Shaco Build Guide

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[AD/Jungle] Shaco, The Original Gank-Star

written by MakoEffect

Shaco Build

Table of Contents

  • Shaco, the Gank-Star of the League.

    Shaco is one of my favorite champs, but I don't see how or why there are so many AP guides out lately when there is still AD Shaco to play. No, he isn't bad, he's still a viable jungle and that won't be changing any time soon.

    Guide is made 11/9/2010.

    I might update I might not, if I do it will only be if there are Shaco changes that make me change builds or the way I play.

    Shaco's ability to strike fear into a lane, to make your enemy not want to even step away from the turret, what really makes him show TRUE FEAR! Is a Lady Gragas coming from the Jack in the Box. XD

  • Abilities

    [The passive that makes it good when enemies try to run, also helps us with jungle]

    Shaco deals 20% bonus damage when striking a unit from behind.

    [Shaco's lifestyle. This can be used to, get out, get in, catch up, run away, jump over walls, and grabs you an auto crit which is good because this will have good synergy with our item build.]

    -Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.

    -Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40/60/80/100/120% bonus physical damage.

    Jack In The Box
    [The jungle is where this will be laid out the most. Well, as it will be your jungle tool and your way of staying alive. This will also be used in fights and to get away. Really just versatile in general. The fear mixed with the damage can make your death into a quick turn around kill or get away. The placement of these before and after a fight are what will make a good Shaco and great Shaco]

    - Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby.

    Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.

    Its attacks deal 35/55/75/95/115 (+0.25) magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.

    Two-Shiv Poison
    [The Slow mixed with the damage makes it a great kill or way to catch up, and the passive makes it so that Shaco can jungle and not worry about having super dodge or anything else]

    - Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.

    Passive: Shaco's attacks poison his target, reducing their movement speed. If the target is a minion, it reduces their chance to hit by 20/22.5/25/27.5/30% for 2 seconds.

    Active: Deals 40/80/120/160/200 (1+) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.

    [The ultimate in can you enemy get lucky after you use it, if you use this to get away, it's a 50% shot you'll make it really, but here is a quick tip if you pop this while running, Pop it, then altclick back towards them and do a normal right click where you were going, this will make them stop and either work on that, block a skill shot etc etc.]

    Hallucinate - Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies.

    Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150/150/150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300/450/600 (+1) magic damage to nearby enemies.

    Lasts up to 18 seconds.

  • Masteries + Runes

    Lets talk about masteries shall we? Now the way I do it lets you jungle longer and lets you gank more and more.

    20/0/10 the 2 points in improved buffs allow you to keep the red and blue buff Shaco so needs to keep himself moving.

    External Image

    Rune Page!
    [Just a warning, I always normally get 3 flat and then 6 per/lvl because it gives you what you need early game while also helping out late game.]





    Reasons for these are simple, so I won't go to crazy.

    Marks are armor penetration because you need to use go through armor for not only your jungle creeps but your enemies as well.

    Seals are like it so that you can keep putting down the boxes that you need, and if someone pops a box or two it won't put you completely off your game. The flat is for early game the per lvl is for late game, simple.

    Glyphs are CDR because you need it to get away more often catch up more often, fear faster fear longer and put down your boxes to kick jungle booty.

    Quintessence's are amazing because it gives you the armor penetration you need to deal with more damage and the flat health is for

  • Items


    After your first Gank/700g

    After another gank or some farming pick up your next item that will let you jungle non stop.

    When you get aford it grab yourself Gank-ster shoes.

    Oh snap, you've been doing some Ganking right? Jungling? Grabbing Dragon? Good.

    Now turn that best friend Gank-star sword into your ownage+1

    (Core Done) These are your items of love, the items of peace, your Ganking team. These will get you around and let you put the damage out to keep everything going.

    The game normally will be around 25 min at this point in time if your doing alright.

    ||[item_icon=Elixir of Agility]

    So....What's going on in the game so far, that will tell us our later items,
    I normally hit up [item_icon=Stark's Fervor]
    But if they have a ton of CC/AP

    Other good items are.

    Armor and MR + An Extra Life what's not to love?

    AOE Slow + Armor

    HP-Armor-MR, + it's like giving your team a Long Sword with the debuff]

    More Life Steal, More Damage

    More Crit, ArmPen, and the Active is amazing for chasing.

    I want to say a Frozen Mallet would be good but it's to spending for what a red buff does that you should have.

  • Skilling Order

  • Summoner Abilities

    I have to be honest, I almost always run with the same set up no matter what.

    I can't really see why you'd want or need to run anything else, maybe cleanse instead of Ghost if they have ALOT of CC.

  • Creep Jungling

    Okay there are a few ways to do this I'll tell you the two I know best.
    Starting at Red. / Twin Golem.

    2 boxes in front of twin golem and 2 in front of Lizard.
    When minions spawn run up to wraith camp smite blue wraith, run down kill twin golems,
    (Always remember to put another box behind the minion your fighting to do back stab damage.)
    Then run over to blue buff pop a box behind it and smite it, then go do wolves the same way.
    You will hit 3 before mid and be able to gank with a red buff easily.

    Your opponents normally check blue before even thinking about red,
    easier to spot at red with team mates to help you.
    hit 3 before mid allowing a quick gank at the cost of much needed mana.
    Can't mess up first few pulls without needing to go B because of lack of mana.
    Can't really afford to get messed with at all.

    Starting at Blue/Wolves.

    2 in front of Golem, and 2 in front of wolves.
    Minions spawn. Pull Golem into your boxes and start work on it, smite it asap, then run down to wolves, Wraiths, Twin Golem, and finish with red.

    Able to use abilities freely to kill minions quickly,
    Can get harassed and still make it through the jungle just fine.
    Will get through jungle with mana to go gank after 3 but no red buff makes it hard.
    Can't go through as fast due to lack of damage from red buff.
    Can't gank as well.
    People often go to blue first for a jungle gank.

    ((If you don't understand what I mean by 2 boxes infont of this etc. Take a look at ReginaId's old shaco guide to get a feel of a red jungle route.))

    Credits to ReginaId.
    Use that jungle route in his old shaco tut vid.

  • Summary


    Well then this is the beefy brick of text that will help you gank and rape.
    Go through your jungle, have blue and red buffs on, now head out to the lanes. Scout the lanes.

    Who is pushed up the furthest? Do they have a normal escape ability? Do they have flash ghost?
    Lots of things to consider when choosing your gank target.

    To gank and make it work you have to practice it, know whom you can kill and who will be able to turn around and kill you. Only then will you be able to gank properly.


    Simple, you do your jungle path, Twin Golems, Red, Wraiths, Blue, Wolves. That's your start, then from there it's what ever.

    At level 6 you can kill dragon, Lay down a box, pop your ultimate, hit Q and let your clone and box take all the hits of the big bad dragon.

    Once you have a hold of Wriggle's Lantern you won't ever have to pop a blue pill home because you'll be able to life steal all the health you need.

    Team Fights-

    Oh boy....Get in, do damage get out, I can't say more then that.
    You have to find out for yourself when you can go in and when you can't.
    What people destroy you and what you need to do to keep yourself alive while destroying their carries.


    Don't use to go in, in less you KNOW your going to get the kill, you want to keep it to catch a runner or to get out of the fight.

    Always make sure your exit is laced with your so they can't catch you, maybe you can even turn your death into a countered gank.

    This is AD Shaco, not DPS Shaco. The reason I don't get Blood Razor is because Shaco will struggle to stay on a target without dying. Tis why IE is so good plus it adds even more damage to your ability.

    Updated on 11/9/2010

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Submitted by MakoEffect

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