Fiddlesticks Build Guide

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FiddleSticks - Simply Unstoppable

written by Zacxter

Fiddlesticks Build



Table of Contents

  • Abilities

    Dread
    Good Passive In my opinion. Not sure what else I have to say so... lets move on.


    Terrify
    This spell is probably the most annoying spell FiddleSticks has when it is maxed. Three Seconds of running around in circles will annoy anyone. It sure pisses me off.


    Drain
    Awesome Regen Spell, Usually what I max last, but still a good spell to level. Hard to use the full duration on players, but you probably already know that. If you are lit up in your lane you can fall back into your jungle drain a neutral monster and then jump back into your lane with nearly full Hp again.


    Dark Wind
    Great Silence, When Maxed can completely locked down casters for a long time. Good for minion kills and harrasing early game.


    Crowstorm
    What makes FiddleSticks The BOSS he simply is *period*


  • Introduction

    My first guide so...
    This guide is for more experienced FiddleSticks players, not to discourage amateur FiddleStick players, but it might not work as well for you since the build is based around knowing how to survive and gather up stacks as FiddleSticks.
    This guide focused on an item build, which can make FiddleSticks become practically Unstoppable if you are an experienced FiddleSticks with a team that is not purposely feeding.

  • Masteries

    For Masteries I use the standard 9/0/21 caster masteries.
    The link below shows the exact masteries I chose, if it isn't already obvious.
    http://leaguecraft.com/masteries/1003400100000000000000000000003140032031301

  • Runes

    For Runes I get:
    Red - Greater Mark of Insight Hands Down THE BEST red runes for a caster.
    Yellow - Greater Seal of Clarity I recommend mana regen/Lv yellows, but if you like Flat Hp or Hp/Lv yellows go for it.
    Blue - Greater Glyph of Celerity I recommend cooldown reduction for blues. I prefer cooldown/Lv, but Flat cooldown is fine as well.
    Quint - Greater Quintessence of Insight and Greater Quintessence of Fortitude I alternate between the these two runes depending on the enemy team. Both are great Quints for FiddleSticks.

  • Skill Order

    Jungling Skill Order:

    My usually skill order when I am the Jungler for the team.

    Laning Skill Order:

    My usually skill order when I am laning.

    My reason for maxing Terrify first in both skill orders, is to keep enemies in your CrowStorm longer, increases your survivability, and makes it easier for your teammates to get in range of the enemy you feared. Leveling Terrify first seems to help keep your mejai's stacks up the best, which is your main goal in this build.

  • Summoner Spells

    For Summoner Spells I always take Flash and Ghost.

    For Summoner Spells Flash is a must.
    The ability to use Flash as either an offensive or defensive spell makes it so great.
    Flashing after using CrowStorm can make all the difference between a kill and them getting away.
    Flashing after CrowStorm is good for repositioning yourself if you misprediction your enemies movement.

    Even Without CrowStorm, Flashing Near an enemy and then using Terrify plus Dark Wind and Drain is a great way to pick up a kill.
    Flash Fearing is not something you should be using on your enemy when you are alone.
    Flash Fearing should be only used when you have a team mate(s) nearby, who also have some source of cc (crowd control) or burst. *Give your teammate(s) a warning ahead of time, if you are going to do this*

    For your second spell you have more options.
    I recommend Ghost though, because it can also be used offensively and defensively.
    Ghost can also determine whether you get a kill or they get away.
    Ghosting into range to fear an enemy can enable your teammates to get within range of that enemy giving your team practically a free kill on that enemy trying to run away.

    The only other spells that I think are an ok switch outs for ghost are:
    Cleanse - If you like Cleanse give it a try
    Ignite - Definitely a good spell, but in my opinion Ghost can open up a bigger window of opportunity to deal way more damage.
    Teleport - Not bad to take, If no one else on your team has one, some one has to stop your towers from falling. Also you can use teleport on wards, which makes your enemy very confused, when you travel across the map and killed them in 10 seconds. Always keep them confused and paranoid.
    Smite - This spell is fine for FiddleSticks too, but I never take it, because I like every decision I make, to be unpredictable and never expected. Like every other jungler, I hate to be harassed while I am jungling too.

  • The Core Build

    I usually complete this build any where from 20 to 35 minutes.
    1. Mejai's Soulstealer
    2. Sorcerer's Shoes
    3. [item=Zhonya's Ring]

    For those incredibly long Zzz games I usually end up with...
    1. Mejai's Soulstealer
    2. Sorcerer's Shoes
    3. [item=Zhonya's Ring]
    4. Abyssal Scepter
    5. Rod of Ages
    6. Guardian Angel

    Of course the last couple of items in a long game are always situational items so they can vary from game to game.

  • The Whole Rundown

    Not only can FiddleSticks jungle, but he is a good jungler, so take advantage of this.
    I actually demand to jungle every game I am FiddleSticks and so should you.

    Jungling:
    I start jungling with Elixir of Brilliance so I can get dragon for my team by Level 4.
    I also bring a couple (2 or 3) Health Potion in case I get tangled up with an enemy player or for what ever else comes along.
    Buying a Sight Ward this early is not a bad idea, in fact I encourage it.

