first team fight.

    After that i finish my usual core Sheen and boots of speed. After that the items may differ.

    First get

    Doran's Blade and 1 x Health Potion

    Next get


    Followed by

    Boots of Speed

    If your team does not have a jungler i do almost always get a

    Wriggle's Lantern

    This will give you command of the jungle, you can kill the dragon solo with this as soon as you get it. This is a very important item to get on TT.

    Next upgrade your boots to

    Berserker's Greaves

    Next i usually follow that up with

    Last Whisper

    Since you need a boost in damage quite early last whisper is great, because it will boost your damage with every piece of it you get. This item is cheap, provides a lot of damage and has armor penetration.

    Next i get,

    The Bloodthirster

    More life steal and more damage, great for Ezreal.

    I'd say you won't get further than this in the game. However if you would then get upgrade your Sheen into

    Trinity Force

    Build No.2

    First finish your core as mentioned in build No.1

    Doran's Blade
    Boots of Speed

    Next get,

    Wriggle's Lantern

    Only get this is your team does not have a jungler

    The Brutalizer

    Yes, the Sheen & brutalizer combo, it works, gives you a lot of damage early game along with some CD reduction.

    Next finish up your boots to

    Berserker's Greaves

    Now instead of getting last whisper you upgrade your brutalizer to

    Youmuu's Ghostblade

    More armor penetration and a nice passive along with it. Don't forget to use the passive :P

    The game might end here, but if it continues upgrade your Sheen into,

    Trinity Force

    This item gives you a lot of everything

    Note. This build is not my favourite but i added it here because i know people who like it, it works if you play well.

    I will add more some other time.

Do you have your own
Build Guide?

Submitted by Win10cent

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