    As soon as I reach Level 6 I head off to gank a lane depending on who needs help and where are the easy kills.
    Whether successful or not I return to base to pick up some items, and prepare for my next attempt, by grabbing golem and giving time for the CrowStorm cooldown time.

    If not the Jungler:
    I start with a Doran's Ring and a Health Potion.

    I usually stay in a lane until level 6 unless I run into problems. At level 6 I either CrowStorm the lane I am in or will slip in a different lane to CrowStorm. It's all about being unpredictable. After my first CrowStorm attempt successful or not, I will go to back to base.


    First Return:
    I will pick up Boots of Speed and a Mejai's Soulstealer.
    If I am short a few I will grab Boots of Speed and a Amplifying Tome instead.
    Every time I return to base and have over 90 gold left, I will buy at least one Sight Ward.

    Second Return:
    I will get my Mejai's Soulstealer now if I do not already have it.
    I will upgrade my boots depending on their team...
    Against a Heavy AD teams I get Ninja Tabi
    Against a Heavy AP/Stun teams I get Mercury's Treads
    Against a Balanced teams I get Sorcerer's Shoes
    After upgrading my boots it is time to stack some AP *Oh Yeah!*
    I will now start building [item=Zhonya's Ring].
    Obviously it is better to get Needlessly Large Rod first, but if I can not afford it at this time I get Blasting Wand and then Needlessly Large Rod.

    Third+ Return:
    To prevent losing stacks I earned during early/mid game I will get one additional survival item after getting one piece for [item=Zhonya's Ring] if I feel I will be in danger in teamfights without [item=Zhonya's Ring]. Generally, I will not grab an additional survival item if it prevents the same source of damage as my boots.
    If their team has a strong AP Champ I get Negatron Cloak for an Abyssal Scepter later.
    If their team has a strong AD Champ and I don't think I will need Guardian Angel I will grab [item=Heart of Gold].
    If their team has a strong AD Champ and I think I might need Guardian Angel later, I will grab either Chain Vest or Cloth Armor depending on how much gold I currently have.

    Situational Fourth Item:
    The Fourth Item that I build is depended on what additional survival item I grabbed before [item=Zhonya's Ring].
    If I grabbed a Negatron Cloak or we/they have a lot of casters, I will start building an Abyssal Scepter
    If I grabbed a Cloth Armor or Chain Vest or they have an AD champ that is destroying me, I will build a Guardian Angel
    If I grabbed a [item=Heart of Gold] or did not grab an additional survival item I will start building a Rod of Ages or [item=Rylai's Scepter]. Depending on whether a slow or the mana seems to be more beneficial.

    Situational Fifth Item:
    If my fourth item has resist I will usually grab [item=Rylai's Scepter] or Rod of Ages.
    If my fourth item does not have resist I will usually grab Abyssal Scepter or Guardian Angel depending on which I am receiving more damage from.

    For the Sixth Item it is complete up to you, since ever game is different.

  • Team Fights

    In Team Fights without [item=Zhonya's Ring] always be careful especially if you have a lot of stacks on your Mejai's Soulstealer. You should never be the one initiating, especially without [item=Zhonya's Ring]. This doesn't mean I recommend initiating with [item=Zhonya's Ring], but it is not always a bad idea, just make sure your team is ready to back you up if you decide you should initate.

    The Fact is if you can get stay over 10+ stacks on Mejai's Soulstealer by the time you get your [item=Zhonya's Ring] and the other team is not completely fed up the ass, you will be Simply Unstoppable and will have your 20 stacks on Mejai's Soulstealer in no time.

    Back to team fights now. Simply CrowStorm when you know the time is right and throw up a fear on the enemies' main source of damage and a dark wind on their main caster. Usually at this time just about every enemy player has you in their crosshair and thats when you pop [item=Zhonya's Ring], and sit back and watch the crows. If you do not seem to be under attack at this time however, your main goal is to keep the most players in the CrowStorm affect and start draining their carry. Whats hilarious is how people will still try to attack you after you have activated the ring and they will actually wait around sometimes for the affect to wear off. After the affect wears off, 99.9% of the time they will be dead if they stayed to wait.

  • Conclusion

    I do not recommend this build for anyone trying FiddleSticks out for the first time.
    Your main goal is to get your Mejai's Soulstealer maxed nearly as fast as possible and keep them up, then getting [item=Zhonya's Ring] to be the Unstoppable Beast in team fights. This is definitely a risky build, getting Mejai's Soulstealer first, but if you are truly a skilled FiddleStick I am sure you can pull this off 9/10 games, because FiddleSticks has great survivability and huge AoE damage output if you position yourself correctly.
    Never go out on your own during endgame unless you have wards you can depend on to keep you safe.
    Losing Mejai Stacks to stupid mistakes, like the line above, is the worst thing to do especially during endgame and if you have a tendency to make stupid and risky decisions I do not recommend this build. Your only UNSTOPPABLE if you have the stacks to back up your Zhonya's Ring.

    If you have any questions about this build or anything about FiddleSticks, go ahead and leave a comment, and I will try to get back to you asap.



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